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authorRat <none@none>2010-05-04 20:47:58 +0200
committerRat <none@none>2010-05-04 20:47:58 +0200
commit6fba13410c272db4b58c09501495edea9b13481f (patch)
tree7298289019803d80052d37e1232f80688b49c6b4 /src
parentefcceb750efe8e6402c39ffa55986174f787d676 (diff)
*fixed compile
-NOTE: COMPILE BEFORE PUSHING, thankyou --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 5586314fa99..38b9d6e8080 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -248,7 +248,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
// Encounters in progress
- if (!loginCHeck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
+ if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);