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authorShauren <shauren.trinity@gmail.com>2025-02-12 21:35:36 +0100
committerOvahlord <dreadkiller@gmx.de>2025-02-18 18:18:31 +0100
commit6924fd0dc6daee1cf4b37f7ffc297b8504e13a54 (patch)
treea4ea05a31d5f730e89b450185baa152d2b6cff89 /src
parent90893258bd6eb5c585269266eeb41ab8e8546323 (diff)
Core/Spells: Skip handling apply aura spell effects if aura was removed earlier in script by PreventHitAura
(cherry picked from commit adb63648f14bab0c757afb4429337dda232dab7a)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a71e40bcb50..b0f5f6c880b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1070,7 +1070,7 @@ void Spell::EffectApplyAura()
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!_spellAura || !unitTarget)
+ if (!_spellAura || _spellAura->IsRemoved() || !unitTarget)
return;
// register target/effect on aura