diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-03-02 20:43:52 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-03-02 20:43:52 +0100 |
commit | 69809d12031d055d8d0cffb5a187d9af09dd0efe (patch) | |
tree | 870249ea4815a9ca999f5b68ac53fec0a5cc6a63 /src | |
parent | 817ae5bca6db14c9b3db7d5268511525e0cb4105 (diff) |
Core/AI: Fix remaining charming issue
Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 75f45395e4f..e028665e843 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -62,6 +62,9 @@ void CreatureAI::OnCharmed(bool isNew) } me->LastCharmerGUID.Clear(); + + if (!me->IsInCombat()) + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } UnitAI::OnCharmed(isNew); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 4bc9aeafe0c..f09db2f1c68 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -706,6 +706,9 @@ void SmartAI::OnCharmed(bool /*isNew*/) if (Unit* lastCharmer = ObjectAccessor::GetUnit(*me, me->LastCharmerGUID)) me->EngageWithTarget(lastCharmer); me->LastCharmerGUID.Clear(); + + if (!me->IsInCombat()) + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } } |