diff options
author | Kaelima <jeppo_meyer@msn.com> | 2011-05-12 14:39:00 -0700 |
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committer | Kaelima <jeppo_meyer@msn.com> | 2011-05-12 14:39:00 -0700 |
commit | 6b794f65f30323a66689c3a76f67c1a87c098ced (patch) | |
tree | 0a57cdc8222a589e76409127e24084c841c1379e /src | |
parent | b367fc41c27e36273852dedff50a0075cd56881e (diff) | |
parent | aa1895277421c5e7e6f3e28def4b5e4b792dcff6 (diff) |
Merge pull request #40 from Ramusik/master
Cleanup and improve Doom Lord Kazzak script
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Outland/boss_doomlord_kazzak.cpp | 250 |
1 files changed, 126 insertions, 124 deletions
diff --git a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp index d04a4b7b205..20512a448b6 100644 --- a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp +++ b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp @@ -25,151 +25,153 @@ EndScriptData */ #include "ScriptPCH.h" -#define SAY_INTRO -1000147 -#define SAY_AGGRO1 -1000148 -#define SAY_AGGRO2 -1000149 -#define SAY_SURPREME1 -1000154 -#define SAY_SURPREME2 -1000149 -#define SAY_KILL1 -1000150 -#define SAY_KILL2 -1000151 -#define SAY_KILL3 -1000152 -#define SAY_DEATH -1000155 -#define EMOTE_FRENZY -1000151 -#define SAY_RAND1 -1000158 -#define SAY_RAND2 -1000157 - -#define SPELL_SHADOWVOLLEY 32963 -#define SPELL_CLEAVE 31779 -#define SPELL_THUNDERCLAP 36706 -#define SPELL_VOIDBOLT 39329 -#define SPELL_MARKOFKAZZAK 32960 -#define SPELL_ENRAGE 32964 -#define SPELL_CAPTURESOUL 32966 -#define SPELL_TWISTEDREFLECTION 21063 - -class boss_doomlord_kazzak : public CreatureScript +enum Yells { -public: - boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { } - - CreatureAI* GetAI(Creature* pCreature) const - { - return new boss_doomlordkazzakAI (pCreature); - } - - struct boss_doomlordkazzakAI : public ScriptedAI - { - boss_doomlordkazzakAI(Creature *c) : ScriptedAI(c) {} - - uint32 ShadowVolley_Timer; - uint32 Cleave_Timer; - uint32 ThunderClap_Timer; - uint32 VoidBolt_Timer; - uint32 MarkOfKazzak_Timer; - uint32 Enrage_Timer; - uint32 Twisted_Reflection_Timer; - - void Reset() - { - ShadowVolley_Timer = 6000 + rand()%4000; - Cleave_Timer = 7000; - ThunderClap_Timer = 14000 + rand()%4000; - VoidBolt_Timer = 30000; - MarkOfKazzak_Timer = 25000; - Enrage_Timer = 60000; - Twisted_Reflection_Timer = 33000; // Timer may be incorrect - } - - void JustRespawned() - { - DoScriptText(SAY_INTRO, me); - } - - void EnterCombat(Unit * /*who*/) - { - DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2), me); - } - - void KilledUnit(Unit* victim) - { - // When Kazzak kills a player (not pets/totems), he regens some health - if (victim->GetTypeId() != TYPEID_PLAYER) - return; + SAY_INTRO = 0, + SAY_AGGRO = 1, + SAY_SURPREME = 2, + SAY_KILL = 3, + SAY_DEATH = 4, + EMOTE_FRENZY = 5, + SAY_RAND = 6 +}; - DoCast(me, SPELL_CAPTURESOUL); +enum Spells +{ + SPELL_SHADOWVOLLEY = 32963, + SPELL_CLEAVE = 31779, + SPELL_THUNDERCLAP = 36706, + SPELL_VOIDBOLT = 39329, + SPELL_MARKOFKAZZAK = 32960, + SPELL_ENRAGE = 32964, + SPELL_CAPTURESOUL = 32966, + SPELL_TWISTEDREFLECTION = 21063 +}; - DoScriptText(RAND(SAY_KILL1, SAY_KILL2, SAY_KILL3), me); - } +enum Events +{ + EVENT_SHADOW_VOLLEY = 1, + EVENT_CLEAVE = 2, + EVENT_THUNDERCLAP = 3, + EVENT_VOIDBOLT = 4, + EVENT_MARK_OF_KAZZAK = 5, + EVENT_ENRAGE = 6, + EVENT_TWISTED_REFLECTION = 7 +}; - void JustDied(Unit * /*victim*/) - { - DoScriptText(SAY_DEATH, me); - } +class boss_doomlord_kazzak : public CreatureScript +{ + public: + boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { } - void UpdateAI(const uint32 diff) + struct boss_doomlordkazzakAI : public ScriptedAI { - //Return since we have no target - if (!UpdateVictim()) - return; + boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature) + { + } - //ShadowVolley_Timer - if (ShadowVolley_Timer <= diff) + void Reset() { - DoCast(me->getVictim(), SPELL_SHADOWVOLLEY); - ShadowVolley_Timer = 4000 + rand()%2000; - } else ShadowVolley_Timer -= diff; + events.Reset(); + events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000)); + events.ScheduleEvent(EVENT_CLEAVE, 7000); + events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000)); + events.ScheduleEvent(EVENT_VOIDBOLT, 30000); + events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000); + events.ScheduleEvent(EVENT_ENRAGE, 60000); + events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000); + } + + void JustRespawned() + { + Talk(SAY_INTRO); + } - //Cleave_Timer - if (Cleave_Timer <= diff) + void EnterCombat(Unit * /*who*/) { - DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = 8000 + rand()%4000; - } else Cleave_Timer -= diff; + Talk(SAY_AGGRO); + } - //ThunderClap_Timer - if (ThunderClap_Timer <= diff) + void KilledUnit(Unit* victim) { - DoCast(me->getVictim(), SPELL_THUNDERCLAP); - ThunderClap_Timer = 10000 + rand()%4000; - } else ThunderClap_Timer -= diff; + // When Kazzak kills a player (not pets/totems), he regens some health + if (victim->GetTypeId() != TYPEID_PLAYER) + return; - //VoidBolt_Timer - if (VoidBolt_Timer <= diff) + DoCast(me, SPELL_CAPTURESOUL); + + Talk(SAY_KILL); + } + + void JustDied(Unit * /*victim*/) { - DoCast(me->getVictim(), SPELL_VOIDBOLT); - VoidBolt_Timer = 15000 + rand()%3000; - } else VoidBolt_Timer -= diff; + Talk(SAY_DEATH); + } - //MarkOfKazzak_Timer - if (MarkOfKazzak_Timer <= diff) + void UpdateAI(const uint32 diff) { - Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (victim->GetPower(POWER_MANA)) + //Return since we have no target + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STAT_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(victim, SPELL_MARKOFKAZZAK); - MarkOfKazzak_Timer = 20000; + switch(eventId) + { + case EVENT_SHADOW_VOLLEY: + DoCastVictim(SPELL_SHADOWVOLLEY); + events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000)); + break; + case EVENT_CLEAVE: + DoCastVictim(SPELL_CLEAVE); + events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000)); + break; + case EVENT_THUNDERCLAP: + DoCastVictim(SPELL_THUNDERCLAP); + events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000)); + break; + case EVENT_VOIDBOLT: + DoCastVictim(SPELL_VOIDBOLT); + events.ScheduleEvent(EVENT_VOIDBOLT, urand(15000, 18000)); + break; + case EVENT_MARK_OF_KAZZAK: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (target->GetPower(POWER_MANA)) + DoCast(target, SPELL_MARKOFKAZZAK); + events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000); + break; + case EVENT_ENRAGE: + Talk(EMOTE_FRENZY); + DoCast(me, SPELL_ENRAGE); + events.ScheduleEvent(EVENT_ENRAGE, 30000); + break; + case EVENT_TWISTED_REFLECTION: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_TWISTEDREFLECTION); + events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000); + break; + default: + break; + } } - } else MarkOfKazzak_Timer -= diff; - - //Enrage_Timer - if (Enrage_Timer <= diff) - { - DoScriptText(EMOTE_FRENZY, me); - DoCast(me, SPELL_ENRAGE); - Enrage_Timer = 30000; - } else Enrage_Timer -= diff; + + DoMeleeAttackIfReady(); + } - if (Twisted_Reflection_Timer <= diff) - { - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_TWISTEDREFLECTION); - Twisted_Reflection_Timer = 15000; - } else Twisted_Reflection_Timer -= diff; + private: + EventMap events; - DoMeleeAttackIfReady(); + }; + + CreatureAI *GetAI(Creature* creature) const + { + return new boss_doomlordkazzakAI (creature); } - - }; - }; void AddSC_boss_doomlordkazzak() |