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authorKudlaty <none@none>2009-08-15 00:32:04 +0200
committerKudlaty <none@none>2009-08-15 00:32:04 +0200
commit68c015af4429f72b54d2378c74c11a94a320aa1d (patch)
treee41eb83027593284e58b2053ab1a99a1773dbf71 /src
parentce84190b5c9a6792ba90d6cdf9d248980b73c290 (diff)
Merge [SD2]
r1284 Apply SD2 code style to all uint32 arguments in gossip related functions. r1285 Replace all remains of _GO with proper pointer style. Aslo some other code style. Fix typo in world_scripts_full.sql. thx Sundark --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp194
-rw-r--r--src/bindings/scripts/scripts/creature/simple_ai.cpp2
-rw-r--r--src/bindings/scripts/scripts/custom/custom_example.cpp14
-rw-r--r--src/bindings/scripts/scripts/custom/custom_gossip_codebox.cpp10
-rw-r--r--src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp4
-rw-r--r--src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp18
-rw-r--r--src/bindings/scripts/scripts/custom/test.cpp8
-rw-r--r--src/bindings/scripts/scripts/examples/example_creature.cpp4
-rw-r--r--src/bindings/scripts/scripts/examples/example_escort.cpp2
-rw-r--r--src/bindings/scripts/scripts/go/go_scripts.cpp42
-rw-r--r--src/bindings/scripts/scripts/guard/guards.cpp512
-rw-r--r--src/bindings/scripts/scripts/npc/npc_innkeeper.cpp4
-rw-r--r--src/bindings/scripts/scripts/npc/npc_professions.cpp146
-rw-r--r--src/bindings/scripts/scripts/npc/npc_taxi.cpp6
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp44
-rw-r--r--src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/azshara/azshara.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp30
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp76
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp28
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp66
-rw-r--r--src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp18
-rw-r--r--src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp11
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp72
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp38
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp20
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp46
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp28
-rw-r--r--src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/felwood/felwood.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/feralas/feralas.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp24
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp70
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp18
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp46
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp28
-rw-r--r--src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp46
-rw-r--r--src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp18
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp36
-rw-r--r--src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp48
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/obsidian_sanctum/boss_sartharion.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/razorfen_downs/razorfen_downs.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/razorfen_kraul/instance_razorfen_kraul.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp24
-rw-r--r--src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp20
-rw-r--r--src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp30
-rw-r--r--src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp60
-rw-r--r--src/bindings/scripts/scripts/zone/sholazar_basin/sholazar_basin.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/silithus/silithus.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp48
-rw-r--r--src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp22
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp46
-rw-r--r--src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp28
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp18
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp26
-rw-r--r--src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp50
-rw-r--r--src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/undercity/undercity.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/ungoro_crater/ungoro_crater.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp34
-rw-r--r--src/bindings/scripts/scripts/zone/vault_of_archavon/instance_vault_of_archavon.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp18
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp30
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp8
130 files changed, 1404 insertions, 1405 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 67c31cd496d..09c1605f866 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -687,14 +687,14 @@ void LoadDatabase()
//Get db string from file
std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
- if (dbstring.empty() )
+ if (dbstring.empty())
{
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
return;
}
//Initialize connection to DB
- if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()) )
+ if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
outstring_log("TSCR: TrinityScript database: %s",dbstring.c_str());
else
{
@@ -764,14 +764,14 @@ void LoadDatabase()
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
- error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
+ error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i,temp.Language);
+ error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+ error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
TextMap[i] = temp;
++count;
@@ -829,14 +829,14 @@ void LoadDatabase()
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
- error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
+ error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i,temp.Language);
+ error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+ error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
TextMap[i] = temp;
++count;
@@ -1655,7 +1655,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
if((*i).second.SoundId)
{
- if( GetSoundEntriesStore()->LookupEntry((*i).second.SoundId) )
+ if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
{
pSource->SendPlaySound((*i).second.SoundId, false);
}
@@ -1670,7 +1670,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
}
else
- error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
+ error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry, pSource->GetTypeId());
}
switch((*i).second.Type)
@@ -1732,242 +1732,242 @@ char const* ScriptsVersion()
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
-bool GossipHello ( Player * player, Creature *_Creature )
+bool GossipHello (Player * pPlayer, Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipHello(player,_Creature);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
-bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
+bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelect(player,_Creature,sender,action);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
-bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
+bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
- debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
}
TRINITY_DLL_EXPORT
-bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
+bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
{
- if(!_GO)
+ if(!pGO)
return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelect(player,_GO,sender,action);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
-bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
+bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
{
- if(!_GO)
+ if(!pGO)
return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
}
TRINITY_DLL_EXPORT
-bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestAccept(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestSelect(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestComplete) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestComplete(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
+bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pChooseReward) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
}
TRINITY_DLL_EXPORT
-uint32 NPCDialogStatus( Player *player, Creature *_Creature )
+uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pNPCDialogStatus(player,_Creature);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
-uint32 GODialogStatus( Player *player, GameObject *_GO )
+uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGODialogStatus(player,_GO);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
-bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
+bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemHello(player,_Item,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
-bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
+bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemQuestAccept(player,_Item,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
-bool GOHello( Player *player, GameObject *_GO )
+bool GOHello(Player* pPlayer, GameObject* pGO)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOHello(player,_GO);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
-bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
+bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOQuestAccept(player,_GO,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
}
TRINITY_DLL_EXPORT
-bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
+bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
}
TRINITY_DLL_EXPORT
-bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
+bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
{
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
- return tmpscript->pAreaTrigger(player, atEntry);
+ return tmpscript->pAreaTrigger(pPlayer, atEntry);
}
TRINITY_DLL_EXPORT
-CreatureAI* GetAI(Creature *_Creature)
+CreatureAI* GetAI(Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->GetAI) return NULL;
- return tmpscript->GetAI(_Creature);
+ return tmpscript->GetAI(pCreature);
}
TRINITY_DLL_EXPORT
-bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
+bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse) return false;
- return tmpscript->pItemUse(player,_Item,targets);
+ return tmpscript->pItemUse(pPlayer, pItem, targets);
}
TRINITY_DLL_EXPORT
-bool ItemExpire( Player *player, ItemPrototype const * _ItemProto)
+bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
{
- Script *tmpscript = m_scripts[_ItemProto->ScriptId];
+ Script *tmpscript = m_scripts[pItemProto->ScriptId];
if (!tmpscript || !tmpscript->pItemExpire) return true;
- return tmpscript->pItemExpire(player,_ItemProto);
+ return tmpscript->pItemExpire(pPlayer, pItemProto);
}
TRINITY_DLL_EXPORT
-bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
+bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
- return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
+ return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
}
TRINITY_DLL_EXPORT
-bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
+bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
{
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
- return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
+ return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
}
TRINITY_DLL_EXPORT
-bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
+bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
{
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
- return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
+ return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
}
TRINITY_DLL_EXPORT
diff --git a/src/bindings/scripts/scripts/creature/simple_ai.cpp b/src/bindings/scripts/scripts/creature/simple_ai.cpp
index a33f66fcef0..d4755cfac8b 100644
--- a/src/bindings/scripts/scripts/creature/simple_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/simple_ai.cpp
@@ -250,7 +250,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
DoCast(target, Spell[i].Spell_Id);
//Yell and sound use the same number so that you can make
- //the creature yell with the correct sound effect attached
+ //the Creature yell with the correct sound effect attached
uint32 random_text = rand()%3;
//Random yell
diff --git a/src/bindings/scripts/scripts/custom/custom_example.cpp b/src/bindings/scripts/scripts/custom/custom_example.cpp
index 7a60ab7ef7e..5fec0646101 100644
--- a/src/bindings/scripts/scripts/custom/custom_example.cpp
+++ b/src/bindings/scripts/scripts/custom/custom_example.cpp
@@ -59,7 +59,7 @@ EndScriptData */
struct TRINITY_DLL_DECL custom_exampleAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
- //This is the constructor, called only once when the creature is first created
+ //This is the constructor, called only once when the Creature is first created
custom_exampleAI(Creature *c) : ScriptedAI(c) {}
//*** CUSTOM VARIABLES ****
@@ -209,16 +209,16 @@ struct TRINITY_DLL_DECL custom_exampleAI : public ScriptedAI
};
//This is the GetAI method used by all scripts that involve AI
-//It is called every time a new creature using this script is created
+//It is called every time a new Creature using this script is created
CreatureAI* GetAI_custom_example(Creature* pCreature)
{
return new custom_exampleAI (pCreature);
}
//This function is called when the player clicks an option on the gossip menu
-void SendDefaultMenu_custom_example(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
//Set our faction to hostile twoards all
pCreature->setFaction(24);
@@ -228,10 +228,10 @@ void SendDefaultMenu_custom_example(Player* pPlayer, Creature* pCreature, uint32
}
//This function is called when the player clicks an option on the gossip menu
-bool GossipSelect_custom_example(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_custom_example(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (sender == GOSSIP_SENDER_MAIN)
- SendDefaultMenu_custom_example(pPlayer, pCreature, action);
+ if (uiSender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu_custom_example(pPlayer, pCreature, uiAction);
return true;
}
diff --git a/src/bindings/scripts/scripts/custom/custom_gossip_codebox.cpp b/src/bindings/scripts/scripts/custom/custom_gossip_codebox.cpp
index 3b7b2bd1a2c..226b95dfb3b 100644
--- a/src/bindings/scripts/scripts/custom/custom_gossip_codebox.cpp
+++ b/src/bindings/scripts/scripts/custom/custom_gossip_codebox.cpp
@@ -35,9 +35,9 @@ bool GossipHello_custom_gossip_codebox(Player* pPlayer, Creature* pCreature)
}
//This function is called when the player clicks an option on the gossip menubool
-bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pCreature->Say("Normal select, guess you're not interested.", LANG_UNIVERSAL, 0);
pPlayer->CLOSE_GOSSIP_MENU();
@@ -45,11 +45,11 @@ bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, ui
return true;
}
-bool GossipSelectWithCode_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* sCode)
+bool GossipSelectWithCode_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
- if (sender == GOSSIP_SENDER_MAIN)
+ if (uiSender == GOSSIP_SENDER_MAIN)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
if (std::strcmp(sCode, pPlayer->GetName())!=0)
{
diff --git a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
index 96503aafff8..f6bb60cdbbc 100644
--- a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
+++ b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
@@ -12,9 +12,9 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GO
return true;
}
-bool GossipSelect_npc_acherus_taxi(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_acherus_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
if (pPlayer->GetPositionZ() >=316)
{
diff --git a/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp b/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp
index eec112ca2e1..d7f27ff4aca 100644
--- a/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp
+++ b/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp
@@ -19,15 +19,15 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DOWN, GOSSIP_SENDER_MAIN, GOSS
return true;
}
-bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->GetSession()->SendDoFlight(6376, 881);
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->GetSession()->SendDoFlight(6376, 882);
@@ -48,15 +48,15 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GO
-bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 4)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 4)
{
pPlayer->GetSession()->SendDoFlight(6376, 878);
}
- if (action == GOSSIP_ACTION_INFO_DEF + 3)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 3)
{
pPlayer->GetSession()->SendDoFlight(6376, 883);
@@ -75,14 +75,14 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ONEDOWN, GOSSIP_SENDER_MAIN, G
return true;
}
-bool GossipSelect_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_wyrmresttempel_top_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 5)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 5)
{
pPlayer->GetSession()->SendDoFlight(6376, 879);
}
- if (action == GOSSIP_ACTION_INFO_DEF + 6)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 6)
{
pPlayer->GetSession()->SendDoFlight(6376, 880);
diff --git a/src/bindings/scripts/scripts/custom/test.cpp b/src/bindings/scripts/scripts/custom/test.cpp
index 3156bf47911..221411e994b 100644
--- a/src/bindings/scripts/scripts/custom/test.cpp
+++ b/src/bindings/scripts/scripts/custom/test.cpp
@@ -160,9 +160,9 @@ bool GossipHello_npc_test(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
@@ -170,7 +170,7 @@ bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 sender,
return true; // prevent Trinity core handling
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
@@ -178,7 +178,7 @@ bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 sender,
return true; // prevent Trinity core handling
}
- if (action == GOSSIP_ACTION_INFO_DEF+3)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
{
pPlayer->CLOSE_GOSSIP_MENU();
((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
diff --git a/src/bindings/scripts/scripts/examples/example_creature.cpp b/src/bindings/scripts/scripts/examples/example_creature.cpp
index 49a8d6a607c..093c504cb7a 100644
--- a/src/bindings/scripts/scripts/examples/example_creature.cpp
+++ b/src/bindings/scripts/scripts/examples/example_creature.cpp
@@ -69,7 +69,7 @@ enum
struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
- //This is the constructor, called only once when the creature is first created
+ //This is the constructor, called only once when the Creature is first created
example_creatureAI(Creature *c) : ScriptedAI(c) {Reset();}
//*** CUSTOM VARIABLES ****
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI
};
//This is the GetAI method used by all scripts that involve AI
-//It is called every time a new creature using this script is created
+//It is called every time a new Creature using this script is created
CreatureAI* GetAI_example_creature(Creature* pCreature)
{
return new example_creatureAI (pCreature);
diff --git a/src/bindings/scripts/scripts/examples/example_escort.cpp b/src/bindings/scripts/scripts/examples/example_escort.cpp
index 5d897a8183d..fa1a8432837 100644
--- a/src/bindings/scripts/scripts/examples/example_escort.cpp
+++ b/src/bindings/scripts/scripts/examples/example_escort.cpp
@@ -197,7 +197,7 @@ bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 uiAction)
+bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
npc_escortAI* pEscortAI = CAST_AI(example_escortAI, pCreature->AI());
diff --git a/src/bindings/scripts/scripts/go/go_scripts.cpp b/src/bindings/scripts/scripts/go/go_scripts.cpp
index 53b03164398..d0818fe8dc0 100644
--- a/src/bindings/scripts/scripts/go/go_scripts.cpp
+++ b/src/bindings/scripts/scripts/go/go_scripts.cpp
@@ -51,7 +51,7 @@ enum
SPELL_SUMMON_GHOST_SABER = 5968,
};
-bool GOHello_go_cat_figurine(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_cat_figurine(Player* pPlayer, GameObject* pGo)
{
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_GHOST_SABER,true);
return false;
@@ -61,12 +61,12 @@ bool GOHello_go_cat_figurine(Player* pPlayer, GameObject* _GO)
## go_crystal_pylons (3x)
######*/
-bool GOHello_go_northern_crystal_pylon(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_northern_crystal_pylon(Player* pPlayer, GameObject* pGo)
{
- if (_GO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
+ if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(_GO->GetGUID());
- pPlayer->SendPreparedQuest(_GO->GetGUID());
+ pPlayer->PrepareQuestMenu(pGo->GetGUID());
+ pPlayer->SendPreparedQuest(pGo->GetGUID());
}
if (pPlayer->GetQuestStatus(4285) == QUEST_STATUS_INCOMPLETE)
@@ -75,12 +75,12 @@ bool GOHello_go_northern_crystal_pylon(Player* pPlayer, GameObject* _GO)
return true;
}
-bool GOHello_go_eastern_crystal_pylon(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_eastern_crystal_pylon(Player* pPlayer, GameObject* pGo)
{
- if (_GO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
+ if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(_GO->GetGUID());
- pPlayer->SendPreparedQuest(_GO->GetGUID());
+ pPlayer->PrepareQuestMenu(pGo->GetGUID());
+ pPlayer->SendPreparedQuest(pGo->GetGUID());
}
if (pPlayer->GetQuestStatus(4287) == QUEST_STATUS_INCOMPLETE)
@@ -89,12 +89,12 @@ bool GOHello_go_eastern_crystal_pylon(Player* pPlayer, GameObject* _GO)
return true;
}
-bool GOHello_go_western_crystal_pylon(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_western_crystal_pylon(Player* pPlayer, GameObject* pGo)
{
- if (_GO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
+ if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(_GO->GetGUID());
- pPlayer->SendPreparedQuest(_GO->GetGUID());
+ pPlayer->PrepareQuestMenu(pGo->GetGUID());
+ pPlayer->SendPreparedQuest(pGo->GetGUID());
}
if (pPlayer->GetQuestStatus(4288) == QUEST_STATUS_INCOMPLETE)
@@ -107,7 +107,7 @@ bool GOHello_go_western_crystal_pylon(Player* pPlayer, GameObject* _GO)
## go_barov_journal
######*/
-bool GOHello_go_barov_journal(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_barov_journal(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(26086))
{
@@ -120,7 +120,7 @@ bool GOHello_go_barov_journal(Player* pPlayer, GameObject* _GO)
## go_field_repair_bot_74A
######*/
-bool GOHello_go_field_repair_bot_74A(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_field_repair_bot_74A(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->HasSkill(SKILL_ENGINERING) && pPlayer->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !pPlayer->HasSpell(22704))
{
@@ -153,7 +153,7 @@ bool GOHello_go_gilded_brazier(Player* pPlayer, GameObject* pGO)
## go_orb_of_command
######*/
-bool GOHello_go_orb_of_command(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_orb_of_command(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestRewardStatus(7761))
pPlayer->CastSpell(pPlayer,23460,true);
@@ -165,7 +165,7 @@ bool GOHello_go_orb_of_command(Player* pPlayer, GameObject* _GO)
## go_tablet_of_madness
######*/
-bool GOHello_go_tablet_of_madness(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_tablet_of_madness(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetSkillValue(SKILL_ALCHEMY) >= 300 && !pPlayer->HasSpell(24266))
{
@@ -179,9 +179,9 @@ bool GOHello_go_tablet_of_madness(Player* pPlayer, GameObject* _GO)
######*/
//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
-bool GOHello_go_tablet_of_the_seven(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_tablet_of_the_seven(Player* pPlayer, GameObject* pGo)
{
- if (_GO->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
+ if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
return true;
if (pPlayer->GetQuestStatus(4296) == QUEST_STATUS_INCOMPLETE)
@@ -194,7 +194,7 @@ bool GOHello_go_tablet_of_the_seven(Player* pPlayer, GameObject* _GO)
## go_jump_a_tron
######*/
-bool GOHello_go_jump_a_tron(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_jump_a_tron(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestStatus(10111) == QUEST_STATUS_INCOMPLETE)
pPlayer->CastSpell(pPlayer,33382,true);
@@ -249,7 +249,7 @@ bool GOHello_go_ethereum_prison(Player* pPlayer, GameObject* pGo)
if (Spell)
pCreature->CastSpell(pPlayer, Spell, false);
else
- error_log("TSCR: go_ethereum_prison summoned creature (entry %u) but faction (%u) are not expected by script.", pCreature->GetEntry(), pCreature->getFaction());
+ error_log("TSCR: go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", pCreature->GetEntry(), pCreature->getFaction());
}
}
}
diff --git a/src/bindings/scripts/scripts/guard/guards.cpp b/src/bindings/scripts/scripts/guard/guards.cpp
index 8fd9cdb60fd..fa5592f7c32 100644
--- a/src/bindings/scripts/scripts/guard/guards.cpp
+++ b/src/bindings/scripts/scripts/guard/guards.cpp
@@ -96,9 +96,9 @@ bool GossipHello_guard_azuremyst(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_POI(-3918.95, -11544.7, 7, 6, 0, "Bank");
@@ -150,9 +150,9 @@ void SendDefaultMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendClassTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(-4274.81, -11495.3, 7, 6, 0, "Shalannius");
@@ -185,9 +185,9 @@ void SendClassTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-4191.15, -12470, 7, 6, 0, "Daedal");
@@ -247,13 +247,13 @@ void SendProfTrainerMenu_guard_azuremyst(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_azuremyst(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_azuremyst(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_azuremyst(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_azuremyst(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_azuremyst(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_azuremyst(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_azuremyst(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -288,9 +288,9 @@ bool GossipHello_guard_bluffwatcher(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_POI(-1257.8, 24.14, 7, 6, 0, "Thunder Bluff Bank");
@@ -357,9 +357,9 @@ void SendDefaultMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, ui
}
}
-void SendBattleMasterMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(-1387.82, -97.55, 7, 6, 0, "Taim Ragetotem");
@@ -376,9 +376,9 @@ void SendBattleMasterMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreatur
}
}
-void SendClassTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(-1054.47, -285, 7, 6, 0, "Hall of Elders");
@@ -407,9 +407,9 @@ void SendClassTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreatur
}
}
-void SendProfTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-1085.56, 27.29, 7, 6, 0, "Bena's Alchemy");
@@ -462,14 +462,14 @@ void SendProfTrainerMenu_guard_bluffwatcher(Player* pPlayer, Creature* pCreature
}
}
-bool GossipSelect_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_bluffwatcher(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_bluffwatcher(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_bluffwatcher(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_bluffwatcher(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_bluffwatcher(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_bluffwatcher(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_bluffwatcher(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_bluffwatcher(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_bluffwatcher(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -516,9 +516,9 @@ bool GossipHello_guard_darnassus(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Auction house
pPlayer->SEND_POI(9861.23, 2334.55, 7, 6, 0, "Darnassus Auction House");
@@ -582,9 +582,9 @@ void SendDefaultMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBattleMasterMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(9923.61, 2327.43, 7, 6, 0, "Brogun Stoneshield");
@@ -601,9 +601,9 @@ void SendBattleMasterMenu_guard_darnassus(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(10186, 2570.46, 7, 6, 0, "Darnassus Druid Trainer");
@@ -628,9 +628,9 @@ void SendClassTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(10075.90, 2356.76, 7, 6, 0, "Darnassus Alchemy Trainer");
@@ -675,14 +675,14 @@ void SendProfTrainerMenu_guard_darnassus(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_darnassus(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_darnassus(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_darnassus(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_darnassus(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_darnassus(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_darnassus(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_darnassus(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_darnassus(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_darnassus(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -714,9 +714,9 @@ bool GossipHello_guard_dunmorogh(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4288, pCreature->GetGUID());
@@ -764,9 +764,9 @@ void SendDefaultMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendClassTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Hunter
pPlayer->SEND_POI(-5618.29, -454.25, 7, 6, 0, "Grif Wildheart");
@@ -799,9 +799,9 @@ void SendClassTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_GOSSIP_MENU(4301, pCreature->GetGUID());
@@ -851,13 +851,13 @@ void SendProfTrainerMenu_guard_dunmorogh(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_dunmorogh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_dunmorogh(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_dunmorogh(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_dunmorogh(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_dunmorogh(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_dunmorogh(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_dunmorogh(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -887,9 +887,9 @@ bool GossipHello_guard_durotar(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4032, pCreature->GetGUID());
@@ -934,9 +934,9 @@ void SendDefaultMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32
}
}
-void SendClassTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Hunter
pPlayer->SEND_POI(276, -4706.72, 7, 6, 0, "Thotar");
@@ -969,9 +969,9 @@ void SendClassTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, ui
}
}
-void SendProfTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-800.25, -4894.33, 7, 6, 0, "Miao'zan");
@@ -1019,13 +1019,13 @@ void SendProfTrainerMenu_guard_durotar(Player* pPlayer, Creature* pCreature, uin
}
}
-bool GossipSelect_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_durotar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_durotar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_durotar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_durotar(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_durotar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_durotar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_durotar(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1056,9 +1056,9 @@ bool GossipHello_guard_elwynnforest(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4260, pCreature->GetGUID());
@@ -1106,9 +1106,9 @@ void SendDefaultMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, ui
}
}
-void SendClassTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_GOSSIP_MENU(4265, pCreature->GetGUID());
@@ -1143,9 +1143,9 @@ void SendClassTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreatur
}
}
-void SendProfTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-9057.04, 153.63, 7, 6, 0, "Alchemist Mallory");
@@ -1199,13 +1199,13 @@ void SendProfTrainerMenu_guard_elwynnforest(Player* pPlayer, Creature* pCreature
}
}
