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authorclick <click@gonnamakeyou.com>2011-07-02 23:16:45 +0200
committerclick <click@gonnamakeyou.com>2011-07-02 23:16:45 +0200
commit70115f52f7229254af99162f6f5639792a23da49 (patch)
treec6acac7a3cf183fe14eadf82e07cac2ffde6c4c2 /src
parent169f5da8c3120da98c01ebd8117f7aa527106206 (diff)
Core: Cleaning up hungarian notation - Phase3: pTarget -> target
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp56
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp128
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp72
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp64
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp44
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/undercity.cpp8
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp6
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp14
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp20
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp12
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp12
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp112
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp4
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp8
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp8
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp18
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp78
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp66
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp14
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp28
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp4
-rw-r--r--src/server/scripts/Kalimdor/boss_azuregos.cpp4
-rw-r--r--src/server/scripts/Kalimdor/silithus.cpp14
-rw-r--r--src/server/scripts/Kalimdor/thunder_bluff.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp12
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp22
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp10
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp14
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp10
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp30
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp32
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp24
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp26
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp18
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp104
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp34
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp46
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp12
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp12
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp12
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp44
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_eck.cpp6
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp10
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp44
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp24
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp16
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp12
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp18
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp16
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp8
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp8
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp58
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp10
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp20
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp20
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp56
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp22
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp42
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp42
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp52
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp20
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp68
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp40
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp46
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp12
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp64
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp14
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp28
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp20
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp20
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp8
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp26
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp24
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp68
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp10
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp16
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp8
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp30
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp34
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp66
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp20
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp10
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp14
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp20
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp6
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp10
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp6
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp14
-rw-r--r--src/server/scripts/Spells/spell_item.cpp16
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp8
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp32
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp12
-rwxr-xr-xsrc/server/scripts/World/achievement_scripts.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp8
212 files changed, 1970 insertions, 1970 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
index e97a0fd4ab4..1edb5d99463 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
@@ -83,8 +83,8 @@ public:
//CurseOfTongues_Timer
if (CurseOfTongues_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CURSEOFTONGUES);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CURSEOFTONGUES);
CurseOfTongues_Timer = 18000;
} else CurseOfTongues_Timer -= diff;
@@ -105,8 +105,8 @@ public:
//EnvelopingWeb_Timer
if (EnvelopingWeb_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_ENVELOPINGWEB);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ENVELOPINGWEB);
EnvelopingWeb_Timer = 12000;
} else EnvelopingWeb_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index ac5c0b70fd4..3ff21b428d6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -81,8 +81,8 @@ public:
if (HandOfThaurissan_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_HANDOFTHAURISSAN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HANDOFTHAURISSAN);
//3 Hands of Thaurissan will be casted
//if (Counter < 3)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index ab6a2918ad4..5b7ce8bd760 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -73,16 +73,16 @@ public:
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SHADOWWORDPAIN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = 7000;
} else ShadowWordPain_Timer -= diff;
//ManaBurn_Timer
if (ManaBurn_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_MANABURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_MANABURN);
ManaBurn_Timer = 10000;
} else ManaBurn_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 5517e5d5345..16fdae555a2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -222,8 +222,8 @@ public:
//Immolate_Timer
if (Immolate_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_IMMOLATE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_IMMOLATE);
Immolate_Timer = 25000;
} else Immolate_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
index f93775a006e..9a5956f41b1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
@@ -378,8 +378,8 @@ public:
{
boss->setFaction(FACTION_HOSTILE);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- if (Unit* pTarget = boss->SelectNearestTarget(500))
- boss->AI()->AttackStart(pTarget);
+ if (Unit* target = boss->SelectNearestTarget(500))
+ boss->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
index 922fb5cd5c1..71ce5c8d48e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
@@ -86,8 +86,8 @@ public:
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45*IN_MILLISECONDS);
break;
case EVENT_HEX:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HEX);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HEX);
events.ScheduleEvent(EVENT_HEX, 15*IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index 1a6072c1d3a..d74c075b05a 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -262,7 +262,7 @@ public:
&& pUnit->HasAura(SPELL_BROODAF_GREEN))
{
//pTarget->RemoveAllAuras();
- //DoCast(pTarget, SPELL_CHROMATIC_MUT_1);
+ //DoCast(target, SPELL_CHROMATIC_MUT_1);
//Chromatic mutation is causing issues
//Assuming it is caused by a lack of core support for Charm
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
index effcb5293dd..b4ccc8544a1 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
@@ -114,8 +114,8 @@ public:
// Aura Check. If the gamer is affected by confliguration we attack a random gamer.
if (me->getVictim() && me->getVictim()->HasAura(SPELL_CONFLAGRATION))
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
- me->TauntApply(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ me->TauntApply(target);
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index c8eb2da6e88..1f7683500b0 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -115,10 +115,10 @@ public:
DoingSpeech = false;
}
- void BeginSpeech(Unit* pTarget)
+ void BeginSpeech(Unit* target)
{
//Stand up and begin speach
- PlayerGUID = pTarget->GetGUID();
+ PlayerGUID = target->GetGUID();
//10 seconds
DoScriptText(SAY_LINE1, me);
@@ -208,18 +208,18 @@ public:
//BurningAdrenalineCaster_Timer
if (BurningAdrenalineCaster_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
uint8 i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
+ if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
- if (pTarget) // cast on self (see below)
- pTarget->CastSpell(pTarget, SPELL_BURNINGADRENALINE, 1);
+ if (target) // cast on self (see below)
+ target->CastSpell(target, SPELL_BURNINGADRENALINE, 1);
BurningAdrenalineCaster_Timer = 15000;
} else BurningAdrenalineCaster_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index 5e080e485c1..53985ce9e58 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -224,7 +224,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void BeginEvent(Player* pTarget)
+ void BeginEvent(Player* target)
{
DoScriptText(SAY_GAMESBEGIN_2, me);
@@ -240,7 +240,7 @@ public:
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->setFaction(103);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- AttackStart(pTarget);
+ AttackStart(target);
}
void EnterCombat(Unit* /*who*/)
@@ -269,8 +269,8 @@ public:
//ShadowBoltTimer
if (ShadowBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SHADOWBOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SHADOWBOLT);
ShadowBoltTimer = urand(3000, 10000);
} else ShadowBoltTimer -= diff;
@@ -278,8 +278,8 @@ public:
//FearTimer
if (FearTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_FEAR);
FearTimer = 10000 + (rand()%10000);
} else FearTimer -= diff;
@@ -290,7 +290,7 @@ public:
//Spawn 2 random types of creatures at the 2 locations
uint32 CreatureID;
Creature* Spawned = NULL;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
//1 in 3 chance it will be a chromatic
if (urand(0, 2) == 0)
@@ -302,10 +302,10 @@ public:
//Spawn Creature and force it to start attacking a random target
Spawned = me->SummonCreature(CreatureID, ADD_X1, ADD_Y1, ADD_Z1, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Spawned)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Spawned)
{
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
@@ -318,10 +318,10 @@ public:
++SpawnedAdds;
Spawned = me->SummonCreature(CreatureID, ADD_X2, ADD_Y2, ADD_Z2, 5.000f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Spawned)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Spawned)
{
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
Spawned->setFaction(103);
}
@@ -346,10 +346,10 @@ public:
//Spawn nef and have him attack a random target
Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN, NEF_X, NEF_Y, NEF_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget && Nefarian)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target && Nefarian)
{
- Nefarian->AI()->AttackStart(pTarget);
+ Nefarian->AI()->AttackStart(target);
Nefarian->setFaction(103);
NefarianGUID = Nefarian->GetGUID();
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 65a122798fe..423b73eed49 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -132,13 +132,13 @@ public:
{
//Summon Astral Flare
Creature* AstralFlare = DoSpawnCreature(17096, float(rand()%37), float(rand()%37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (AstralFlare && pTarget)
+ if (AstralFlare && target)
{
AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false);
- AstralFlare->AI()->AttackStart(pTarget);
+ AstralFlare->AI()->AttackStart(target);
}
//Reduce Mana by 10% of max health
@@ -184,8 +184,8 @@ public:
else
HatefulBoltTimer = 15000;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
- DoCast(pTarget, SPELL_HATEFUL_BOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
+ DoCast(target, SPELL_HATEFUL_BOLT);
} else HatefulBoltTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index cdf63ee0edc..8db9221c764 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -115,16 +115,16 @@ public:
if (Holyfire_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HOLYFIRE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HOLYFIRE);
Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row!
} else Holyfire_Timer -= diff;
if (Holywrath_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_HOLYWRATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_HOLYWRATH);
Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice
} else Holywrath_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 283cbb7fdf7..4fc4d56d912 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -276,20 +276,20 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
{
if (ChargeTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && !pTarget->IsWithinDist(me, ATTACK_DISTANCE, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (!target_list.empty())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
- DoCast(pTarget, SPELL_BERSERKER_CHARGE);
+ DoCast(target, SPELL_BERSERKER_CHARGE);
ChargeTimer = 20000;
} else ChargeTimer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index ff80d63e0de..14cfd95fae4 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -284,9 +284,9 @@ public:
if (Blind_Timer <= diff)
{
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 5, SELECT_TARGET_RANDOM, me->GetMeleeReach()*5, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
if (!me->IsWithinMeleeRange(*i))
{
DoCast(*i, SPELL_BLIND);
@@ -302,8 +302,8 @@ public:
{
DoScriptText(RAND(SAY_SPECIAL_1, SAY_SPECIAL_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- pTarget->CastSpell(pTarget, SPELL_GARROTE, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ target->CastSpell(target, SPELL_GARROTE, true);
InVanish = false;
} else Wait_Timer -= diff;
@@ -449,17 +449,17 @@ public:
if (ManaBurn_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (pTarget->getPowerType() == POWER_MANA)
- DoCast(pTarget, SPELL_MANABURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (target->getPowerType() == POWER_MANA)
+ DoCast(target, SPELL_MANABURN);
ManaBurn_Timer = 5000; // 3 sec cast
} else ManaBurn_Timer -= diff;
if (ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoCast(pTarget, SPELL_SWPAIN);
+ DoCast(target, SPELL_SWPAIN);
ShadowWordPain_Timer = 7000;
}
} else ShadowWordPain_Timer -= diff;
@@ -573,9 +573,9 @@ public:
if (GreaterHeal_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_GREATERHEAL);
+ DoCast(target, SPELL_GREATERHEAL);
GreaterHeal_Timer = 17000;
} else GreaterHeal_Timer -= diff;
@@ -587,8 +587,8 @@ public:
if (DispelMagic_Timer <= diff)
{
- if (Unit* pTarget = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
- DoCast(pTarget, SPELL_DISPELMAGIC);
+ if (Unit* target = RAND(SelectGuestTarget(), SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
+ DoCast(target, SPELL_DISPELMAGIC);
DispelMagic_Timer = 25000;
} else DispelMagic_Timer -= diff;
@@ -644,26 +644,26 @@ public:
if (HolyLight_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_HOLYLIGHT);
+ DoCast(target, SPELL_HOLYLIGHT);
HolyLight_Timer = 10000;
} else HolyLight_Timer -= diff;
if (GreaterBless_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_GREATERBLESSOFMIGHT);
+ DoCast(target, SPELL_GREATERBLESSOFMIGHT);
GreaterBless_Timer = 50000;
} else GreaterBless_Timer -= diff;
if (Cleanse_Timer <= diff)
{
- Unit* pTarget = SelectGuestTarget();
+ Unit* target = SelectGuestTarget();
- DoCast(pTarget, SPELL_CLEANSE);
+ DoCast(target, SPELL_CLEANSE);
Cleanse_Timer = 10000;
} else Cleanse_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 1e06cdf1eb4..c970bb7152d 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -96,9 +96,9 @@ public:
uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals
uint64 BeamTarget[3]; // guid's of portals' current targets
- bool IsBetween(WorldObject* u1, WorldObject *pTarget, WorldObject* u2) // the in-line checker
+ bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
- if (!u1 || !u2 || !pTarget)
+ if (!u1 || !u2 || !target)
return false;
float xn, yn, xp, yp, xh, yh;
@@ -106,8 +106,8 @@ public:
yn = u1->GetPositionY();
xp = u2->GetPositionX();
yp = u2->GetPositionY();
- xh = pTarget->GetPositionX();
- yh = pTarget->GetPositionY();
+ xh = target->GetPositionX();
+ yh = target->GetPositionY();
// check if target is between (not checking distance from the beam yet)
if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
@@ -169,7 +169,7 @@ public:
// the one who's been casted upon before
Unit* current = Unit::GetUnit(*portal, BeamTarget[j]);
// temporary store for the best suitable beam reciever
- Unit* pTarget = me;
+ Unit* target = me;
if (Map* map = me->GetMap())
{
@@ -180,41 +180,41 @@ public:
{
Player* p = i->getSource();
if (p && p->isAlive() // alive
- && (!pTarget || pTarget->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
+ && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j], 0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam
&& !p->HasAura(PlayerBuff[(j+2)%3], 0)
&& IsBetween(me, p, portal)) // on the beam
- pTarget = p;
+ target = p;
}
}
// buff the target
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
- pTarget->AddAura(PlayerBuff[j], pTarget);
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ target->AddAura(PlayerBuff[j], target);
else
- pTarget->AddAura(NetherBuff[j], pTarget);
+ target->AddAura(NetherBuff[j], target);
// cast visual beam on the chosen target if switched
// simple target switching isn't working -> using BeamerGUID to cast (workaround)
- if (!current || pTarget != current)
+ if (!current || target != current)
{
- BeamTarget[j] = pTarget->GetGUID();
+ BeamTarget[j] = target->GetGUID();
// remove currently beaming portal
if (Creature* beamer = Unit::GetCreature(*portal, BeamerGUID[j]))
{
- beamer->CastSpell(pTarget, PortalBeam[j], false);
+ beamer->CastSpell(target, PortalBeam[j], false);
