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authorTreeston <treeston.mmoc@gmail.com>2020-10-13 23:44:37 +0200
committerTreeston <treeston.mmoc@gmail.com>2020-10-13 23:44:37 +0200
commit684910a230b2e8e780ad24bc0c4eece835bc249a (patch)
treec14382ae035504a523af9548877fa27f11a97abc /src
parent3c0766df545f4c2d2d045272f37087deccea458d (diff)
AI/CreatureAI: Properly update Victim even while spell focusing
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 0a3b87efd30..08f98a3aa68 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -251,7 +251,7 @@ bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
- if (!me->HasSpellFocus() && victim != me->GetVictim())
+ if (victim != me->GetVictim())
AttackStart(victim);
return me->GetVictim() != nullptr;