diff options
author | Nyeriah <sarah.trysan@live.com> | 2016-02-09 23:12:17 -0200 |
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committer | Nyeriah <sarah.trysan@live.com> | 2016-02-09 23:12:17 -0200 |
commit | 6904073c9cf2d6d1291bf976b8efff55edae74bc (patch) | |
tree | 6a370fdc6035ac4a93dcf5a9f0d2201b4bfc536e /src | |
parent | c68feba1e0aa514c954953921e09306326d1daa9 (diff) |
Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)
Closes #16506
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b030f42bef7..1acfeacbf83 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1399,7 +1399,10 @@ void GameObject::Use(Unit* user) player->SendCinematicStart(info->camera.cinematicId); if (info->camera.eventID) + { GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this); + EventInform(info->camera.eventID, user); + } return; } |