diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-09-27 19:56:04 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-09-27 19:56:45 +0200 |
commit | 6d4a7b3930bbc49806e51d95d8f22dff0340347e (patch) | |
tree | 1d240e271bfed09058a2a0fd635f8a35b175efad /src | |
parent | 5bc2b4d8fd3faca0c74e050f83c4cb06847198c3 (diff) |
Scripts/Ulduar/Flame Leviathan: Use GUID in script instead of pointer
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp index 39894ace12d..256b03c7754 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp @@ -246,8 +246,6 @@ class boss_flame_leviathan : public CreatureScript Shutout = true; Unbroken = true; - _pursueTarget = NULL; - DoCast(SPELL_INVIS_AND_STEALTH_DETECT); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); @@ -270,6 +268,8 @@ class boss_flame_leviathan : public CreatureScript _Reset(); //resets shutdown counter to 0. 2 or 4 depending on raid mode Shutdown = 0; + _pursueTarget = 0; + me->SetReactState(REACT_DEFENSIVE); } @@ -467,10 +467,10 @@ class boss_flame_leviathan : public CreatureScript DoBatteringRamIfReady(); } - void SpellHitTarget(Unit* target , SpellInfo const* spell) + void SpellHitTarget(Unit* target, SpellInfo const* spell) { if (spell->Id == SPELL_PURSUED) - _pursueTarget = target; + _pursueTarget = target->GetGUID(); } void DoAction(int32 const action) @@ -546,15 +546,16 @@ class boss_flame_leviathan : public CreatureScript if (me->isAttackReady()) { - if (me->IsWithinCombatRange(_pursueTarget, 30.0f)) + Unit* target = ObjectAccessor::GetUnit(*me, _pursueTarget); + if (me->IsWithinCombatRange(target, 30.0f)) { - DoCast(_pursueTarget, SPELL_BATTERING_RAM); + DoCast(target, SPELL_BATTERING_RAM); me->resetAttackTimer(); } } } - Unit* _pursueTarget; + uint64 _pursueTarget; }; CreatureAI* GetAI(Creature* creature) const |