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authorGacko <gacko28@gmx.de>2012-12-20 09:55:59 +0100
committerGacko <gacko28@gmx.de>2012-12-20 10:01:07 +0100
commit699354d8efdb95b24ca91e804885449b79c6a665 (patch)
tree3d1d104ff78c49eee648057208bedd5cc68a6c09 /src
parent05c38b20ea4db679e16808f5407cf1f7a9e79e73 (diff)
Core/Spell: Shadow's Fate should hit every unit
See #8723 for further information
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp38
1 files changed, 4 insertions, 34 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a5a36001855..1ca40671afe 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9038,40 +9038,10 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Shadow's Fate (Shadowmourne questline)
case 71169:
{
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
-
- Player* player = ToPlayer();
- if (player->GetQuestStatus(24547) != QUEST_STATUS_INCOMPLETE)
- {
- uint32 spellId = 0;
- uint32 questId = 0;
- switch (victim->GetEntry())
- {
- case 36678: // NPC: Professor Putricide
- questId = 24749; // Quest: Unholy Infusion
- spellId = 71516; // Spell: Shadow Infusion
- break;
- case 37955: // NPC: Blood-Queen Lana'thel
- questId = 24756; // Quest: Blood Infusion
- spellId = 72154; // Spell: Thirst Quenched
- break;
- case 36853: // NPC: Sindragosa
- questId = 24757; // Quest: Frost Infusion
- spellId = 72290; // Spell: Frost-Imbued Blade
- break;
- default:
- return false;
- }
-
- if (player->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE || !player->HasAura(spellId))
- return false;
- }
-
- if (victim->GetTypeId() != TYPEID_UNIT)
- return false;
- // critters are not allowed
- if (victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ // These lines handle on which targets the Shadow's Fate debuff could be applied to.
+ // The aura is already restricted to ICC, but it should not be applied to NPCs like
+ // bugs, rats or summons for example which don't give reputation.
+ if (GetTypeId() != TYPEID_PLAYER || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
return false;
break;
}