beamer->DisappearAndDie();
BeamerGUID[j] = 0;
}
// create new one and start beaming on the target
if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 60000))
{
- beamer->CastSpell(pTarget, PortalBeam[j], false);
+ beamer->CastSpell(target, PortalBeam[j], false);
BeamerGUID[j] = beamer->GetGUID();
}
}
// aggro target if Red Beam
- if (j == RED_PORTAL && me->getVictim() != pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- me->getThreatManager().addThreat(pTarget, 100000.0f+DoGetThreat(me->getVictim()));
+ if (j == RED_PORTAL && me->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
+ me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->getVictim()));
}
}
@@ -314,8 +314,8 @@ public:
// Netherbreath
if (NetherbreathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
- DoCast(pTarget, SPELL_NETHERBREATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
+ DoCast(target, SPELL_NETHERBREATH);
NetherbreathTimer = urand(5000, 7000);
} else NetherbreathTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 5cd9f80217c..e691bbbb95f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -321,23 +321,23 @@ public:
if (CharredEarthTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CHARRED_EARTH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CHARRED_EARTH);
CharredEarthTimer = 20000;
} else CharredEarthTimer -= diff;
if (TailSweepTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (!me->HasInArc(M_PI, pTarget))
- DoCast(pTarget, SPELL_TAIL_SWEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (!me->HasInArc(M_PI, target))
+ DoCast(target, SPELL_TAIL_SWEEP);
TailSweepTimer = 15000;
} else TailSweepTimer -= diff;
if (SearingCindersTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SEARING_CINDERS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SEARING_CINDERS);
SearingCindersTimer = 10000;
} else SearingCindersTimer -= diff;
@@ -378,8 +378,8 @@ public:
if (DistractingAshTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_DISTRACTING_ASH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_DISTRACTING_ASH);
DistractingAshTimer = 2000; //timer wrong
} else DistractingAshTimer -= diff;
}
@@ -395,8 +395,8 @@ public:
if (FireballBarrageTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0))
- DoCast(pTarget, SPELL_FIREBALL_BARRAGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
+ DoCast(target, SPELL_FIREBALL_BARRAGE);
FireballBarrageTimer = 20000;
} else FireballBarrageTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 24352f93027..f9f26bcd2c4 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -319,9 +319,9 @@ public:
std::list<HostileReference *>::const_iterator itr = t_list.begin();
std::advance(itr, 1);
for (; itr != t_list.end(); ++itr) //store the threat list in a different container
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
- if (pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
//cut down to size if we have more than 5 targets
while (targets.size() > 5)
@@ -329,13 +329,13 @@ public:
uint32 i = 0;
for (std::vector<Unit* >::const_iterator iter = targets.begin(); iter != targets.end(); ++iter, ++i)
- if (Unit* pTarget = *iter)
+ if (Unit* target = *iter)
{
- enfeeble_targets[i] = pTarget->GetGUID();
- enfeeble_health[i] = pTarget->GetHealth();
+ enfeeble_targets[i] = target->GetGUID();
+ enfeeble_health[i] = target->GetHealth();
- pTarget->CastSpell(pTarget, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID());
- pTarget->SetHealth(1);
+ target->CastSpell(target, SPELL_ENFEEBLE, true, 0, 0, me->GetGUID());
+ target->SetHealth(1);
}
}
@@ -343,9 +343,9 @@ public:
{
for (uint8 i = 0; i < 5; ++i)
{
- Unit* pTarget = Unit::GetUnit(*me, enfeeble_targets[i]);
- if (pTarget && pTarget->isAlive())
- pTarget->SetHealth(enfeeble_health[i]);
+ Unit* target = Unit::GetUnit(*me, enfeeble_targets[i]);
+ if (target && target->isAlive())
+ target->SetHealth(enfeeble_health[i]);
enfeeble_targets[i] = 0;
enfeeble_health[i] = 0;
}
@@ -449,7 +449,7 @@ public:
DoScriptText(SAY_AXE_TOSS2, me);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
for (uint8 i = 0; i < 2; ++i)
{
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
@@ -458,12 +458,12 @@ public:
axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
axe->setFaction(me->getFaction());
axes[i] = axe->GetGUID();
- if (pTarget)
+ if (target)
{
- axe->AI()->AttackStart(pTarget);
- //axe->getThreatManager().tauntApply(pTarget); //Taunt Apply and fade out does not work properly
+ axe->AI()->AttackStart(target);
+ //axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
// So we'll use a hack to add a lot of threat to our target
- axe->AddThreat(pTarget, 10000000.0f);
+ axe->AddThreat(target, 10000000.0f);
}
}
}
@@ -494,7 +494,7 @@ public:
{
AxesTargetSwitchTimer = urand(7500, 20000);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -502,10 +502,10 @@ public:
{
if (axe->getVictim())
DoModifyThreatPercent(axe->getVictim(), -100);
- if (pTarget)
- axe->AddThreat(pTarget, 1000000.0f);
+ if (target)
+ axe->AddThreat(target, 1000000.0f);
//axe->getThreatManager().tauntFadeOut(axe->getVictim());
- //axe->getThreatManager().tauntApply(pTarget);
+ //axe->getThreatManager().tauntApply(target);
}
}
}
@@ -513,8 +513,8 @@ public:
if (AmplifyDamageTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_AMPLIFY_DAMAGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_AMPLIFY_DAMAGE);
AmplifyDamageTimer = urand(20000, 30000);
} else AmplifyDamageTimer -= diff;
}
@@ -536,14 +536,14 @@ public:
{
if (SWPainTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (phase == 1)
- pTarget = me->getVictim(); // the tank
+ target = me->getVictim(); // the tank
else // anyone but the tank
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SW_PAIN);
+ if (target)
+ DoCast(target, SPELL_SW_PAIN);
SWPainTimer = 20000;
} else SWPainTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 1a5382356ff..a0daa2b5cf7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -195,10 +195,10 @@ public:
//store the threat list in a different container
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
}
//cut down to size if we have more than 3 targets
@@ -309,8 +309,8 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target)
return;
uint32 Spells[3];
@@ -337,7 +337,7 @@ public:
if (AvailableSpells)
{
CurrentNormalSpell = Spells[rand() % AvailableSpells];
- DoCast(pTarget, CurrentNormalSpell);
+ DoCast(target, CurrentNormalSpell);
}
}
NormalCastTimer = 1000;
@@ -351,8 +351,8 @@ public:
DoCast(me, SPELL_AOE_CS);
break;
case 1:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CHAINSOFICE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CHAINSOFICE);
break;
}
SecondarySpellTimer = urand(5000, 20000);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 477dcf0f7bf..97548d4d7a3 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -370,15 +370,15 @@ public:
if (SacrificeTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target && target->isAlive())
{
- DoCast(pTarget, SPELL_SACRIFICE, true);
- DoCast(pTarget, SPELL_SUMMON_DEMONCHAINS, true);
+ DoCast(target, SPELL_SACRIFICE, true);
+ DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
if (Creature* Chains = me->FindNearestCreature(CREATURE_DEMONCHAINS, 5000))
{
- CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = pTarget->GetGUID();
+ CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
DoScriptText(RAND(SAY_SACRIFICE1, SAY_SACRIFICE2), me);
SacrificeTimer = 30000;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 5eb84ad8383..831c1ca1f8e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -388,8 +388,8 @@ public:
if (BrainWipeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BRAIN_WIPE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BRAIN_WIPE);
BrainWipeTimer = 20000;
} else BrainWipeTimer -= diff;
@@ -869,15 +869,15 @@ public:
{
if (!IsChasing)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoScriptText(SAY_WOLF_HOOD, me);
- DoCast(pTarget, SPELL_LITTLE_RED_RIDING_HOOD, true);
- TempThreat = DoGetThreat(pTarget);
+ DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
+ TempThreat = DoGetThreat(target);
if (TempThreat)
- DoModifyThreatPercent(pTarget, -100);
- HoodGUID = pTarget->GetGUID();
- me->AddThreat(pTarget, 1000000.0f);
+ DoModifyThreatPercent(target, -100);
+ HoodGUID = target->GetGUID();
+ me->AddThreat(target, 1000000.0f);
ChaseTimer = 20000;
IsChasing = true;
}
@@ -886,12 +886,12 @@ public:
{
IsChasing = false;
- if (Unit* pTarget = Unit::GetUnit((*me), HoodGUID))
+ if (Unit* target = Unit::GetUnit((*me), HoodGUID))
{
HoodGUID = 0;
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
- me->AddThreat(pTarget, TempThreat);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
+ me->AddThreat(target, TempThreat);
TempThreat = 0;
}
@@ -977,19 +977,19 @@ void PretendToDie(Creature* creature)
creature->SetStandState(UNIT_STAND_STATE_DEAD);
};
-void Resurrect(Creature* pTarget)
+void Resurrect(Creature* target)
{
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pTarget->SetFullHealth();
- pTarget->SetStandState(UNIT_STAND_STATE_STAND);
- pTarget->CastSpell(pTarget, SPELL_RES_VISUAL, true);
- if (pTarget->getVictim())
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->SetFullHealth();
+ target->SetStandState(UNIT_STAND_STATE_STAND);
+ target->CastSpell(target, SPELL_RES_VISUAL, true);
+ if (target->getVictim())
{
- pTarget->GetMotionMaster()->MoveChase(pTarget->getVictim());
- pTarget->AI()->AttackStart(pTarget->getVictim());
+ target->GetMotionMaster()->MoveChase(target->getVictim());
+ target->AI()->AttackStart(target->getVictim());
}
else
- pTarget->GetMotionMaster()->Initialize();
+ target->GetMotionMaster()->Initialize();
};
class boss_julianne : public CreatureScript
@@ -1289,10 +1289,10 @@ public:
if (BackwardLungeTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget && !me->HasInArc(M_PI, pTarget))
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target && !me->HasInArc(M_PI, target))
{
- DoCast(pTarget, SPELL_BACKWARD_LUNGE);
+ DoCast(target, SPELL_BACKWARD_LUNGE);
BackwardLungeTimer = urand(15000, 30000);
}
} else BackwardLungeTimer -= diff;
@@ -1305,8 +1305,8 @@ public:
if (DeadlySwatheTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_DEADLY_SWATHE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_DEADLY_SWATHE);
DeadlySwatheTimer = urand(15000, 25000);
} else DeadlySwatheTimer -= diff;
@@ -1410,8 +1410,8 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
if (BlindingPassionTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BLINDING_PASSION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BLINDING_PASSION);
BlindingPassionTimer = urand(30000, 45000);
} else BlindingPassionTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 8b9bc02e364..a77fc425782 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -302,7 +302,7 @@ public:
if (PhoenixTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
uint8 random = urand(1, 2);
float x = KaelLocations[random][0];
@@ -313,7 +313,7 @@ public:
{
Phoenix->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
SetThreatList(Phoenix);
- Phoenix->AI()->AttackStart(pTarget);
+ Phoenix->AI()->AttackStart(target);
}
DoScriptText(SAY_PHOENIX, me);
@@ -323,11 +323,11 @@ public:
if (FlameStrikeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- DoCast(pTarget, SPELL_FLAMESTRIKE3, true);
+ DoCast(target, SPELL_FLAMESTRIKE3, true);
DoScriptText(SAY_FLAMESTRIKE, me);
}
FlameStrikeTimer = urand(15000, 25000);
@@ -395,15 +395,15 @@ public:
for (uint8 i = 0; i < 3; ++i)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Orb && pTarget)
+ if (Orb && target)
{
Orb->SetSpeed(MOVE_RUN, 0.5f);
- Orb->AddThreat(pTarget, 1000000.0f);
- Orb->AI()->AttackStart(pTarget);
+ Orb->AddThreat(target, 1000000.0f);
+ Orb->AI()->AttackStart(target);
}
}
@@ -671,11 +671,11 @@ public:
if (ChangeTargetTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- me->AddThreat(pTarget, 1.0f);
- me->TauntApply(pTarget);
- AttackStart(pTarget);
+ me->AddThreat(target, 1.0f);
+ me->TauntApply(target);
+ AttackStart(target);
}
ChangeTargetTimer = urand(5000, 15000);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index bcd355873bf..794e23f9510 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -256,72 +256,72 @@ public:
if (HealTimer <= diff)
{
uint32 health = me->GetHealth();
- Unit* pTarget = me;
+ Unit* target = me;
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i]))
{
if (pAdd->isAlive() && pAdd->GetHealth() < health)
- pTarget = pAdd;
+ target = pAdd;
}
}
- DoCast(pTarget, SPELL_FLASH_HEAL);
+ DoCast(target, SPELL_FLASH_HEAL);
HealTimer = 15000;
} else HealTimer -= diff;
if (RenewTimer <= diff)
{
- Unit* pTarget = me;
+ Unit* target = me;
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive())
- pTarget = pAdd;
+ target = pAdd;
- DoCast(pTarget, SPELL_RENEW_NORMAL);
+ DoCast(target, SPELL_RENEW_NORMAL);
RenewTimer = 5000;
} else RenewTimer -= diff;
if (ShieldTimer <= diff)
{
- Unit* pTarget = me;
+ Unit* target = me;
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD))
- pTarget = pAdd;
+ target = pAdd;
- DoCast(pTarget, SPELL_SHIELD);
+ DoCast(target, SPELL_SHIELD);
ShieldTimer = 7500;
} else ShieldTimer -= diff;
if (DispelTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (urand(0, 1))
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
else
{
if (urand(0, 1))
- pTarget = me;
+ target = me;
else
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
if (pAdd->isAlive())
- pTarget = pAdd;
+ target = pAdd;
}
- if (pTarget)
- DoCast(pTarget, SPELL_DISPEL_MAGIC);
+ if (target)
+ DoCast(target, SPELL_DISPEL_MAGIC);
DispelTimer = 12000;
} else DispelTimer -= diff;
if (SWPainTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SW_PAIN_NORMAL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SW_PAIN_NORMAL);
SWPainTimer = 10000;
} else SWPainTimer -= diff;
@@ -791,9 +791,9 @@ public:
if (Polymorph_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_POLYMORPH);
+ DoCast(target, SPELL_POLYMORPH);
Polymorph_Timer = 20000;
}
} else Polymorph_Timer -= diff;
@@ -836,10 +836,10 @@ public:
std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
//if in melee range
- if (pTarget->IsWithinDistInMap(me, 5))
+ if (target->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
break;
@@ -923,10 +923,10 @@ public:
std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- if (Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
//if in melee range
- if (pTarget->IsWithinDistInMap(me, ATTACK_DISTANCE))
+ if (target->IsWithinDistInMap(me, ATTACK_DISTANCE))
{
InMeleeRange = true;
break;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index b742e9702b5..94575fb8aae 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -163,17 +163,17 @@ public:
if (ChainLightningTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 8000;
} else ChainLightningTimer -= diff;
if (ArcaneShockTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarget)
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (target)
+ DoCast(target, SPELL_ARCANE_SHOCK);
ArcaneShockTimer = 8000;
} else ArcaneShockTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index ef502543f10..47f192bc55c 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -99,8 +99,8 @@ class boss_golemagg : public CreatureScript
switch (eventId)
{
case EVENT_PYROBLAST:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_PYROBLAST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
break;
case EVENT_EARTHQUAKE:
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index 3e28382efdf..80b35eb77ae 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -259,9 +259,9 @@ class boss_ragnaros : public CreatureScript
// summon 8 elementals
for (uint8 i = 0; i < 8; ++i)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
+ pSummoned->AI()->AttackStart(target);
_hasSubmergedOnce = true;
_isBanished = true;
@@ -274,9 +274,9 @@ class boss_ragnaros : public CreatureScript
DoScriptText(SAY_REINFORCEMENTS2, me);
for (uint8 i = 0; i < 8; ++i)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (Creature* pSummoned = me->SummonCreature(12143, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
+ pSummoned->AI()->AttackStart(target);
_isBanished = true;
//DoCast(me, SPELL_RAGSUBMERGE);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index cda67d6ed4c..bfef149dbe6 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -155,7 +155,7 @@ public:
}
}
- void EventStart(Creature* anchor, Player* pTarget)
+ void EventStart(Creature* anchor, Player* target)
{
wait_timer = 5000;
phase = PHASE_TO_EQUIP;
@@ -167,8 +167,8 @@ public:
float z;
anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f);
- playerGUID = pTarget->GetGUID();
- DoScriptText(say_event_start[rand()%8], me, pTarget);
+ playerGUID = target->GetGUID();
+ DoScriptText(say_event_start[rand()%8], me, target);
}
void UpdateAI(const uint32 diff)
@@ -233,8 +233,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
phase = PHASE_ATTACKING;
- if (Player* pTarget = Unit::GetPlayer(*me, playerGUID))
- me->AI()->AttackStart(pTarget);
+ if (Player* target = Unit::GetPlayer(*me, playerGUID))
+ me->AI()->AttackStart(target);
wait_timer = 0;
}
}
@@ -561,8 +561,8 @@ public:
Phase = 1;
break;
case 1:
- if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID))
- DoCast(pTarget, DESPAWN_HORSE, true);
+ if (Unit* target = Unit::GetUnit(*me, TargetGUID))
+ DoCast(target, DESPAWN_HORSE, true);
PhaseTimer = 3000;
Phase = 2;
break;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index 408aa8f5c8f..a5fe8a5c6db 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -101,8 +101,8 @@ public:
if (Polymorph_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_POLYMORPH);
Polymorph_Timer = 20000;
} else Polymorph_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index c9ce9b65b39..3183f87c5a5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -249,9 +249,9 @@ public:
}
void EnterCombat(Unit* /*who*/) {}
- void SaySound(int32 textEntry, Unit* pTarget = 0)
+ void SaySound(int32 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, pTarget);
+ DoScriptText(textEntry, me, target);
//DoCast(me, SPELL_HEAD_SPEAKS, true);
Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000);
if (speaker)
@@ -502,9 +502,9 @@ public:
}
}
- void SaySound(int32 textEntry, Unit* pTarget = 0)
+ void SaySound(int32 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, pTarget);
+ DoScriptText(textEntry, me, target);
laugh += 4000;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index 665cfa54f1e..5c6b31c2ab7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -87,8 +87,8 @@ public:
//Fear_Timer
if (Fear_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
Fear_Timer = 40000;
} else Fear_Timer -= diff;
@@ -96,8 +96,8 @@ public:
//Sleep_Timer
if (Sleep_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
- DoCast(pTarget, SPELL_SLEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ DoCast(target, SPELL_SLEEP);
Sleep_Timer = 30000;
} else Sleep_Timer -= diff;
@@ -112,8 +112,8 @@ public:
//Dispel_Timer
if (Dispel_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_DISPELMAGIC);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_DISPELMAGIC);
DispelMagic_Timer = 30000;
} else DispelMagic_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 647ebdda0fe..baa181d2ad7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -317,10 +317,10 @@ public:
//If we are <75% hp cast healing spells at self or Mograine