-bool GossipSelect_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_elwynnforest(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_elwynnforest(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_elwynnforest(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_elwynnforest(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_elwynnforest(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_elwynnforest(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_elwynnforest(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1235,9 +1235,9 @@ bool GossipHello_guard_eversong(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bat Handler
pPlayer->SEND_POI(9371.93, -7164.80, 7, 6, 0, "Skymistress Gloaming");
@@ -1283,9 +1283,9 @@ void SendDefaultMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32
}
}
-void SendClassTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_GOSSIP_MENU(10185, pCreature->GetGUID());
@@ -1317,9 +1317,9 @@ void SendClassTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, u
}
}
-void SendProfTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(8659.90, -6368.12, 7, 6, 0, "Arcanist Sheynathren");
@@ -1373,13 +1373,13 @@ void SendProfTrainerMenu_guard_eversong(Player* pPlayer, Creature* pCreature, ui
}
}
-bool GossipSelect_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_eversong(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_eversong(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_eversong(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_eversong(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_eversong(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_eversong(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_eversong(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1414,9 +1414,9 @@ bool GossipHello_guard_exodar(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Auction house
pPlayer->SEND_POI(-4023.6, -11739.3, 7, 6, 0, "Exodar Auction House");
@@ -1488,9 +1488,9 @@ void SendDefaultMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 a
}
}
-void SendBattleMasterMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(-3978.1, -11357, 7, 6, 0, "Alterac Valley Battlemaster");
@@ -1515,9 +1515,9 @@ void SendBattleMasterMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uin
}
}
-void SendClassTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(-4276.0, -11495, 7, 6, 0, "Exodar Druid Trainer");
@@ -1550,9 +1550,9 @@ void SendClassTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uin
}
}
-void SendProfTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-4040.6, -11364.5, 7, 6, 0, "Exodar Alchemy Trainer");
@@ -1613,14 +1613,14 @@ void SendProfTrainerMenu_guard_exodar(Player* pPlayer, Creature* pCreature, uint
}
}
-bool GossipSelect_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_exodar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_exodar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_exodar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_exodar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_exodar(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_exodar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_exodar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_exodar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_exodar(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1656,9 +1656,9 @@ bool GossipHello_guard_ironforge(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Auction House
pPlayer->SEND_POI(-4957.39, -911.6, 7, 6, 0, "Ironforge Auction House");
@@ -1732,9 +1732,9 @@ void SendDefaultMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBattleMasterMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(-5047.87, -1263.77, 7, 6, 0, "Glordrum Steelbeard");
@@ -1751,9 +1751,9 @@ void SendBattleMasterMenu_guard_ironforge(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Hunter
pPlayer->SEND_POI(-5023, -1253.68, 7, 6, 0, "Hall of Arms");
@@ -1791,9 +1791,9 @@ void SendClassTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-4858.5, -1241.83, 7, 6, 0, "Berryfizz's Potions and Mixed Drinks");
@@ -1850,14 +1850,14 @@ void SendProfTrainerMenu_guard_ironforge(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_ironforge(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_ironforge(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_ironforge(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_ironforge(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_ironforge(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_ironforge(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_ironforge(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_ironforge(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_ironforge(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1887,9 +1887,9 @@ bool GossipHello_guard_mulgore(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4051, pCreature->GetGUID());
@@ -1930,9 +1930,9 @@ void SendDefaultMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32
}
}
-void SendClassTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(-2312.15, -443.69, 7, 6, 0, "Gennia Runetotem");
@@ -1953,9 +1953,9 @@ void SendClassTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, ui
}
}
-void SendProfTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_GOSSIP_MENU(4058, pCreature->GetGUID());
@@ -2001,13 +2001,13 @@ void SendProfTrainerMenu_guard_mulgore(Player* pPlayer, Creature* pCreature, uin
}
}
-bool GossipSelect_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_mulgore(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_mulgore(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_mulgore(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_mulgore(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_mulgore(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_mulgore(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_mulgore(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -2045,9 +2045,9 @@ bool GossipHello_guard_orgrimmar(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_POI(1631.51, -4375.33, 7, 6, 0, "Bank of Orgrimmar");
@@ -2125,9 +2125,9 @@ void SendDefaultMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBattleMasterMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(1983.92, -4794.2, 7, 6, 0, "Hall of the Brave");
@@ -2144,9 +2144,9 @@ void SendBattleMasterMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Hunter
pPlayer->SEND_POI(2114.84, -4625.31, 7, 6, 0, "Orgrimmar Hunter's Hall");
@@ -2183,9 +2183,9 @@ void SendClassTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(1955.17, -4475.79, 7, 6, 0, "Yelmak's Alchemy and Potions");
@@ -2242,14 +2242,14 @@ void SendProfTrainerMenu_guard_orgrimmar(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_orgrimmar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_orgrimmar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_orgrimmar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_orgrimmar(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_orgrimmar(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_orgrimmar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_orgrimmar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_orgrimmar(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_orgrimmar(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -2285,9 +2285,9 @@ bool GossipHello_guard_shattrath(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Tavern
pPlayer->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern");
@@ -2352,37 +2352,37 @@ void SendDefaultMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBankMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBankMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(-1730.5, 5496, 7, 6, 0, "Aldor Bank");
pPlayer->SEND_GOSSIP_MENU(10380, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(-1997.7, 5363, 7, 6, 0, "Scyers Bank");
pPlayer->SEND_GOSSIP_MENU(10381, pCreature->GetGUID());
}
}
-void SendInnMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendInnMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(-1895, 5767, 7, 6, 0, "Aldor Inn");
pPlayer->SEND_GOSSIP_MENU(10383, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(-2178, 5405, 7, 6, 0, "Scyers Inn");
pPlayer->SEND_GOSSIP_MENU(10384, pCreature->GetGUID());
}
}
-void SendMailboxMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendMailboxMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->SEND_POI(-1730.5, 5496, 7, 6, 0, "Aldor Bank");
@@ -2403,23 +2403,23 @@ void SendMailboxMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendStableMasterMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendStableMasterMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(-1888.5, 5761, 7, 6, 0, "Aldor Stable");
pPlayer->SEND_GOSSIP_MENU(10321, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(-2170, 5404, 7, 6, 0, "Scyers Stable");
pPlayer->SEND_GOSSIP_MENU(10321, pCreature->GetGUID());
}
}
-void SendBattleMasterMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->SEND_POI(-1774, 5251, 7, 6, 0, "Alliance Battlemasters");
@@ -2436,9 +2436,9 @@ void SendBattleMasterMenu_guard_shattrath(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem");
@@ -2475,32 +2475,32 @@ void SendProfTrainerMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, u
}
}
-void SendGemMerchantMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendGemMerchantMenu_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(-1645, 5669.5, 7, 6, 0, "Aldor Gem Merchant");
pPlayer->SEND_GOSSIP_MENU(10698, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(-2193, 5424.5, 7, 6, 0, "Scyers Gem Merchant");
pPlayer->SEND_GOSSIP_MENU(10699, pCreature->GetGUID());
}
}
-bool GossipSelect_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_shattrath(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BANK: SendBankMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_INN: SendInnMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_STABLEMASTER: SendStableMasterMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_GEMMERCHANT: SendGemMerchantMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_MAILBOX: SendMailboxMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BANK: SendBankMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_INN: SendInnMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_STABLEMASTER: SendStableMasterMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_GEMMERCHANT: SendGemMerchantMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_MAILBOX: SendMailboxMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -2595,9 +2595,9 @@ bool GossipHello_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Tavern
pPlayer->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern");
@@ -2656,9 +2656,9 @@ void SendDefaultMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem");
@@ -2695,13 +2695,13 @@ void SendProfTrainerMenu_guard_shattrath_aldor(Player* pPlayer, Creature* pCreat
}
}
-bool GossipSelect_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_shattrath_aldor(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath_aldor(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath_aldor(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath_aldor(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath_aldor(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -2791,9 +2791,9 @@ bool GossipHello_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Tavern
pPlayer->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern");
@@ -2851,9 +2851,9 @@ void SendDefaultMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature
}
}
-void SendProfTrainerMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem");
@@ -2890,13 +2890,13 @@ void SendProfTrainerMenu_guard_shattrath_scryer(Player* pPlayer, Creature* pCrea
}
}
-bool GossipSelect_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_shattrath_scryer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath_scryer(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath_scryer(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_shattrath_scryer(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_shattrath_scryer(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_shattrath(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -2931,9 +2931,9 @@ bool GossipHello_guard_silvermoon(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Auction house
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT_AH_SILVERMOON_1 , GOSSIP_SENDER_SEC_AUCTIONHOUSE, GOSSIP_ACTION_INFO_DEF + 1);
@@ -3007,37 +3007,37 @@ void SendDefaultMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint
}
}
-void SendAuctionhouseMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendAuctionhouseMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(9644.47, -7140.22, 7, 6, 0, "Western Auction House");
pPlayer->SEND_GOSSIP_MENU(9318, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(9683.27, -7521.22, 7, 6, 0, "Royal Exchange Auction House");
pPlayer->SEND_GOSSIP_MENU(9319, pCreature->GetGUID());
}
}
-void SendInnMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendInnMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->SEND_POI(9677.7, -7368, 7, 6, 0, "Silvermoon City Inn");
pPlayer->SEND_GOSSIP_MENU(9325, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_POI(9561.1, -7517.5, 7, 6, 0, "Wayfarer's Rest tavern");
pPlayer->SEND_GOSSIP_MENU(9603, pCreature->GetGUID());
}
}
-void SendBattleMasterMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(9850.49, -7572.26, 7, 6, 0, "Gurak");
@@ -3062,9 +3062,9 @@ void SendBattleMasterMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(9700.55, -7262.57, 7, 6, 0, "Harene Plainwalker");
@@ -3097,9 +3097,9 @@ void SendClassTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(9998.09, -7214.36, 7, 6, 0, "Silvermoon Alchemy Trainer");
@@ -3160,16 +3160,16 @@ void SendProfTrainerMenu_guard_silvermoon(Player* pPlayer, Creature* pCreature,
}
}
-bool GossipSelect_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_silvermoon(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_silvermoon(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_AUCTIONHOUSE: SendAuctionhouseMenu_guard_silvermoon(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_INN: SendInnMenu_guard_silvermoon(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_silvermoon(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_silvermoon(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_silvermoon(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_AUCTIONHOUSE: SendAuctionhouseMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_INN: SendInnMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_silvermoon(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -3206,9 +3206,9 @@ bool GossipHello_guard_stormwind(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Auction House
pPlayer->SEND_POI(-8811.46, 667.46, 7, 6, 0, "Stormwind Auction House");
@@ -3287,9 +3287,9 @@ void SendDefaultMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBattleMasterMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(-8443.88, 335.99, 7, 6, 0, "Thelman Slatefist");
@@ -3306,9 +3306,9 @@ void SendBattleMasterMenu_guard_stormwind(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Mage
pPlayer->SEND_POI(-9012.0, 867.6, 7, 6, 0, "Wizard`s Sanctum");
@@ -3350,9 +3350,9 @@ void SendClassTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(-8988.0, 759.60, 7, 6, 0, "Alchemy Needs");
@@ -3409,14 +3409,14 @@ void SendProfTrainerMenu_guard_stormwind(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_stormwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_stormwind(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_stormwind(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_stormwind(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_stormwind(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_stormwind(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_stormwind(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_stormwind(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_stormwind(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -3447,9 +3447,9 @@ bool GossipHello_guard_teldrassil(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4317, pCreature->GetGUID());
@@ -3492,9 +3492,9 @@ void SendDefaultMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint
}
}
-void SendClassTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Druid
pPlayer->SEND_POI(9741.58, 963.7, 7, 6, 0, "Kal");
@@ -3519,9 +3519,9 @@ void SendClassTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(9767.59, 878.81, 7, 6, 0, "Cyndra Kindwhisper");
@@ -3563,13 +3563,13 @@ void SendProfTrainerMenu_guard_teldrassil(Player* pPlayer, Creature* pCreature,
}
}
-bool GossipSelect_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_teldrassil(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_teldrassil(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_teldrassil(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_teldrassil(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_teldrassil(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_teldrassil(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_teldrassil(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -3599,9 +3599,9 @@ bool GossipHello_guard_tirisfal(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_GOSSIP_MENU(4074, pCreature->GetGUID());
@@ -3644,9 +3644,9 @@ void SendDefaultMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32
}
}
-void SendClassTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Mage
pPlayer->SEND_POI(2259.18, 240.93, 7, 6, 0, "Cain Firesong");
@@ -3671,9 +3671,9 @@ void SendClassTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, u
}
}
-void SendProfTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(2263.25, 344.23, 7, 6, 0, "Carolai Anise");
@@ -3725,13 +3725,13 @@ void SendProfTrainerMenu_guard_tirisfal(Player* pPlayer, Creature* pCreature, ui
}
}
-bool GossipSelect_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_tirisfal(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_tirisfal(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_tirisfal(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_tirisfal(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_tirisfal(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_tirisfal(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_tirisfal(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -3767,9 +3767,9 @@ bool GossipHello_guard_undercity(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendDefaultMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Bank
pPlayer->SEND_POI(1595.64, 232.45, 7, 6, 0, "Undercity Bank");
@@ -3839,9 +3839,9 @@ void SendDefaultMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendBattleMasterMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendBattleMasterMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //AV
pPlayer->SEND_POI(1329, 333.92, 7, 6, 0, "Grizzle Halfmane");
@@ -3858,9 +3858,9 @@ void SendBattleMasterMenu_guard_undercity(Player* pPlayer, Creature* pCreature,
}
}
-void SendClassTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendClassTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Mage
pPlayer->SEND_POI(1781, 53, 7, 6, 0, "Undercity Mage Trainers");
@@ -3885,9 +3885,9 @@ void SendClassTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature,
}
}
-void SendProfTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendProfTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy
pPlayer->SEND_POI(1419.82, 417.19, 7, 6, 0, "The Apothecarium");
@@ -3940,14 +3940,14 @@ void SendProfTrainerMenu_guard_undercity(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_guard_undercity(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (sender)
+ switch (uiSender)
{
- case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_undercity(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_undercity(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_undercity(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_undercity(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendDefaultMenu_guard_undercity(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_CLASSTRAIN: SendClassTrainerMenu_guard_undercity(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_PROFTRAIN: SendProfTrainerMenu_guard_undercity(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_SEC_BATTLEINFO: SendBattleMasterMenu_guard_undercity(pPlayer, pCreature, uiAction); break;
}
return true;
}
diff --git a/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp b/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp
index be884b828d3..8a99ea7fc7a 100644
--- a/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp
@@ -81,9 +81,9 @@ bool GossipHello_npc_innkeeper(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_innkeeper(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && isEventActive() && !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && isEventActive() && !pPlayer->GetAura(SPELL_TRICK_OR_TREATED, pPlayer->GetGUID()))
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_TRICK_OR_TREATED, true);
diff --git a/src/bindings/scripts/scripts/npc/npc_professions.cpp b/src/bindings/scripts/scripts/npc/npc_professions.cpp
index b1727a2170a..07b40555fd5 100644
--- a/src/bindings/scripts/scripts/npc/npc_professions.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_professions.cpp
@@ -393,9 +393,9 @@ bool GossipHello_npc_prof_alchemy(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendActionMenu_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendActionMenu_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -462,25 +462,25 @@ void SendActionMenu_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendConfirmLearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmLearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 22427:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 19052:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 17909:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -488,25 +488,25 @@ void SendConfirmLearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uin
}
}
-void SendConfirmUnlearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmUnlearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 22427: //Zarevhi
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 19052: //Lorokeem
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 17909: //Lauranna Thar'well
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -514,14 +514,14 @@ void SendConfirmUnlearn_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_prof_alchemy(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_alchemy(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_alchemy(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_alchemy(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_alchemy(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_alchemy(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_alchemy(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_alchemy(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_alchemy(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -601,9 +601,9 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendActionMenu_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendActionMenu_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -727,25 +727,25 @@ void SendActionMenu_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, ui
}
}
-void SendConfirmLearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmLearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 11191:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_HAMMER_LEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 11192:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_AXE_LEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 11193:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID (TALK_SWORD_LEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -753,9 +753,9 @@ void SendConfirmLearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature,
}
}
-void SendConfirmUnlearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmUnlearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
@@ -764,23 +764,23 @@ void SendConfirmUnlearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature
case 11178: //Borgosh Corebender
case 5164: //Grumnus Steelshaper
case 11177: //Okothos Ironrager
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(pPlayer),false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 11191:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID (TALK_HAMMER_UNLEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 11192:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID (TALK_AXE_UNLEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 11193:
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID (TALK_SWORD_UNLEARN)
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -788,14 +788,14 @@ void SendConfirmUnlearn_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature
}
}
-bool GossipSelect_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_blacksmith(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_blacksmith(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_blacksmith(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_blacksmith(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_blacksmith(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_blacksmith(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_blacksmith(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_blacksmith(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -916,15 +916,15 @@ bool GossipHello_npc_engineering_tele_trinket(Player* pPlayer, Creature* pCreatu
return true;
}
-bool GossipSelect_npc_engineering_tele_trinket(Player* pPlayer, Creature* pCreature, uint32 Sender, uint32 Action)
+bool GossipSelect_npc_engineering_tele_trinket(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (Action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->CLOSE_GOSSIP_MENU();
- if (Sender != pCreature->GetEntry())
+ if (uiSender != pCreature->GetEntry())
return true;
- switch(Sender)
+ switch(uiSender)
{
case NPC_ZAP:
pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_EVERLOOK, false);
@@ -984,9 +984,9 @@ bool GossipHello_npc_prof_leather(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendActionMenu_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendActionMenu_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -1040,28 +1040,28 @@ void SendActionMenu_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint3
}
}
-void SendConfirmUnlearn_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmUnlearn_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 7866: //Peter Galen
case 7867: //Thorkaf Dragoneye
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 7868: //Sarah Tanner
case 7869: //Brumn Winterhoof
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 7870: //Caryssia Moonhunter
case 7871: //Se'Jib
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -1069,13 +1069,13 @@ void SendConfirmUnlearn_npc_prof_leather(Player* pPlayer, Creature* pCreature, u
}
}
-bool GossipSelect_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_prof_leather(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_leather(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_leather(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_leather(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_leather(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_leather(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_leather(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1134,9 +1134,9 @@ bool GossipHello_npc_prof_tailor(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendActionMenu_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendActionMenu_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -1218,25 +1218,25 @@ void SendActionMenu_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32
}
}
-void SendConfirmLearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmLearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 22213:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 22208:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 22212:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -1244,25 +1244,25 @@ void SendConfirmLearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint
}
}
-void SendConfirmUnlearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendConfirmUnlearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action)
+ if (uiAction)
{
uint32 eCreature = pCreature->GetEntry();
switch(eCreature)
{
case 22213: //Gidge Spellweaver
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 22208: //Nasmara Moonsong
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
case 22212: //Andrion Darkspinner
- pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action,BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
+ pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction,BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer),false);
//unknown textID ()
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
break;
@@ -1270,14 +1270,14 @@ void SendConfirmUnlearn_npc_prof_tailor(Player* pPlayer, Creature* pCreature, ui
}
}
-bool GossipSelect_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_tailor(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_tailor(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_tailor(pPlayer, pCreature, action); break;
- case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_tailor(pPlayer, pCreature, action); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu_npc_prof_tailor(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_LEARN: SendConfirmLearn_npc_prof_tailor(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn_npc_prof_tailor(pPlayer, pCreature, uiAction); break;
+ case GOSSIP_SENDER_CHECK: SendActionMenu_npc_prof_tailor(pPlayer, pCreature, uiAction); break;
}
return true;
}
@@ -1286,11 +1286,11 @@ bool GossipSelect_npc_prof_tailor(Player* pPlayer, Creature* pCreature, uint32 s
# start menues for GO (engineering and leatherworking)
###*/
-/*bool GOHello_go_soothsaying_for_dummies(Player* pPlayer, GameObject* _GO)
+/*bool GOHello_go_soothsaying_for_dummies(Player* pPlayer, GameObject* pGo)
{
pPlayer->PlayerTalkClass->GetGossipMenu()->AddMenuItem(0,GOSSIP_LEARN_DRAGON, GOSSIP_SENDER_INFO, GOSSIP_ACTION_INFO_DEF, "", 0);
- pPlayer->SEND_GOSSIP_MENU(5584, _GO->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(5584, pGo->GetGUID());
return true;
}*/
diff --git a/src/bindings/scripts/scripts/npc/npc_taxi.cpp b/src/bindings/scripts/scripts/npc/npc_taxi.cpp
index c6adcb08c5f..161b663fbb1 100644
--- a/src/bindings/scripts/scripts/npc/npc_taxi.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_taxi.cpp
@@ -81,7 +81,7 @@ bool GossipHello_npc_taxi(Player* pPlayer, Creature* pCreature)
break;
case 25059: // Isle of Quel'Danas - Ayren Cloudbreaker
if (pPlayer->GetQuestStatus(11532) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11533) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Speaking of action, I've been ordered to undertake an air strike.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Speaking of uiAction, I've been ordered to undertake an air strike.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
if (pPlayer->GetQuestStatus(11542) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(11543) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I need to intercept the Dawnblade reinforcements.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
@@ -133,9 +133,9 @@ bool GossipHello_npc_taxi(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_taxi(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action) {
+ switch(uiAction) {
case GOSSIP_ACTION_INFO_DEF:
//spellId is correct, however it gives flight a somewhat funny effect //TaxiPath 506.
