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| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-11 23:31:46 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-15 22:40:39 +0100 |
| commit | 6de4c3cd72de1c7ae6e467b09ec181445b397338 (patch) | |
| tree | f97cfca205b7ceb0698e9bbfaf0c8ad0537b0e72 /src | |
| parent | a3727f4409bd5c5994ac0ede9aa8947e8e570489 (diff) | |
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned gameobjects. Closes #23262.
(cherry picked from commit 4423ca99e7f8c38ff83196134038a7790313ed7a)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index eb99337e76f..7af3a4ae5a9 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -797,7 +797,7 @@ namespace Trinity bool operator()(GameObject* go) { - if (go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) + if (go->isSpawned() && go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) { i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check return true; |