if (m_uiHeal_Timer <= uiDiff)
{
- Creature* pTarget = NULL;
+ Creature* target = NULL;
if (!HealthAbovePct(75))
- pTarget = me;
+ target = me;
if (m_pInstance)
{
@@ -328,12 +328,12 @@ public:
{
// checking m_bCanResurrectCheck prevents her healing Mograine while he is "faking death"
if (m_bCanResurrectCheck && pMograine->isAlive() && !pMograine->HealthAbovePct(75))
- pTarget = pMograine;
+ target = pMograine;
}
}
- if (pTarget)
- DoCast(pTarget, SPELL_HEAL);
+ if (target)
+ DoCast(target, SPELL_HEAL);
m_uiHeal_Timer = 13000;
} else m_uiHeal_Timer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index 34988e063ff..52d8b2b926d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -124,93 +124,93 @@ public:
{
if (Teleport_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
Creature* Summoned = NULL;
switch(rand()%6)
{
case 0:
- DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 84.8408f, 3.149f);
+ DoTeleportPlayer(target, 250.0696f, 0.3921f, 84.8408f, 3.149f);
Summoned = me->SummonCreature(16119, 254.2325f, 0.3417f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 257.7133f, 4.0226f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 258.6702f, -2.60656f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 1:
- DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 84.8410f, 1.608f);
+ DoTeleportPlayer(target, 181.4220f, -91.9481f, 84.8410f, 1.608f);
Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 2:
- DoTeleportPlayer(pTarget, 95.1547f, -1.8173f, 85.2289f, 0.043f);
+ DoTeleportPlayer(target, 95.1547f, -1.8173f, 85.2289f, 0.043f);
Summoned = me->SummonCreature(16119, 100.9404f, -1.8016f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 101.3729f, 0.4882f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 101.4596f, -4.4740f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 3:
- DoTeleportPlayer(pTarget, 250.0696f, 0.3921f, 72.6722f, 3.149f);
+ DoTeleportPlayer(target, 250.0696f, 0.3921f, 72.6722f, 3.149f);
Summoned = me->SummonCreature(16119, 240.34481f, 0.7368f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 240.3633f, -2.9520f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 240.6702f, 3.34949f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 4:
- DoTeleportPlayer(pTarget, 181.4220f, -91.9481f, 70.7734f, 1.608f);
+ DoTeleportPlayer(target, 181.4220f, -91.9481f, 70.7734f, 1.608f);
Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
case 5:
- DoTeleportPlayer(pTarget, 106.1541f, -1.8994f, 75.3663f, 0.043f);
+ DoTeleportPlayer(target, 106.1541f, -1.8994f, 75.3663f, 0.043f);
Summoned = me->SummonCreature(16119, 115.3945f, -1.5555f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 257.7133f, 1.8066f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
Summoned = me->SummonCreature(16119, 258.6702f, -5.1001f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Summoned)
- Summoned->AI()->AttackStart(pTarget);
+ Summoned->AI()->AttackStart(target);
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index dcd8e4940a1..1de9a507d2f 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -89,9 +89,9 @@ public:
//ShadowShock_Timer
if (ShadowShock_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_SHADOWSHOCK);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_SHADOWSHOCK);
ShadowShock_Timer = 12000;
} else ShadowShock_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 9ca1a12bb02..fbea2f35219 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -96,9 +96,9 @@ public:
//Corruption_Timer
if (Corruption_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_CORRUPTION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_CORRUPTION);
Corruption_Timer = 24000;
} else Corruption_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index f485b81072f..9dd9f1fedb5 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -111,12 +111,12 @@ public:
DoModifyThreatPercent(me->getVictim(), -99);
//Summon 10 Illusions attacking random gamers
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 i = 0; i < 10; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- SummonIllusions(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ SummonIllusions(target);
}
Invisible = true;
Invisible_Timer = 3000;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index ae2550886b9..794758b6bd7 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -78,9 +78,9 @@ public:
//Immolate_Timer
if (Immolate_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_IMMOLATE);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_IMMOLATE);
Immolate_Timer = 12000;
} else Immolate_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
index 026bbbae5b1..efff8042824 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
@@ -82,8 +82,8 @@ public:
//Frostbolt_Timer
if (Frostbolt_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_FROSTBOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_FROSTBOLT);
Frostbolt_Timer = 8000;
} else Frostbolt_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index b3885f796fe..65f6e6fbf69 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -122,8 +122,8 @@ public:
void JustSummoned(Creature* summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
void JustDied(Unit* /*Killer*/)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index 58e8a0813ed..bdd12326a8f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -111,9 +111,9 @@ public:
//Cast
if (rand()%100 < 65)
{
- Unit* pTarget = NULL;
- pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (pTarget)DoCast(pTarget, SPELL_POSSESS);
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ if (target)DoCast(target, SPELL_POSSESS);
}
//50 seconds until we should cast this again
Possess_Timer = 50000;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index c1033a2fdb9..17ea8a04293 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -186,8 +186,8 @@ public:
//PsychicScream
if (m_uiPsychicScream_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_PSYCHICSCREAM);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_PSYCHICSCREAM);
m_uiPsychicScream_Timer = 20000;
} else m_uiPsychicScream_Timer -= uiDiff;
@@ -195,8 +195,8 @@ public:
//DeepSleep
if (m_uiDeepSleep_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SLEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SLEEP);
m_uiDeepSleep_Timer = 15000;
} else m_uiDeepSleep_Timer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 9ad5faff5b6..29ab9df2c44 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -322,9 +322,9 @@ public:
if (BurnTimer <= diff)
{
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 10, SELECT_TARGET_RANDOM, 100, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 10, SELECT_TARGET_RANDOM, 100, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
if (!(*i)->HasAura(SPELL_BURN))
{
(*i)->CastSpell((*i), SPELL_BURN, true);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 64bcf1b3ec4..4e1b170b3a3 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -181,7 +181,7 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
@@ -189,36 +189,36 @@ public:
case SPELL_SHADOW_NOVA:
case SPELL_CONFOUNDING_BLOW:
case SPELL_SHADOW_FURY:
- HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED);
+ HandleTouchedSpells(target, SPELL_DARK_TOUCHED);
break;
case SPELL_CONFLAGRATION:
- HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED);
+ HandleTouchedSpells(target, SPELL_FLAME_TOUCHED);
break;
}
}
- void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType)
+ void HandleTouchedSpells(Unit* target, uint32 TouchedType)
{
switch(TouchedType)
{
case SPELL_FLAME_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_DARK_TOUCHED))
+ if (target->HasAura(SPELL_DARK_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
}
break;
case SPELL_DARK_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
@@ -252,10 +252,10 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
}
} else ConflagrationTimer -= diff;
@@ -266,15 +266,15 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_SHADOW_NOVA);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_SHADOW_NOVA);
if (!SisterDeath)
{
- if (pTarget)
- DoScriptText(EMOTE_SHADOW_NOVA, me, pTarget);
+ if (target)
+ DoScriptText(EMOTE_SHADOW_NOVA, me, target);
DoScriptText(YELL_SHADOW_NOVA, me);
}
ShadownovaTimer = 30000+(rand()%5000);
@@ -286,26 +286,26 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFOUNDING_BLOW);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFOUNDING_BLOW);
ConfoundingblowTimer = 20000 + (rand()%5000);
}
} else ConfoundingblowTimer -=diff;
if (ShadowimageTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
Creature* temp = NULL;
for (uint8 i = 0; i<3; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
temp = DoSpawnCreature(MOB_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000);
- if (temp && pTarget)
+ if (temp && target)
{
- temp->AddThreat(pTarget, 1000000);//don't change target(healers)
- temp->AI()->AttackStart(pTarget);
+ temp->AddThreat(target, 1000000);//don't change target(healers)
+ temp->AI()->AttackStart(target);
}
}
ShadowimageTimer = 20000;
@@ -476,48 +476,48 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
case SPELL_BLAZE:
- pTarget->CastSpell(pTarget, SPELL_BLAZE_SUMMON, true);
+ target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
case SPELL_CONFLAGRATION:
case SPELL_FLAME_SEAR:
- HandleTouchedSpells(pTarget, SPELL_FLAME_TOUCHED);
+ HandleTouchedSpells(target, SPELL_FLAME_TOUCHED);
break;
case SPELL_SHADOW_NOVA:
- HandleTouchedSpells(pTarget, SPELL_DARK_TOUCHED);
+ HandleTouchedSpells(target, SPELL_DARK_TOUCHED);
break;
}
}
- void HandleTouchedSpells(Unit* pTarget, uint32 TouchedType)
+ void HandleTouchedSpells(Unit* target, uint32 TouchedType)
{
switch(TouchedType)
{
case SPELL_FLAME_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_DARK_TOUCHED))
+ if (target->HasAura(SPELL_DARK_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
+ target->RemoveAurasDueToSpell(SPELL_DARK_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
}else
{
- pTarget->CastSpell(pTarget, SPELL_FLAME_TOUCHED, true);
+ target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
}
}
break;
case SPELL_DARK_TOUCHED:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
@@ -601,10 +601,10 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_SHADOW_NOVA);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_SHADOW_NOVA);
ShadownovaTimer= 30000+(rand()%5000);
}
} else ShadownovaTimer -=diff;
@@ -616,16 +616,16 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
if (!SisterDeath)
{
- if (pTarget)
- DoScriptText(EMOTE_CONFLAGRATION, me, pTarget);
+ if (target)
+ DoScriptText(EMOTE_CONFLAGRATION, me, target);
DoScriptText(YELL_CANFLAGRATION, me);
}
@@ -701,20 +701,20 @@ public:
void EnterCombat(Unit* /*who*/){}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
+ void SpellHitTarget(Unit* target, const SpellEntry* spell)
{
switch(spell->Id)
{
case SPELL_SHADOW_FURY:
case SPELL_DARK_STRIKE:
- if (!pTarget->HasAura(SPELL_DARK_FLAME))
+ if (!target->HasAura(SPELL_DARK_FLAME))
{
- if (pTarget->HasAura(SPELL_FLAME_TOUCHED))
+ if (target->HasAura(SPELL_FLAME_TOUCHED))
{
- pTarget->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
- pTarget->CastSpell(pTarget, SPELL_DARK_FLAME, true);
- } else pTarget->CastSpell(pTarget, SPELL_DARK_TOUCHED, true);
+ target->RemoveAurasDueToSpell(SPELL_FLAME_TOUCHED);
+ target->CastSpell(target, SPELL_DARK_FLAME, true);
+ } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
}
break;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index efa8a341b81..013de745585 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -293,20 +293,20 @@ public:
break;
case 2:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- Creature* Vapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
+ Creature* Vapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (Vapor)
{
- Vapor->AI()->AttackStart(pTarget);
+ Vapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
@@ -320,22 +320,22 @@ public:
DespawnSummons(MOB_VAPOR_TRAIL);
//DoCast(me, SPELL_VAPOR_SELECT); need core support
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- //pTarget->CastSpell(pTarget, SPELL_VAPOR_SUMMON, true); need core support
- Creature* pVapor = me->SummonCreature(MOB_VAPOR, pTarget->GetPositionX()-5+rand()%10, pTarget->GetPositionY()-5+rand()%10, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
+ //pTarget->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
+ Creature* pVapor = me->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (pVapor)
{
if (pVapor->AI())
- pVapor->AI()->AttackStart(pTarget);
+ pVapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug
pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true);
@@ -350,20 +350,20 @@ public:
break;
case 5:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
- if (!pTarget)
- pTarget = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
+ if (!target)
+ target = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_PLAYER_GUID) : 0);
- if (!pTarget)
+ if (!target)
{
EnterEvadeMode();
return;
}
- breathX = pTarget->GetPositionX();
- breathY = pTarget->GetPositionY();
+ breathX = target->GetPositionX();
+ breathY = target->GetPositionY();
float x, y, z;
- pTarget->GetContactPoint(me, x, y, z, 70);
+ target->GetContactPoint(me, x, y, z, 70);
me->GetMotionMaster()->MovePoint(0, x, y, z+10);
break;
}
@@ -393,8 +393,8 @@ public:
uiFlightCount = 4;
break;
case 9:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO))
- DoStartMovement(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO))
+ DoStartMovement(target);
else
{
EnterEvadeMode();
@@ -447,8 +447,8 @@ public:
events.ScheduleEvent(EVENT_GAS_NOVA, urand(20000, 25000));
break;
case EVENT_ENCAPSULATE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
- DoCast(pTarget, SPELL_ENCAPSULATE_CHANNEL, false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
+ DoCast(target, SPELL_ENCAPSULATE_CHANNEL, false);
events.ScheduleEvent(EVENT_ENCAPSULATE, urand(25000, 30000));
break;
case EVENT_FLIGHT:
@@ -548,8 +548,8 @@ public:
void UpdateAI(const uint32 /*diff*/)
{
if (!me->getVictim())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ AttackStart(target);
}
};
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 39d1974a495..8b18129f5a0 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -645,9 +645,9 @@ public:
damage = 0;
}
- void KilledUnit(Unit* pTarget)
+ void KilledUnit(Unit* target)
{
- if (pTarget->GetGUID() == KalecGUID)
+ if (target->GetGUID() == KalecGUID)
{
TeleportAllPlayersBack();
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
@@ -783,9 +783,9 @@ public:
if (AgonyCurseTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget) pTarget = me->getVictim();
- DoCast(pTarget, SPELL_AGONY_CURSE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target) target = me->getVictim();
+ DoCast(target, SPELL_AGONY_CURSE);
AgonyCurseTimer = 20000;
} else AgonyCurseTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index f258f1b7f31..674f3ab19ca 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -661,19 +661,19 @@ public:
for (uint8 i = 0; i < 4; ++i)
{
float x, y, z;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 z = 0; z < 6; ++z)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break;
}
- if (pTarget)
+ if (target)
{
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- pSinisterReflection->SetDisplayId(pTarget->GetDisplayId());
- pSinisterReflection->AI()->AttackStart(pTarget);
+ pSinisterReflection->SetDisplayId(target->GetDisplayId());
+ pSinisterReflection->AI()->AttackStart(target);
}
}
}
@@ -842,16 +842,16 @@ public:
TimerIsDeactivated[TIMER_ORBS_EMPOWER] = true;
break;
case TIMER_ARMAGEDDON: //Phase 4
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 z = 0; z < 6; ++z)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!pTarget || !pTarget->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) break;
}
- if (pTarget)
+ if (target)
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
me->SummonCreature(CREATURE_ARMAGEDDON_TARGET, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
}
Timer[TIMER_ARMAGEDDON] = 2000; // No, I'm not kidding
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index 89c35cf6e71..0ec25a265fc 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -72,13 +72,13 @@ class boss_ironaya : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
//Shouldn't cast this agian
bHasCastedKnockaway = true;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 3179ccc9949..5a16c21d21c 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -175,12 +175,12 @@ class instance_uldaman : public InstanceMapScript
{
for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- pTarget->setFaction(14);
- pTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ target->setFaction(14);
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return; // only want the first one we find
}
// if we get this far than all four are dead so open the door
@@ -196,11 +196,11 @@ class instance_uldaman : public InstanceMapScript
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || !target->isAlive() || target->getFaction() == 14)
continue;
- archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true);
- pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN, true);
+ archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
+ target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
return; // only want the first one we find
}
}
@@ -211,31 +211,31 @@ class instance_uldaman : public InstanceMapScript
// first despawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (!pTarget || pTarget->isDead() || pTarget->getFaction() != 14)
+ Creature* target = instance->GetCreature(*i);
+ if (!target || target->isDead() || target->getFaction() != 14)
continue;
- pTarget->setDeathState(JUST_DIED);
- pTarget->RemoveCorpse();
+ target->setDeathState(JUST_DIED);
+ target->RemoveCorpse();
}
}
@@ -268,36 +268,36 @@ class instance_uldaman : public InstanceMapScript
// first respawn any aggroed wall minions
for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
// Vault Walkers
for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
// Earthen Guardians
for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
{
- Creature* pTarget = instance->GetCreature(*i);
- if (pTarget && pTarget->isDead())
+ Creature* target = instance->GetCreature(*i);
+ if (target && target->isDead())
{
- pTarget->Respawn();
- pTarget->GetMotionMaster()->MoveTargetedHome();
- SetFrozenState(pTarget);
+ target->Respawn();
+ target->GetMotionMaster()->MoveTargetedHome();
+ SetFrozenState(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index e78a18fd6ce..6c7d986842d 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -81,13 +81,13 @@ class mob_jadespine_basilisk : public CreatureScript
//Stop attacking target thast asleep and pick new target
uiCslumberTimer = 28000;
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
} else uiCslumberTimer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 06fc731b4ba..7d6b5c0de1c 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -258,17 +258,17 @@ class boss_akilzon : public CreatureScript
if (StormCount)
{
- Unit* pTarget = Unit::GetUnit(*me, CloudGUID);
- if (!pTarget || !pTarget->isAlive())
+ Unit* target = Unit::GetUnit(*me, CloudGUID);
+ if (!target || !target->isAlive())
{
EnterEvadeMode();
return;
}
else if (Unit* Cyclone = Unit::GetUnit(*me, CycloneGUID))
- Cyclone->CastSpell(pTarget, 25160, true); // keep casting or...
