diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-09-13 04:16:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-09-13 04:16:05 +0200 |
commit | 6f1e823cac8050780afb11f2befb3fb829200418 (patch) | |
tree | c3c7d992c2888da9f2d6778317b90410b2b4688e /src | |
parent | b125a3fd2c969f70a73d9128cfd05dc223203079 (diff) |
Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
Diffstat (limited to 'src')
5 files changed, 61 insertions, 13 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index b217bff2875..658827662ec 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -63,12 +63,12 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, " + PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, " "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - "health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels " - "FROM characters WHERE guid = ?", CONNECTION_ASYNC); + "health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels, fishingSteps " + "FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH); PrepareStatement(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, extendState, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC); @@ -547,6 +547,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, "DELETE FROM character_talent WHERE guid = ? AND spell = ? AND talentGroup = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, talentGroup) VALUES (?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_CHAR_FISHINGSTEPS, "INSERT INTO character_fishingsteps (guid, fishingSteps) VALUES (?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_CHAR_FISHINGSTEPS, "DELETE FROM character_fishingsteps WHERE guid = ?", CONNECTION_ASYNC); // Items that hold loot or money PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix FROM item_loot_items WHERE container_id = ?", CONNECTION_SYNCH); diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h index d767fe8a70c..5fd276080e7 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.h +++ b/src/server/database/Database/Implementation/CharacterDatabase.h @@ -471,6 +471,8 @@ enum CharacterDatabaseStatements CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, CHAR_INS_CHAR_TALENT, CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, + CHAR_INS_CHAR_FISHINGSTEPS, + CHAR_DEL_CHAR_FISHINGSTEPS, CHAR_REP_CALENDAR_EVENT, CHAR_DEL_CALENDAR_EVENT, diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c709db8f267..7a07b9d980c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -497,6 +497,7 @@ Player::Player(WorldSession* session): Unit(true) m_lastFallZ = 0; m_grantableLevels = 0; + m_fishingSteps = 0; m_ControlledByPlayer = true; @@ -4524,6 +4525,10 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe stmt->setUInt32(0, guid); trans->Append(stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS); + stmt->setUInt32(0, guid); + trans->Append(stmt); + Corpse::DeleteFromDB(playerguid, trans); CharacterDatabase.CommitTransaction(trans); @@ -5744,17 +5749,39 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve return false; } +uint8 GetFishingStepsNeededToLevelUp(uint32 SkillValue) +{ + // These formulas are guessed to be as close as possible to how the skill difficulty curve for fishing was on Retail. + if (SkillValue < 75) + return 1; + + if (SkillValue <= 300) + return SkillValue / 44; + + return SkillValue / 31; +} + bool Player::UpdateFishingSkill() { TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str()); uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); - int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50); + if (SkillValue >= GetMaxSkillValue(SKILL_FISHING)) + return false; - uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); + uint8 stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(SkillValue); + ++m_fishingSteps; + + if (m_fishingSteps >= stepsNeededToLevelUp) + { + m_fishingSteps = 0; - return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain); + uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); + return UpdateSkillPro(SKILL_FISHING, 100*10, gathering_skill_gain); + } + + return false; } // levels sync. with spell requirement for skill levels to learn @@ -16886,8 +16913,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " // 44 45 46 47 48 49 50 51 52 53 54 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); + // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 + //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels, fishing_steps FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) { @@ -17003,6 +17030,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[70].GetUInt8()); + m_fishingSteps = fields[72].GetUInt8(); + InitDisplayIds(); // cleanup inventory related item value fields (it will be filled correctly in _LoadInventory) @@ -19027,9 +19056,14 @@ void Player::SaveToDB(bool create /*=false*/) if (!create) sScriptMgr->OnPlayerSave(this); - PreparedStatement* stmt; + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + PreparedStatement* stmt = nullptr; uint8 index = 0; + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS); + stmt->setUInt32(0, GetGUID().GetCounter()); + trans->Append(stmt); + if (create) { //! Insert query @@ -19141,7 +19175,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setString(index++, ss.str()); stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); - stmt->setUInt32(index, m_grantableLevels); + stmt->setUInt32(index++, m_grantableLevels); } else { @@ -19273,10 +19307,17 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt32(index++, GetGUID().GetCounter()); } - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->Append(stmt); + if (m_fishingSteps != 0) + { + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_FISHINGSTEPS); + index = 0; + stmt->setUInt32(index++, GetGUID().GetCounter()); + stmt->setUInt32(index++, m_fishingSteps); + trans->Append(stmt); + } + if (m_mailsUpdated) //save mails only when needed _SaveMail(trans); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index d078321b55c..5a572d9caa9 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2524,6 +2524,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint8 m_grantableLevels; + uint8 m_fishingSteps; + bool m_needsZoneUpdate; private: diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index e009fe66b08..3f3a146c3cc 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -25,7 +25,7 @@ #include "AccountMgr.h" #include "World.h" -#define DUMP_TABLE_COUNT 31 +#define DUMP_TABLE_COUNT 32 struct DumpTable { char const* name; @@ -42,6 +42,7 @@ DumpTable const dumpTables[DUMP_TABLE_COUNT] = { "character_aura", DTT_CHAR_TABLE }, { "character_declinedname", DTT_CHAR_TABLE }, { "character_equipmentsets", DTT_EQSET_TABLE}, + { "character_fishingsteps", DTT_CHAR_TABLE }, { "character_glyphs", DTT_CHAR_TABLE }, { "character_homebind", DTT_CHAR_TABLE }, { "character_inventory", DTT_INVENTORY }, |