diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-03-05 13:29:49 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 23:58:45 +0200 |
commit | 6eb49e4bb20647cf45eb17cbdbf98e412686a7e6 (patch) | |
tree | c14825ea83406dc60847824b0e9e4026e63b3309 /src | |
parent | 8e8758d857e81622fc8452ef120f188498796e63 (diff) |
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check for that.
Fixes and closes #16728.
(cherry picked from commit 49de12b1cfaca7f089a1ba2660de4a8644a72e2c)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 91258b549f9..cdd2de792e4 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -147,6 +147,8 @@ Unit* SimpleCharmedPlayerAI::SelectAttackTarget() const void SimpleCharmedPlayerAI::UpdateAI(const uint32 /*diff*/) { Creature* charmer = me->GetCharmer() ? me->GetCharmer()->ToCreature() : nullptr; + if (!charmer) + return; //kill self if charm aura has infinite duration if (charmer->IsInEvadeMode()) |