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authormegamage <none@none>2008-12-06 11:14:37 -0600
committermegamage <none@none>2008-12-06 11:14:37 -0600
commit688d243e04c835280cb7dff0572f8178e42e97e3 (patch)
treea263ea0d170779fd9d66f0072a3022019ca56211 /src
parent7c95bfcbee14e4cb589fe7719ac2e18a34468ce5 (diff)
*Fix a typo in WaypointMovementGenerator. By trullyone.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/WaypointMovementGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h
index f59ef49170b..9f902a17fea 100644
--- a/src/game/WaypointMovementGenerator.h
+++ b/src/game/WaypointMovementGenerator.h
@@ -55,7 +55,7 @@ class TRINITY_DLL_SPEC PathMovementBase
void ReloadPath(T &);
uint32 GetCurrentNode() const { return i_currentNode; }
- bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
+ virtual bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
protected:
uint32 i_currentNode;
DestinationHolder< Traveller<T> > i_destinationHolder;