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 68c3e0e2559..64f89628528 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -47,7 +47,7 @@ EndContentData */
enum SpawnType
{
- SPAWNTYPE_TRIPWIRE_ROOFTOP, // no warning, summon creature at smaller range
+ SPAWNTYPE_TRIPWIRE_ROOFTOP, // no warning, summon Creature at smaller range
SPAWNTYPE_ALARMBOT, // cast guards mark and summon npc - if player shows up with that buff duration < 5 seconds attack
};
@@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
m_uiSpawnedGUID = pSummoned->GetGUID();
else
{
- error_db_log("TCSR: npc_air_force_bots: wasn't able to spawn creature %u", m_pSpawnAssoc->m_uiSpawnedCreatureEntry);
+ error_db_log("TCSR: npc_air_force_bots: wasn't able to spawn Creature %u", m_pSpawnAssoc->m_uiSpawnedCreatureEntry);
m_pSpawnAssoc = NULL;
}
@@ -783,10 +783,10 @@ void npc_doctorAI::UpdateAI(const uint32 diff)
}
}
-bool QuestAccept_npc_doctor(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_doctor(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
- CAST_AI(npc_doctorAI, creature->AI())->BeginEvent(pPlayer);
+ CAST_AI(npc_doctorAI, pCreature->AI())->BeginEvent(pPlayer);
return true;
}
@@ -1167,9 +1167,9 @@ bool GossipHello_npc_mount_vendor(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_mount_vendor(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_mount_vendor(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -1200,9 +1200,9 @@ bool GossipHello_npc_rogue_trainer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_rogue_trainer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_rogue_trainer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -1256,9 +1256,9 @@ bool GossipHello_npc_sayge(Player* pPlayer, Creature* pCreature)
return true;
}
-void SendAction_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendAction_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Slay the Man", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -1302,52 +1302,52 @@ void SendAction_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 action)
}
}
-bool GossipSelect_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
case GOSSIP_SENDER_MAIN:
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+1:
pCreature->CastSpell(pPlayer, SPELL_DMG, false);
pPlayer->AddSpellCooldown(SPELL_DMG,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+2:
pCreature->CastSpell(pPlayer, SPELL_RES, false);
pPlayer->AddSpellCooldown(SPELL_RES,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+3:
pCreature->CastSpell(pPlayer, SPELL_ARM, false);
pPlayer->AddSpellCooldown(SPELL_ARM,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+4:
pCreature->CastSpell(pPlayer, SPELL_SPI, false);
pPlayer->AddSpellCooldown(SPELL_SPI,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+5:
pCreature->CastSpell(pPlayer, SPELL_INT, false);
pPlayer->AddSpellCooldown(SPELL_INT,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+6:
pCreature->CastSpell(pPlayer, SPELL_STM, false);
pPlayer->AddSpellCooldown(SPELL_STM,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+7:
pCreature->CastSpell(pPlayer, SPELL_STR, false);
pPlayer->AddSpellCooldown(SPELL_STR,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
case GOSSIP_SENDER_MAIN+8:
pCreature->CastSpell(pPlayer, SPELL_AGI, false);
pPlayer->AddSpellCooldown(SPELL_AGI,0,time(NULL) + 7200);
- SendAction_npc_sayge(pPlayer, pCreature, action);
+ SendAction_npc_sayge(pPlayer, pCreature, uiAction);
break;
}
return true;
@@ -1663,7 +1663,7 @@ struct TRINITY_DLL_DECL npc_mirror_image : SpellCasterAI
owner->CastSpell(me, 45204, false);
}
- // Do not reload creature templates on evade mode enter - prevent visual lost
+ // Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode()
{
if (me->IsInEvadeMode() || !me->isAlive())
diff --git a/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp b/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
index ecc6a1c3c25..db9befd65cf 100644
--- a/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
+++ b/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
@@ -69,15 +69,15 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 29309: Elder_Nadox = creature->GetGUID(); break;
- case 29308: Prince_Taldaram = creature->GetGUID(); break;
- case 29310: Jedoga_Shadowseeker = creature->GetGUID(); break;
- case 29311: Herald_Volazj = creature->GetGUID(); break;
- case 30258: Amanitar = creature->GetGUID(); break;
+ case 29309: Elder_Nadox = pCreature->GetGUID(); break;
+ case 29308: Prince_Taldaram = pCreature->GetGUID(); break;
+ case 29310: Jedoga_Shadowseeker = pCreature->GetGUID(); break;
+ case 29311: Herald_Volazj = pCreature->GetGUID(); break;
+ case 30258: Amanitar = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp b/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
index 1378b79106d..bac772acc6f 100644
--- a/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
+++ b/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
@@ -62,13 +62,13 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 28684: m_uiKrikthir = creature->GetGUID(); break;
- case 28921: m_uiHadronox = creature->GetGUID(); break;
- case 29120: m_uiAnubarak = creature->GetGUID(); break;
+ case 28684: m_uiKrikthir = pCreature->GetGUID(); break;
+ case 28921: m_uiHadronox = pCreature->GetGUID(); break;
+ case 29120: m_uiAnubarak = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp
index 027936c5437..4a3d736d7e7 100644
--- a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp
+++ b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp
@@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL mobs_spitelashesAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- // we mustn't remove the creature in the same round in which we cast the summon spell, otherwise there will be no summons
+ // we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
if (spellhit && morphtimer>=5000)
{
m_creature->ForcedDespawn();
@@ -113,9 +113,9 @@ bool GossipHello_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -403,9 +403,9 @@ bool GossipHello_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
index 8fc97d40228..75c37fa5689 100644
--- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
+++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
@@ -267,9 +267,9 @@ bool GossipHello_npc_engineer_spark_overgrind(Player* pPlayer, Creature* pCreatu
return true;
}
-bool GossipSelect_npc_engineer_spark_overgrind(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_engineer_spark_overgrind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE);
@@ -580,7 +580,7 @@ bool EffectDummyCreature_npc_nestlewood_owlkin(Unit *pCaster, uint32 spellId, ui
pCreatureTarget->UpdateEntry(ENTRY_OWLKIN_INOC);
- //set despawn timer, since we want to remove creature after a short time
+ //set despawn timer, since we want to remove Creature after a short time
CAST_AI(npc_nestlewood_owlkinAI, pCreatureTarget->AI())->DespawnTimer = 15000;
//always return true when we are handling this spell and effect
diff --git a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp
index 0d6d176fd41..75208c02837 100644
--- a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp
+++ b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp
@@ -53,9 +53,9 @@ bool GossipHello_npc_beaten_corpse(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_beaten_corpse(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_beaten_corpse(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF +1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
pPlayer->SEND_GOSSIP_MENU(3558, pCreature->GetGUID());
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
@@ -186,9 +186,9 @@ bool GossipHello_npc_sputtervalve(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_sputtervalve(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_sputtervalve(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->SEND_GOSSIP_MENU(2013, pCreature->GetGUID());
pPlayer->AreaExploredOrEventHappens(6981);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp
index 9abda926177..7f0f1e570ba 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp
@@ -46,9 +46,9 @@ bool GossipHello_npc_spirit_of_olum(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_spirit_of_olum(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_spirit_of_olum(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->InterruptNonMeleeSpells(false);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 7db1094ae4b..2baa0abbe81 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -243,7 +243,7 @@ struct Yells
{
uint32 sound;
char* text;
- uint32 creature, timer, emote;
+ uint32 pCreature, timer, emote;
bool Talk;
};
@@ -514,22 +514,22 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
Timer[EVENT_TALK_SEQUENCE] = Conversation[count].timer;
- Creature* creature = NULL;
- if (Conversation[count].creature == ILLIDAN_STORMRAGE)
- creature = m_creature;
- else if (Conversation[count].creature == AKAMA)
- creature = (Unit::GetCreature((*m_creature), AkamaGUID));
- else if (Conversation[count].creature == MAIEV_SHADOWSONG)
- creature = (Unit::GetCreature((*m_creature), MaievGUID));
+ Creature* pCreature = NULL;
+ if (Conversation[count].pCreature == ILLIDAN_STORMRAGE)
+ pCreature = m_creature;
+ else if (Conversation[count].pCreature == AKAMA)
+ pCreature = (Unit::GetCreature((*m_creature), AkamaGUID));
+ else if (Conversation[count].pCreature == MAIEV_SHADOWSONG)
+ pCreature = (Unit::GetCreature((*m_creature), MaievGUID));
- if (creature)
+ if (pCreature)
{
if (Conversation[count].emote)
- creature->HandleEmoteCommand(Conversation[count].emote); // Make the creature do some animation!
+ pCreature->HandleEmoteCommand(Conversation[count].emote); // Make the Creature do some animation!
if (Conversation[count].text)
- creature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the creature yell out some text
+ pCreature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the Creature yell out some text
if (Conversation[count].sound)
- DoPlaySoundToSet(creature, Conversation[count].sound); // Play some sound on the creature
+ DoPlaySoundToSet(pCreature, Conversation[count].sound); // Play some sound on the creature
}
}
@@ -1568,9 +1568,9 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
};
-bool GossipSelect_npc_akama_at_illidan(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_akama_at_illidan(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF) // Time to begin the Event
+ if (uiAction == GOSSIP_ACTION_INFO_DEF) // Time to begin the Event
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_akama_illidanAI, pCreature->AI())->EnterPhase(PHASE_CHANNEL);
@@ -1655,7 +1655,7 @@ bool GOHello_cage_trap(Player* pPlayer, GameObject* pGo)
float x, y, z;
pPlayer->GetPosition(x, y, z);
- // Grid search for nearest live creature of entry 23304 within 10 yards
+ // Grid search for nearest live Creature of entry 23304 within 10 yards
if (Creature* pTrigger = pGo->FindNearestCreature(23304, 10.0f))
CAST_AI(cage_trap_triggerAI, pTrigger->AI())->Active = true;
pGo->SetGoState(GO_STATE_ACTIVE);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
index 0f953933213..ea987bf4963 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
@@ -185,7 +185,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
uint32 ReduceHealthTimer;
uint32 SummonTimer;
uint32 ResetTimer;
- uint32 DefenderTimer; // They are on a flat 15 second timer, independant of the other summon creature timer.
+ uint32 DefenderTimer; // They are on a flat 15 second timer, independant of the other summon Creature timer.
bool IsBanished;
bool HasKilledAkama;
@@ -820,9 +820,9 @@ CreatureAI* GetAI_npc_akama_shade(Creature* pCreature)
return new npc_akamaAI (pCreature);
}
-bool GossipSelect_npc_akama(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_akama(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_akamaAI, pCreature->AI())->BeginEvent(pPlayer);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp
index a987b63a287..1616333b007 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp
@@ -193,14 +193,14 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
}
};
-bool GOHello_go_najentus_spine(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_najentus_spine(Player* pPlayer, GameObject* pGo)
{
- if (ScriptedInstance* pInstance = _GO->GetInstanceData())
- if (Creature* Najentus = Unit::GetCreature(*_GO, pInstance->GetData64(DATA_HIGHWARLORDNAJENTUS)))
+ if (ScriptedInstance* pInstance = pGo->GetInstanceData())
+ if (Creature* Najentus = Unit::GetCreature(*pGo, pInstance->GetData64(DATA_HIGHWARLORDNAJENTUS)))
if (CAST_AI(boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
{
pPlayer->CastSpell(pPlayer, SPELL_CREATE_NAJENTUS_SPINE, true);
- _GO->DeleteObjectWithOwner();
+ pGo->DeleteObjectWithOwner();
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
index bf39aba0f82..6b86140b659 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp
@@ -378,8 +378,8 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
return;
}
DoZoneInCombat();
- // Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
- // this means that for each creature, it will attempt to LoadGUIDs even though some of the other creatures are
+ // Load GUIDs on first aggro because the Creature guids are only set as the creatures are created in world-
+ // this means that for each pCreature, it will attempt to LoadGUIDs even though some of the other creatures are
// not in world, and thus have no GUID set in the instance data system. Putting it in aggro ensures that all the creatures
// have been loaded and have their GUIDs set in the instance data system.
if (!LoadedGUIDs)
diff --git a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
index 62a32c79e1d..173632009ba 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
@@ -128,51 +128,51 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 22887: Najentus = creature->GetGUID(); break;
- case 23089: Akama = creature->GetGUID(); break;
- case 22990: Akama_Shade = creature->GetGUID(); break;
- case 22841: ShadeOfAkama = creature->GetGUID(); break;
- case 22898: Supremus = creature->GetGUID(); break;
- case 22917: IllidanStormrage = creature->GetGUID(); break;
- case 22949: GathiosTheShatterer = creature->GetGUID(); break;
- case 22950: HighNethermancerZerevor = creature->GetGUID(); break;
- case 22951: LadyMalande = creature->GetGUID(); break;
- case 22952: VerasDarkshadow = creature->GetGUID(); break;
- case 23426: IllidariCouncil = creature->GetGUID(); break;
- case 23499: BloodElfCouncilVoice = creature->GetGUID(); break;
+ case 22887: Najentus = pCreature->GetGUID(); break;
+ case 23089: Akama = pCreature->GetGUID(); break;
+ case 22990: Akama_Shade = pCreature->GetGUID(); break;
+ case 22841: ShadeOfAkama = pCreature->GetGUID(); break;
+ case 22898: Supremus = pCreature->GetGUID(); break;
+ case 22917: IllidanStormrage = pCreature->GetGUID(); break;
+ case 22949: GathiosTheShatterer = pCreature->GetGUID(); break;
+ case 22950: HighNethermancerZerevor = pCreature->GetGUID(); break;
+ case 22951: LadyMalande = pCreature->GetGUID(); break;
+ case 22952: VerasDarkshadow = pCreature->GetGUID(); break;
+ case 23426: IllidariCouncil = pCreature->GetGUID(); break;
+ case 23499: BloodElfCouncilVoice = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 185483: NajentusGate = go->GetGUID();// Gate past Naj'entus (at the entrance to Supermoose's courtyards)
- if (m_auiEncounter[0] == DONE)HandleGameObject(NULL,true,go);break;
- case 185882: MainTempleDoors = go->GetGUID();// Main Temple Doors - right past Supermoose (Supremus)
- if (m_auiEncounter[1] == DONE)HandleGameObject(NULL,true,go);break;
- case 185478: ShadeOfAkamaDoor = go->GetGUID();break;
- case 185480: CommonDoor = go->GetGUID();
- if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,go);;break;
- case 186153: TeronDoor = go->GetGUID();
- if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,go);;break;
- case 185892: GuurtogDoor = go->GetGUID();
- if (m_auiEncounter[4] == DONE)HandleGameObject(NULL,true,go);break;
- case 185479: TempleDoor = go->GetGUID();
- if (m_auiEncounter[5] == DONE)HandleGameObject(NULL,true,go);break;
- case 185482: MotherDoor = go->GetGUID();
- if (m_auiEncounter[6] == DONE)HandleGameObject(NULL,true,go);break;
- case 185481: CouncilDoor = go->GetGUID();
- if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,go);break;
- case 186152: SimpleDoor = go->GetGUID();
- if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,go);break;
- case 185905: IllidanGate = go->GetGUID(); break; // Gate leading to Temple Summit
- case 186261: IllidanDoor[0] = go->GetGUID(); break; // Right door at Temple Summit
- case 186262: IllidanDoor[1] = go->GetGUID(); break; // Left door at Temple Summit
+ case 185483: NajentusGate = pGo->GetGUID();// Gate past Naj'entus (at the entrance to Supermoose's courtyards)
+ if (m_auiEncounter[0] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185882: MainTempleDoors = pGo->GetGUID();// Main Temple Doors - right past Supermoose (Supremus)
+ if (m_auiEncounter[1] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185478: ShadeOfAkamaDoor = pGo->GetGUID();break;
+ case 185480: CommonDoor = pGo->GetGUID();
+ if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,pGo);;break;
+ case 186153: TeronDoor = pGo->GetGUID();
+ if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,pGo);;break;
+ case 185892: GuurtogDoor = pGo->GetGUID();
+ if (m_auiEncounter[4] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185479: TempleDoor = pGo->GetGUID();
+ if (m_auiEncounter[5] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185482: MotherDoor = pGo->GetGUID();
+ if (m_auiEncounter[6] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185481: CouncilDoor = pGo->GetGUID();
+ if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 186152: SimpleDoor = pGo->GetGUID();
+ if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,pGo);break;
+ case 185905: IllidanGate = pGo->GetGUID(); break; // Gate leading to Temple Summit
+ case 186261: IllidanDoor[0] = pGo->GetGUID(); break; // Right door at Temple Summit
+ case 186262: IllidanDoor[1] = pGo->GetGUID(); break; // Left door at Temple Summit
}
}
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
index 1825c8825b8..17390068f65 100644
--- a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
@@ -436,9 +436,9 @@ bool GossipHello_npc_kharan_mighthammer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_kharan_mighthammer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_kharan_mighthammer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -519,14 +519,14 @@ bool GossipHello_npc_lokhtos_darkbargainer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_lokhtos_darkbargainer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lokhtos_darkbargainer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
}
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -612,9 +612,9 @@ bool GossipHello_npc_dughal_stormwing(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_dughal_stormwing(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_dughal_stormwing(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(false, true, pPlayer->GetGUID());
@@ -768,15 +768,15 @@ CreatureAI* GetAI_npc_marshal_windsor(Creature* pCreature)
return marshal_windsorAI;
}
-bool QuestAccept_npc_marshal_windsor(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_marshal_windsor(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (quest->GetQuestId() == 4322)
{PlayerStart = player;
if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS);
- creature->setFaction(11);
+ pCreature->setFaction(11);
}
}
@@ -1077,9 +1077,9 @@ bool GossipHello_npc_tobias_seecher(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_tobias_seecher(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_tobias_seecher(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(false, true, pPlayer->GetGUID());
@@ -1121,8 +1121,8 @@ struct TRINITY_DLL_DECL npc_rocknotAI : public npc_escortAI
void DoGo(uint32 id, uint32 state)
{
- if (GameObject *go = pInstance->instance->GetGameObject(pInstance->GetData64(id)))
- go->SetGoState((GOState)state);
+ if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(id)))
+ pGo->SetGoState((GOState)state);
}
void WaypointReached(uint32 i)
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp
index bec4e4a3ec7..d7ee6a6667c 100644
--- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp
@@ -48,9 +48,9 @@ bool GossipHello_boss_gloomrel(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_boss_gloomrel(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_boss_gloomrel(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
@@ -207,9 +207,9 @@ bool GossipHello_boss_doomrel(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_boss_doomrel(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_boss_doomrel(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "[PH] Continue...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
index 070767be1ab..f8993b36124 100644
--- a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
@@ -142,50 +142,50 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
TombBossGUIDs[i] = 0;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case NPC_EMPEROR: EmperorGUID = creature->GetGUID(); break;
- case NPC_PHALANX: PhalanxGUID = creature->GetGUID(); break;
- case NPC_DOOMREL: TombBossGUIDs[0] = creature->GetGUID(); break;
- case NPC_DOPEREL: TombBossGUIDs[1] = creature->GetGUID(); break;
- case NPC_HATEREL: TombBossGUIDs[2] = creature->GetGUID(); break;
- case NPC_VILEREL: TombBossGUIDs[3] = creature->GetGUID(); break;
- case NPC_SEETHREL: TombBossGUIDs[4] = creature->GetGUID(); break;
- case NPC_GLOOMREL: TombBossGUIDs[5] = creature->GetGUID(); break;
- case NPC_ANGERREL: TombBossGUIDs[6] = creature->GetGUID(); break;
+ case NPC_EMPEROR: EmperorGUID = pCreature->GetGUID(); break;
+ case NPC_PHALANX: PhalanxGUID = pCreature->GetGUID(); break;
+ case NPC_DOOMREL: TombBossGUIDs[0] = pCreature->GetGUID(); break;
+ case NPC_DOPEREL: TombBossGUIDs[1] = pCreature->GetGUID(); break;
+ case NPC_HATEREL: TombBossGUIDs[2] = pCreature->GetGUID(); break;
+ case NPC_VILEREL: TombBossGUIDs[3] = pCreature->GetGUID(); break;
+ case NPC_SEETHREL: TombBossGUIDs[4] = pCreature->GetGUID(); break;
+ case NPC_GLOOMREL: TombBossGUIDs[5] = pCreature->GetGUID(); break;
+ case NPC_ANGERREL: TombBossGUIDs[6] = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case GO_ARENA1: GoArena1GUID = go->GetGUID(); break;
- case GO_ARENA2: GoArena2GUID = go->GetGUID(); break;
- case GO_ARENA3: GoArena3GUID = go->GetGUID(); break;
- case GO_ARENA4: GoArena4GUID = go->GetGUID(); break;
- case GO_SHADOW_LOCK: GoShadowLockGUID = go->GetGUID(); break;
- case GO_SHADOW_MECHANISM: GoShadowMechGUID = go->GetGUID(); break;
- case GO_SHADOW_GIANT_DOOR: GoShadowGiantGUID = go->GetGUID(); break;
- case GO_SHADOW_DUMMY: GoShadowDummyGUID = go->GetGUID(); break;
- case GO_BAR_KEG_SHOT: GoBarKegGUID = go->GetGUID(); break;
- case GO_BAR_KEG_TRAP: GoBarKegTrapGUID = go->GetGUID(); break;
- case GO_BAR_DOOR: GoBarDoorGUID = go->GetGUID(); break;
- case GO_TOMB_ENTER: GoTombEnterGUID = go->GetGUID(); break;
+ case GO_ARENA1: GoArena1GUID = pGo->GetGUID(); break;
+ case GO_ARENA2: GoArena2GUID = pGo->GetGUID(); break;
+ case GO_ARENA3: GoArena3GUID = pGo->GetGUID(); break;
+ case GO_ARENA4: GoArena4GUID = pGo->GetGUID(); break;
+ case GO_SHADOW_LOCK: GoShadowLockGUID = pGo->GetGUID(); break;
+ case GO_SHADOW_MECHANISM: GoShadowMechGUID = pGo->GetGUID(); break;
+ case GO_SHADOW_GIANT_DOOR: GoShadowGiantGUID = pGo->GetGUID(); break;
+ case GO_SHADOW_DUMMY: GoShadowDummyGUID = pGo->GetGUID(); break;
+ case GO_BAR_KEG_SHOT: GoBarKegGUID = pGo->GetGUID(); break;
+ case GO_BAR_KEG_TRAP: GoBarKegTrapGUID = pGo->GetGUID(); break;
+ case GO_BAR_DOOR: GoBarDoorGUID = pGo->GetGUID(); break;
+ case GO_TOMB_ENTER: GoTombEnterGUID = pGo->GetGUID(); break;
case GO_TOMB_EXIT:
- GoTombExitGUID = go->GetGUID();
+ GoTombExitGUID = pGo->GetGUID();