+ Cyclone->CastSpell(target, 25160, true); // keep casting or...
if (StormSequenceTimer <= diff)
- HandleStormSequence(pTarget);
+ HandleStormSequence(target);
else
StormSequenceTimer -= diff;
@@ -285,22 +285,22 @@ class boss_akilzon : public CreatureScript
if (StaticDisruption_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- TargetGUID = pTarget->GetGUID();
- DoCast(pTarget, SPELL_STATIC_DISRUPTION, false);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ TargetGUID = target->GetGUID();
+ DoCast(target, SPELL_STATIC_DISRUPTION, false);
me->SetInFront(me->getVictim());
StaticDisruption_Timer = (10+rand()%8)*1000; // < 20s
- /*if (float dist = me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f) dist = 5.0f;
+ /*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
} else StaticDisruption_Timer -= diff;
if (GustOfWind_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- DoCast(pTarget, SPELL_GUST_OF_WIND);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ DoCast(target, SPELL_GUST_OF_WIND);
GustOfWind_Timer = (20+rand()%10)*1000; //20 to 30 seconds(bosskillers)
} else GustOfWind_Timer -= diff;
@@ -317,20 +317,20 @@ class boss_akilzon : public CreatureScript
}
if (ElectricalStorm_Timer <= diff) {
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
+ if (!target)
{
EnterEvadeMode();
return;
}
- pTarget->CastSpell(pTarget, 44007, true);//cloud visual
- DoCast(pTarget, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual
+ target->CastSpell(target, 44007, true);//cloud visual
+ DoCast(target, SPELL_ELECTRICAL_STORM, false);//storm cyclon + visual
float x, y, z;
- pTarget->GetPosition(x, y, z);
- if (pTarget)
+ target->GetPosition(x, y, z);
+ if (target)
{
- pTarget->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
- pTarget->SendMonsterMove(x, y, me->GetPositionZ()+15, 0);
+ target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
+ target->SendMonsterMove(x, y, me->GetPositionZ()+15, 0);
}
Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000);
if (Cloud)
@@ -362,11 +362,11 @@ class boss_akilzon : public CreatureScript
Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]);
if (!bird) //they despawned on die
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- x = pTarget->GetPositionX() + irand(-10, 10);
- y = pTarget->GetPositionY() + irand(-10, 10);
- z = pTarget->GetPositionZ() + urand(16, 20);
+ x = target->GetPositionX() + irand(-10, 10);
+ y = target->GetPositionY() + irand(-10, 10);
+ z = target->GetPositionZ() + urand(16, 20);
if (z > 95)
z = 95.0f - urand(0, 5);
}
@@ -426,8 +426,8 @@ class mob_akilzon_eagle : public CreatureScript
arrived = true;
if (TargetGUID)
{
- if (Unit* pTarget = Unit::GetUnit(*me, TargetGUID))
- DoCast(pTarget, SPELL_EAGLE_SWOOP, true);
+ if (Unit* target = Unit::GetUnit(*me, TargetGUID))
+ DoCast(target, SPELL_EAGLE_SWOOP, true);
TargetGUID = 0;
me->SetSpeed(MOVE_RUN, 1.2f);
EagleSwoop_Timer = 5000 + rand()%5000;
@@ -443,23 +443,23 @@ class mob_akilzon_eagle : public CreatureScript
if (arrived)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
if (EagleSwoop_Timer)
{
- x = pTarget->GetPositionX() + irand(-10, 10);
- y = pTarget->GetPositionY() + irand(-10, 10);
- z = pTarget->GetPositionZ() + urand(10, 15);
+ x = target->GetPositionX() + irand(-10, 10);
+ y = target->GetPositionY() + irand(-10, 10);
+ z = target->GetPositionZ() + urand(10, 15);
if (z > 95)
z = 95.0f - urand(0, 5);
}
else
{
- pTarget->GetContactPoint(me, x, y, z);
+ target->GetContactPoint(me, x, y, z);
z += 2;
me->SetSpeed(MOVE_RUN, 5.0f);
- TargetGUID = pTarget->GetGUID();
+ TargetGUID = target->GetGUID();
}
me->GetMotionMaster()->MovePoint(0, x, y, z);
arrived = false;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 8b8a24226af..b14c6935d62 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -262,12 +262,12 @@ class boss_halazzi : public CreatureScript
if (ShockTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->IsNonMeleeSpellCasted(false))
- DoCast(pTarget, SPELL_EARTHSHOCK);
+ if (target->IsNonMeleeSpellCasted(false))
+ DoCast(target, SPELL_EARTHSHOCK);
else
- DoCast(pTarget, SPELL_FLAMESHOCK);
+ DoCast(target, SPELL_FLAMESHOCK);
ShockTimer = 10000 + rand()%5000;
}
} else ShockTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index eabbab45a6d..1a4082855a9 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -391,9 +391,9 @@ class boss_hexlord_malacrass : public CreatureScript
if (SiphonSoul_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
Unit* trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
- if (!pTarget || !trigger)
+ if (!target || !trigger)
{
EnterEvadeMode();
return;
@@ -402,20 +402,20 @@ class boss_hexlord_malacrass : public CreatureScript
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- trigger->CastSpell(pTarget, SPELL_SIPHON_SOUL, true);
+ trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);
- //DoCast(pTarget, SPELL_SIPHON_SOUL, true);
- //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pTarget->GetGUID());
+ //DoCast(target, SPELL_SIPHON_SOUL, true);
+ //me->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
//me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);
- PlayerGUID = pTarget->GetGUID();
+ PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
- PlayerClass = pTarget->getClass() - 1;
+ PlayerClass = target->getClass() - 1;
if (PlayerClass == CLASS_DRUID-1)
PlayerClass = CLASS_DRUID;
- else if (PlayerClass == CLASS_PRIEST-1 && pTarget->HasSpell(15473))
+ else if (PlayerClass == CLASS_PRIEST-1 && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
@@ -424,8 +424,8 @@ class boss_hexlord_malacrass : public CreatureScript
if (PlayerAbility_Timer <= diff)
{
- //Unit* pTarget = Unit::GetUnit(*me, PlayerGUID);
- //if (pTarget && pTarget->isAlive())
+ //Unit* target = Unit::GetUnit(*me, PlayerGUID);
+ //if (target && target->isAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
@@ -438,32 +438,32 @@ class boss_hexlord_malacrass : public CreatureScript
void UseAbility()
{
uint8 random = urand(0, 2);
- Unit* pTarget = NULL;
+ Unit* target = NULL;
switch(PlayerAbility[PlayerClass][random].target)
{
case ABILITY_TARGET_SELF:
- pTarget = me;
+ target = me;
break;
case ABILITY_TARGET_VICTIM:
- pTarget = me->getVictim();
+ target = me->getVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
- pTarget = DoSelectLowestHpFriendly(50, 0);
+ target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell);
if (!templist.empty())
- pTarget = *(templist.begin());
+ target = *(templist.begin());
}
break;
}
- if (pTarget)
- DoCast(pTarget, PlayerAbility[PlayerClass][random].spell, false);
+ if (target)
+ DoCast(target, PlayerAbility[PlayerClass][random].spell, false);
}
};
@@ -511,8 +511,8 @@ class boss_thurg : public CreatureScript
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
if (!templist.empty())
{
- if (Unit* pTarget = *(templist.begin()))
- DoCast(pTarget, SPELL_BLOODLUST, false);
+ if (Unit* target = *(templist.begin()))
+ DoCast(target, SPELL_BLOODLUST, false);
}
bloodlust_timer = 12000;
} else bloodlust_timer -= diff;
@@ -585,26 +585,26 @@ class boss_alyson_antille : public CreatureScript
if (flashheal_timer <= diff)
{
- Unit* pTarget = DoSelectLowestHpFriendly(99, 30000);
- if (pTarget)
+ Unit* target = DoSelectLowestHpFriendly(99, 30000);
+ if (target)
{
- if (pTarget->IsWithinDistInMap(me, 50))
- DoCast(pTarget, SPELL_FLASH_HEAL, false);
+ if (target->IsWithinDistInMap(me, 50))
+ DoCast(target, SPELL_FLASH_HEAL, false);
else
{
// bugged
//me->GetMotionMaster()->Clear();
- //me->GetMotionMaster()->MoveChase(pTarget, 20);
+ //me->GetMotionMaster()->MoveChase(target, 20);
}
}
else
{
if (urand(0, 1))
- pTarget = DoSelectLowestHpFriendly(50, 0);
+ target = DoSelectLowestHpFriendly(50, 0);
else
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;
} else flashheal_timer -= diff;
@@ -613,9 +613,9 @@ class boss_alyson_antille : public CreatureScript
{
if (urand(0, 1))
{
- Unit* pTarget = SelectTarget();
+ Unit* target = SelectTarget();
- DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
+ DoCast(target, SPELL_DISPEL_MAGIC, false);
}
else
me->CastSpell(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DISPEL_MAGIC, false);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 2b93d4a6d57..1ba92565be2 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -181,11 +181,11 @@ class boss_janalai : public CreatureScript
// DoZoneInCombat();
}
- void DamageDealt(Unit* pTarget, uint32 &damage, DamageEffectType /*damagetype*/)
+ void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/)
{
if (isFlameBreathing)
{
- if (!me->HasInArc(M_PI/6, pTarget))
+ if (!me->HasInArc(M_PI/6, target))
damage = 0;
}
}
@@ -420,11 +420,11 @@ class boss_janalai : public CreatureScript
if (FireBreathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->AttackStop();
me->GetMotionMaster()->Clear();
- DoCast(pTarget, SPELL_FLAME_BREATH, false);
+ DoCast(target, SPELL_FLAME_BREATH, false);
me->StopMoving();
isFlameBreathing = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index ab4cb968336..812e1e79b4f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -155,7 +155,7 @@ class boss_nalorakk : public CreatureScript
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id
}
- void SendAttacker(Unit* pTarget)
+ void SendAttacker(Unit* target)
{
std::list<Creature*> templist;
float x, y, z;
@@ -183,7 +183,7 @@ class boss_nalorakk : public CreatureScript
if ((*i) && me->IsWithinDistInMap((*i), 25))
{
(*i)->SetNoCallAssistance(true);
- (*i)->AI()->AttackStart(pTarget);
+ (*i)->AI()->AttackStart(target);
}
}
}
@@ -414,9 +414,9 @@ class boss_nalorakk : public CreatureScript
{
me->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_YELL_SURGE);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SURGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
+ if (target)
+ DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
} else Surge_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index f6cba9fea79..9a54716ca02 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -435,8 +435,8 @@ class boss_zuljin : public CreatureScript
if (Grievous_Throw_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_GRIEVOUS_THROW, false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_GRIEVOUS_THROW, false);
Grievous_Throw_Timer = 10000;
} else Grievous_Throw_Timer -= diff;
break;
@@ -463,11 +463,11 @@ class boss_zuljin : public CreatureScript
{
if (!TankGUID)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
TankGUID = me->getVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
- AttackStart(pTarget); // change victim
+ AttackStart(target); // change victim
Claw_Rage_Timer = 0;
Claw_Loop_Timer = 500;
Claw_Counter = 0;
@@ -477,15 +477,15 @@ class boss_zuljin : public CreatureScript
{
if (Claw_Loop_Timer <= diff)
{
- Unit* pTarget = me->getVictim();
- if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = Unit::GetUnit(*me, TankGUID);
- if (!pTarget || !pTarget->isTargetableForAttack()) pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = me->getVictim();
+ if (!target || !target->isTargetableForAttack()) target = Unit::GetUnit(*me, TankGUID);
+ if (!target || !target->isTargetableForAttack()) target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- AttackStart(pTarget);
- if (me->IsWithinMeleeRange(pTarget))
+ AttackStart(target);
+ if (me->IsWithinMeleeRange(target))
{
- DoCast(pTarget, SPELL_CLAW_RAGE_DAMAGE, true);
+ DoCast(target, SPELL_CLAW_RAGE_DAMAGE, true);
++Claw_Counter;
if (Claw_Counter == 12)
{
@@ -501,7 +501,7 @@ class boss_zuljin : public CreatureScript
}
else
{
- EnterEvadeMode(); // if (pTarget)
+ EnterEvadeMode(); // if (target)
return;
}
} else Claw_Loop_Timer -= diff;
@@ -512,28 +512,28 @@ class boss_zuljin : public CreatureScript
{
if (!TankGUID)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
TankGUID = me->getVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
- AttackStart(pTarget); // change victim
+ AttackStart(target); // change victim
Lynx_Rush_Timer = 0;
Claw_Counter = 0;
}
}
else if (!Lynx_Rush_Timer)
{
- Unit* pTarget = me->getVictim();
- if (!pTarget || !pTarget->isTargetableForAttack())
+ Unit* target = me->getVictim();
+ if (!target || !target->isTargetableForAttack())
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ AttackStart(target);
}
- if (pTarget)
+ if (target)
{
- if (me->IsWithinMeleeRange(pTarget))
+ if (me->IsWithinMeleeRange(target))
{
- DoCast(pTarget, SPELL_LYNX_RUSH_DAMAGE, true);
+ DoCast(target, SPELL_LYNX_RUSH_DAMAGE, true);
++Claw_Counter;
if (Claw_Counter == 9)
{
@@ -548,7 +548,7 @@ class boss_zuljin : public CreatureScript
}
else
{
- EnterEvadeMode(); // if (pTarget)
+ EnterEvadeMode(); // if (target)
return;
}
} //if (TankGUID)
@@ -564,15 +564,15 @@ class boss_zuljin : public CreatureScript
if (Pillar_Of_Fire_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SUMMON_PILLAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SUMMON_PILLAR);
Pillar_Of_Fire_Timer = 10000;
} else Pillar_Of_Fire_Timer -= diff;
if (Flame_Breath_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->SetInFront(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->SetInFront(target);
DoCast(me, SPELL_FLAME_BREATH);
Flame_Breath_Timer = 10000;
} else Flame_Breath_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 005f84f7494..6b4dbf41121 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -242,8 +242,8 @@ class boss_arlokk : public CreatureScript
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
m_bIsPhaseTwo = true;
m_bIsVanished = false;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index fe5e8a98476..e01dafd4777 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -66,14 +66,14 @@ class boss_grilek : public CreatureScript
{
DoCast(me, SPELL_AVARTAR);
- Unit* pTarget = NULL;
+ Unit* target = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
- if (pTarget)
- AttackStart(pTarget);
+ if (target)
+ AttackStart(target);
Avartar_Timer = 25000 + rand()%10000;
} else Avartar_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
index b7f493b738e..9a7a21fb46c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
@@ -132,8 +132,8 @@ class boss_hakkar : public CreatureScript
//CauseInsanity_Timer
/*if (CauseInsanity_Timer <= diff)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CAUSEINSANITY);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CAUSEINSANITY);
CauseInsanity_Timer = 35000 + rand()%8000;
} else CauseInsanity_Timer -= diff;*/
@@ -141,8 +141,8 @@ class boss_hakkar : public CreatureScript
//WillOfHakkar_Timer
if (WillOfHakkar_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_WILLOFHAKKAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WILLOFHAKKAR);
WillOfHakkar_Timer = 25000 + rand()%10000;
} else WillOfHakkar_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index 1e2b990eb5b..b8f4b0a50a1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -81,16 +81,16 @@ class boss_hazzarah : public CreatureScript
{
//We will summon 3 illusions that will spawn on a random gamer and attack this gamer
//We will just use one model for the beginning
- Unit* pTarget = NULL;
+ Unit* target = NULL;
for (uint8 i = 0; i < 3; ++i)
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* Illusion = me->SummonCreature(15163, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Illusion)
- Illusion->AI()->AttackStart(pTarget);
+ Illusion->AI()->AttackStart(target);
}
Illusions_Timer = 15000 + rand()%10000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index 21b513739a5..a1421f7cfba 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -113,10 +113,10 @@ class boss_jeklik : public CreatureScript
{
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_CHARGE);
- AttackStart(pTarget);
+ DoCast(target, SPELL_CHARGE);
+ AttackStart(target);
}
Charge_Timer = 15000 + rand()%15000;
@@ -136,25 +136,25 @@ class boss_jeklik : public CreatureScript
if (SpawnBats_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Bat = NULL;
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
+ if (target && Bat) Bat ->AI()->AttackStart(target);
SpawnBats_Timer = 60000;
} else SpawnBats_Timer -= diff;
@@ -165,9 +165,9 @@ class boss_jeklik : public CreatureScript
{
if (PhaseTwo && ShadowWordPain_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_SHADOW_WORD_PAIN);
+ DoCast(target, SPELL_SHADOW_WORD_PAIN);
ShadowWordPain_Timer = 12000 + rand()%6000;
}
}ShadowWordPain_Timer -=diff;
@@ -194,13 +194,13 @@ class boss_jeklik : public CreatureScript
if (SpawnFlyingBats_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* FlyingBat = me->SummonCreature(14965, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (FlyingBat)
- FlyingBat->AI()->AttackStart(pTarget);
+ FlyingBat->AI()->AttackStart(target);
SpawnFlyingBats_Timer = 10000 + rand()%5000;
} else SpawnFlyingBats_Timer -=diff;
@@ -264,9 +264,9 @@ class mob_batrider : public CreatureScript
//Bomb_Timer
if (Bomb_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_BOMB);
+ DoCast(target, SPELL_BOMB);
Bomb_Timer = 5000;
}
} else Bomb_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 81bd6ba9032..51db392d3a6 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -108,13 +108,13 @@ class boss_jindo : public CreatureScript
//Casting the delusion curse with a shade. So shade will attack the same target with the curse.
