diff options
| author | Machiavelli <none@none> | 2010-09-25 17:10:00 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-09-25 17:10:00 +0200 |
| commit | 6bb5823836696cf25f7dc187da6a5654b059a88b (patch) | |
| tree | 535bf6b41b9c4593c486c6a3145c6c4594a922fe /src | |
| parent | a312a667cb06a42d0eb97e85b5b10ada7fa77d4e (diff) | |
Core/Player: Fix achievements loading from DB
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 559b5e1797e..28e1532aae3 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -559,9 +559,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ { if (achievementResult) { - Field* fields = achievementResult->Fetch(); do { + Field* fields = achievementResult->Fetch(); uint32 achievement_id = fields[0].GetUInt32(); // don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements() @@ -577,9 +577,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ if (criteriaResult) { - Field* fields = criteriaResult->Fetch(); do { + Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt64()); |
