aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorNyeriah <sarah.trysan@live.com>2016-02-09 23:12:17 -0200
committerNyeriah <sarah.trysan@live.com>2016-02-09 23:12:17 -0200
commit6904073c9cf2d6d1291bf976b8efff55edae74bc (patch)
tree6a370fdc6035ac4a93dcf5a9f0d2201b4bfc536e /src
parentc68feba1e0aa514c954953921e09306326d1daa9 (diff)
Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts) Closes #16506
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b030f42bef7..1acfeacbf83 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1399,7 +1399,10 @@ void GameObject::Use(Unit* user)
player->SendCinematicStart(info->camera.cinematicId);
if (info->camera.eventID)
+ {
GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
+ EventInform(info->camera.eventID, user);
+ }
return;
}