if (Delusions_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_DELUSIONSOFJINDO);
+ DoCast(target, SPELL_DELUSIONSOFJINDO);
- Creature* Shade = me->SummonCreature(14986, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Shade)
- Shade->AI()->AttackStart(pTarget);
+ Shade->AI()->AttackStart(target);
}
Delusions_Timer = 4000 + rand()%8000;
@@ -123,43 +123,43 @@ class boss_jindo : public CreatureScript
//Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
if (Teleport_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- DoTeleportPlayer(pTarget, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
+ DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(pTarget, -100);
+ DoModifyThreatPercent(target, -100);
Creature* Skeletons;
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-2, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()-4, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-2, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()+4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX(), pTarget->GetPositionY()-4, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
- Skeletons = me->SummonCreature(14826, pTarget->GetPositionX()+3, pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Skeletons->AI()->AttackStart(target);
+ Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
- Skeletons->AI()->AttackStart(pTarget);
+ Skeletons->AI()->AttackStart(target);
}
Teleport_Timer = 15000 + rand()%8000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index 26d7a52f09c..ca34747f8a3 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -118,37 +118,37 @@ class boss_marli : public CreatureScript
{
DoScriptText(SAY_SPIDER_SPAWN, me);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
Creature* Spider = NULL;
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
- Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Spider->AI()->AttackStart(target);
+ Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
+ Spider->AI()->AttackStart(target);
Spawned = true;
} else SpawnStartSpiders_Timer -= diff;
if (SpawnSpider_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
return;
- Creature* Spider = me->SummonCreature(15041, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
- Spider->AI()->AttackStart(pTarget);
+ Spider->AI()->AttackStart(target);
SpawnSpider_Timer = 12000 + rand()%5000;
} else SpawnSpider_Timer -= diff;
@@ -173,21 +173,21 @@ class boss_marli : public CreatureScript
{
if (Charge_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
int i = 0;
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
+ if (target && target->getPowerType() == POWER_MANA)
i = 3;
}
- if (pTarget)
+ if (target)
{
- DoCast(pTarget, SPELL_CHARGE);
- //me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0);
- //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1);
- AttackStart(pTarget);
+ DoCast(target, SPELL_CHARGE);
+ //me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
+ //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
+ AttackStart(target);
}
Charge_Timer = 8000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index c05bc2e6fcb..d8ed6394e4c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -92,12 +92,12 @@ class boss_renataki : public CreatureScript
{
if (Ambush_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
- DoCast(pTarget, SPELL_AMBUSH);
+ DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ DoCast(target, SPELL_AMBUSH);
}
Ambushed = true;
@@ -126,14 +126,14 @@ class boss_renataki : public CreatureScript
{
if (Aggro_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
- if (pTarget)
- AttackStart(pTarget);
+ if (target)
+ AttackStart(target);
Aggro_Timer = 7000 + rand()%13000;
} else Aggro_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 1b5beea9c35..12540d6d7fb 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -219,11 +219,11 @@ class boss_thekal : public CreatureScript
{
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_CHARGE);
+ DoCast(target, SPELL_CHARGE);
DoResetThreat();
- AttackStart(pTarget);
+ AttackStart(target);
}
Charge_Timer = 15000 + rand()%7000;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
index 9857ba68ffc..7288d063c21 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
@@ -70,9 +70,9 @@ class boss_wushoolay : public CreatureScript
//LightningWave_Timer
if (LightningWave_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget) DoCast(pTarget, SPELL_LIGHTNINGWAVE);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target) DoCast(target, SPELL_LIGHTNINGWAVE);
LightningWave_Timer = 12000 + rand()%4000;
} else LightningWave_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index 96c709c8251..b9d791b9af8 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -259,10 +259,10 @@ public:
me->setFaction(FACTION_HOSTILE);
questPhase = 0;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- me->AddThreat(pTarget, 5000000.0f);
- AttackStart(pTarget);
+ me->AddThreat(target, 5000000.0f);
+ AttackStart(target);
}
}
else
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index 2c211b260c4..63b48ad5568 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -290,20 +290,20 @@ public:
if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
{
Player* player = NULL;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
if (PlayerGUID)
{
player = Unit::GetPlayer(*me, PlayerGUID);
if (player)
- pTarget = RAND((Unit*)me, (Unit*)player);
+ target = RAND((Unit*)me, (Unit*)player);
} else
- pTarget = me;
+ target = me;
- if (pTarget)
+ if (target)
{
pSummoned->setFaction(168);
- pSummoned->AddThreat(pTarget, 32.0f);
- pSummoned->AI()->AttackStart(pTarget);
+ pSummoned->AddThreat(target, 32.0f);
+ pSummoned->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index bbc3e45d454..042c8f695c7 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -107,11 +107,11 @@ public:
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
{
- if (Unit* pTarget = Unit::GetUnit(*summoned, targetGUID))
+ if (Unit* target = Unit::GetUnit(*summoned, targetGUID))
{
- pTarget->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0);
- pTarget->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
- summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
+ target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
+ target->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
+ summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 4c2d29e7cc3..33a96f1a763 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -161,10 +161,10 @@ public:
{
if (uiFrostBoltVolleyTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget)
- DoCast(pTarget, SPELL_FROST_BOLT_VOLLEY);
+ if (target)
+ DoCast(target, SPELL_FROST_BOLT_VOLLEY);
}
uiFrostBoltVolleyTimer = urand(5000, 8000);
} else uiFrostBoltVolleyTimer -= uiDiff;
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
index b39d222b948..9476380deb6 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
@@ -89,10 +89,10 @@ public:
if (uiSleepTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoScriptText(SAY_SLEEP, me);
- DoCast(pTarget, SPELL_SLEEP);
+ DoCast(target, SPELL_SLEEP);
}
uiSleepTimer = urand(15000, 20000);
} else uiSleepTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index dc8784599de..6d6843c9720 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -128,9 +128,9 @@ public:
pos = i;
if (i == 7 && pInstance)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
@@ -174,8 +174,8 @@ public:
if (SwarmTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CARRION_SWARM);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CARRION_SWARM);
SwarmTimer = urand(45000, 60000);
switch (urand(0, 1))
@@ -195,8 +195,8 @@ public:
{
for (uint8 i = 0; i < 3; ++i)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- pTarget->CastSpell(pTarget, SPELL_SLEEP, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ target->CastSpell(target, SPELL_SLEEP, true);
}
SleepTimer = 60000;
switch (urand(0, 1))
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index 0a9745123cb..5a28f3af333 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -154,7 +154,7 @@ public:
};
/* This is the script for the Doomfire Spirit Mob. This mob simply follow players or
- travels in random directions if pTarget cannot be found. */
+ travels in random directions if target cannot be found. */
class mob_doomfire_targetting : public CreatureScript
{
public:
@@ -216,10 +216,10 @@ public:
/* Finally, Archimonde's script. His script isn't extremely complex, most are simply spells on timers.
The only complicated aspect of the battle is Finger of Death and Doomfire, with Doomfire being the
hardest bit to code. Finger of Death is simply a distance check - if no one is in melee range, then
- select a random pTarget and cast the spell on them. However, if someone IS in melee range, and this
+ select a random target and cast the spell on them. However, if someone IS in melee range, and this
is NOT the main tank (creature's victim), then we aggro that player and they become the new victim.
For Doomfire, we summon a mob (Doomfire Spirit) for the Doomfire mob to follow. It's spirit will
- randomly select it's pTarget to follow and then we create the random movement making it unpredictable. */
+ randomly select it's target to follow and then we create the random movement making it unpredictable. */
class boss_archimonde : public CreatureScript
{
@@ -367,13 +367,13 @@ public:
return false;
targets.sort(Trinity::ObjectDistanceOrderPred(me));
- Unit* pTarget = targets.front();
- if (pTarget)
+ Unit* target = targets.front();
+ if (target)
{
- if (!me->IsWithinDistInMap(pTarget, me->GetAttackDistance(pTarget)))
+ if (!me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
return true; // Cast Finger of Death
else // This target is closest, he is our new tank
- me->AddThreat(pTarget, me->getThreatManager().getThreat(me->getVictim()));
+ me->AddThreat(target, me->getThreatManager().getThreat(me->getVictim()));
}
return false;
@@ -409,14 +409,14 @@ public:
}
//this is code doing close to what the summoning spell would do (spell 31903)
- void SummonDoomfire(Unit* pTarget)
+ void SummonDoomfire(Unit* target)
{
me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT,
- pTarget->GetPositionX()+15.0f, pTarget->GetPositionY()+15.0f, pTarget->GetPositionZ(), 0,
+ target->GetPositionX()+15.0f, target->GetPositionY()+15.0f, target->GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 27000);
me->SummonCreature(CREATURE_DOOMFIRE,
- pTarget->GetPositionX()-15.0f, pTarget->GetPositionY()-15.0f, pTarget->GetPositionZ(), 0,
+ target->GetPositionX()-15.0f, target->GetPositionY()-15.0f, target->GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 27000);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 7ec1cbed785..25474b47c0f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -121,9 +121,9 @@ public:
pos = i;
if (i == 7 && pInstance)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index ef6d4a4dcbe..f258444eb62 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -116,9 +116,9 @@ public:
pos = i;
if (i == 7 && pInstance)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
@@ -181,10 +181,10 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->getPowerType() == POWER_MANA)
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA)
{
- pTarget->CastSpell(pTarget, SPELL_MARK, true);//only cast on mana users
+ target->CastSpell(target, SPELL_MARK, true);//only cast on mana users
}
}
MarkTimerBase -= 5000;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
index a40a431a620..e2e9372522f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
@@ -112,9 +112,9 @@ public:
pos = i;
if (i == 7 && pInstance)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 636354b367e..1d1b1902188 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -890,18 +890,18 @@ void hyjalAI::UpdateAI(const uint32 diff)
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
- Unit* pTarget = NULL;
+ Unit* target = NULL;
switch(Spells[i].TargetType)
{
- case TARGETTYPE_SELF: pTarget = me; break;
- case TARGETTYPE_RANDOM: pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); break;
- case TARGETTYPE_VICTIM: pTarget = me->getVictim(); break;
+ case TARGETTYPE_SELF: target = me; break;
+ case TARGETTYPE_RANDOM: target = SelectTarget(SELECT_TARGET_RANDOM, 0); break;
+ case TARGETTYPE_VICTIM: target = me->getVictim(); break;
}
- if (pTarget && pTarget->isAlive())
+ if (target && target->isAlive())
{
- DoCast(pTarget, Spells[i].SpellId);
+ DoCast(target, Spells[i].SpellId);
SpellTimer[i] = Spells[i].Cooldown;
}
} else SpellTimer[i] -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 972267a4cca..a3d5e4886e0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -434,9 +434,9 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
}
@@ -475,9 +475,9 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && !pInstance->GetData(DATA_HORDE_RETREAT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
} else if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && pInstance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
@@ -562,13 +562,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
if (i == LastOverronPos && IsOverrun)
@@ -667,13 +667,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
if (i == LastOverronPos && IsOverrun)
@@ -768,9 +768,9 @@ public:
void JustSummoned(Creature* summon)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true);
- if (pTarget && summon)
- summon->Attack(pTarget, false);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true);
+ if (target && summon)
+ summon->Attack(target, false);
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon) {summons.Despawn(summon);}
@@ -781,13 +781,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
}
@@ -897,13 +897,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
}
@@ -998,13 +998,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
}
@@ -1090,13 +1090,13 @@ public:
{
if (pInstance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}else{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
- if (pTarget && pTarget->isAlive())
- me->AddThreat(pTarget, 0.0f);
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_JAINAPROUDMOORE));
+ if (target && target->isAlive())
+ me->AddThreat(target, 0.0f);
}
}
}
@@ -1184,11 +1184,11 @@ public:
pos = i;
if (i == 2 && pInstance && !IsOverrun)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
{
- me->AddThreat(pTarget, 0.0f);
- DoCast(pTarget, SPELL_FROST_BREATH, true);
+ me->AddThreat(target, 0.0f);
+ DoCast(target, SPELL_FROST_BREATH, true);
}
}
}
@@ -1306,11 +1306,11 @@ public:
pos = i;
if (i == 2 && pInstance && !IsOverrun)
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
- if (pTarget && pTarget->isAlive())
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_THRALL));
+ if (target && target->isAlive())
{
- me->AddThreat(pTarget, 0.0f);
- DoCast(pTarget, SPELL_GARGOYLE_STRIKE, true);
+ me->AddThreat(target, 0.0f);
+ DoCast(target, SPELL_GARGOYLE_STRIKE, true);
}
}
}
@@ -1373,9 +1373,9 @@ public:
forcemove = false;
if (forcemove)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- me->Attack(pTarget, false);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ me->Attack(target, false);
}
if (MoveTimer <= diff)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
index 882c7240ae3..b0b75c53e52 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp
@@ -104,8 +104,8 @@ public:
if (uiCurseOfExertionTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CURSE_OF_EXERTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CURSE_OF_EXERTION);
uiCurseOfExertionTimer = 9300;
} else uiCurseOfExertionTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
index 28378daf7ab..c37b0205603 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
@@ -171,8 +171,8 @@ public:
if (uiMindBlastTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_MIND_BLAST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_MIND_BLAST);
uiMindBlastTimer = 6000;
} else uiMindBlastTimer -= diff;
@@ -185,8 +185,8 @@ public:
if (uiSleepTimer < diff)
{
DoScriptText(RAND(SAY_SLEEP_1, SAY_SLEEP_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SLEEP);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SLEEP);
uiSleepTimer = urand(15000, 20000);
} else uiSleepTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
index 9f4f46c2dd3..7f5ef2cb36e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp
@@ -108,8 +108,8 @@ public:
if (uiChainTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CONSTRICTING_CHAINS); //anyone but the tank
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CONSTRICTING_CHAINS); //anyone but the tank
uiChainTimer = urand(2000, 4000);
} else uiChainTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
index 46d8936670f..782d70070bd 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp
@@ -117,8 +117,8 @@ public:
//Shadow bolt timer
if (uiShadowBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_BOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_BOLT);
uiShadowBoltTimer = urand(8000, 12000);
} else uiShadowBoltTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index 2d6256e4666..092ee779d75 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -124,8 +124,8 @@ public:
//Arcane Discharge
if (ArcaneDischarge_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- DoCast(pTarget, SPELL_ARCANE_DISCHARGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ DoCast(target, SPELL_ARCANE_DISCHARGE);
