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authorShauren <shauren.trinity@gmail.com>2013-06-03 13:34:33 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-03 13:34:33 +0200
commit6fed4f1f2fec3a1443af77ad381a44dda3b3d23b (patch)
treea05cfa798023d569dcd40af77ad538626470daed /src
parent1fa268b6729fa5fcc35cf096346be57a0cebcb35 (diff)
Core/Players: Fixed talent specialization spells not being saved to database
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e173c704e02..ddc0bd3cb46 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25460,7 +25460,7 @@ bool Player::LearnTalent(uint32 talentId, uint32 talentRank)
std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab);
if (specSpells)
for (size_t i = 0; i < specSpells->size(); ++i)
- learnSpell(specSpells->at(i), true);
+ learnSpell(specSpells->at(i), false);
if (CanUseMastery())
for (uint32 i = 0; i < MAX_MASTERY_SPELLS; ++i)