if (GhostKillCount >= 7)
- HandleGameObject(0, true, go);
+ HandleGameObject(0, true, pGo);
else
- HandleGameObject(0, false, go);
+ HandleGameObject(0, false, pGo);
break;
- case GO_LYCEUM: GoLyceumGUID = go->GetGUID(); break;
- case GO_GOLEM_ROOM_N: GoGolemNGUID = go->GetGUID(); break;
- case GO_GOLEM_ROOM_S: GoGolemSGUID = go->GetGUID(); break;
- case GO_THONE_ROOM: GoThoneGUID = go->GetGUID(); break;
- case GO_CHEST_SEVEN: GoChestGUID = go->GetGUID(); break;
+ case GO_LYCEUM: GoLyceumGUID = pGo->GetGUID(); break;
+ case GO_GOLEM_ROOM_N: GoGolemNGUID = pGo->GetGUID(); break;
+ case GO_GOLEM_ROOM_S: GoGolemSGUID = pGo->GetGUID(); break;
+ case GO_THONE_ROOM: GoThoneGUID = pGo->GetGUID(); break;
+ case GO_CHEST_SEVEN: GoChestGUID = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp
index 2df0f38bca5..39fbd1f4be9 100644
--- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp
+++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp
@@ -215,19 +215,19 @@ struct TRINITY_DLL_DECL boss_vaelAI : public ScriptedAI
}
};
-void SendDefaultMenu_boss_vael(Player* pPlayer, Creature* pCreature, uint32 action)
+void SendDefaultMenu_boss_vael(Player* pPlayer, Creature* pCreature, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
{
pPlayer->CLOSE_GOSSIP_MENU();
CAST_AI(boss_vaelAI, pCreature->AI())->BeginSpeach(pPlayer);
}
}
-bool GossipSelect_boss_vael(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_boss_vael(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (sender == GOSSIP_SENDER_MAIN)
- SendDefaultMenu_boss_vael(pPlayer, pCreature, action);
+ if (uiSender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu_boss_vael(pPlayer, pCreature, uiAction);
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp
index 1dd78d2e518..78ed29fc27e 100644
--- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp
+++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp
@@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_victor_nefariusAI : public ScriptedAI
SpawnedAdds++;
- //Spawn creature and force it to start attacking a random target
+ //Spawn Creature and force it to start attacking a random target
Spawned = m_creature->SummonCreature(CreatureID,ADD_X1,ADD_Y1,ADD_Z1,5.000,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,5000);
target = SelectUnit(SELECT_TARGET_RANDOM,0);
if (target && Spawned)
@@ -357,9 +357,9 @@ bool GossipHello_boss_victor_nefarius(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_boss_victor_nefarius(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_boss_victor_nefarius(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
diff --git a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
index cc3613eefec..fcb6f4af497 100644
--- a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
+++ b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
@@ -45,7 +45,7 @@ bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
## mobs_bladespire_ogre
######*/
-//TODO: add support for quest 10512 + creature abilities
+//TODO: add support for quest 10512 + Creature abilities
struct TRINITY_DLL_DECL mobs_bladespire_ogreAI : public ScriptedAI
{
mobs_bladespire_ogreAI(Creature *c) : ScriptedAI(c) {}
@@ -123,7 +123,7 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI
ScriptedAI::MoveInLineOfSight(who);
}
- //in case creature was not summoned (not expected)
+ //in case Creature was not summoned (not expected)
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
@@ -291,9 +291,9 @@ bool GossipHello_npc_overseer_nuaar(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_overseer_nuaar(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_overseer_nuaar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->SEND_GOSSIP_MENU(10533, pCreature->GetGUID());
pPlayer->AreaExploredOrEventHappens(10682);
@@ -315,9 +315,9 @@ bool GossipHello_npc_saikkal_the_elder(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_saikkal_the_elder(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_saikkal_the_elder(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Yes elder. Tell me more of the book.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -335,11 +335,11 @@ bool GossipSelect_npc_saikkal_the_elder(Player* pPlayer, Creature* pCreature, ui
## go_legion_obelisk
######*/
-bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE)
{
- switch(_GO->GetEntry())
+ switch(pGo->GetEntry())
{
case LEGION_OBELISK_ONE:
obelisk_one = true;
@@ -360,7 +360,7 @@ bool GOHello_go_legion_obelisk(Player* pPlayer, GameObject* _GO)
if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
{
- _GO->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
+ pGo->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
//reset global var
obelisk_one = false;
obelisk_two = false;
diff --git a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp
index ae53e1995d4..37c04639278 100644
--- a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp
+++ b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp
@@ -48,9 +48,9 @@ bool GossipHello_npc_deathly_usher(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_deathly_usher(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_deathly_usher(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_TELEPORT_SINGLE, true);
@@ -92,9 +92,9 @@ bool GossipHello_npc_fallen_hero_of_horde(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_fallen_hero_of_horde(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_fallen_hero_of_horde(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
diff --git a/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp b/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp
index 24442be131f..f033cba93b8 100644
--- a/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp
+++ b/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp
@@ -92,9 +92,9 @@ bool GossipHello_npc_captured_sunhawk_agent(Player* pPlayer, Creature* pCreature
return true;
}
-bool GossipSelect_npc_captured_sunhawk_agent(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_captured_sunhawk_agent(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "[PH] ", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
diff --git a/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp b/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp
index 2a98be637bf..2d6aa006a90 100644
--- a/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp
+++ b/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp
@@ -84,9 +84,9 @@ bool GossipHello_npc_ragged_john(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_ragged_john(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_ragged_john(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp
index 759ce912da2..b57abc8c5d6 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp
@@ -310,7 +310,7 @@ struct TRINITY_DLL_DECL npc_time_riftAI : public ScriptedAI
mRiftWaveCount = 0;
entry = PortalWaves[mWaveId].PortalMob[mRiftWaveCount];
- debug_log("TSCR: npc_time_rift: summoning wave creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
+ debug_log("TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
++mRiftWaveCount;
@@ -376,9 +376,9 @@ bool GossipHello_npc_saat(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_saat(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_saat(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,SPELL_CHRONO_BEACON,false);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
index 78a5cbbf1de..f406bca7113 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
@@ -118,10 +118,10 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance
pPlayer->SendUpdateWorldState(WORLD_STATE_BM,0);
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- if (creature->GetEntry() == C_MEDIVH)
- MedivhGUID = creature->GetGUID();
+ if (pCreature->GetEntry() == C_MEDIVH)
+ MedivhGUID = pCreature->GetGUID();
}
//what other conditions to check?
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
index 4cb7c34fea1..9f2971083e4 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
@@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
boss_anetheronAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_SLEEP);
if (TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
@@ -55,7 +55,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
uint32 SleepTimer;
uint32 AuraTimer;
uint32 InfernoTimer;
- bool go;
+ bool pGo;
uint32 pos;
void Reset()
@@ -123,9 +123,9 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
AddWaypoint(0, 4896.08, -1576.35, 1333.65);
@@ -148,8 +148,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if (SwarmTimer < diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true))
DoCast(target,SPELL_CARRION_SWARM);
SwarmTimer = 45000+rand()%15000;
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp
index 87b4d64e3a6..4819a74fc0c 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp
@@ -479,7 +479,7 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public hyjal_trashAI
if (CheckDistanceTimer < diff)
{
- // To simplify the check, we simply summon a creature in the location and then check how far we are from the creature
+ // To simplify the check, we simply summon a Creature in the location and then check how far we are from the creature
Creature* Check = m_creature->SummonCreature(CREATURE_CHANNEL_TARGET, NORDRASSIL_X, NORDRASSIL_Y, NORDRASSIL_Z, 0, TEMPSUMMON_TIMED_DESPAWN, 2000);
if (Check)
{
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
index 994d0693e7e..c4c928359c1 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
@@ -32,7 +32,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
boss_azgalorAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_HOWL_OF_AZGALOR);
if (TempSpell)
@@ -46,7 +46,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
uint32 EnrageTimer;
bool enraged;
- bool go;
+ bool pGo;
uint32 pos;
void Reset()
@@ -115,9 +115,9 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
AddWaypoint(0, 5492.91, -2404.61, 1462.63);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
index cd877031f33..59700ddac0a 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
@@ -29,7 +29,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
boss_kazrogalAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
SpellEntry *TempSpell = GET_SPELL(SPELL_MARK);
if (TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
@@ -43,7 +43,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
uint32 WarStompTimer;
uint32 MarkTimer;
uint32 MarkTimerBase;
- bool go;
+ bool pGo;
uint32 pos;
void Reset()
@@ -110,9 +110,9 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
AddWaypoint(0, 5492.91, -2404.61, 1462.63);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
index aa1cac6c76a..a7a9adf1676 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
@@ -35,7 +35,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
boss_rage_winterchillAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
}
@@ -43,7 +43,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
uint32 DecayTimer;
uint32 NovaTimer;
uint32 IceboltTimer;
- bool go;
+ bool pGo;
uint32 pos;
void Reset()
@@ -107,9 +107,9 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
AddWaypoint(0, 4896.08, -1576.35, 1333.65);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
index 335d7019de0..a7861e11ccc 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
@@ -86,10 +86,10 @@ bool GossipHello_npc_jaina_proudmoore(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_jaina_proudmoore(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_jaina_proudmoore(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
hyjalAI* ai = CAST_AI(hyjalAI, pCreature->AI());
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
ai->StartEvent(pPlayer);
@@ -155,11 +155,11 @@ bool GossipHello_npc_thrall(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_thrall(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_thrall(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
hyjalAI* ai = CAST_AI(hyjalAI, pCreature->AI());
ai->DeSpawnVeins();//despawn the alliance veins
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
ai->StartEvent(pPlayer);
@@ -200,9 +200,9 @@ bool GossipHello_npc_tyrande_whisperwind(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_tyrande_whisperwind(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_tyrande_whisperwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
index 4683acbc8dc..726ce62b4c9 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
@@ -356,7 +356,7 @@ void hyjalAI::Reset()
WaveCount = 0;
EnemyCount = 0;
- // Set faction properly based on creature entry
+ // Set faction properly based on Creature entry
switch(m_creature->GetEntry())
{
case JAINA:
@@ -513,7 +513,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
if (pInstance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
pCreature->SetDisableReputationGain(true);//no repu for solo farming
}
- // Check if creature is a boss.
+ // Check if Creature is a boss.
if (pCreature->isWorldBoss())
{
if (!FirstBossDead) BossGUID[0] = pCreature->GetGUID();
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
index dbcd1064fa6..b0739530fdc 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
@@ -382,7 +382,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetDisplayId(MODEL_INVIS);
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
@@ -390,7 +390,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
bool meteor;
bool CanMove;
bool WpEnabled;
- bool go;
+ bool pGo;
uint32 pos;
uint32 spawnTimer;
uint32 FlameBuffetTimer;
@@ -468,9 +468,9 @@ struct mob_giant_infernalAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
AddWaypoint(0, HordeWPs[7][0]+irand(-3,3), HordeWPs[7][1]+irand(-3,3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall
@@ -510,12 +510,12 @@ struct mob_abominationAI : public hyjal_trashAI
mob_abominationAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 KnockDownTimer;
uint32 pos;
void Reset()
@@ -558,9 +558,9 @@ struct mob_abominationAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -605,12 +605,12 @@ struct mob_ghoulAI : public hyjal_trashAI
mob_ghoulAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 FrenzyTimer;
uint32 pos;
uint32 MoveTimer;
@@ -659,9 +659,9 @@ struct mob_ghoulAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -708,12 +708,12 @@ struct mob_necromancerAI : public hyjal_trashAI
mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(m_creature)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
SummonList summons;
- bool go;
+ bool pGo;
uint32 ShadowBoltTimer;
uint32 pos;
void Reset()
@@ -778,9 +778,9 @@ struct mob_necromancerAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -826,12 +826,12 @@ struct mob_bansheeAI : public hyjal_trashAI
mob_bansheeAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 CourseTimer;
uint32 WailTimer;
uint32 ShellTimer;
@@ -870,9 +870,9 @@ struct mob_bansheeAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -925,12 +925,12 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 WebTimer;
uint32 pos;
void Reset()
@@ -965,9 +965,9 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -1011,12 +1011,12 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 ManaBurnTimer;
uint32 pos;
void Reset()
@@ -1051,9 +1051,9 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
@@ -1097,12 +1097,12 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
mob_frost_wyrmAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 FrostBreathTimer;
uint32 pos;
uint32 MoveTimer;
@@ -1152,9 +1152,9 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
}
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (!useFlyPath)
@@ -1208,13 +1208,13 @@ struct mob_gargoyleAI : public hyjal_trashAI
mob_gargoyleAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = c->GetInstanceData();
- go = false;
+ pGo = false;
pos = 0;
DummyTarget[0] = 0;DummyTarget[1] = 0;DummyTarget[2] = 0;
Reset();
}
- bool go;
+ bool pGo;
uint32 StrikeTimer;
uint32 pos;
uint32 MoveTimer;
@@ -1264,9 +1264,9 @@ struct mob_gargoyleAI : public hyjal_trashAI
}
if (IsEvent)
{
- if (!go)
+ if (!pGo)
{
- go = true;
+ pGo = true;
if (pInstance)
{
if (!useFlyPath)
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
index c55a02c50a9..83fbbc67b73 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
@@ -101,42 +101,42 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
return false;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 182060:
- HordeGate = go->GetGUID();
+ HordeGate = pGo->GetGUID();
if (allianceRetreat)
- HandleGameObject(0, true, go);
+ HandleGameObject(0, true, pGo);
else
- HandleGameObject(0, false, go);
+ HandleGameObject(0, false, pGo);
break;
case 182061:
- ElfGate = go->GetGUID();
+ ElfGate = pGo->GetGUID();
if (hordeRetreat)
- HandleGameObject(0, true, go);
+ HandleGameObject(0, true, pGo);
else
- HandleGameObject(0, false, go);
+ HandleGameObject(0, false, pGo);
break;
case GO_ANCIENT_GEM:
- m_uiAncientGemGUID.push_back(go->GetGUID());
+ m_uiAncientGemGUID.push_back(pGo->GetGUID());
break;
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 17767: RageWinterchill = creature->GetGUID(); break;
- case 17808: Anetheron = creature->GetGUID(); break;
- case 17888: Kazrogal = creature->GetGUID(); break;
- case 17842: Azgalor = creature->GetGUID(); break;
- case 17968: Archimonde = creature->GetGUID(); break;
- case 17772: JainaProudmoore = creature->GetGUID(); break;
- case 17852: Thrall = creature->GetGUID(); break;
- case 17948: TyrandeWhisperwind = creature->GetGUID(); break;
+ case 17767: RageWinterchill = pCreature->GetGUID(); break;
+ case 17808: Anetheron = pCreature->GetGUID(); break;
+ case 17888: Kazrogal = pCreature->GetGUID(); break;
+ case 17842: Azgalor = pCreature->GetGUID(); break;
+ case 17968: Archimonde = pCreature->GetGUID(); break;
+ case 17772: JainaProudmoore = pCreature->GetGUID(); break;
+ case 17852: Thrall = pCreature->GetGUID(); break;
+ case 17948: TyrandeWhisperwind = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
index 86a0628520c..b8ec8f2e111 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
@@ -89,18 +89,18 @@ struct TRINITY_DLL_DECL instance_old_hillsbrad : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
case THRALL_ENTRY:
- ThrallGUID = creature->GetGUID();
+ ThrallGUID = pCreature->GetGUID();
break;
case TARETHA_ENTRY:
- TarethaGUID = creature->GetGUID();
+ TarethaGUID = pCreature->GetGUID();
break;
case EPOCH_ENTRY:
- EpochGUID = creature->GetGUID();
+ EpochGUID = pCreature->GetGUID();
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
index 77ac61ba7cf..71309b41825 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
@@ -58,9 +58,9 @@ bool GossipHello_npc_erozion(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_erozion(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_erozion(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1);
@@ -70,7 +70,7 @@ bool GossipSelect_npc_erozion(Player* pPlayer, Creature* pCreature, uint32 sende
}
pPlayer->SEND_GOSSIP_MENU(9515, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
}
@@ -133,7 +133,7 @@ bool GossipSelect_npc_erozion(Player* pPlayer, Creature* pCreature, uint32 sende
#define THRALL_MODEL_UNEQUIPPED 17292
#define THRALL_MODEL_EQUIPPED 18165
-//Misc creature entries
+//Misc Creature entries
#define ENTRY_ARMORER 18764
#define ENTRY_SCARLOC 17862
@@ -339,7 +339,7 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI
CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, PlayerGUID);
}
- //kill credit creature for quest
+ //kill credit Creature for quest
Map* pMap = m_creature->GetMap();
Map::PlayerList const& players = pMap->GetPlayers();
if (!players.isEmpty() && pMap->IsDungeon())
@@ -522,10 +522,10 @@ bool GossipHello_npc_thrall_old_hillsbrad(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_thrall_old_hillsbrad(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_thrall_old_hillsbrad(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
ScriptedInstance* pInstance = (pCreature->GetInstanceData());
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -629,15 +629,15 @@ bool GossipHello_npc_taretha(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_taretha(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_taretha(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
ScriptedInstance* pInstance = (pCreature->GetInstanceData());
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index 44b38373bfb..f1bc6ce0cf1 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
pInstance = c->GetInstanceData();
Intro = false;
JustCreated = true;
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on creature create (no need do intro if wiped)
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //set it only once on Creature create (no need do intro if wiped)
}
ScriptedInstance *pInstance;
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
index 4c4fa0663e5..e43afc2926f 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
@@ -39,7 +39,7 @@ EndScriptData */
#define SPELL_EARTHSHOCK 39076
#define SPELL_MINDBLAST 37531
-// --- Spells used by Inner Demons and creature ID
+// --- Spells used by Inner Demons and Creature ID
#define INNER_DEMON_ID 21857
#define AURA_DEMONIC_ALIGNMENT 37713
#define SPELL_SHADOWBOLT 39309
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
index 229dadaa25f..ebeda6aa565 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
@@ -35,9 +35,9 @@ EndScriptData */
5 - Lady Vashj Event
*/
-bool GOHello_go_bridge_console(Player* pPlayer, GameObject* go)
+bool GOHello_go_bridge_console(Player* pPlayer, GameObject* pGo)
{
- ScriptedInstance* pInstance = go->GetInstanceData();
+ ScriptedInstance* pInstance = pGo->GetInstanceData();
if (!pInstance)
return false;
@@ -103,47 +103,47 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
return false;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 184568:
- ControlConsole = go->GetGUID();
- go->setActive(true);
+ ControlConsole = pGo->GetGUID();
+ pGo->setActive(true);
break;
case 184203:
- BridgePart[0] = go->GetGUID();
- go->setActive(true);
+ BridgePart[0] = pGo->GetGUID();
+ pGo->setActive(true);
break;
case 184204:
- BridgePart[1] = go->GetGUID();
- go->setActive(true);
+ BridgePart[1] = pGo->GetGUID();
+ pGo->setActive(true);
break;
case 184205:
- BridgePart[2] = go->GetGUID();
- go->setActive(true);
+ BridgePart[2] = pGo->GetGUID();
+ pGo->setActive(true);
break;
case 184956:
- StrangePool = go->GetGUID();
- if (go->isActiveObject())
+ StrangePool = pGo->GetGUID();
+ if (pGo->isActiveObject())
SetData(DATA_STRANGE_POOL, DONE);
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 21212: LadyVashj = creature->GetGUID(); break;
- case 21214: Karathress = creature->GetGUID(); break;
- case 21966: Sharkkis = creature->GetGUID(); break;
- case 21217: LurkerBelow = creature->GetGUID(); break;
- case 21965: Tidalvess = creature->GetGUID(); break;
- case 21964: Caribdis = creature->GetGUID(); break;
- case 21215: LeotherasTheBlind = creature->GetGUID(); break;}
+ case 21212: LadyVashj = pCreature->GetGUID(); break;
+ case 21214: Karathress = pCreature->GetGUID(); break;
+ case 21966: Sharkkis = pCreature->GetGUID(); break;
+ case 21217: LurkerBelow = pCreature->GetGUID(); break;
+ case 21965: Tidalvess = pCreature->GetGUID(); break;
+ case 21964: Caribdis = pCreature->GetGUID(); break;
+ case 21215: LeotherasTheBlind = pCreature->GetGUID(); break;}
}
void SetData64(uint32 type, uint64 data)
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
index 63c5314c23f..29616a123ad 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
@@ -36,17 +36,17 @@ EndScriptData */
3 - Warlord Kalithresh Event
*/
-bool GOHello_go_main_chambers_access_panel(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_main_chambers_access_panel(Player* pPlayer, GameObject* pGo)
{
- ScriptedInstance* pInstance = _GO->GetInstanceData();
+ ScriptedInstance* pInstance = pGo->GetInstanceData();
if (!pInstance)
return false;
- if (_GO->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