ArcaneDischarge_Timer = 20000+rand()%10000;
} else ArcaneDischarge_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
index 45d28c6785b..a965fb74517 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
@@ -119,8 +119,8 @@ public:
if (WingBuffet_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_WING_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WING_BUFFET);
WingBuffet_Timer = 25000+rand()%10000;
} else WingBuffet_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
index ea70cf6de3f..8b6b1bc26dc 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
@@ -69,10 +69,10 @@ public:
//Wrath
if (Wrath_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_WRATH);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_WRATH);
Wrath_Timer = 8000;
} else Wrath_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
index f7b98988cd4..caa2327511c 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
@@ -81,10 +81,10 @@ public:
//Boulder_Timer
if (Boulder_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_BOULDER);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_BOULDER);
Boulder_Timer = 10000;
} else Boulder_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index 196cbc218d2..7e9aac30a74 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -200,8 +200,8 @@ public:
void JustSummoned(Creature* pSummoned)
{
pSummoned->SetInCombatWithZone();
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ pSummoned->AI()->AttackStart(target);
switch (pSummoned->GetEntry())
{
@@ -457,8 +457,8 @@ public:
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FIREBALL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FIREBALL);
m_uiFireballTimer = 8000;
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index b9c6c452fd7..a5efb416b76 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -193,13 +193,13 @@ public:
//Charge_Timer
if (Charge_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- DoCast(pTarget, SPELL_CHARGE);
- //me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1);
- AttackStart(pTarget);
+ DoCast(target, SPELL_CHARGE);
+ //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
+ AttackStart(target);
}
Charge_Timer = 8000 + rand()%8000;
@@ -273,10 +273,10 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
- if (Summoned && pTarget)
- Summoned->AI()->AttackStart(pTarget);
+ if (Summoned && target)
+ Summoned->AI()->AttackStart(target);
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index ff9a593c08e..b7d37279b8b 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -241,9 +241,9 @@ public:
void SpawnEyeTentacle(float x, float y)
{
if (Creature* Spawned = DoSpawnCreature(MOB_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500))
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Spawned->AI())
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
}
void UpdateAI(const uint32 diff)
@@ -284,13 +284,13 @@ public:
if (BeamTimer <= diff)
{
//SPELL_GREEN_BEAM
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->InterruptNonMeleeSpells(false);
- DoCast(pTarget, SPELL_GREEN_BEAM);
+ DoCast(target, SPELL_GREEN_BEAM);
//Correctly update our target
- me->SetUInt64Value(UNIT_FIELD_TARGET, pTarget->GetGUID());
+ me->SetUInt64Value(UNIT_FIELD_TARGET, target->GetGUID());
}
//Beam every 3 seconds
@@ -300,15 +300,15 @@ public:
//ClawTentacleTimer
if (ClawTentacleTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Creature* Spawned = NULL;
//Spawn claw tentacle on the random target
- Spawned = me->SummonCreature(MOB_CLAW_TENTACLE, *pTarget, TEMPSUMMON_CORPSE_DESPAWN, 500);
+ Spawned = me->SummonCreature(MOB_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500);
if (Spawned && Spawned->AI())
- Spawned->AI()->AttackStart(pTarget);
+ Spawned->AI()->AttackStart(target);
}
//One claw tentacle every 12.5 seconds
@@ -328,10 +328,10 @@ public:
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
//Select random target for dark beam to start on
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
//Face our target
- DarkGlareAngle = me->GetAngle(pTarget);
+ DarkGlareAngle = me->GetAngle(target);
DarkGlareTickTimer = 1000;
DarkGlareTick = 0;
ClockWise = RAND(true, false);
@@ -558,8 +558,8 @@ public:
Creature* Spawned;
Spawned = DoSpawnCreature(MOB_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500);
if (Spawned && Spawned->AI())
- if (Unit* pTarget = SelectRandomNotStomach())
- Spawned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectRandomNotStomach())
+ Spawned->AI()->AttackStart(target);
}
Unit* SelectRandomNotStomach()
@@ -787,13 +787,13 @@ public:
//Stomach Enter Timer
if (StomachEnterTimer <= diff)
{
- if (Unit* pTarget = SelectRandomNotStomach())
+ if (Unit* target = SelectRandomNotStomach())
{
//Set target in stomach
- Stomach_Map[pTarget->GetGUID()] = true;
- pTarget->InterruptNonMeleeSpells(false);
- pTarget->CastSpell(pTarget, SPELL_MOUTH_TENTACLE, true, NULL, NULL, me->GetGUID());
- StomachEnterTarget = pTarget->GetGUID();
+ Stomach_Map[target->GetGUID()] = true;
+ target->InterruptNonMeleeSpells(false);
+ target->CastSpell(target, SPELL_MOUTH_TENTACLE, true, NULL, NULL, me->GetGUID());
+ StomachEnterTarget = target->GetGUID();
StomachEnterVisTimer = 3800;
}
@@ -820,12 +820,12 @@ public:
//GientClawTentacleTimer
if (GiantClawTentacleTimer <= diff)
{
- if (Unit* pTarget = SelectRandomNotStomach())
+ if (Unit* target = SelectRandomNotStomach())
{
//Spawn claw tentacle on the random target
- if (Creature* spawned = me->SummonCreature(MOB_GIANT_CLAW_TENTACLE, *pTarget, TEMPSUMMON_CORPSE_DESPAWN, 500))
+ if (Creature* spawned = me->SummonCreature(MOB_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
- spawned->AI()->AttackStart(pTarget);
+ spawned->AI()->AttackStart(target);
}
//One giant claw tentacle every minute
@@ -835,12 +835,12 @@ public:
//GiantEyeTentacleTimer
if (GiantEyeTentacleTimer <= diff)
{
- if (Unit* pTarget = SelectRandomNotStomach())
+ if (Unit* target = SelectRandomNotStomach())
{
//Spawn claw tentacle on the random target
- if (Creature* spawned = me->SummonCreature(MOB_GIANT_EYE_TENTACLE, *pTarget, TEMPSUMMON_CORPSE_DESPAWN, 500))
+ if (Creature* spawned = me->SummonCreature(MOB_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (spawned->AI())
- spawned->AI()->AttackStart(pTarget);
+ spawned->AI()->AttackStart(target);
}
//One giant eye tentacle every minute
@@ -988,9 +988,9 @@ public:
//MindflayTimer
if (MindflayTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
- DoCast(pTarget, SPELL_MIND_FLAY);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && !target->HasAura(SPELL_DIGESTIVE_ACID))
+ DoCast(target, SPELL_MIND_FLAY);
//Mindflay every 10 seconds
MindflayTimer = 10000;
@@ -1064,16 +1064,16 @@ public:
//Dissapear and reappear at new position
me->SetVisible(false);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
{
me->Kill(me);
return;
}
- if (!pTarget->HasAura(SPELL_DIGESTIVE_ACID))
+ if (!target->HasAura(SPELL_DIGESTIVE_ACID))
{
- me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0);
+ me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
if (Creature* pPortal = me->SummonCreature(MOB_SMALL_PORTAL, *me, TEMPSUMMON_CORPSE_DESPAWN))
{
pPortal->SetReactState(REACT_PASSIVE);
@@ -1083,7 +1083,7 @@ public:
GroundRuptureTimer = 500;
HamstringTimer = 2000;
EvadeTimer = 5000;
- AttackStart(pTarget);
+ AttackStart(target);
}
me->SetVisible(true);
@@ -1176,16 +1176,16 @@ public:
//Dissapear and reappear at new position
me->SetVisible(false);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target)
{
me->Kill(me);
return;
}
- if (!pTarget->HasAura(SPELL_DIGESTIVE_ACID))
+ if (!target->HasAura(SPELL_DIGESTIVE_ACID))
{
- me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0);
+ me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
if (Creature* pPortal = me->SummonCreature(MOB_GIANT_PORTAL, *me, TEMPSUMMON_CORPSE_DESPAWN))
{
pPortal->SetReactState(REACT_PASSIVE);
@@ -1196,7 +1196,7 @@ public:
HamstringTimer = 2000;
ThrashTimer = 5000;
EvadeTimer = 5000;
- AttackStart(pTarget);
+ AttackStart(target);
}
me->SetVisible(true);
} else EvadeTimer -= diff;
@@ -1281,9 +1281,9 @@ public:
//BeamTimer
if (BeamTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
- DoCast(pTarget, SPELL_GREEN_BEAM);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && !target->HasAura(SPELL_DIGESTIVE_ACID))
+ DoCast(target, SPELL_GREEN_BEAM);
//Beam every 2 seconds
BeamTimer = 2100;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
index 26496020afa..8a40096bc33 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
@@ -136,61 +136,61 @@ public:
{
if (SpawnHatchlings_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SPELL_ROOT);
+ DoCast(target, SPELL_ROOT);
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
switch(urand(0, 2))
{
case 0:
- DoTeleportPlayer(pTarget, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ DoTeleportPlayer(target, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
+ Hatchling->AI()->AttackStart(target);
break;
case 1:
- DoTeleportPlayer(pTarget, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
+ Hatchling->AI()->AttackStart(target);
break;
case 2:
- DoTeleportPlayer(pTarget, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
- Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
+ Hatchling->AI()->AttackStart(target);
+ Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
- Hatchling->AI()->AttackStart(pTarget);
+ Hatchling->AI()->AttackStart(target);
break;
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
index 4e6dd4d7c32..f8cafea0ef2 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
@@ -95,8 +95,8 @@ public:
// Wyvern Timer
if (Wyvern_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_WYVERNSTING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WYVERNSTING);
Wyvern_Timer = 15000 + rand()%17000;
} else Wyvern_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
index 220bea8602d..01d26ed7726 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
@@ -111,11 +111,11 @@ public:
//ChangeTarget_Timer
if (Submerged && ChangeTarget_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
+ if (target)
+ DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
ChangeTarget_Timer = 10000 + rand()%10000;
} else ChangeTarget_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 8374303bc6e..4fc02c70728 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -236,9 +236,9 @@ public:
for (uint16 i = 0; i < 41; ++i)
{
- if (Player* pTarget = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
+ if (Player* target = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
{
- if (Group *pGrp = pTarget->GetGroup())
+ if (Group *pGrp = target->GetGroup())
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
{
//if (grp->m_targetIcons[ico] == me->GetGUID()) -- private member :(
@@ -264,15 +264,15 @@ public:
case 25: Images25 = true; break;
}
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Image1 = me->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
if (Image1)
{
Image1->SetMaxHealth(me->GetMaxHealth() / 5);
Image1->SetHealth(me->GetHealth() / 5);
- if (pTarget)
- Image1->AI()->AttackStart(pTarget);
+ if (target)
+ Image1->AI()->AttackStart(target);
CAST_AI(boss_skeram::boss_skeramAI, Image1->AI())->IsImage = true;
}
@@ -281,8 +281,8 @@ public:
{
Image2->SetMaxHealth(me->GetMaxHealth() / 5);
Image2->SetHealth(me->GetHealth() / 5);
- if (pTarget)
- Image2->AI()->AttackStart(pTarget);
+ if (target)
+ Image2->AI()->AttackStart(target);
CAST_AI(boss_skeram::boss_skeramAI, Image2->AI())->IsImage = true;
}
Invisible = true;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 50da169751b..bd66602a24b 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -79,7 +79,7 @@ struct boss_twinemperorsAI : public ScriptedAI
virtual bool IAmVeklor() = 0;
virtual void Reset() = 0;
- virtual void CastSpellOnBug(Creature* pTarget) = 0;
+ virtual void CastSpellOnBug(Creature* target) = 0;
void TwinReset()
{
@@ -418,12 +418,12 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
- void CastSpellOnBug(Creature* pTarget)
+ void CastSpellOnBug(Creature* target)
{
- pTarget->setFaction(14);
- pTarget->AI()->AttackStart(me->getThreatManager().getHostilTarget());
- pTarget->AddAura(SPELL_MUTATE_BUG, pTarget);
- pTarget->SetFullHealth();
+ target->setFaction(14);
+ target->AI()->AttackStart(me->getThreatManager().getHostilTarget());
+ target->AddAura(SPELL_MUTATE_BUG, target);
+ target->SetFullHealth();
}
void UpdateAI(const uint32 diff)
@@ -508,11 +508,11 @@ public:
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 0);
}
- void CastSpellOnBug(Creature* pTarget)
+ void CastSpellOnBug(Creature* target)
{
- pTarget->setFaction(14);
- pTarget->AddAura(SPELL_EXPLODEBUG, pTarget);
- pTarget->SetFullHealth();
+ target->setFaction(14);
+ target->AddAura(SPELL_EXPLODEBUG, target);
+ target->SetFullHealth();
}
void UpdateAI(const uint32 diff)
@@ -542,10 +542,10 @@ public:
//Blizzard_Timer
if (Blizzard_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
- if (pTarget)
- DoCast(pTarget, SPELL_BLIZZARD);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
+ if (target)
+ DoCast(target, SPELL_BLIZZARD);
Blizzard_Timer = 15000+rand()%15000;
} else Blizzard_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
index c1850b4e8ce..650463a02df 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: mob_anubisath_sentinel
SD%Complete: 95
-SDComment: Shadow storm is not properly implemented in core it should only pTarget ppl outside of melee range.
+SDComment: Shadow storm is not properly implemented in core it should only target ppl outside of melee range.
SDCategory: Temple of Ahn'Qiraj
EndScriptData */
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 9d7fcc11135..98c93ec3c34 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -142,8 +142,8 @@ public:
break;
case 3:
me->setFaction(FACTION_HOSTILE);
- if (Player* pTarget = Player::GetPlayer(*me, PlayerGUID))
- AttackStart(pTarget);
+ if (Player* target = Player::GetPlayer(*me, PlayerGUID))
+ AttackStart(target);
if (pInstance)
{
diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp
index 035153e46f7..8bfefade07e 100644
--- a/src/server/scripts/Kalimdor/boss_azuregos.cpp
+++ b/src/server/scripts/Kalimdor/boss_azuregos.cpp
@@ -122,8 +122,8 @@ public:
//ManaStorm_Timer
if (ManaStorm_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_MANASTORM);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_MANASTORM);
ManaStorm_Timer = 7500 + rand()%5000;
} else ManaStorm_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index 04cddc0c272..7baa2603b10 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -841,7 +841,7 @@ public:
void UpdateAI(const uint32 diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
//Player* player = me->GetPlayer(PlayerGUID);
if (!Timers)
@@ -888,21 +888,21 @@ public:
if (!hasTarget)
{
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
- pTarget = me->FindNearestCreature(15423, 20, true);
+ target = me->FindNearestCreature(15423, 20, true);
if (me->GetEntry() == 15423)
{
uint8 tar = urand(0, 2);
if (tar == 0)
- pTarget = me->FindNearestCreature(15422, 20, true);
+ target = me->FindNearestCreature(15422, 20, true);
else if (tar == 1)
- pTarget = me->FindNearestCreature(15424, 20, true);
+ target = me->FindNearestCreature(15424, 20, true);
else if (tar == 2)
- pTarget = me->FindNearestCreature(15414, 20, true);
+ target = me->FindNearestCreature(15414, 20, true);
}
hasTarget = true;
- if (pTarget)
- me->AI()->AttackStart(pTarget);
+ if (target)
+ me->AI()->AttackStart(target);
}
if (!(me->FindNearestCreature(15379, 60)))
DoCast(me, 33652);
diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp
index e9766280aa1..36c81eecb9c 100644
--- a/src/server/scripts/Kalimdor/thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp
@@ -99,9 +99,9 @@ public:
if (BerserkerCharge_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_BERSERKER_CHARGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_BERSERKER_CHARGE);
BerserkerCharge_Timer = 25000;
} else BerserkerCharge_Timer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 05a351cc07b..b180458a3a9 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -142,10 +142,10 @@ public:
}
}
- Creature* DoSummonImpaleTarget(Unit* pTarget)
+ Creature* DoSummonImpaleTarget(Unit* target)
{
Position targetPos;
- pTarget->GetPosition(&targetPos);
+ target->GetPosition(&targetPos);
if (TempSummon* pImpaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS))
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index 3350cf58eb3..f4fe681bcb9 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -157,24 +157,24 @@ public:
if (uiAcidTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_ACID_CLOUD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ACID_CLOUD);
uiAcidTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiAcidTimer -= diff;
if (uiLeechTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_LEECH_POISON);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_LEECH_POISON);
uiLeechTimer = urand(11*IN_MILLISECONDS, 14*IN_MILLISECONDS);
} else uiLeechTimer -= diff;
if (uiGrabTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) // Draws all players (and attacking Mobs) to itself.
- DoCast(pTarget, SPELL_WEB_GRAB);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) // Draws all players (and attacking Mobs) to itself.
