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author | sanctum32 <32540208+sanctum32@users.noreply.github.com> | 2025-01-30 21:02:44 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2025-02-01 05:36:40 +0100 |
commit | 6ffb02e2775db5cde71152c90ef9356e511f6251 (patch) | |
tree | 90930062efd7fb8fdb8507b59526d73f15d57470 /src | |
parent | 9f084cd749c5f677392d9b5d0678285080eb5ac2 (diff) |
Core/SAI: Improve SMART_ACTION_ATTACK_START to exclude non-unit targets from selection pool (#30653)
(cherry picked from commit 444a98111a8d08a985d9489b06f0e1487c04cab6)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index d1b7aec16fe..aa7ca934d9b 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1242,6 +1242,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!me) break; + std::erase_if(targets, [](WorldObject const* target) + { + return !target->IsUnit(); + }); + if (targets.empty()) break; |