diff options
author | Gildor <gildor55@gmail.com> | 2021-04-11 13:57:14 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-11 13:57:14 +0200 |
commit | 6bdfa91fa795b24bfba6a4497784b693f6216638 (patch) | |
tree | 0b5de61cbe3bb61b8eaf54a2fb32b78565674419 /src | |
parent | 11ba46d64bd97a6c7a1fce3c3c0a1f63d6e8c6ff (diff) |
Core/Spells: players shouldn't force their orientation (serverside) on each periodictick when channeling (#26363)
* Core/Spells: players shouldn't force their orientation (serverside) on each periodictick when channeling
* apply @Ovahlord feedback
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 46af96aaef1..3dc138b3796 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -869,7 +869,8 @@ void AuraEffect::PeriodicTick(AuraApplication* aurApp, Unit* caster) const Unit* target = aurApp->GetTarget(); // Update serverside orientation of tracking channeled auras on periodic update ticks - if (caster && m_spellInfo->IsChanneled() && m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET)) + // exclude players because can turn during channeling and shouldn't desync orientation client/server + if (caster && !caster->IsPlayer() && m_spellInfo->IsChanneled() && m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET)) { ObjectGuid const channelGuid = caster->GetChannelObjectGuid(); if (!channelGuid.IsEmpty() && channelGuid != caster->GetGUID()) |