+ if (pGo->GetEntry() == ACCESS_PANEL_HYDRO && (pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE || pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL))
pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL);
- if (_GO->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
+ if (pGo->GetEntry() == ACCESS_PANEL_MEK && (pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE || pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL))
pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL);
return true;
@@ -87,23 +87,23 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 17797: ThespiaGUID = creature->GetGUID(); break;
- case 17796: MekgineerGUID = creature->GetGUID(); break;
- case 17798: KalithreshGUID = creature->GetGUID(); break;
+ case 17797: ThespiaGUID = pCreature->GetGUID(); break;
+ case 17796: MekgineerGUID = pCreature->GetGUID(); break;
+ case 17798: KalithreshGUID = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case MAIN_CHAMBERS_DOOR: MainChambersDoor = go->GetGUID(); break;
- case ACCESS_PANEL_HYDRO: AccessPanelHydro = go->GetGUID(); break;
- case ACCESS_PANEL_MEK: AccessPanelMek = go->GetGUID(); break;
+ case MAIN_CHAMBERS_DOOR: MainChambersDoor = pGo->GetGUID(); break;
+ case ACCESS_PANEL_HYDRO: AccessPanelHydro = pGo->GetGUID(); break;
+ case ACCESS_PANEL_MEK: AccessPanelMek = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp b/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp
index 3b7b33ca2f3..4d968e58011 100644
--- a/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp
+++ b/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp
@@ -315,9 +315,9 @@ bool GossipHello_npc_threshwackonator(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_threshwackonator(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_threshwackonator(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
CAST_AI(npc_threshwackonatorAI, pCreature->AI())->DoStart(pPlayer->GetGUID());
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
index 8f5cf62c927..b631c3b13e7 100644
--- a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
+++ b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
@@ -118,10 +118,10 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
MoveCreatureInside(DefiasCompanion);
}
- void MoveCreatureInside(Creature *creature)
+ void MoveCreatureInside(Creature* pCreature)
{
- creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- creature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, creature->GetPositionZ());
+ pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
@@ -141,18 +141,18 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case GO_IRONCLAD_DOOR:
- IronCladDoor = go;
+ IronCladDoor = pGo;
break;
case GO_DEFIAS_CANNON:
- DefiasCannon = go;
+ DefiasCannon = pGo;
break;
case GO_DOOR_LEVER:
- DoorLever = go;
+ DoorLever = pGo;
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
index c728ebd15e9..9999f80dc85 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
@@ -70,9 +70,9 @@ bool GossipHello_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_augustus_the_touched(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
@@ -126,9 +126,9 @@ bool GossipHello_npc_tirion_fordring(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_tirion_fordring(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Thank you, Tirion. What of your identity?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
index b70af3c94a1..db227f669a9 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
@@ -934,9 +934,9 @@ CreatureAI* GetAI_npc_unworthy_initiate_anchor(Creature* pCreature)
return new npc_unworthy_initiate_anchorAI(pCreature);
}
-bool GOHello_go_acherus_soul_prison(Player* pPlayer, GameObject* go)
+bool GOHello_go_acherus_soul_prison(Player* pPlayer, GameObject* pGo)
{
- if (Creature *anchor = go->FindNearestCreature(29521, 15))
+ if (Creature *anchor = pGo->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID))
CAST_AI(npc_unworthy_initiateAI, (prisoner->AI()))->EventStart(anchor, pPlayer);
diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
index 9782c030f0c..9a0952eb4fb 100644
--- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
+++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
@@ -101,9 +101,9 @@ bool GossipHello_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -415,11 +415,11 @@ bool GossipHello_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature)
return true;
}
-bool QuestAccept_master_kelerun_bloodmourn(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
// One Player exclusive quest, wait for user go activation
if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
- CAST_AI(master_kelerun_bloodmournAI, creature->AI())->questPhase = 1;
+ CAST_AI(master_kelerun_bloodmournAI, pCreature->AI())->questPhase = 1;
return true;
}
@@ -578,12 +578,12 @@ struct TRINITY_DLL_DECL npc_apprentice_mirvedaAI : public ScriptedAI
}
};
-bool QuestAccept_npc_apprentice_mirveda(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_apprentice_mirveda(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
{
- CAST_AI(npc_apprentice_mirvedaAI, creature->AI())->Summon = true;
- CAST_AI(npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_apprentice_mirvedaAI, pCreature->AI())->Summon = true;
+ CAST_AI(npc_apprentice_mirvedaAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/felwood/felwood.cpp b/src/bindings/scripts/scripts/zone/felwood/felwood.cpp
index ed7ae74957e..29c25afd821 100644
--- a/src/bindings/scripts/scripts/zone/felwood/felwood.cpp
+++ b/src/bindings/scripts/scripts/zone/felwood/felwood.cpp
@@ -67,9 +67,9 @@ bool GossipHello_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCrea
return true;
}
-bool GossipSelect_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action==GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction ==GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 15120, false);
diff --git a/src/bindings/scripts/scripts/zone/feralas/feralas.cpp b/src/bindings/scripts/scripts/zone/feralas/feralas.cpp
index f0320a5e443..83c9516d738 100644
--- a/src/bindings/scripts/scripts/zone/feralas/feralas.cpp
+++ b/src/bindings/scripts/scripts/zone/feralas/feralas.cpp
@@ -42,14 +42,14 @@ bool GossipHello_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
index 94c45af786a..be04a56c23a 100644
--- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
+++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
@@ -47,9 +47,9 @@ bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
@@ -80,9 +80,9 @@ bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 42540, false);
@@ -109,9 +109,9 @@ bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
@@ -120,7 +120,7 @@ bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32
## go_gilded_brazier (Paladin First Trail quest (9678))
#####*/
-bool GOHello_gilded_brazier(Player* pPlayer, GameObject* _GO)
+bool GOHello_gilded_brazier(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
{
diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
index cf0c0372c66..0ac5cbcaf7a 100644
--- a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
+++ b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
@@ -70,27 +70,27 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 18835: KigglerTheCrazed = creature->GetGUID(); break;
- case 18836: BlindeyeTheSeer = creature->GetGUID(); break;
- case 18834: OlmTheSummoner = creature->GetGUID(); break;
- case 18832: KroshFirehand = creature->GetGUID(); break;
- case 18831: Maulgar = creature->GetGUID(); break;
+ case 18835: KigglerTheCrazed = pCreature->GetGUID(); break;
+ case 18836: BlindeyeTheSeer = pCreature->GetGUID(); break;
+ case 18834: OlmTheSummoner = pCreature->GetGUID(); break;
+ case 18832: KroshFirehand = pCreature->GetGUID(); break;
+ case 18831: Maulgar = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 184468:
- MaulgarDoor = go->GetGUID();
- if (m_auiEncounter[0] == DONE) HandleGameObject(NULL, true, go);
+ MaulgarDoor = pGo->GetGUID();
+ if (m_auiEncounter[0] == DONE) HandleGameObject(NULL, true, pGo);
break;
- case 184662: GruulDoor = go->GetGUID(); break;
+ case 184662: GruulDoor = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
index d6068809c05..5a18ded0c08 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
@@ -81,53 +81,53 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
if (!add)
return;
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 17381: The_MakerGUID = creature->GetGUID(); break;
- case 17380: BroggokGUID = creature->GetGUID(); break;
- case 17377: Kelidan_The_BreakerGUID = creature->GetGUID(); break;
+ case 17381: The_MakerGUID = pCreature->GetGUID(); break;
+ case 17380: BroggokGUID = pCreature->GetGUID(); break;
+ case 17377: Kelidan_The_BreakerGUID = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
if (!add)
return;
- if (go->GetEntry() == 181766) //Final exit door
- Door1GUID = go->GetGUID();
- if (go->GetEntry() == 181811) //The Maker Front door
- Door2GUID = go->GetGUID();
- if (go->GetEntry() == 181812) //The Maker Rear door
- Door3GUID = go->GetGUID();
- if (go->GetEntry() == 181822) //Broggok Front door
- Door4GUID = go->GetGUID();
- if (go->GetEntry() == 181819) //Broggok Rear door
- Door5GUID = go->GetGUID();
- if (go->GetEntry() == 181823) //Kelidan exit door
- Door6GUID = go->GetGUID();
-
- if (go->GetEntry() == 181813) //The Maker prison cell front right
- PrisonCell1GUID = go->GetGUID();
- if (go->GetEntry() == 181814) //The Maker prison cell back right
- PrisonCell2GUID = go->GetGUID();
- if (go->GetEntry() == 181816) //The Maker prison cell front left
- PrisonCell3GUID = go->GetGUID();
- if (go->GetEntry() == 181815) //The Maker prison cell back left
- PrisonCell4GUID = go->GetGUID();
- if (go->GetEntry() == 181821) //Broggok prison cell front right
- PrisonCell5GUID = go->GetGUID();
- if (go->GetEntry() == 181818) //Broggok prison cell back right
- PrisonCell6GUID = go->GetGUID();
- if (go->GetEntry() == 181820) //Broggok prison cell front left
- PrisonCell7GUID = go->GetGUID();
- if (go->GetEntry() == 181817) //Broggok prison cell back left
- PrisonCell8GUID = go->GetGUID();
+ if (pGo->GetEntry() == 181766) //Final exit door
+ Door1GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181811) //The Maker Front door
+ Door2GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181812) //The Maker Rear door
+ Door3GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181822) //Broggok Front door
+ Door4GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181819) //Broggok Rear door
+ Door5GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181823) //Kelidan exit door
+ Door6GUID = pGo->GetGUID();
+
+ if (pGo->GetEntry() == 181813) //The Maker prison cell front right
+ PrisonCell1GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181814) //The Maker prison cell back right
+ PrisonCell2GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181816) //The Maker prison cell front left
+ PrisonCell3GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181815) //The Maker prison cell back left
+ PrisonCell4GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181821) //Broggok prison cell front right
+ PrisonCell5GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181818) //Broggok prison cell back right
+ PrisonCell6GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181820) //Broggok prison cell front left
+ PrisonCell7GUID = pGo->GetGUID();
+ if (pGo->GetEntry() == 181817) //Broggok prison cell back left
+ PrisonCell8GUID = pGo->GetGUID();
}
uint64 GetData64(uint32 data)
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
index 99b2af0c08a..5942f0142ef 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
@@ -40,12 +40,12 @@ struct TRINITY_DLL_DECL instance_ramparts : public ScriptedInstance
m_uiChestHGUID = 0;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 185168: m_uiChestNGUID = go->GetGUID(); break;
- case 185169: m_uiChestHGUID = go->GetGUID(); break;
+ case 185168: m_uiChestNGUID = pGo->GetGUID(); break;
+ case 185169: m_uiChestHGUID = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
index 2ac2999e315..8f7c076a701 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
@@ -501,12 +501,12 @@ struct TRINITY_DLL_DECL mob_hellfire_channelerAI : public ScriptedAI
};
//Manticron Cube
-bool GOHello_go_Manticron_Cube(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_Manticron_Cube(Player* pPlayer, GameObject* pGo)
{
- ScriptedInstance* pInstance =_GO->GetInstanceData();
+ ScriptedInstance* pInstance = pGo->GetInstanceData();
if (!pInstance) return true;
if (pInstance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS) return true;
- Creature *Magtheridon =Unit::GetCreature(*_GO, pInstance->GetData64(DATA_MAGTHERIDON));
+ Creature *Magtheridon =Unit::GetCreature(*pGo, pInstance->GetData64(DATA_MAGTHERIDON));
if (!Magtheridon || !Magtheridon->isAlive()) return true;
// if exhausted or already channeling return
@@ -516,7 +516,7 @@ bool GOHello_go_Manticron_Cube(Player* pPlayer, GameObject* _GO)
pPlayer->InterruptNonMeleeSpells(false);
pPlayer->CastSpell(pPlayer, SPELL_SHADOW_GRASP, true);
pPlayer->CastSpell(pPlayer, SPELL_SHADOW_GRASP_VISUAL, false);
- CAST_AI(boss_magtheridonAI, Magtheridon->AI())->SetClicker(_GO->GetGUID(), pPlayer->GetGUID());
+ CAST_AI(boss_magtheridonAI, Magtheridon->AI())->SetClicker(pGo->GetGUID(), pPlayer->GetGUID());
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
index 2228e5c2bfb..eb8e9b1a961 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
@@ -70,28 +70,28 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
case 17257:
- MagtheridonGUID = creature->GetGUID();
+ MagtheridonGUID = pCreature->GetGUID();
break;
case 17256:
- ChannelerGUID.insert(creature->GetGUID());
+ ChannelerGUID.insert(pCreature->GetGUID());
break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 181713:
- go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
+ pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
break;
case 183847:
- DoorGUID = go->GetGUID();
+ DoorGUID = pGo->GetGUID();
break;
case 184653: // hall
case 184634: // six columns
@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
case 184637:
case 184638:
case 184639:
- ColumnGUID.insert(go->GetGUID());
+ ColumnGUID.insert(pGo->GetGUID());
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
index acf90450a0d..721d1efd03c 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
@@ -364,7 +364,7 @@ struct TRINITY_DLL_DECL mob_fel_orc_convertAI : public ScriptedAI
}
};
-//NOTE: this creature are also summoned by other spells, for different creatures
+//NOTE: this Creature are also summoned by other spells, for different creatures
struct TRINITY_DLL_DECL mob_lesser_shadow_fissureAI : public ScriptedAI
{
mob_lesser_shadow_fissureAI(Creature *c) : ScriptedAI(c) {}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
index 2dc337f0d97..864a49a84ba 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
@@ -44,19 +44,19 @@ struct TRINITY_DLL_DECL instance_shattered_halls : public ScriptedInstance
nethekurseDoorGUID = 0;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case DOOR_NETHEKURSE: nethekurseDoorGUID = go->GetGUID(); break;
+ case DOOR_NETHEKURSE: nethekurseDoorGUID = pGo->GetGUID(); break;
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 16807: nethekurseGUID = creature->GetGUID(); break;
+ case 16807: nethekurseGUID = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp b/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp
index ec2f1c91f13..a8a8463889f 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp
@@ -120,9 +120,9 @@ CreatureAI* GetAI_npc_aeranas(Creature* pCreature)
## go_haaleshi_altar
######*/
-bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo)
{
- _GO->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
+ pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000);
return false;
}
diff --git a/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp b/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp
index 550db276d7d..3903562f23c 100644
--- a/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp
+++ b/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp
@@ -53,9 +53,9 @@ bool GossipHello_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCrea
return true;
}
-bool GossipSelect_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp
index 2684f5cce20..53b1c2d11b2 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp
@@ -41,7 +41,7 @@ EndScriptData */
#define MOUNTED_DISPLAYID 16040
-//Attumen (TODO: Use the summoning spell instead of creature id. It works , but is not convenient for us)
+//Attumen (TODO: Use the summoning spell instead of Creature id. It works , but is not convenient for us)
#define SUMMON_ATTUMEN 15550
struct TRINITY_DLL_DECL boss_midnightAI : public ScriptedAI
diff --git a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
index fde2b83b84d..da6f77e7c20 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
@@ -727,9 +727,9 @@ bool GossipHello_npc_grandmother(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
pBigBadWolf->AI()->AttackStart(pPlayer);
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index eacff4958e2..2ee3f3958cf 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -104,13 +104,13 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch (creature->GetEntry())
+ switch (pCreature->GetEntry())
{
- case 17229: m_uiKilrekGUID = creature->GetGUID(); break;
- case 15688: m_uiTerestianGUID = creature->GetGUID(); break;
- case 15687: m_uiMoroesGUID = creature->GetGUID(); break;
+ case 17229: m_uiKilrekGUID = pCreature->GetGUID(); break;
+ case 15688: m_uiTerestianGUID = pCreature->GetGUID(); break;
+ case 15687: m_uiMoroesGUID = pCreature->GetGUID(); break;
}
}
@@ -174,36 +174,36 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 183932: m_uiCurtainGUID = go->GetGUID(); break;
+ case 183932: m_uiCurtainGUID = pGo->GetGUID(); break;
case 184278:
- m_uiStageDoorLeftGUID = go->GetGUID();
+ m_uiStageDoorLeftGUID = pGo->GetGUID();
if (m_auiEncounter[4] == DONE)
- go->SetGoState(GO_STATE_ACTIVE);
+ pGo->SetGoState(GO_STATE_ACTIVE);
break;
case 184279:
- m_uiStageDoorRightGUID = go->GetGUID();
+ m_uiStageDoorRightGUID = pGo->GetGUID();
if (m_auiEncounter[4] == DONE)
- go->SetGoState(GO_STATE_ACTIVE);
+ pGo->SetGoState(GO_STATE_ACTIVE);
break;
- case 184517: m_uiLibraryDoor = go->GetGUID(); break;
- case 185521: m_uiMassiveDoor = go->GetGUID(); break;
- case 184276: m_uiGamesmansDoor = go->GetGUID(); break;
- case 184277: m_uiGamesmansExitDoor = go->GetGUID(); break;
- case 185134: m_uiNetherspaceDoor = go->GetGUID(); break;
- case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
- case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
+ case 184517: m_uiLibraryDoor = pGo->GetGUID(); break;
+ case 185521: m_uiMassiveDoor = pGo->GetGUID(); break;
+ case 184276: m_uiGamesmansDoor = pGo->GetGUID(); break;
+ case 184277: m_uiGamesmansExitDoor = pGo->GetGUID(); break;
+ case 185134: m_uiNetherspaceDoor = pGo->GetGUID(); break;
+ case 184274: MastersTerraceDoor[0] = pGo->GetGUID(); break;
+ case 184280: MastersTerraceDoor[1] = pGo->GetGUID(); break;
case 184275:
- m_uiSideEntranceDoor = go->GetGUID();
+ m_uiSideEntranceDoor = pGo->GetGUID();
if (m_auiEncounter[4] == DONE)
- go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
- case 185119: DustCoveredChest = go->GetGUID(); break;
+ case 185119: DustCoveredChest = pGo->GetGUID(); break;
}
switch(m_uiOperaEvent)
diff --git a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
index a859516e8dc..9f6983251c5 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
@@ -359,11 +359,11 @@ bool GossipHello_npc_barnes(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_barnes(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_barnes(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnesAI, pCreature->AI());
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -417,9 +417,9 @@ bool GossipHello_npc_berthold(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_berthold(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_berthold(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp b/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp
index bf2d013bc8d..21a65af5319 100644
--- a/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp
+++ b/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp
@@ -53,9 +53,9 @@ bool GossipHello_npc_mountaineer_pebblebitty(Player* pPlayer, Creature* pCreatur
return true;
}
-bool GossipSelect_npc_mountaineer_pebblebitty(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_mountaineer_pebblebitty(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
index f2bb352ac60..e0123a5367b 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp
@@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
void InitializeLackeys()
{
- //can be called if creature are dead, so avoid
+ //can be called if Creature are dead, so avoid
if (!m_creature->isAlive())
return;
@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
//pre-allocate size for speed
LackeyEntryList.resize((sizeof(m_auiAddEntries) / sizeof(uint32)));
- //fill vector array with entries from creature array
+ //fill vector array with entries from Creature array
for(uint8 i = 0; i < LackeyEntryList.size(); ++i)
LackeyEntryList[i] = m_auiAddEntries[i];
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp
index 3f152593948..161852ed99d 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp
@@ -333,7 +333,7 @@ struct TRINITY_DLL_DECL mob_fel_crystalAI : public ScriptedAI
{
if (CAST_AI(boss_selin_fireheartAI, Selin->AI())->CrystalGUID == m_creature->GetGUID())
{
- // Set this to false if we are the creature that Selin is draining so his AI flows properly
+ // Set this to false if we are the Creature that Selin is draining so his AI flows properly
CAST_AI(boss_selin_fireheartAI, Selin->AI())->DrainingCrystal = false;
CAST_AI(boss_selin_fireheartAI, Selin->AI())->IsDraining = false;
CAST_AI(boss_selin_fireheartAI, Selin->AI())->EmpowerTimer = 10000;
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
index 9cf9eebeb48..4b7a68b9a61 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
@@ -125,29 +125,29 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 24723: SelinGUID = creature->GetGUID(); break;
- case 24560: DelrissaGUID = creature->GetGUID(); break;
- case 24722: FelCrystals.push_back(creature->GetGUID()); break;
+ case 24723: SelinGUID = pCreature->GetGUID(); break;
+ case 24560: DelrissaGUID = pCreature->GetGUID(); break;
+ case 24722: FelCrystals.push_back(pCreature->GetGUID()); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 187896: VexallusDoorGUID = go->GetGUID(); break;
+ case 187896: VexallusDoorGUID = pGo->GetGUID(); break;
//SunwellRaid Gate 02
- case 187979: SelinDoorGUID = go->GetGUID(); break;
+ case 187979: SelinDoorGUID = pGo->GetGUID(); break;
//Assembly Chamber Door
- case 188065: SelinEncounterDoorGUID = go->GetGUID(); break;
- case 187770: DelrissaDoorGUID = go->GetGUID(); break;
- case 188064: KaelDoorGUID = go->GetGUID(); break;
- case 188165: KaelStatue[0] = go->GetGUID(); break;
- case 188166: KaelStatue[1] = go->GetGUID(); break;
+ case 188065: SelinEncounterDoorGUID = pGo->GetGUID(); break;
+ case 187770: DelrissaDoorGUID = pGo->GetGUID(); break;
+ case 188064: KaelDoorGUID = pGo->GetGUID(); break;
+ case 188165: KaelStatue[0] = pGo->GetGUID(); break;
+ case 188166: KaelStatue[1] = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
index 90845d0ea0b..0cb6150b1aa 100644
--- a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
+++ b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
@@ -94,84 +94,84 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance
};
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 176951: //Sulfuron
- RuneKoro = go->GetGUID();
+ RuneKoro = pGo->GetGUID();
break;
case 176952: //Geddon
- RuneZeth = go->GetGUID();
+ RuneZeth = pGo->GetGUID();
break;
case 176953: //Shazzrah
- RuneMazj = go->GetGUID();
+ RuneMazj = pGo->GetGUID();
break;
case 176954: //Golemagg
- RuneTheri = go->GetGUID();
