diff options
author | Machiavelli <none@none> | 2009-06-23 18:50:33 +0200 |
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committer | Machiavelli <none@none> | 2009-06-23 18:50:33 +0200 |
commit | 6a6add72f570b9af63236985dfe7dd4c20d905aa (patch) | |
tree | e91c0c8e1c5fbdd8e5f64d7ae81940f7d328fa7f /src | |
parent | 06cc101f4a65dd1b6eeeaab2184ce17ce8886126 (diff) |
* Fix some typo's in LoadPetFromDB SQL, spotted by Drahy
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Pet.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index f45c0c1a2e0..3eb12b190bd 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -91,24 +91,24 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool if (petnumber) // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType" + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND id = '%u'", ownerid, petnumber); else if (current) // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType" + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND slot = '%u'", ownerid, PET_SAVE_AS_CURRENT ); else if (petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType" + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); else // any current or other non-stabled pet (for hunter "call pet") // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType" + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType " "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ", ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT); |