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authormegamage <none@none>2008-12-11 22:07:49 -0600
committermegamage <none@none>2008-12-11 22:07:49 -0600
commit6dbc24a32be521337038e7049cdb468897b03805 (patch)
tree6bec58a8db57ea161d1fe7cbc095a1aaec55360c /src
parentbe4a689d1af62c7a220c57b2ab5db5b1384dac42 (diff)
*Illidan script: fix the bug that shadowfiends summon infinite shadowfiends.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index b50dd2d55c4..2bdd000e340 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -364,6 +364,10 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
+
+ SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SHADOWFIEND_PASSIVE);
+ if(TempSpell)
+ TempSpell->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
}
ScriptedInstance* pInstance;