+ RuneTheri = pGo->GetGUID();
break;
case 176955: //Garr
- RuneBlaz = go->GetGUID();
+ RuneBlaz = pGo->GetGUID();
break;
case 176956: //Magmadar
- RuneKress = go->GetGUID();
+ RuneKress = pGo->GetGUID();
break;
case 176957: //Gehennas
- RuneMohn = go->GetGUID();
+ RuneMohn = pGo->GetGUID();
break;
case 179703:
- m_uiFirelordCacheGUID = go->GetGUID(); //when majordomo event == DONE DoRespawnGameObject(m_uiFirelordCacheGUID,);
+ m_uiFirelordCacheGUID = pGo->GetGUID(); //when majordomo event == DONE DoRespawnGameObject(m_uiFirelordCacheGUID,);
break;
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch (creature->GetEntry())
+ switch (pCreature->GetEntry())
{
case ID_LUCIFRON:
- Lucifron = creature->GetGUID();
+ Lucifron = pCreature->GetGUID();
break;
case ID_MAGMADAR:
- Magmadar = creature->GetGUID();
+ Magmadar = pCreature->GetGUID();
break;
case ID_GEHENNAS:
- Gehennas = creature->GetGUID();
+ Gehennas = pCreature->GetGUID();
break;
case ID_GARR:
- Garr = creature->GetGUID();
+ Garr = pCreature->GetGUID();
break;
case ID_GEDDON:
- Geddon = creature->GetGUID();
+ Geddon = pCreature->GetGUID();
break;
case ID_SHAZZRAH:
- Shazzrah = creature->GetGUID();
+ Shazzrah = pCreature->GetGUID();
break;
case ID_SULFURON:
- Sulfuron = creature->GetGUID();
+ Sulfuron = pCreature->GetGUID();
break;
case ID_GOLEMAGG:
- Golemagg = creature->GetGUID();
+ Golemagg = pCreature->GetGUID();
break;
case ID_DOMO:
- Domo = creature->GetGUID();
+ Domo = pCreature->GetGUID();
break;
case ID_RAGNAROS:
- Ragnaros = creature->GetGUID();
+ Ragnaros = pCreature->GetGUID();
break;
case ID_FLAMEWAKERPRIEST:
- FlamewakerPriest = creature->GetGUID();
+ FlamewakerPriest = pCreature->GetGUID();
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp b/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp
index 82fa0ad1531..b31047cccd2 100644
--- a/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp
+++ b/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp
@@ -70,9 +70,9 @@ bool GossipHello_npc_bunthen_plainswind(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_bunthen_plainswind(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_bunthen_plainswind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -112,9 +112,9 @@ bool GossipHello_npc_great_bear_spirit(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_great_bear_spirit(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_great_bear_spirit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -169,9 +169,9 @@ bool GossipHello_npc_silva_filnaveth(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_silva_filnaveth(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_silva_filnaveth(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->CLOSE_GOSSIP_MENU();
@@ -520,11 +520,11 @@ CreatureAI* GetAI_npc_clintar_spirit(Creature* pCreature)
#define CLINTAR_SPIRIT 22916
-bool QuestAccept_npc_clintar_dreamwalker(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_clintar_dreamwalker(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (quest->GetQuestId() == 10965)
{
- Creature *clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
+ Creature *clintar_spirit = pCreature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000);
if (clintar_spirit)
CAST_AI(npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer);
}
diff --git a/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp b/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp
index 6326ef733e0..b1e17fc8ea5 100644
--- a/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp
+++ b/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp
@@ -49,9 +49,9 @@ bool GossipHello_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_skorn_whitecloud(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());
return true;
diff --git a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
index afb6657a7f5..09435b91efe 100644
--- a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
+++ b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
@@ -203,9 +203,9 @@ bool GossipHello_mob_lump(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -294,9 +294,9 @@ bool GossipHello_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+10:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
@@ -339,7 +339,7 @@ bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature,
return true;
}
-bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
{
@@ -391,9 +391,9 @@ bool GossipHello_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
@@ -478,9 +478,9 @@ bool GossipHello_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature
return true;
}
-bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp
index cb97097ad4c..a93ff572ab0 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp
@@ -196,7 +196,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public BossAI
{
Phase = 3 ;
DoScriptText(SAY_REQUEST_AID, m_creature);
- //here Lich King should respond to KelThuzad but I don't know which creature to make talk
+ //here Lich King should respond to KelThuzad but I don't know which Creature to make talk
//so for now just make Kelthuzad says it.
DoScriptText(SAY_ANSWER_REQUEST, m_creature);
}
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
index ad175323bf1..f0dd9e735cb 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
@@ -160,8 +160,8 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI
{
if (Player* pPlayer = Unit::GetPlayer(itr->first))
pPlayer->RemoveAura(SPELL_ICEBOLT);
- if (GameObject *go = GameObject::GetGameObject(*me, itr->second))
- go->DeleteObjectWithOwner();
+ if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
+ pGo->DeleteObjectWithOwner();
}
iceblocks.clear();
}
@@ -311,10 +311,10 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI
for(IceBlockMap::iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
{
- if (GameObject *go = GameObject::GetGameObject(*me, itr->second))
+ if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
{
- if (go->IsInBetween(me, target, 2.0f)
- && me->GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDistance2d(go->GetPositionX(), go->GetPositionY()) < 5.0f)
+ if (pGo->IsInBetween(me, target, 2.0f)
+ && me->GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDistance2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f)
{
target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
targets.push_back(target);
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
index 53f02af4d65..f6121c18ef5 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp
@@ -98,7 +98,7 @@ inline uint32 GetEruptionSection(float x, float y)
struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
{
instance_naxxramas(Map* pMap) : InstanceData(pMap)
- , Sapphiron(NULL), GothikGate(NULL), HorsemenChest(NULL), HorsemenNum(0)
+ , Sapphiron(NULL), pGothikGate(NULL), HorsemenChest(NULL), HorsemenNum(0)
{
SetBossNumber(MAX_BOSS_NUMBER);
LoadDoorData(doorData);
@@ -106,40 +106,40 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
}
std::set<GameObject*> HeiganEruption[4];
- GameObject *GothikGate, *HorsemenChest;
- Creature *Sapphiron;
+ GameObject* pGothikGate, *HorsemenChest;
+ Creature* Sapphiron;
uint32 HorsemenNum;
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 15989: Sapphiron = add ? creature : NULL; return;
+ case 15989: Sapphiron = add ? pCreature : NULL; return;
}
- AddMinion(creature, add);
+ AddMinion(pCreature, add);
}
- void OnGameObjectCreate(GameObject* go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287)
+ if (pGo->GetGOInfo()->displayId == 6785 || pGo->GetGOInfo()->displayId == 1287)
{
- uint32 section = GetEruptionSection(go->GetPositionX(), go->GetPositionY());
+ uint32 section = GetEruptionSection(pGo->GetPositionX(), pGo->GetPositionY());
if (add)
- HeiganEruption[section].insert(go);
+ HeiganEruption[section].insert(pGo);
else
- HeiganEruption[section].erase(go);
+ HeiganEruption[section].erase(pGo);
return;
}
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case GO_BIRTH: if (!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
- case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
- case GO_HORSEMEN_CHEST: HorsemenChest = add ? go : NULL; break;
+ case GO_GOTHIK_GATE: pGothikGate = add ? pGo : NULL; break;
+ case GO_HORSEMEN_CHEST: HorsemenChest = add ? pGo : NULL; break;
}
- AddDoor(go, add);
+ AddDoor(pGo, add);
}
void SetData(uint32 id, uint32 value)
@@ -150,8 +150,8 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
HeiganErupt(value);
break;
case DATA_GOTHIK_GATE:
- if (GothikGate)
- GothikGate->SetGoState(GOState(value));
+ if (pGothikGate)
+ pGothikGate->SetGoState(GOState(value));
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
index f63147489d4..d3d4a771e71 100644
--- a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
+++ b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
@@ -85,7 +85,7 @@ struct TRINITY_DLL_DECL npc_manaforge_control_consoleAI : public ScriptedAI
/*void SpellHit(Unit *caster, const SpellEntry *spell)
{
- //we have no way of telling the creature was hit by spell -> got aura applied after 10-12 seconds
+ //we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
//then no way for the mobs to actually stop the shutdown as intended.
if (spell->Id == SPELL_INTERRUPT_1)
DoSay("Silence! I kill you!",LANG_UNIVERSAL, NULL);
@@ -124,14 +124,14 @@ struct TRINITY_DLL_DECL npc_manaforge_control_consoleAI : public ScriptedAI
if (goConsole)
{
- if (GameObject* go = GameObject::GetGameObject((*m_creature),goConsole))
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ if (GameObject* pGo = GameObject::GetGameObject((*m_creature),goConsole))
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
}
- void DoWaveSpawnForCreature(Creature *creature)
+ void DoWaveSpawnForCreature(Creature* pCreature)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
if (rand()%2)
@@ -183,9 +183,9 @@ struct TRINITY_DLL_DECL npc_manaforge_control_consoleAI : public ScriptedAI
break;
}
}
- void DoFinalSpawnForCreature(Creature *creature)
+ void DoFinalSpawnForCreature(Creature* pCreature)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
add = m_creature->SummonCreature(ENTRY_SUNFURY_TECH,2946.52,4201.42,163.47,3.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
@@ -260,8 +260,8 @@ struct TRINITY_DLL_DECL npc_manaforge_control_consoleAI : public ScriptedAI
}
if (goConsole)
{
- if (GameObject* go = GameObject::GetGameObject((*m_creature),goConsole))
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ if (GameObject* pGo = GameObject::GetGameObject((*m_creature),goConsole))
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
++Phase;
break;
@@ -287,18 +287,18 @@ CreatureAI* GetAI_npc_manaforge_control_console(Creature* pCreature)
######*/
//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
-bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* pGo)
{
- if (_GO->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
+ if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
- pPlayer->PrepareQuestMenu(_GO->GetGUID());
- pPlayer->SendPreparedQuest(_GO->GetGUID());
+ pPlayer->PrepareQuestMenu(pGo->GetGUID());
+ pPlayer->SendPreparedQuest(pGo->GetGUID());
}
Creature* manaforge;
manaforge = NULL;
- switch(_GO->GetAreaId())
+ switch(pGo->GetAreaId())
{
case 3726: //b'naar
if ((pPlayer->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
@@ -325,8 +325,8 @@ bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* _GO)
if (manaforge)
{
CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = pPlayer->GetGUID();
- CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = _GO->GetGUID();
- _GO->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
+ pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
}
@@ -649,9 +649,9 @@ bool GossipHello_npc_professor_dabiri(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
pPlayer->CLOSE_GOSSIP_MENU();
@@ -660,10 +660,10 @@ bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uin
return true;
}
-bool QuestAccept_npc_professor_dabiri(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
- DoScriptText(WHISPER_DABIRI, creature, pPlayer);
+ DoScriptText(WHISPER_DABIRI, pCreature, pPlayer);
return true;
}
@@ -870,13 +870,13 @@ struct TRINITY_DLL_DECL npc_bessyAI : public npc_escortAI
};
-bool QuestAccept_npc_bessy(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_bessy(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == Q_ALMABTRIEB)
{
- creature->setFaction(113);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ pCreature->setFaction(113);
+ pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
index 3919abf8c40..169eda90d2a 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
@@ -107,29 +107,29 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case 188527:
{
- AnomalusContainmentSphere = go->GetGUID();
+ AnomalusContainmentSphere = pGo->GetGUID();
if (m_auiEncounter[1] == DONE)
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
break;
}
case 188528:
{
- OrmoroksContainmentSphere = go->GetGUID();
+ OrmoroksContainmentSphere = pGo->GetGUID();
if (m_auiEncounter[2] == DONE)
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
break;
}
case 188526:
{
- TelestrasContainmentSphere = go->GetGUID();
+ TelestrasContainmentSphere = pGo->GetGUID();
if (m_auiEncounter[0] == DONE)
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
+ pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/obsidian_sanctum/boss_sartharion.cpp b/src/bindings/scripts/scripts/zone/obsidian_sanctum/boss_sartharion.cpp
index fd764e1f471..01ba351ff99 100644
--- a/src/bindings/scripts/scripts/zone/obsidian_sanctum/boss_sartharion.cpp
+++ b/src/bindings/scripts/scripts/zone/obsidian_sanctum/boss_sartharion.cpp
@@ -61,7 +61,7 @@ enum
SPELL_TWILIGHT_REVENGE = 60639,
SPELL_PYROBUFFET = 56916, // currently used for hard enrage after 15 minutes
- SPELL_PYROBUFFET_RANGE = 58907, // possibly used when player get too far away from dummy creatures (2x creature entry 30494)
+ SPELL_PYROBUFFET_RANGE = 58907, // possibly used when player get too far away from dummy creatures (2x Creature entry 30494)
SPELL_TWILIGHT_SHIFT_ENTER = 57620, // enter phase. Player get this when click GO
SPELL_TWILIGHT_SHIFT_REMOVAL = 61187, // leave phase
diff --git a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp
index 632b0e5898a..aa0ddef0581 100644
--- a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp
+++ b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp
@@ -49,9 +49,9 @@ bool GossipHello_npc_neeru_fireblade(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_neeru_fireblade(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_neeru_fireblade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SNF, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -144,12 +144,12 @@ CreatureAI* GetAI_npc_shenthul(Creature* pCreature)
return new npc_shenthulAI (pCreature);
}
-bool QuestAccept_npc_shenthul(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_shenthul(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
{
- CAST_AI(npc_shenthulAI, creature->AI())->CanTalk = true;
- CAST_AI(npc_shenthulAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_shenthulAI, pCreature->AI())->CanTalk = true;
+ CAST_AI(npc_shenthulAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
}
return true;
}
@@ -224,9 +224,9 @@ bool GossipHello_npc_thrall_warchief(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_thrall_warchief(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_thrall_warchief(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
diff --git a/src/bindings/scripts/scripts/zone/razorfen_downs/razorfen_downs.cpp b/src/bindings/scripts/scripts/zone/razorfen_downs/razorfen_downs.cpp
index 462a80d215e..7515c5a9195 100644
--- a/src/bindings/scripts/scripts/zone/razorfen_downs/razorfen_downs.cpp
+++ b/src/bindings/scripts/scripts/zone/razorfen_downs/razorfen_downs.cpp
@@ -56,15 +56,15 @@ bool GossipHello_npc_henry_stern (Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_henry_stern (Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_henry_stern (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pCreature->CastSpell(pPlayer, SPELL_TEACHING_GOLDTHORN_TEA, true);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF + 2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 2)
{
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, pCreature->GetGUID());
pCreature->CastSpell(pPlayer, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
diff --git a/src/bindings/scripts/scripts/zone/razorfen_kraul/instance_razorfen_kraul.cpp b/src/bindings/scripts/scripts/zone/razorfen_kraul/instance_razorfen_kraul.cpp
index 84f64d8a5b2..94b0943cf3d 100644
--- a/src/bindings/scripts/scripts/zone/razorfen_kraul/instance_razorfen_kraul.cpp
+++ b/src/bindings/scripts/scripts/zone/razorfen_kraul/instance_razorfen_kraul.cpp
@@ -58,11 +58,11 @@ struct TRINITY_DLL_DECL instance_razorfen_kraul : public ScriptedInstance
return NULL;
}
- void OnGameObjectCreate(GameObject *go, bool apply)
+ void OnGameObjectCreate(GameObject* pGo, bool apply)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 21099: DoorWardGUID = go->GetGUID(); break;
+ case 21099: DoorWardGUID = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp b/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp
index 6a8497d6f06..0c5f01ac52c 100644
--- a/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp
+++ b/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp
@@ -127,13 +127,13 @@ struct TRINITY_DLL_DECL npc_willixAI : public npc_escortAI
}
};
-bool QuestAccept_npc_willix(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_willix(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
- DoScriptText(SAY_READY, creature, pPlayer);
- creature->setFaction(113);
+ CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
+ DoScriptText(SAY_READY, pCreature, pPlayer);
+ pCreature->setFaction(113);
}
return true;
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
index b926335e79b..04a63a82319 100644
--- a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
+++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
@@ -63,25 +63,25 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
DoorHighInquisitorGUID = 0;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = go->GetGUID();break;
- case 104600: DoorHighInquisitorGUID = go->GetGUID(); break;
+ case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = pGo->GetGUID();break;
+ case 104600: DoorHighInquisitorGUID = pGo->GetGUID(); break;
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case ENTRY_HORSEMAN: HorsemanGUID = creature->GetGUID(); break;
- case ENTRY_HEAD: HeadGUID = creature->GetGUID(); break;
- case ENTRY_PUMPKIN: HorsemanAdds.insert(creature->GetGUID());break;
- case 3976: MograineGUID = creature->GetGUID(); break;
- case 3977: WhitemaneGUID = creature->GetGUID(); break;
- case 3981: VorrelGUID = creature->GetGUID(); break;
+ case ENTRY_HORSEMAN: HorsemanGUID = pCreature->GetGUID(); break;
+ case ENTRY_HEAD: HeadGUID = pCreature->GetGUID(); break;
+ case ENTRY_PUMPKIN: HorsemanAdds.insert(pCreature->GetGUID());break;
+ case 3976: MograineGUID = pCreature->GetGUID(); break;
+ case 3977: WhitemaneGUID = pCreature->GetGUID(); break;
+ case 3981: VorrelGUID = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
index c244700dc49..282d6e9705a 100644
--- a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
+++ b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
@@ -69,18 +69,18 @@ struct TRINITY_DLL_DECL instance_scholomance : public ScriptedInstance
IsBossDied[i] = false;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case GO_GATE_KIRTONOS: GateKirtonosGUID = go->GetGUID(); break;
- case GO_GATE_GANDLING: GateGandlingGUID = go->GetGUID(); break;
- case GO_GATE_MALICIA: GateMiliciaGUID = go->GetGUID(); break;
- case GO_GATE_THEOLEN: GateTheolenGUID = go->GetGUID(); break;
- case GO_GATE_POLKELT: GatePolkeltGUID = go->GetGUID(); break;
- case GO_GATE_RAVENIAN: GateRavenianGUID = go->GetGUID(); break;
- case GO_GATE_BAROV: GateBarovGUID = go->GetGUID(); break;
- case GO_GATE_ILLUCIA: GateIlluciaGUID = go->GetGUID(); break;
+ case GO_GATE_KIRTONOS: GateKirtonosGUID = pGo->GetGUID(); break;
+ case GO_GATE_GANDLING: GateGandlingGUID = pGo->GetGUID(); break;
+ case GO_GATE_MALICIA: GateMiliciaGUID = pGo->GetGUID(); break;
+ case GO_GATE_THEOLEN: GateTheolenGUID = pGo->GetGUID(); break;
+ case GO_GATE_POLKELT: GatePolkeltGUID = pGo->GetGUID(); break;
+ case GO_GATE_RAVENIAN: GateRavenianGUID = pGo->GetGUID(); break;
+ case GO_GATE_BAROV: GateBarovGUID = pGo->GetGUID(); break;
+ case GO_GATE_ILLUCIA: GateIlluciaGUID = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp b/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp
index 5079fbd155b..a3f8c40acc7 100644
--- a/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp
+++ b/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp
@@ -46,9 +46,9 @@ bool GossipHello_npc_kalaran_windblade(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_kalaran_windblade(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_kalaran_windblade(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Continue please", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -83,9 +83,9 @@ bool GossipHello_npc_lothos_riftwaker(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_lothos_riftwaker(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lothos_riftwaker(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->TeleportTo(409, 1096, -467, -104.6, 3.64);
@@ -111,9 +111,9 @@ bool GossipHello_npc_zamael_lunthistle(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_zamael_lunthistle(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_zamael_lunthistle(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Please continue...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
index 2391af6f15c..5c3cf162b94 100644
--- a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
+++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
@@ -74,22 +74,22 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
case GO_COURTYARD_DOOR:
- DoorCourtyardGUID = go->GetGUID();
+ DoorCourtyardGUID = pGo->GetGUID();
if (m_auiEncounter[0] == DONE)
DoUseDoorOrButton(DoorCourtyardGUID);
break;
case GO_SORCERER_DOOR:
- DoorSorcererGUID = go->GetGUID();
+ DoorSorcererGUID = pGo->GetGUID();
if (m_auiEncounter[2] == DONE)
DoUseDoorOrButton(DoorSorcererGUID);
break;
case GO_ARUGAL_DOOR:
- DoorArugalGUID = go->GetGUID();
+ DoorArugalGUID = pGo->GetGUID();
if (m_auiEncounter[3] == DONE)
DoUseDoorOrButton(DoorArugalGUID);
break;
diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
index 418354a5a6c..953675bb28f 100644
--- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
+++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
@@ -393,9 +393,9 @@ bool GossipHello_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -420,9 +420,9 @@ bool GossipHello_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pC
return true;
}
-bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30658, 1, false);
@@ -432,7 +432,7 @@ bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* p
pPlayer->PlayerTalkClass->ClearMenus();
}
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
ItemPosCountVec dest;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 30659, 1, false);
@@ -467,9 +467,9 @@ bool GossipHello_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -528,9 +528,9 @@ bool GossipHello_npc_neltharaku(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
@@ -581,9 +581,9 @@ bool GossipHello_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -631,7 +631,7 @@ enum
TAXI_PATH_ID = 649
};
-bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER)
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID); //pPlayer->ActivateTaxiPathTo(649);
@@ -1044,7 +1044,7 @@ bool QuestAccept_npc_earthmender_wilda(Player* pPlayer, Creature* pCreature, con
/* ContentData
Battle of the crimson watch - creatures, gameobjects and defines
mob_illidari_spawn : Adds that are summoned in the Crimson Watch battle.
