diff options
author | treeston <treeston.mmoc@gmail.com> | 2015-09-25 15:14:53 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2015-09-25 15:14:53 +0200 |
commit | 6a8524c068d418092c193a3419b65818f3fd3443 (patch) | |
tree | bcd054957b1f970ed82c2761cba2d616e709642e /src | |
parent | d57193df444b719757ae1da4a5f19e204074f6ae (diff) |
Custom logic for putting people in combat instead of relying on CreatureAI or Creature methods.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d3cfff74229..c8a258ad386 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -549,10 +549,25 @@ void Creature::Update(uint32 diff) if (m_combatPulseTime == 0) { - if (AI()) - AI()->DoZoneInCombat(); - else - SetInCombatWithZone(); + Map::PlayerList const &players = GetMap()->GetPlayers(); + if (!players.isEmpty()) + for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it) + { + if (Player* player = it->GetSource()) + { + if (player->IsGameMaster()) + continue; + + if (player->IsAlive() && this->IsHostileTo(player)) + { + if (CanHaveThreatList()) + AddThreat(player, 0.0f); + this->SetInCombatWith(player); + player->SetInCombatWith(this); + } + } + } + m_combatPulseTime = m_combatPulseDelay * IN_MILLISECONDS; } } |