+ DoCast(target, SPELL_WEB_GRAB);
uiGrabTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiGrabTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index 3a499184684..3b67d12d4b3 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -252,11 +252,11 @@ public:
if (uiChargeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoResetThreat();
- me->AddThreat(pTarget, 1.0f);
- DoCast(pTarget, SPELL_CHARGE, true);
+ me->AddThreat(target, 1.0f);
+ DoCast(target, SPELL_CHARGE, true);
}
uiChargeTimer = 15*IN_MILLISECONDS;
} else uiChargeTimer -= diff;
@@ -303,8 +303,8 @@ public:
if (uiShadowBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_SHADOW_BOLT, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_SHADOW_BOLT, true);
uiShadowBoltTimer = 15*IN_MILLISECONDS;
} else uiShadowBoltTimer -= diff;
@@ -399,8 +399,8 @@ public:
if (uiWebWrapTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_WEB_WRAP, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_WEB_WRAP, true);
uiWebWrapTimer = 17*IN_MILLISECONDS;
} else uiWebWrapTimer -= diff;
@@ -447,8 +447,8 @@ public:
if (uiWebWrapTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_WEB_WRAP, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_WEB_WRAP, true);
uiWebWrapTimer = 15*IN_MILLISECONDS;
} else uiWebWrapTimer -= diff;
@@ -501,8 +501,8 @@ public:
if (uiWebWrapTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_WEB_WRAP, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_WEB_WRAP, true);
uiWebWrapTimer = 15*IN_MILLISECONDS;
} else uiWebWrapTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
index 7a5faa10c63..c9278bffead 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
@@ -132,8 +132,8 @@ public:
if (uiRootTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_ENTANGLING_ROOTS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ENTANGLING_ROOTS);
uiRootTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiRootTimer -= diff;
@@ -145,8 +145,8 @@ public:
if (uiBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_VENOM_BOLT_VOLLEY);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_VENOM_BOLT_VOLLEY);
uiBoltTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiBoltTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index dc5fe56faaf..b71bde00f62 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -101,12 +101,12 @@ public:
}
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry *spell)
+ void SpellHitTarget(Unit* target, const SpellEntry *spell)
{
if (spell->Id == SPELL_INSANITY)
{
// Not good target or too many players
- if (pTarget->GetTypeId() != TYPEID_PLAYER || insanityHandled > 4)
+ if (target->GetTypeId() != TYPEID_PLAYER || insanityHandled > 4)
return;
// First target - start channel visual and set self as unnattackable
if (!insanityHandled)
@@ -118,7 +118,7 @@ public:
me->SetControlled(true, UNIT_STAT_STUNNED);
}
// phase mask
- pTarget->CastSpell(pTarget, SPELL_INSANITY_TARGET+insanityHandled, true);
+ target->CastSpell(target, SPELL_INSANITY_TARGET+insanityHandled, true);
// summon twisted party members for this target
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
@@ -288,8 +288,8 @@ public:
if (uiShiverTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHIVER);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHIVER);
uiShiverTimer = 15*IN_MILLISECONDS;
} else uiShiverTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
index 08a63b6b118..1522d679fd0 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -227,12 +227,12 @@ public:
}
else
{
- if (Unit* pTarget = Unit::GetUnit(*me, pInstance->GetData64(DATA_PL_JEDOGA_TARGET)))
+ if (Unit* target = Unit::GetUnit(*me, pInstance->GetData64(DATA_PL_JEDOGA_TARGET)))
{
- AttackStart(pTarget);
+ AttackStart(target);
pInstance->SetData(DATA_JEDOGA_RESET_INITIANDS, 0);
if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
- EnterCombat(pTarget);
+ EnterCombat(target);
}
else if (!me->isInCombat())
EnterEvadeMode();
@@ -318,16 +318,16 @@ public:
if (uiBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- me->CastSpell(pTarget, DUNGEON_MODE(SPELL_LIGHTNING_BOLT, SPELL_LIGHTNING_BOLT_H), false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ me->CastSpell(target, DUNGEON_MODE(SPELL_LIGHTNING_BOLT, SPELL_LIGHTNING_BOLT_H), false);
uiBoltTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiBoltTimer -= diff;
if (uiThunderTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- me->CastSpell(pTarget, DUNGEON_MODE(SPELL_THUNDERSHOCK, SPELL_THUNDERSHOCK_H), false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ me->CastSpell(target, DUNGEON_MODE(SPELL_THUNDERSHOCK, SPELL_THUNDERSHOCK_H), false);
uiThunderTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiThunderTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index 35e844655ac..ba34591b84c 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -210,16 +210,16 @@ public:
if (uiVanishTimer <= diff)
{
//Count alive players
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
// exclude pets & totems
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
- target_list.push_back(pTarget);
- pTarget = NULL;
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
+ target_list.push_back(target);
+ target = NULL;
}
//He only vanishes if there are 3 or more alive players
if (target_list.size() > 2)
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index d43d19fd239..d32bade761f 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -644,9 +644,9 @@ public:
// Lavas Strike
if (m_uiLavaStrikeTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- CastLavaStrikeOnTarget(pTarget);
+ CastLavaStrikeOnTarget(target);
if(urand(0, 5) == 0)
DoScriptText(RAND(SAY_SARTHARION_SPECIAL_1, SAY_SARTHARION_SPECIAL_2, SAY_SARTHARION_SPECIAL_3), me);
@@ -1037,8 +1037,8 @@ public:
// shadow fissure
if (m_uiShadowFissureTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE));
m_uiShadowFissureTimer = urand(15000, 20000);
}
@@ -1133,8 +1133,8 @@ public:
// shadow fissure
if (m_uiShadowFissureTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE_H));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE_H));
m_uiShadowFissureTimer = urand(15000, 20000);
}
@@ -1232,8 +1232,8 @@ public:
// shadow fissure
if (m_uiShadowFissureTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE_H));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_SHADOW_FISSURE, SPELL_SHADOW_FISSURE_H));
m_uiShadowFissureTimer = urand(15000, 20000);
}
@@ -1300,19 +1300,19 @@ public:
uiDespawnTimer = 28000;
if (pInstance)
{
- Creature* pTarget = NULL;
+ Creature* target = NULL;
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT
if (pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
{
- pTarget = Unit::GetCreature((*me), pInstance->GetData64(DATA_SARTHARION));
- if (pTarget)
- pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SAR, pTarget);
+ target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SARTHARION));
+ if (target)
+ target->AddAura(SPELL_GIFT_OF_TWILIGTH_SAR, target);
}
else
{
- pTarget = Unit::GetCreature((*me), pInstance->GetData64(DATA_SHADRON));
- if (pTarget)
- pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget);
+ target = Unit::GetCreature((*me), pInstance->GetData64(DATA_SHADRON));
+ if (target)
+ target->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, target);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 90f7c299e93..1fca39ffa8c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -163,12 +163,12 @@ public:
{
me->InterruptNonMeleeSpells(true);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (pTarget && pTarget->isAlive())
+ if (target && target->isAlive())
{
- DoCast(pTarget, SPELL_HAMMER_JUSTICE);
- DoCast(pTarget, SPELL_HAMMER_RIGHTEOUS);
+ DoCast(target, SPELL_HAMMER_JUSTICE);
+ DoCast(target, SPELL_HAMMER_RIGHTEOUS);
}
}
uiHammerJusticeTimer = 25000;
@@ -287,10 +287,10 @@ public:
if (uiHolyFireTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_HOLY_FIRE);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_HOLY_FIRE);
}
if (me->HasAura(SPELL_SHIELD))
uiHolyFireTimer = 13000;
@@ -300,10 +300,10 @@ public:
if (uiHolySmiteTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_SMITE);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_SMITE);
}
if (me->HasAura(SPELL_SHIELD))
uiHolySmiteTimer = 9000;
@@ -385,10 +385,10 @@ public:
if (uiOldWoundsTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_OLD_WOUNDS);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_OLD_WOUNDS);
}
uiOldWoundsTimer = 12000;
}else uiOldWoundsTimer -= uiDiff;
@@ -401,10 +401,10 @@ public:
if (uiShadowPastTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_SHADOWS_PAST);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_SHADOWS_PAST);
}
uiShadowPastTimer = 5000;
}else uiShadowPastTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
index 5d3a53c4472..d75ef2ad720 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
@@ -195,10 +195,10 @@ public:
{
if (uiDeathRespiteTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_DEATH_RESPITE);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_DEATH_RESPITE);
}
uiDeathRespiteTimer = urand(15000, 16000);
} else uiDeathRespiteTimer -= uiDiff;
@@ -223,10 +223,10 @@ public:
}
if (uiDesecration <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_DESECRATION);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_DESECRATION);
}
uiDesecration = urand(15000, 16000);
} else uiDesecration -= uiDiff;
@@ -250,10 +250,10 @@ public:
} else uiDeathBiteTimer -= uiDiff;
if (uiMarkedDeathTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_MARKED_DEATH);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_MARKED_DEATH);
}
uiMarkedDeathTimer = urand (5000, 7000);
} else uiMarkedDeathTimer -= uiDiff;
@@ -322,10 +322,10 @@ public:
if (uiAttackTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, (SPELL_LEAP));
+ if (target && target->isAlive())
+ DoCast(target, (SPELL_LEAP));
}
uiAttackTimer = 3500;
} else uiAttackTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index a1606d90f5c..fc8e1ae2540 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -537,8 +537,8 @@ public:
if (uiPolymorphTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_POLYMORPH);
uiPolymorphTimer = 8000;
} else uiPolymorphTimer -= uiDiff;
@@ -669,8 +669,8 @@ public:
if (uiChainLightningTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
uiChainLightningTimer = 16000;
} else uiChainLightningTimer -= uiDiff;
@@ -821,10 +821,10 @@ public:
if (uiShootTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30.0f))
+ if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30.0f))
{
- uiTargetGUID = pTarget->GetGUID();
- DoCast(pTarget, SPELL_SHOOT);
+ uiTargetGUID = target->GetGUID();
+ DoCast(target, SPELL_SHOOT);
}
uiShootTimer = 12000;
uiMultiShotTimer = 3000;
@@ -834,11 +834,11 @@ public:
if (bShoot && uiMultiShotTimer <= uiDiff)
{
me->InterruptNonMeleeSpells(true);
- Unit* pTarget = Unit::GetUnit(*me, uiTargetGUID);
+ Unit* target = Unit::GetUnit(*me, uiTargetGUID);
- if (pTarget && me->IsInRange(pTarget, 5.0f, 30.0f, false))
+ if (target && me->IsInRange(target, 5.0f, 30.0f, false))
{
- DoCast(pTarget, SPELL_MULTI_SHOT);
+ DoCast(target, SPELL_MULTI_SHOT);
} else
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
@@ -849,7 +849,7 @@ public:
Player* player = itr->getSource();
if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
{
- DoCast(pTarget, SPELL_MULTI_SHOT);
+ DoCast(target, SPELL_MULTI_SHOT);
break;
}
}
@@ -974,8 +974,8 @@ public:
if (uiPosionBottleTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_POISON_BOTTLE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_POISON_BOTTLE);
uiPosionBottleTimer = 19000;
} else uiPosionBottleTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 0be23eb484c..3b6440b1465 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -224,7 +224,7 @@ public:
void JustSummoned(Creature* pSummoned)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true);
switch (pSummoned->GetEntry())
{
case NPC_BURROW:
@@ -233,8 +233,8 @@ public:
pSummoned->CastSpell(pSummoned, SPELL_CHURNING_GROUND, false);
break;
case NPC_SPIKE:
- pSummoned->CombatStart(pTarget);
- DoScriptText(EMOTE_SPIKE, me, pTarget);
+ pSummoned->CombatStart(target);
+ DoScriptText(EMOTE_SPIKE, me, target);
break;
}
Summons.Summon(pSummoned);
@@ -434,8 +434,8 @@ public:
m_uiDeterminationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
DoCast(me, SPELL_ACID_MANDIBLE);
me->SetInCombatWithZone();
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- me->AddThreat(pTarget, 20000.0f);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ me->AddThreat(target, 20000.0f);
if (!me->isInCombat())
me->DisappearAndDie();
}
@@ -513,8 +513,8 @@ public:
switch (actionId)
{
case ACTION_SHADOW_STRIKE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_STRIKE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_STRIKE);
break;
}
}
@@ -677,8 +677,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
- Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID);
- if (!pTarget || !pTarget->isAlive() || !pTarget->HasAura(SPELL_MARK))
+ Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID);
+ if (!target || !target->isAlive() || !target->HasAura(SPELL_MARK))
{
if (Creature* pAnubarak = Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ANUBARAK)))
pAnubarak->CastSpell(pAnubarak, SPELL_SPIKE_TELE, false);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 06b5e1fcda3..f5d472f1a75 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -532,8 +532,8 @@ public:
DoCast(me, SPELL_REJUVENATION);
break;
case 4:
- if (Creature* pTarget = SelectRandomFriendlyMissingBuff(SPELL_THORNS))
- DoCast(pTarget, SPELL_THORNS);
+ if (Creature* target = SelectRandomFriendlyMissingBuff(SPELL_THORNS))
+ DoCast(target, SPELL_THORNS);
break;
}
m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
@@ -605,8 +605,8 @@ public:
if (m_uiHexTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_HEX);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HEX);
m_uiHexTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiHexTimer -= uiDiff;
@@ -627,8 +627,8 @@ public:
DoCast(me, SPELL_SPIRIT_CLEANSE);
break;
case 5:
- if (Unit* pTarget = SelectRandomFriendlyMissingBuff(SPELL_EARTH_SHIELD))
- DoCast(pTarget, SPELL_EARTH_SHIELD);
+ if (Unit* target = SelectRandomFriendlyMissingBuff(SPELL_EARTH_SHIELD))
+ DoCast(target, SPELL_EARTH_SHIELD);
break;
}
m_uiCommonTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
@@ -699,30 +699,30 @@ public:
if (m_uiHandOfProtectionTimer <= uiDiff)
{
- if (Unit* pTarget = DoSelectLowestHpFriendly(40.0f))
- if (pTarget->HealthBelowPct(15))
- DoCast(pTarget, SPELL_HAND_OF_PROTECTION);
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ if (target->HealthBelowPct(15))
+ DoCast(target, SPELL_HAND_OF_PROTECTION);
m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
} else m_uiHandOfProtectionTimer -= uiDiff;
if (m_uiHolyShockTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_HOLY_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HOLY_SHOCK);
m_uiHolyShockTimer = urand(6*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiHolyShockTimer -= uiDiff;
if (m_uiHandOfFreedomTimer <= uiDiff)
{
- if (Unit* pTarget = SelectRandomFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM))
- DoCast(pTarget, SPELL_HAND_OF_FREEDOM);
+ if (Unit* target = SelectRandomFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM))
+ DoCast(target, SPELL_HAND_OF_FREEDOM);
m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiHandOfFreedomTimer -= uiDiff;
if (m_uiHammerOfJusticeTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_HAMMER_OF_JUSTICE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HAMMER_OF_JUSTICE);
m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiHammerOfJusticeTimer -= uiDiff;
@@ -809,8 +809,8 @@ public:
DoCast(me, SPELL_FLASH_HEAL);
break;
case 4:
- if (Unit* pTarget = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
- DoCast(pTarget, SPELL_DISPEL);
+ if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_DISPEL);
break;
case 5:
DoCast(me, SPELL_MANA_BURN);
@@ -897,15 +897,15 @@ public:
if (m_uiSilenceTimer <= uiDiff)
{
- if (Unit* pTarget = SelectEnemyCaster(false))
- DoCast(pTarget, SPELL_SILENCE);
+ if (Unit* target = SelectEnemyCaster(false))
+ DoCast(target, SPELL_SILENCE);
m_uiSilenceTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiSilenceTimer -= uiDiff;
if (m_uiMindBlastTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_MIND_BLAST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_MIND_BLAST);
m_uiMindBlastTimer = urand(3*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiMindBlastTimer -= uiDiff;
@@ -914,20 +914,20 @@ public:
switch (urand(0, 4))
{
case 0: case 1:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_MIND_FLAY);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_MIND_FLAY);
break;
case 2:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_VAMPIRIC_TOUCH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_VAMPIRIC_TOUCH);
break;
case 3:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SW_PAIN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SW_PAIN);
break;
case 4:
- if (Unit* pTarget = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
- DoCast(pTarget, SPELL_DISPEL);
+ if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_DISPEL);
break;
}
m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
@@ -994,8 +994,8 @@ public:
if (m_uiFearTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FEAR);
m_uiFearTimer = urand(4*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFearTimer -= uiDiff;
@@ -1008,8 +1008,8 @@ public:
if (m_uiUnstableAfflictionTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_UNSTABLE_AFFLICTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_UNSTABLE_AFFLICTION);
m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else m_uiUnstableAfflictionTimer -= uiDiff;
@@ -1035,8 +1035,8 @@ public:
DoCastVictim(SPELL_CURSE_OF_AGONY);
break;
case 5:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CURSE_OF_EXHAUSTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CURSE_OF_EXHAUSTION);
break;
}
m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
@@ -1097,8 +1097,8 @@ public:
if (m_uiCounterspellTimer <= uiDiff)
{
- if (Unit* pTarget = SelectEnemyCaster(false))
- DoCast(pTarget, SPELL_COUNTERSPELL);
+ if (Unit* target = SelectEnemyCaster(false))
+ DoCast(target, SPELL_COUNTERSPELL);
m_uiCounterspellTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiCounterspellTimer -= uiDiff;
@@ -1121,8 +1121,8 @@ public:
if (m_uiPolymorphTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_POLYMORPH);
m_uiPolymorphTimer = urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiPolymorphTimer -= uiDiff;
@@ -1323,15 +1323,15 @@ public:
if (m_uiCycloneTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CYCLONE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CYCLONE);
m_uiCycloneTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiCycloneTimer -= uiDiff;
if (m_uiEntanglingRootsTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ENTANGLING_ROOTS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ENTANGLING_ROOTS);
m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiEntanglingRootsTimer -= uiDiff;
@@ -1545,8 +1545,8 @@ public:
