diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-06-03 13:34:33 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-06-03 13:34:33 +0200 |
commit | 6fed4f1f2fec3a1443af77ad381a44dda3b3d23b (patch) | |
tree | a05cfa798023d569dcd40af77ad538626470daed /src | |
parent | 1fa268b6729fa5fcc35cf096346be57a0cebcb35 (diff) |
Core/Players: Fixed talent specialization spells not being saved to database
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e173c704e02..ddc0bd3cb46 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25460,7 +25460,7 @@ bool Player::LearnTalent(uint32 talentId, uint32 talentRank) std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab); if (specSpells) for (size_t i = 0; i < specSpells->size(); ++i) - learnSpell(specSpells->at(i), true); + learnSpell(specSpells->at(i), false); if (CanUseMastery()) for (uint32 i = 0; i < MAX_MASTERY_SPELLS; ++i) |