-mob_torloth_the_magnificent : Final creature that players have to face before quest is completed
+mob_torloth_the_magnificent : Final Creature that players have to face before quest is completed
npc_lord_illidan_stormrage : Creature that controls the event.
go_crystal_prison : GameObject that begins the event and hands out quest
EndContentData */
@@ -1058,7 +1058,7 @@ EndContentData */
struct TorlothCinematic
{
int32 TextId;
- uint32 Creature, Timer;
+ uint32 pCreature, Timer;
};
// Creature 0 - Torloth, 1 - Illidan
@@ -1270,7 +1270,7 @@ struct TRINITY_DLL_DECL mob_torloth_the_magnificentAI : public ScriptedAI
{
Creature* pCreature = m_creature;
- if (TorlothAnim[AnimationCount].Creature == 1)
+ if (TorlothAnim[AnimationCount].pCreature == 1)
{
pCreature = (Unit::GetCreature(*m_creature, LordIllidanGUID));
diff --git a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
index 236cb6a703a..041e1355325 100644
--- a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
+++ b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
@@ -96,9 +96,9 @@ bool GossipHello_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE_RD);
@@ -221,9 +221,9 @@ bool GossipHello_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -245,9 +245,9 @@ bool GossipHello_npc_zephyr(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->CastSpell(pPlayer,37778,false);
return true;
@@ -517,24 +517,24 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
}
};
-bool GossipHello_npc_dirty_larry(Player* pPlayer, Creature *creature)
+bool GossipHello_npc_dirty_larry(Player* pPlayer, Creature* pCreature)
{
- if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_WBI) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BOOK, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(creature->GetNpcTextId(), creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
return true;
}
-bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature *creature, uint32 sender, uint32 action)
+bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- CAST_AI(npc_dirty_larryAI, creature->AI())->Event = true;
- CAST_AI(npc_dirty_larryAI, creature->AI())->PlayerGUID = pPlayer->GetGUID();
+ CAST_AI(npc_dirty_larryAI, pCreature->AI())->Event = true;
+ CAST_AI(npc_dirty_larryAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID();
pPlayer->CLOSE_GOSSIP_MENU();
}
@@ -566,11 +566,11 @@ bool GossipHello_npc_ishanah(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->SEND_GOSSIP_MENU(9458, pCreature->GetGUID());
- else if (action == GOSSIP_ACTION_INFO_DEF+2)
+ else if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
pPlayer->SEND_GOSSIP_MENU(9459, pCreature->GetGUID());
return true;
@@ -587,50 +587,50 @@ bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 sende
#define KHADGAR_GOSSIP_5 "What happened next?"
#define KHADGAR_GOSSIP_7 "There was something else I wanted to ask you."
-bool GossipHello_npc_khadgar(Player* pPlayer, Creature *creature)
+bool GossipHello_npc_khadgar(Player* pPlayer, Creature* pCreature)
{
- if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (!pPlayer->hasQuest(10211))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9243, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9243, pCreature->GetGUID());
return true;
}
-bool GossipSelect_npc_khadgar(Player* pPlayer, Creature *creature, uint32 sender, uint32 action)
+bool GossipSelect_npc_khadgar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(9876, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9876, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(9877, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9877, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(9878, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9878, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- pPlayer->SEND_GOSSIP_MENU(9879, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9879, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- pPlayer->SEND_GOSSIP_MENU(9880, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9880, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- pPlayer->SEND_GOSSIP_MENU(9881, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9881, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, KHADGAR_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(9243, creature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(9243, pCreature->GetGUID());
break;
}
return true;
diff --git a/src/bindings/scripts/scripts/zone/sholazar_basin/sholazar_basin.cpp b/src/bindings/scripts/scripts/zone/sholazar_basin/sholazar_basin.cpp
index 738170788e6..755cf3aa638 100644
--- a/src/bindings/scripts/scripts/zone/sholazar_basin/sholazar_basin.cpp
+++ b/src/bindings/scripts/scripts/zone/sholazar_basin/sholazar_basin.cpp
@@ -131,9 +131,9 @@ bool GossipHello_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCrea
return true;
}
-bool GossipSelect_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
CAST_AI(npc_escortAI, (pCreature->AI()))->SetMaxPlayerDistance(35.0f);
diff --git a/src/bindings/scripts/scripts/zone/silithus/silithus.cpp b/src/bindings/scripts/scripts/zone/silithus/silithus.cpp
index 4d6b73c5cfd..fce271a351d 100644
--- a/src/bindings/scripts/scripts/zone/silithus/silithus.cpp
+++ b/src/bindings/scripts/scripts/zone/silithus/silithus.cpp
@@ -53,9 +53,9 @@ bool GossipHello_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -137,9 +137,9 @@ bool GossipHello_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp
index 7a9ee81af08..7daf8a8a50e 100644
--- a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp
@@ -69,9 +69,9 @@ bool GossipHello_npc_astor_hadren(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_astor_hadren(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_astor_hadren(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
diff --git a/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp b/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp
index 92cf6598531..78181b0ae3d 100644
--- a/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp
+++ b/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp
@@ -60,15 +60,15 @@ bool GossipHello_npc_braug_dimspirit(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_braug_dimspirit(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_braug_dimspirit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,6766,false);
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(6627);
diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
index 18d93be97ca..d8cfaebc181 100644
--- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
+++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
@@ -49,9 +49,9 @@ bool GossipHello_npc_archmage_malin(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_archmage_malin(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_archmage_malin(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 42711, true);
@@ -212,9 +212,9 @@ bool GossipHello_npc_lady_katrana_prestor(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_lady_katrana_prestor(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lady_katrana_prestor(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
index fe92138d794..c37b1a904f7 100644
--- a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
+++ b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
@@ -122,53 +122,53 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
if (!goGuid)
return;
- if (GameObject *go = instance->GetGameObject(goGuid))
+ if (GameObject* pGo = instance->GetGameObject(goGuid))
{
if (withRestoreTime)
- go->UseDoorOrButton(10);
+ pGo->UseDoorOrButton(10);
else
- go->SetGoState((GOState)newState);
+ pGo->SetGoState((GOState)newState);
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case C_BARON: baronGUID = creature->GetGUID(); break;
- case C_YSIDA_TRIGGER: ysidaTriggerGUID = creature->GetGUID(); break;
- case C_CRYSTAL: crystalsGUID.insert(creature->GetGUID()); break;
+ case C_BARON: baronGUID = pCreature->GetGUID(); break;
+ case C_YSIDA_TRIGGER: ysidaTriggerGUID = pCreature->GetGUID(); break;
+ case C_CRYSTAL: crystalsGUID.insert(pCreature->GetGUID()); break;
case C_ABOM_BILE:
- case C_ABOM_VENOM: abomnationGUID.insert(creature->GetGUID()); break;
+ case C_ABOM_VENOM: abomnationGUID.insert(pCreature->GetGUID()); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case GO_SERVICE_ENTRANCE: serviceEntranceGUID = go->GetGUID(); break;
+ case GO_SERVICE_ENTRANCE: serviceEntranceGUID = pGo->GetGUID(); break;
case GO_GAUNTLET_GATE1:
//weird, but unless flag is set, client will not respond as expected. DB bug?
- go->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_LOCKED);
- gauntletGate1GUID = go->GetGUID();
+ pGo->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_LOCKED);
+ gauntletGate1GUID = pGo->GetGUID();
break;
- case GO_ZIGGURAT1: ziggurat1GUID = go->GetGUID(); break;
- case GO_ZIGGURAT2: ziggurat2GUID = go->GetGUID(); break;
- case GO_ZIGGURAT3: ziggurat3GUID = go->GetGUID(); break;
+ case GO_ZIGGURAT1: ziggurat1GUID = pGo->GetGUID(); break;
+ case GO_ZIGGURAT2: ziggurat2GUID = pGo->GetGUID(); break;
+ case GO_ZIGGURAT3: ziggurat3GUID = pGo->GetGUID(); break;
case GO_ZIGGURAT4:
- ziggurat4GUID = go->GetGUID();
+ ziggurat4GUID = pGo->GetGUID();
if (TYPE_BARON == DONE || TYPE_RAMSTEIN == DONE)
- HandleGameObject(0, true, go);
+ HandleGameObject(0, true, pGo);
break;
case GO_ZIGGURAT5:
- ziggurat5GUID = go->GetGUID();
+ ziggurat5GUID = pGo->GetGUID();
if (TYPE_BARON == DONE || TYPE_RAMSTEIN == DONE)
- HandleGameObject(0, true, go);
+ HandleGameObject(0, true, pGo);
break;
- case GO_PORT_GAUNTLET: portGauntletGUID = go->GetGUID(); break;
- case GO_PORT_SLAUGTHER: portSlaugtherGUID = go->GetGUID(); break;
- case GO_PORT_ELDERS: portElderGUID = go->GetGUID(); break;
+ case GO_PORT_GAUNTLET: portGauntletGUID = pGo->GetGUID(); break;
+ case GO_PORT_SLAUGTHER: portSlaugtherGUID = pGo->GetGUID(); break;
+ case GO_PORT_ELDERS: portElderGUID = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp b/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp
index 05387558d5a..ea8fe41fef0 100644
--- a/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp
+++ b/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Stratholme
SD%Complete: 100
-SDComment: Misc mobs for instance. GO-script to apply aura and start event for quest 8945
+SDComment: Misc mobs for instance. pGo-script to apply aura and start event for quest 8945
SDCategory: Stratholme
EndScriptData */
@@ -35,9 +35,9 @@ EndContentData */
## go_gauntlet_gate (this is the _first_ of the gauntlet gates, two exist)
######*/
-bool GOHello_go_gauntlet_gate(Player* pPlayer, GameObject* _GO)
+bool GOHello_go_gauntlet_gate(Player* pPlayer, GameObject* pGo)
{
- ScriptedInstance* pInstance = _GO->GetInstanceData();
+ ScriptedInstance* pInstance = pGo->GetInstanceData();
if (!pInstance)
return false;
@@ -55,12 +55,12 @@ bool GOHello_go_gauntlet_gate(Player* pPlayer, GameObject* _GO)
if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!pGroupie->HasAura(SPELL_BARON_ULTIMATUM) &&
- pGroupie->GetMap() == _GO->GetMap())
+ pGroupie->GetMap() == pGo->GetMap())
pGroupie->CastSpell(pGroupie,SPELL_BARON_ULTIMATUM,true);
}
} else if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!pPlayer->HasAura(SPELL_BARON_ULTIMATUM) &&
- pPlayer->GetMap() == _GO->GetMap())
+ pPlayer->GetMap() == pGo->GetMap())
pPlayer->CastSpell(pPlayer,SPELL_BARON_ULTIMATUM,true);
pInstance->SetData(TYPE_BARON_RUN,IN_PROGRESS);
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
index 2c53f3a0609..874330c0212 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
@@ -644,7 +644,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
}
}
-bool GOkalecgos_teleporter(Player* pPlayer, GameObject* _GO)
+bool GOkalecgos_teleporter(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->HasAura(AURA_SPECTRAL_EXHAUSTION))
pPlayer->GetSession()->SendNotification(GO_FAILED);
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
index 6da1ccd9e24..ec5f1d71988 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
@@ -105,7 +105,7 @@ enum SpellIds
SPELL_DARKNESS_OF_A_THOUSAND_SOULS_DAMAGE = 45657,
/* Armageddon spells wrong visual */
- SPELL_ARMAGEDDON_TRIGGER = 45909, // Meteor spell trigger missile should cast creature on himself
+ SPELL_ARMAGEDDON_TRIGGER = 45909, // Meteor spell trigger missile should cast Creature on himself
SPELL_ARMAGEDDON_VISUAL = 45911, // Does the hellfire visual to indicate where the meteor missle lands
SPELL_ARMAGEDDON_VISUAL2 = 45914, // Does the light visual to indicate where the meteor missle lands
SPELL_ARMAGEDDON_VISUAL3 = 24207, // This shouldn't correct but same as seen on the movie
@@ -236,7 +236,7 @@ float OrbLocations[4][5] = {
struct Speech
{
int32 textid;
- uint32 creature, timer;
+ uint32 pCreature, timer;
};
// TODO: Timers
static Speech Sacrifice[]=
@@ -258,26 +258,26 @@ class AllOrbsInGrid
{
public:
AllOrbsInGrid() {}
- bool operator() (GameObject* go)
+ bool operator() (GameObject* pGo)
{
- if (go->GetEntry() == GAMEOBJECT_ORB_OF_THE_BLUE_DRAGONFLIGHT)
+ if (pGo->GetEntry() == GAMEOBJECT_ORB_OF_THE_BLUE_DRAGONFLIGHT)
return true;
return false;
}
};
-bool GOHello_go_orb_of_the_blue_flight(Player* pPlayer, GameObject* go)
+bool GOHello_go_orb_of_the_blue_flight(Player* pPlayer, GameObject* pGo)
{
- if (go->GetUInt32Value(GAMEOBJECT_FACTION) == 35){
- ScriptedInstance* pInstance = go->GetInstanceData();
+ if (pGo->GetUInt32Value(GAMEOBJECT_FACTION) == 35){
+ ScriptedInstance* pInstance = pGo->GetInstanceData();
float x,y,z;
//float dx,dy,dz;
- go->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
+ pGo->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
pPlayer->CastSpell(pPlayer, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, true);
- go->SetUInt32Value(GAMEOBJECT_FACTION, 0);
+ pGo->SetUInt32Value(GAMEOBJECT_FACTION, 0);
Creature* Kalec = Unit::GetCreature(*pPlayer, pInstance->GetData64(DATA_KALECGOS_KJ));
//Kalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES);
- go->GetPosition(x,y,z);
+ pGo->GetPosition(x,y,z);
// this won't work. need rewritten
/*
for(uint8 i = 0; i < 4; ++i)
@@ -293,7 +293,7 @@ bool GOHello_go_orb_of_the_blue_flight(Player* pPlayer, GameObject* go)
}
}
*/
- go->Refresh();
+ pGo->Refresh();
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
index 8ec43d504f1..8b763e9d7b7 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
@@ -109,41 +109,41 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 24850: Kalecgos_Dragon = creature->GetGUID(); break;
- case 24891: Kalecgos_Human = creature->GetGUID(); break;
- case 24892: Sathrovarr = creature->GetGUID(); break;
- case 24882: Brutallus = creature->GetGUID(); break;
- case 24895: Madrigosa = creature->GetGUID(); break;
- case 25038: Felmyst = creature->GetGUID(); break;
- case 25166: Alythess = creature->GetGUID(); break;
- case 25165: Sacrolash = creature->GetGUID(); break;
- case 25741: Muru = creature->GetGUID(); break;
- case 25315: KilJaeden = creature->GetGUID(); break;
- case 25608: KilJaedenController = creature->GetGUID(); break;
- case 26046: Anveena = creature->GetGUID(); break;
- case 25319: KalecgosKJ = creature->GetGUID(); break;
+ case 24850: Kalecgos_Dragon = pCreature->GetGUID(); break;
+ case 24891: Kalecgos_Human = pCreature->GetGUID(); break;
+ case 24892: Sathrovarr = pCreature->GetGUID(); break;
+ case 24882: Brutallus = pCreature->GetGUID(); break;
+ case 24895: Madrigosa = pCreature->GetGUID(); break;
+ case 25038: Felmyst = pCreature->GetGUID(); break;
+ case 25166: Alythess = pCreature->GetGUID(); break;
+ case 25165: Sacrolash = pCreature->GetGUID(); break;
+ case 25741: Muru = pCreature->GetGUID(); break;
+ case 25315: KilJaeden = pCreature->GetGUID(); break;
+ case 25608: KilJaedenController = pCreature->GetGUID(); break;
+ case 26046: Anveena = pCreature->GetGUID(); break;
+ case 25319: KalecgosKJ = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 188421: ForceField = go->GetGUID(); break;
+ case 188421: ForceField = pGo->GetGUID(); break;
case 188075:
if (m_auiEncounter[2] == DONE)
- HandleGameObject(NULL, true, go);
- FireBarrier = go->GetGUID();
+ HandleGameObject(NULL, true, pGo);
+ FireBarrier = pGo->GetGUID();
break;
- case 187990: MurusGate[0] = go->GetGUID(); break;
+ case 187990: MurusGate[0] = pGo->GetGUID(); break;
case 188118:
if (m_auiEncounter[4] == DONE)
- HandleGameObject(NULL, true, go);
- MurusGate[1]= go->GetGUID();
+ HandleGameObject(NULL, true, pGo);
+ MurusGate[1]= pGo->GetGUID();
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
index a12da0c5f80..08359819d5b 100644
--- a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
+++ b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp
@@ -238,9 +238,9 @@ bool GossipHello_npc_marin_noggenfogger(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_marin_noggenfogger(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_marin_noggenfogger(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -268,7 +268,7 @@ bool GossipHello_npc_steward_of_time(Player* pPlayer, Creature* pCreature)
return true;
}
-bool QuestAccept_npc_steward_of_time(Player* pPlayer, Creature *creature, Quest const *quest)
+bool QuestAccept_npc_steward_of_time(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
pPlayer->CastSpell(pPlayer,34891,true); //(Flight through Caverns)
@@ -276,9 +276,9 @@ bool QuestAccept_npc_steward_of_time(Player* pPlayer, Creature *creature, Quest
return false;
}
-bool GossipSelect_npc_steward_of_time(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_steward_of_time(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CastSpell(pPlayer,34891,true); //(Flight through Caverns)
return true;
@@ -308,9 +308,9 @@ bool GossipHello_npc_stone_watcher_of_norgannon(Player* pPlayer, Creature* pCrea
return true;
}
-bool GossipSelect_npc_stone_watcher_of_norgannon(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_stone_watcher_of_norgannon(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
index 93033e52433..081c80c56e5 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
@@ -90,26 +90,26 @@ struct TRINITY_DLL_DECL instance_arcatraz : public ScriptedInstance
return false;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_Alpha = go; break;
- case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_Beta = go; break;
- case SEAL_SPHERE: GoSphereGUID = go->GetGUID(); break;
- case POD_ALPHA: Pod_Alpha = go; break;
- case POD_BETA: Pod_Beta = go; break;
- case POD_DELTA: Pod_Delta = go; break;
- case POD_GAMMA: Pod_Gamma = go; break;
- case POD_OMEGA: Pod_Omega = go; break;
- //case WARDENS_SHIELD: Wardens_Shield = go; break;
+ case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_Alpha = pGo; break;
+ case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_Beta = pGo; break;
+ case SEAL_SPHERE: GoSphereGUID = pGo->GetGUID(); break;
+ case POD_ALPHA: Pod_Alpha = pGo; break;
+ case POD_BETA: Pod_Beta = pGo; break;
+ case POD_DELTA: Pod_Delta = pGo; break;
+ case POD_GAMMA: Pod_Gamma = pGo; break;
+ case POD_OMEGA: Pod_Omega = pGo; break;
+ //case WARDENS_SHIELD: Wardens_Shield = pGo; break;
}
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- if (creature->GetEntry() == MELLICHAR)
- MellicharGUID = creature->GetGUID();
+ if (pCreature->GetEntry() == MELLICHAR)
+ MellicharGUID = pCreature->GetGUID();
}
void SetData(uint32 type, uint32 data)
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
index 844338db77f..f973f96c1ff 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
@@ -74,17 +74,17 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 20064: ThaladredTheDarkener = creature->GetGUID(); break;
- case 20063: MasterEngineerTelonicus = creature->GetGUID(); break;
- case 20062: GrandAstromancerCapernian = creature->GetGUID(); break;
- case 20060: LordSanguinar = creature->GetGUID(); break;
- case 19622: Kaelthas = creature->GetGUID(); break;
- case 18805: Astromancer = creature->GetGUID(); break;
- case 19514: Alar = creature->GetGUID(); break;
+ case 20064: ThaladredTheDarkener = pCreature->GetGUID(); break;
+ case 20063: MasterEngineerTelonicus = pCreature->GetGUID(); break;
+ case 20062: GrandAstromancerCapernian = pCreature->GetGUID(); break;
+ case 20060: LordSanguinar = pCreature->GetGUID(); break;
+ case 19622: Kaelthas = pCreature->GetGUID(); break;
+ case 18805: Astromancer = pCreature->GetGUID(); break;
+ case 19514: Alar = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
index 3640436cff8..489a415cf81 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
