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authorKaelima <kaelima@live.se>2012-11-04 05:45:08 -0800
committerKaelima <kaelima@live.se>2012-11-04 05:45:08 -0800
commit69aa94f8ee200a8b54f4c2812587b8de9449d6f3 (patch)
treed8bd220327039b7495075bfdf981f18ae80367f3 /src
parente587d8c1afdf28e62bb51accdc57d3f1c405fa4a (diff)
parent69377bc1d23a221cd173615e08309f4cc5941931 (diff)
Merge pull request #8249 from MrSmite/Pet_Facing
Pets should face same direction as owner after follow.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 2cd3d745750..fdff5a92564 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -89,7 +89,6 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
Movement::MoveSplineInit init(owner);
init.MoveTo(x,y,z);
- init.SetFacing(i_target.getTarget());
init.SetWalk(((D*)this)->EnableWalking());
init.Launch();
}