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authorMachiavelli <machiavelli.trinity@gmail.com>2011-09-27 19:56:04 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-09-27 19:56:45 +0200
commit6d4a7b3930bbc49806e51d95d8f22dff0340347e (patch)
tree1d240e271bfed09058a2a0fd635f8a35b175efad /src
parent5bc2b4d8fd3faca0c74e050f83c4cb06847198c3 (diff)
Scripts/Ulduar/Flame Leviathan: Use GUID in script instead of pointer
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
index 39894ace12d..256b03c7754 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
@@ -246,8 +246,6 @@ class boss_flame_leviathan : public CreatureScript
Shutout = true;
Unbroken = true;
- _pursueTarget = NULL;
-
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
@@ -270,6 +268,8 @@ class boss_flame_leviathan : public CreatureScript
_Reset();
//resets shutdown counter to 0. 2 or 4 depending on raid mode
Shutdown = 0;
+ _pursueTarget = 0;
+
me->SetReactState(REACT_DEFENSIVE);
}
@@ -467,10 +467,10 @@ class boss_flame_leviathan : public CreatureScript
DoBatteringRamIfReady();
}
- void SpellHitTarget(Unit* target , SpellInfo const* spell)
+ void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (spell->Id == SPELL_PURSUED)
- _pursueTarget = target;
+ _pursueTarget = target->GetGUID();
}
void DoAction(int32 const action)
@@ -546,15 +546,16 @@ class boss_flame_leviathan : public CreatureScript
if (me->isAttackReady())
{
- if (me->IsWithinCombatRange(_pursueTarget, 30.0f))
+ Unit* target = ObjectAccessor::GetUnit(*me, _pursueTarget);
+ if (me->IsWithinCombatRange(target, 30.0f))
{
- DoCast(_pursueTarget, SPELL_BATTERING_RAM);
+ DoCast(target, SPELL_BATTERING_RAM);
me->resetAttackTimer();
}
}
}
- Unit* _pursueTarget;
+ uint64 _pursueTarget;
};
CreatureAI* GetAI(Creature* creature) const