@@ -59,15 +59,15 @@ struct TRINITY_DLL_DECL instance_temple_of_ahnqiraj : public ScriptedInstance
CthunPhase = 0;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch (creature->GetEntry())
+ switch (pCreature->GetEntry())
{
- case 15263: SkeramGUID = creature->GetGUID(); break;
- case 15544: VemGUID = creature->GetGUID(); break;
- case 15511: KriGUID = creature->GetGUID(); break;
- case 15276: VeklorGUID = creature->GetGUID(); break;
- case 15275: VeknilashGUID = creature->GetGUID(); break;
+ case 15263: SkeramGUID = pCreature->GetGUID(); break;
+ case 15544: VemGUID = pCreature->GetGUID(); break;
+ case 15511: KriGUID = pCreature->GetGUID(); break;
+ case 15276: VeklorGUID = pCreature->GetGUID(); break;
+ case 15275: VeknilashGUID = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
index 2cf024a66b7..783c7c3e5cb 100644
--- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
@@ -381,14 +381,14 @@ bool GossipHello_npc_floon(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_floon(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_floon(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(9443, pCreature->GetGUID());
}
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE_FL);
@@ -480,12 +480,12 @@ struct TRINITY_DLL_DECL npc_isla_starmaneAI : public npc_escortAI
}
};
-bool QuestAccept_npc_isla_starmane(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_isla_starmane(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
- creature->setFaction(113);
+ CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
+ pCreature->setFaction(113);
}
return true;
}
@@ -541,7 +541,7 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature* pCreature)
#define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress"
#define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager"
-bool GossipHello_go_skull_pile(Player* pPlayer, GameObject* _GO)
+bool GossipHello_go_skull_pile(Player* pPlayer, GameObject* pGo)
{
if ((pPlayer->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || pPlayer->GetQuestRewardStatus(11885))
{
@@ -551,13 +551,13 @@ bool GossipHello_go_skull_pile(Player* pPlayer, GameObject* _GO)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
- pPlayer->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(pGo->GetGOInfo()->questgiver.gossipID, pGo->GetGUID());
return true;
}
-void SendActionMenu_go_skull_pile(Player* pPlayer, GameObject* _GO, uint32 action)
+void SendActionMenu_go_skull_pile(Player* pPlayer, GameObject* pGo, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->CastSpell(pPlayer,40642,false);
@@ -574,11 +574,11 @@ void SendActionMenu_go_skull_pile(Player* pPlayer, GameObject* _GO, uint32 actio
}
}
-bool GossipSelect_go_skull_pile(Player* pPlayer, GameObject* _GO, uint32 sender, uint32 action)
+bool GossipSelect_go_skull_pile(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
{
- switch(sender)
+ switch(uiSender)
{
- case GOSSIP_SENDER_MAIN: SendActionMenu_go_skull_pile(pPlayer, _GO, action); break;
+ case GOSSIP_SENDER_MAIN: SendActionMenu_go_skull_pile(pPlayer, pGo, uiAction); break;
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
index 7595e40453c..bb3bcc8ba5b 100644
--- a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
+++ b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
@@ -360,9 +360,9 @@ bool GossipHello_npc_plucky(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_plucky(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_plucky(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
diff --git a/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp b/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp
index f612e163a79..f3f21e65440 100644
--- a/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp
+++ b/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp
@@ -114,9 +114,9 @@ bool GossipHello_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_cairne_bloodhoof(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_SENDER_INFO)
+ if (uiAction == GOSSIP_SENDER_INFO)
{
pPlayer->CastSpell(pPlayer, 23123, false);
pPlayer->SEND_GOSSIP_MENU(7014, pCreature->GetGUID());
diff --git a/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp b/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
index 9e24e72e387..43628a6565e 100644
--- a/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
+++ b/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
@@ -300,10 +300,10 @@ uint64 altarOfArchaedasCount[5];
int32 altarOfArchaedasCounter=0;
-bool GOHello_go_altar_of_archaedas(Player* pPlayer, GameObject* go)
+bool GOHello_go_altar_of_archaedas(Player* pPlayer, GameObject* pGo)
{
bool alreadyUsed;
- go->AddUse ();
+ pGo->AddUse ();
alreadyUsed = false;
for (uint32 loop=0; loop<5; loop++) {
@@ -414,14 +414,14 @@ EndScriptData */
static uint64 altarOfTheKeeperCount[5];
static uint32 altarOfTheKeeperCounter=0;
-bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* go)
+bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* pGo)
{
ScriptedInstance* pInstance = (pPlayer->GetInstanceData());
if (!pInstance) return true;
bool alreadyUsed;
- go->AddUse ();
+ pGo->AddUse ();
alreadyUsed = false;
for (uint32 loop=0; loop<5; ++loop)
diff --git a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
index 033eed0a737..21b639e2449 100644
--- a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
+++ b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
@@ -57,43 +57,43 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
std::vector<uint64> earthenGuardian;
std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch (go->GetEntry())
+ switch (pGo->GetEntry())
{
case ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door
- altarOfTheKeeperTempleDoor = go->GetGUID();
+ altarOfTheKeeperTempleDoor = pGo->GetGUID();
break;
case ARCHAEDAS_TEMPLE_DOOR:
- archaedasTempleDoor = go->GetGUID();
+ archaedasTempleDoor = pGo->GetGUID();
break;
case ANCIENT_VAULT_DOOR:
- go->SetGoState(GO_STATE_READY);
- go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
- ancientVaultDoor = go->GetGUID();
+ pGo->SetGoState(GO_STATE_READY);
+ pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
+ ancientVaultDoor = pGo->GetGUID();
break;
}
}
- void SetFrozenState(Creature *creature)
+ void SetFrozenState(Creature* pCreature)
{
- creature->setFaction(35);
- creature->RemoveAllAuras();
+ pCreature->setFaction(35);
+ pCreature->RemoveAllAuras();
//creature->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_ANIMATION_FROZEN);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
void OpenDoor(uint64 guid)
{
- GameObject *go = instance->GetGameObject(guid);
- if (!go)
+ GameObject* pGo = instance->GetGameObject(guid);
+ if (!pGo)
return;
- go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
- go->SetGoState(GO_STATE_ACTIVE);
+ pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
+ pGo->SetGoState(GO_STATE_ACTIVE);
}
void ActivateStoneKeepers()
@@ -238,32 +238,32 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch (creature->GetEntry()) {
+ switch (pCreature->GetEntry()) {
case 4857: // Stone Keeper
- SetFrozenState (creature);
- stoneKeeper.push_back(creature->GetGUID());
+ SetFrozenState (pCreature);
+ stoneKeeper.push_back(pCreature->GetGUID());
break;
case 7309: // Earthen Custodian
- archaedasWallMinions.push_back(creature->GetGUID());
+ archaedasWallMinions.push_back(pCreature->GetGUID());
break;
case 7077: // Earthen Hallshaper
- archaedasWallMinions.push_back(creature->GetGUID());
+ archaedasWallMinions.push_back(pCreature->GetGUID());
break;
case 7076: // Earthen Guardian
- earthenGuardian.push_back(creature->GetGUID());
+ earthenGuardian.push_back(pCreature->GetGUID());
break;
case 10120: // Vault Walker
- vaultWalker.push_back(creature->GetGUID());
+ vaultWalker.push_back(pCreature->GetGUID());
break;
case 2748: // Archaedas
- archaedasGUID = creature->GetGUID();
+ archaedasGUID = pCreature->GetGUID();
break;
} // end switch
diff --git a/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp b/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp
index 2817c2e8a26..730dcac211a 100644
--- a/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp
+++ b/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp
@@ -98,9 +98,9 @@ bool GossipHello_npc_lore_keeper_of_norgannon(Player* pPlayer, Creature* pCreatu
return true;
}
-bool GossipSelect_npc_lore_keeper_of_norgannon(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lore_keeper_of_norgannon(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "What is a \"subterranean being matrix\"?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
diff --git a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
index d3faa7e0995..8b27dc1beeb 100644
--- a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
+++ b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
@@ -223,14 +223,14 @@ bool GossipHello_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer,SPELL_MARK_OF_SHAME,false);
}
- if (action == GOSSIP_ACTION_INFO_DEF+2)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(6628);
diff --git a/src/bindings/scripts/scripts/zone/ungoro_crater/ungoro_crater.cpp b/src/bindings/scripts/scripts/zone/ungoro_crater/ungoro_crater.cpp
index 5fa2e26fc85..a94e253c255 100644
--- a/src/bindings/scripts/scripts/zone/ungoro_crater/ungoro_crater.cpp
+++ b/src/bindings/scripts/scripts/zone/ungoro_crater/ungoro_crater.cpp
@@ -120,15 +120,15 @@ struct TRINITY_DLL_DECL npc_ameAI : public npc_escortAI
}
};
-bool QuestAccept_npc_ame(Player* pPlayer, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_ame(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_CHASING_AME)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID());
- DoScriptText(SAY_READY, creature, pPlayer);
- creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
+ CAST_AI(npc_escortAI, (pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
+ DoScriptText(SAY_READY, pCreature, pPlayer);
+ pCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
// Change faction so mobs attack
- creature->setFaction(113);
+ pCreature->setFaction(113);
}
return true;
}
diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
index f34a07c082f..4c7668970da 100644
--- a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
+++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
@@ -104,31 +104,31 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 23953: Keleseth = creature->GetGUID(); break;
- case 24201: Dalronn = creature->GetGUID(); break;
- case 24200: Skarvald = creature->GetGUID(); break;
- case 23954: Ingvar = creature->GetGUID(); break;
+ case 23953: Keleseth = pCreature->GetGUID(); break;
+ case 24201: Dalronn = pCreature->GetGUID(); break;
+ case 24200: Skarvald = pCreature->GetGUID(); break;
+ case 23954: Ingvar = pCreature->GetGUID(); break;
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
//door and object id
- case ENTRY_BELLOW_1: forge_bellow[0] = go->GetGUID(); break;
- case ENTRY_BELLOW_2: forge_bellow[1] = go->GetGUID(); break;
- case ENTRY_BELLOW_3: forge_bellow[2] = go->GetGUID(); break;
- case ENTRY_FORGEFIRE_1: forge_fire[0] = go->GetGUID(); break;
- case ENTRY_FORGEFIRE_2: forge_fire[1] = go->GetGUID(); break;
- case ENTRY_FORGEFIRE_3: forge_fire[2] = go->GetGUID(); break;
- case ENTRY_GLOWING_ANVIL_1: forge_anvil[0] = go->GetGUID(); break;
- case ENTRY_GLOWING_ANVIL_2: forge_anvil[1] = go->GetGUID(); break;
- case ENTRY_GLOWING_ANVIL_3: forge_anvil[2] = go->GetGUID(); break;
+ case ENTRY_BELLOW_1: forge_bellow[0] = pGo->GetGUID(); break;
+ case ENTRY_BELLOW_2: forge_bellow[1] = pGo->GetGUID(); break;
+ case ENTRY_BELLOW_3: forge_bellow[2] = pGo->GetGUID(); break;
+ case ENTRY_FORGEFIRE_1: forge_fire[0] = pGo->GetGUID(); break;
+ case ENTRY_FORGEFIRE_2: forge_fire[1] = pGo->GetGUID(); break;
+ case ENTRY_FORGEFIRE_3: forge_fire[2] = pGo->GetGUID(); break;
+ case ENTRY_GLOWING_ANVIL_1: forge_anvil[0] = pGo->GetGUID(); break;
+ case ENTRY_GLOWING_ANVIL_2: forge_anvil[1] = pGo->GetGUID(); break;
+ case ENTRY_GLOWING_ANVIL_3: forge_anvil[2] = pGo->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/vault_of_archavon/instance_vault_of_archavon.cpp b/src/bindings/scripts/scripts/zone/vault_of_archavon/instance_vault_of_archavon.cpp
index 6bb97e8b301..1db6e7b0c10 100644
--- a/src/bindings/scripts/scripts/zone/vault_of_archavon/instance_vault_of_archavon.cpp
+++ b/src/bindings/scripts/scripts/zone/vault_of_archavon/instance_vault_of_archavon.cpp
@@ -29,12 +29,12 @@ struct TRINITY_DLL_DECL instance_archavon : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
- case 31125: Archavon = creature->GetGUID(); break;
- case 33993: Emalon = creature->GetGUID(); break;
+ case 31125: Archavon = pCreature->GetGUID(); break;
+ case 33993: Emalon = pCreature->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp b/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp
index c41568f1a93..e535a20a2c1 100644
--- a/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp
+++ b/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp
@@ -43,10 +43,10 @@ struct TRINITY_DLL_DECL instance_wailing_caverns : public ScriptedInstance
NaralexGUID = 0;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- if (creature->GetEntry() == DATA_NARALEX)
- NaralexGUID = creature->GetGUID();
+ if (pCreature->GetEntry() == DATA_NARALEX)
+ NaralexGUID = pCreature->GetGUID();
}
void SetData(uint32 type, uint32 data)
diff --git a/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp b/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp
index f1aa7795e86..864e0eb2a9b 100644
--- a/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp
+++ b/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp
@@ -382,10 +382,10 @@ bool GossipHello_npc_disciple_of_naralex(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_disciple_of_naralex(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_disciple_of_naralex(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
ScriptedInstance *pInstance = (pCreature->GetInstanceData());
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
if (pInstance)pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS);
diff --git a/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp b/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp
index abf5f78b060..edbc94f55ef 100644
--- a/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp
+++ b/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp
@@ -60,9 +60,9 @@ bool GossipHello_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature
return true;
}
-bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(action)
+ switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -122,9 +122,9 @@ bool GossipHello_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature, uint32 Sender, uint32 Action)
+bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (Action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
diff --git a/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp b/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp
index 714fa7311da..d5743869108 100644
--- a/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp
+++ b/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp
@@ -54,9 +54,9 @@ bool GossipHello_npc_lorax(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -103,9 +103,9 @@ bool GossipHello_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
@@ -132,9 +132,9 @@ bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action==GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction ==GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 16351, false);
diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
index c297819764f..427f80b421d 100644
--- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
+++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
@@ -55,15 +55,15 @@ bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->setPowerType(POWER_MANA);
pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
pCreature->SetPower(POWER_MANA,200);
- if (pCreature->GetEntry() == 17900) //check which creature we are dealing with
+ if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
{
switch (pPlayer->GetReputationRank(942))
{ //mark of lore
@@ -175,9 +175,9 @@ bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE_CO);
@@ -204,9 +204,9 @@ bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch (action)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -250,9 +250,9 @@ bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_TRADE)
+ if (uiAction == GOSSIP_ACTION_TRADE)
{
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
}
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
index 6ff4d84ae67..46a6c0dac59 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
@@ -226,7 +226,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
BombCount = 0;
}
- bool HatchAllEggs(uint32 action) //1: reset, 2: isHatching all
+ bool HatchAllEggs(uint32 uiAction) //1: reset, 2: isHatching all
{
std::list<Creature*> templist;
float x, y, z;
@@ -253,9 +253,9 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i)
{
- if (action == 1)
+ if (uiAction == 1)
(*i)->SetDisplayId(10056);
- else if (action == 2 &&(*i)->GetDisplayId() != 11686)
+ else if (uiAction == 2 &&(*i)->GetDisplayId() != 11686)
(*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
}
return true;
diff --git a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
index 716c5876c0b..74186442d9e 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
@@ -36,7 +36,7 @@ EndScriptData */
// But we cannot add loots to gameobject, so we have to use the fixed loot_template
struct SHostageInfo
{
- uint32 npc, go;
+ uint32 npc, pGo;
float x, y, z, o;
};
@@ -104,9 +104,9 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, bool add)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- switch(creature->GetEntry())
+ switch(pCreature->GetEntry())
{
case 23578://janalai
case 23863://zuljin
@@ -117,20 +117,20 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
}
}
- void OnGameObjectCreate(GameObject *go, bool add)
+ void OnGameObjectCreate(GameObject* pGo, bool add)
{
- switch(go->GetEntry())
+ switch(pGo->GetEntry())
{
- case 186303: HalazziDoorGUID = go->GetGUID(); break;
- case 186304: ZulJinGateGUID = go->GetGUID(); break;
- case 186305: HexLordGateGUID = go->GetGUID(); break;
- case 186858: AkilzonDoorGUID = go->GetGUID(); break;
- case 186859: ZulJinDoorGUID = go->GetGUID(); break;
-
- case 187021: HarkorsSatchelGUID = go->GetGUID(); break;
- case 186648: TanzarsTrunkGUID = go->GetGUID(); break;
- case 186672: AshlisBagGUID = go->GetGUID(); break;
- case 186667: KrazsPackageGUID = go->GetGUID(); break;
+ case 186303: HalazziDoorGUID = pGo->GetGUID(); break;
+ case 186304: ZulJinGateGUID = pGo->GetGUID(); break;
+ case 186305: HexLordGateGUID = pGo->GetGUID(); break;
+ case 186858: AkilzonDoorGUID = pGo->GetGUID(); break;
+ case 186859: ZulJinDoorGUID = pGo->GetGUID(); break;
+
+ case 187021: HarkorsSatchelGUID = pGo->GetGUID(); break;
+ case 186648: TanzarsTrunkGUID = pGo->GetGUID(); break;
+ case 186672: AshlisBagGUID = pGo->GetGUID(); break;
+ case 186667: KrazsPackageGUID = pGo->GetGUID(); break;
default: break;
}
diff --git a/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp b/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp
index 74c6a914534..86cb3196ab7 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp
@@ -130,9 +130,9 @@ bool GossipHello_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CLOSE_GOSSIP_MENU();
if (!pCreature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
diff --git a/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp b/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp
index e2228c863f8..4e630368db1 100644
--- a/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp
+++ b/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp
@@ -115,9 +115,9 @@ bool GossipHello_npc_sergeant_bly(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_sergeant_bly(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_sergeant_bly(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE);
@@ -192,9 +192,9 @@ bool GossipHello_npc_weegli_blastfuse(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_weegli_blastfuse(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action)
+bool GossipSelect_npc_weegli_blastfuse(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
//here we make him run to door, set the charge and run away off to nowhere