if (m_uiChainsOfIceTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAINS_OF_ICE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAINS_OF_ICE);
m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiChainsOfIceTimer -= uiDiff;
@@ -1558,8 +1558,8 @@ public:
if (m_uiStrangulateTimer <= uiDiff)
{
- if (Unit* pTarget = SelectEnemyCaster(false))
- DoCast(pTarget, SPELL_STRANGULATE);
+ if (Unit* target = SelectEnemyCaster(false))
+ DoCast(target, SPELL_STRANGULATE);
m_uiStrangulateTimer = urand(10*IN_MILLISECONDS, 90*IN_MILLISECONDS);
} else m_uiStrangulateTimer -= uiDiff;
@@ -1666,9 +1666,9 @@ public:
if (m_uiBlindTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- if (me->IsInRange(pTarget, 0.0f, 15.0f, false))
- DoCast(pTarget, SPELL_BLIND);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (me->IsInRange(target, 0.0f, 15.0f, false))
+ DoCast(target, SPELL_BLIND);
m_uiBlindTimer = urand(7*IN_MILLISECONDS, 8*IN_MILLISECONDS);
} else m_uiBlindTimer -= uiDiff;
@@ -1877,8 +1877,8 @@ public:
if (m_uiRepeteanceTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_REPENTANCE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_REPENTANCE);
m_uiRepeteanceTimer = 60*IN_MILLISECONDS;
} else m_uiRepeteanceTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 24dbb7fb68c..ba4143511e3 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -202,18 +202,18 @@ public:
if (m_uiFelLightningTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_FEL_LIGHTING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_FEL_LIGHTING);
m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiFelLightningTimer -= uiDiff;
if (m_uiIncinerateFleshTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
{
- DoScriptText(EMOTE_INCINERATE, me, pTarget);
+ DoScriptText(EMOTE_INCINERATE, me, target);
DoScriptText(SAY_INCINERATE, me);
- DoCast(pTarget, SPELL_INCINERATE_FLESH);
+ DoCast(target, SPELL_INCINERATE_FLESH);
}
m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else m_uiIncinerateFleshTimer -= uiDiff;
@@ -226,18 +226,18 @@ public:
if (m_uiLegionFlameTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
{
- DoScriptText(EMOTE_LEGION_FLAME, me, pTarget);
- DoCast(pTarget, SPELL_LEGION_FLAME);
+ DoScriptText(EMOTE_LEGION_FLAME, me, target);
+ DoCast(target, SPELL_LEGION_FLAME);
}
m_uiLegionFlameTimer = 30*IN_MILLISECONDS;
} else m_uiLegionFlameTimer -= uiDiff;
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC && m_uiTouchOfJaraxxusTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_TOUCH_OF_JARAXXUS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_TOUCH_OF_JARAXXUS);
m_uiTouchOfJaraxxusTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else m_uiTouchOfJaraxxusTimer -= uiDiff;
@@ -382,7 +382,7 @@ public:
me->SetInCombatWithZone();
}
- /*void SpellHitTarget(Unit* pTarget, const SpellEntry *pSpell)
+ /*void SpellHitTarget(Unit* target, const SpellEntry *pSpell)
{
if (pSpell->Id == SPELL_FEL_STREAK)
DoCastAOE(SPELL_FEL_INFERNO); //66517
@@ -398,8 +398,8 @@ public:
if (m_uiFelStreakTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FEL_STREAK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FEL_STREAK);
m_uiFelStreakTimer = 30*IN_MILLISECONDS;
} else m_uiFelStreakTimer -= uiDiff;
@@ -534,15 +534,15 @@ public:
if (m_uiSpinningStrikeTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
- DoCast(pTarget, SPELL_SPINNING_STRIKE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
+ DoCast(target, SPELL_SPINNING_STRIKE);
m_uiSpinningStrikeTimer = 30*IN_MILLISECONDS;
} else m_uiSpinningStrikeTimer -= uiDiff;
if (IsHeroic() && m_uiMistressKissTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
- DoCast(pTarget, SPELL_MISTRESS_KISS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
+ DoCast(target, SPELL_MISTRESS_KISS);
m_uiMistressKissTimer = 30*IN_MILLISECONDS;
} else m_uiMistressKissTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 2187cafe56b..a58c6756898 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -293,9 +293,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
- if (pTarget->isAlive())
- pTarget->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
+ if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ if (target->isAlive())
+ target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
if (m_pInstance)
m_pInstance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
}
@@ -305,9 +305,9 @@ public:
if (m_bTargetDied || !UpdateVictim())
return;
- if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
+ if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
{
- if (!pTarget->isAlive())
+ if (!target->isAlive())
{
if (m_pInstance)
{
@@ -329,24 +329,24 @@ public:
if (m_uiFireBombTimer < uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FIRE_BOMB);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FIRE_BOMB);
m_uiFireBombTimer = 20000;
}
else m_uiFireBombTimer -= uiDiff;
if (m_uiBatterTimer < uiDiff)
{
- if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
- DoCast(pTarget, SPELL_BATTER);
+ if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ DoCast(target, SPELL_BATTER);
m_uiBatterTimer = 10000;
}
else m_uiBatterTimer -= uiDiff;
if (m_uiHeadCrackTimer < uiDiff)
{
- if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTargetGUID))
- DoCast(pTarget, SPELL_HEAD_CRACK);
+ if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ DoCast(target, SPELL_HEAD_CRACK);
m_uiHeadCrackTimer = 35000;
}
else m_uiHeadCrackTimer -= uiDiff;
@@ -500,8 +500,8 @@ struct boss_jormungarAI : public ScriptedAI
case 4: // Stationary
if (sprayTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, spraySpell);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, spraySpell);
sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else sprayTimer -= uiDiff;
@@ -697,7 +697,7 @@ public:
bool m_bMovementFinish;
bool m_bTrampleCasted;
uint8 m_uiStage;
- Unit* pTarget;
+ Unit* target;
void Reset()
{
@@ -800,8 +800,8 @@ public:
if (m_uiArticBreathTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCTIC_BREATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCTIC_BREATH);
m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
} else m_uiArticBreathTimer -= uiDiff;
@@ -825,11 +825,11 @@ public:
m_uiStage = 2;
break;
case 2:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
{
- m_uiTrampleTargetGUID = pTarget->GetGUID();
+ m_uiTrampleTargetGUID = target->GetGUID();
me->SetUInt64Value(UNIT_FIELD_TARGET, m_uiTrampleTargetGUID);
- DoScriptText(SAY_TRAMPLE_STARE, me, pTarget);
+ DoScriptText(SAY_TRAMPLE_STARE, me, target);
m_bTrampleCasted = false;
SetCombatMovement(false);
me->GetMotionMaster()->MoveIdle();
@@ -841,13 +841,13 @@ public:
case 3:
if (m_uiTrampleTimer <= uiDiff)
{
- if (Unit* pTarget = Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
+ if (Unit* target = Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
{
m_bTrampleCasted = false;
m_bMovementStarted = true;
- m_fTrampleTargetX = pTarget->GetPositionX();
- m_fTrampleTargetY = pTarget->GetPositionY();
- m_fTrampleTargetZ = pTarget->GetPositionZ();
+ m_fTrampleTargetX = target->GetPositionX();
+ m_fTrampleTargetY = target->GetPositionY();
+ m_fTrampleTargetZ = target->GetPositionZ();
me->GetMotionMaster()->MoveJump(2*me->GetPositionX()-m_fTrampleTargetX,
2*me->GetPositionY()-m_fTrampleTargetY,
me->GetPositionZ(),
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 5ea54803327..cb3d47b3dd9 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -390,8 +390,8 @@ struct boss_twin_baseAI : public ScriptedAI
if (IsHeroic() && m_uiTouchTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))
- me->CastCustomSpell(m_uiTouchSpellId, SPELLVALUE_MAX_TARGETS, 1, pTarget, false);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))
+ me->CastCustomSpell(m_uiTouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);
m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;
}
else
@@ -643,8 +643,8 @@ public:
{
if (m_uiRangeCheckTimer < uiDiff)
{
- if (Unit* pTarget = me->SelectNearestTarget(2.0f))
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ if (Unit* target = me->SelectNearestTarget(2.0f))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
DoCastAOE(SPELL_UNLEASHED_DARK);
me->GetMotionMaster()->MoveIdle();
@@ -676,8 +676,8 @@ public:
{
if (m_uiRangeCheckTimer < uiDiff)
{
- if (Unit* pTarget = me->SelectNearestTarget(2.0f))
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ if (Unit* target = me->SelectNearestTarget(2.0f))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
DoCastAOE(SPELL_UNLEASHED_LIGHT);
me->GetMotionMaster()->MoveIdle();
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index 84028c90ba3..cf8295b6360 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -168,8 +168,8 @@ public:
case PHASE_2:
if (uiTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, DUNGEON_MODE(RAND(SPELL_ARCANE_BLAST, SPELL_BLIZZARD, SPELL_FROSTBOLT, SPELL_WRATH_OF_MISERY),
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, DUNGEON_MODE(RAND(SPELL_ARCANE_BLAST, SPELL_BLIZZARD, SPELL_FROSTBOLT, SPELL_WRATH_OF_MISERY),
RAND(H_SPELL_ARCANE_BLAST, H_SPELL_BLIZZARD, H_SPELL_FROSTBOLT, H_SPELL_WRATH_OF_MISERY)));
uiTimer = urand(1*IN_MILLISECONDS, 3*IN_MILLISECONDS);
} else uiTimer -= diff;
@@ -299,8 +299,8 @@ public:
if (type != POINT_MOTION_TYPE || id != 0)
return;
if (Creature* pNovos = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
- if (Unit* pTarget = CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->GetRandomTarget())
- AttackStart(pTarget);
+ if (Unit* target = CAST_AI(boss_novos::boss_novosAI, pNovos->AI())->GetRandomTarget())
+ AttackStart(target);
}
};
@@ -331,8 +331,8 @@ public:
if (Creature* Novos = ObjectAccessor::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_NOVOS) : 0))
{
Novos->AI()->DoAction(ACTION_MINION_REACHED);
- if (Unit* pTarget = CAST_AI(boss_novos::boss_novosAI, Novos->AI())->GetRandomTarget())
- AttackStart(pTarget);
+ if (Unit* target = CAST_AI(boss_novos::boss_novosAI, Novos->AI())->GetRandomTarget())
+ AttackStart(target);
}
}
};
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 99869ef2201..6024fba7f68 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -119,8 +119,8 @@ public:
case SKELETAL:
if (uiCurseOfLifeTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CURSE_OF_LIFE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CURSE_OF_LIFE);
uiCurseOfLifeTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiCurseOfLifeTimer -= diff;
@@ -169,15 +169,15 @@ public:
case FLESH:
if (uiLightningBreathTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_LIGHTNING_BREATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_LIGHTNING_BREATH);
uiLightningBreathTimer = urand(6*IN_MILLISECONDS, 7*IN_MILLISECONDS);
} else uiLightningBreathTimer -= diff;
if (uiEyeBeamTimer < diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_EYE_BEAM);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_EYE_BEAM);
uiEyeBeamTimer = urand(4*IN_MILLISECONDS, 6*IN_MILLISECONDS);
} else uiEyeBeamTimer -= diff;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
index 8c12b1956c3..b8eb274280c 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp
@@ -113,10 +113,10 @@ public:
events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 10000);
break;
case EVENT_IMPENDING_DESPAIR:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
DoScriptText(SAY_IMPENDING_DESPAIR, me);
- DoCast(pTarget, SPELL_IMPENDING_DESPAIR);
+ DoCast(target, SPELL_IMPENDING_DESPAIR);
}
events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 13000);
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
index a0557e6e430..da5fe591aa1 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp
@@ -119,8 +119,8 @@ public:
events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000);
break;
case EVENT_SHARED_SUFFERING:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_SHARED_SUFFERING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_SHARED_SUFFERING);
events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000);
break;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index a6270d3dfe9..036435d383d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -667,25 +667,25 @@ public:
switch(eventId)
{
case EVENT_SHADOW_WORD_PAIN:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_SHADOW_WORD_PAIN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_SHADOW_WORD_PAIN);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000);
return;
case EVENT_CIRCLE_OF_DESTRUCTION:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_CIRCLE_OF_DESTRUCTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_CIRCLE_OF_DESTRUCTION);
events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000);
return;
case EVENT_COWER_IN_FEAR:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_COWER_IN_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_COWER_IN_FEAR);
events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000);
return;
case EVENT_DARK_MENDING:
// find an ally with missing HP
- if (Unit* pTarget = DoSelectLowestHpFriendly(40, DUNGEON_MODE(30000, 50000)))
+ if (Unit* target = DoSelectLowestHpFriendly(40, DUNGEON_MODE(30000, 50000)))
{
- DoCast(pTarget, SPELL_DARK_MENDING);
+ DoCast(target, SPELL_DARK_MENDING);
events.ScheduleEvent(EVENT_DARK_MENDING, 20000);
}
else
@@ -750,8 +750,8 @@ public:
switch(eventId)
{
case EVENT_FIREBALL:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_FIREBALL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_FIREBALL);
events.ScheduleEvent(EVENT_FIREBALL, 15000);
return;
case EVENT_FLAMESTRIKE:
@@ -759,13 +759,13 @@ public:
events.ScheduleEvent(EVENT_FLAMESTRIKE, 15000);
return;
case EVENT_FROSTBOLT:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_FROSTBOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_FROSTBOLT);
events.ScheduleEvent(EVENT_FROSTBOLT, 15000);
return;
case EVENT_CHAINS_OF_ICE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_CHAINS_OF_ICE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_CHAINS_OF_ICE);
events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 15000);
return;
case EVENT_HALLUCINATION:
@@ -858,8 +858,8 @@ public:
events.ScheduleEvent(EVENT_DEADLY_POISON, 10000);
return;
case EVENT_ENVENOMED_DAGGER_THROW:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_ENVENOMED_DAGGER_THROW);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_ENVENOMED_DAGGER_THROW);
events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000);
return;
case EVENT_KIDNEY_SHOT:
@@ -986,13 +986,13 @@ public:
switch(eventId)
{
case EVENT_SHOOT:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_SHOOT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_SHOOT);
events.ScheduleEvent(EVENT_SHOOT, 2000);
return;
case EVENT_CURSED_ARROW:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_CURSED_ARROW);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_CURSED_ARROW);
events.ScheduleEvent(EVENT_CURSED_ARROW, 10000);
return;
case EVENT_FROST_TRAP:
@@ -1000,8 +1000,8 @@ public:
events.ScheduleEvent(EVENT_FROST_TRAP, 30000);
return;
case EVENT_ICE_SHOT:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_ICE_SHOT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_ICE_SHOT);
events.ScheduleEvent(EVENT_ICE_SHOT, 15000);
return;
}
diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
index 776640a86fb..fa52f5d9505 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
@@ -94,10 +94,10 @@ public:
if (uiSpringTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, RAND(SPELL_ECK_SPRING_1, SPELL_ECK_SPRING_2));
+ DoCast(target, RAND(SPELL_ECK_SPRING_1, SPELL_ECK_SPRING_2));
uiSpringTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
}
} else uiSpringTimer -= diff;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
index 8cbb1ec8d0e..35bfbf49bde 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
@@ -228,10 +228,10 @@ public:
if (uiImpalingChargeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoCast(pTarget, SPELL_IMPALING_CHARGE);
- CheckAchievement(pTarget->GetGUID());
+ DoCast(target, SPELL_IMPALING_CHARGE);
+ CheckAchievement(target->GetGUID());
}
uiImpalingChargeTimer = 31*IN_MILLISECONDS;
++uiPhaseCounter;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 622add70b17..acd47c2e606 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -155,8 +155,8 @@ public:
//Cast Impale on a random target
//Do NOT cast it when we are afflicted by locust swarm
if (!me->HasAura(RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25)))
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25));
events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
break;
case EVENT_LOCUST:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index b6c0f523f3b..856d0031d0d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -361,8 +361,8 @@ public:
if (caster)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
- DoCast(pTarget, SPELL_PRIMARY(id));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
+ DoCast(target, SPELL_PRIMARY(id));
}
else
DoCast(me->getVictim(), SPELL_PRIMARY(id));
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 34bedfc2574..c362006d632 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -469,10 +469,10 @@ class boss_gothik : public CreatureScript
DoTeleportTo(PosGroundLiveSide);
me->getThreatManager().resetAggro(NotOnSameSide(me));
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0))
{
- me->getThreatManager().addThreat(pTarget, 100.0f);
- AttackStart(pTarget);
+ me->getThreatManager().addThreat(target, 100.0f);
+ AttackStart(target);
}
events.ScheduleEvent(EVENT_TELEPORT, 20000);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
index 4b59ac3fa7c..a2902ce3ab3 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
@@ -59,11 +59,11 @@ public:
events.ScheduleEvent(EVENT_BERSERK, 12*60000);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry *spell)
+ void SpellHitTarget(Unit* target, const SpellEntry *spell)
{
if (spell->Id == uint32(SPELL_SLIME_SPRAY))
{
- if (TempSummon *slime = me->SummonCreature(MOB_FALLOUT_SLIME, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
+ if (TempSummon *slime = me->SummonCreature(MOB_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
DoZoneInCombat(slime);
}
}
@@ -91,9 +91,9 @@ public:
events.ScheduleEvent(EVENT_SPRAY, 15000+rand()%15000);
return;
case EVENT_INJECT:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- if (!pTarget->HasAura(SPELL_MUTATING_INJECTION))
- DoCast(pTarget, SPELL_MUTATING_INJECTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (!target->HasAura(SPELL_MUTATING_INJECTION))
+ DoCast(target, SPELL_MUTATING_INJECTION);
events.ScheduleEvent(EVENT_INJECT, 8000 + uint32(120 * me->GetHealthPct()));
return;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 3beb219a466..62b00a90dc6 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -498,13 +498,13 @@ public:
uint32 count = urand(1, 3);
for (uint8 i = 1; i <= count; i++)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true);
- if (pTarget && !pTarget->isCharmed() && (chained.find(pTarget->GetGUID()) == chained.end()))
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true);
+ if (target && !target->isCharmed() && (chained.find(target->GetGUID()) == chained.end()))
{
- DoCast(pTarget, SPELL_CHAINS_OF_KELTHUZAD);
- float scale = pTarget->GetFloatValue(OBJECT_FIELD_SCALE_X);
- chained.insert(std::make_pair(pTarget->GetGUID(), scale));
- pTarget->SetFloatValue(OBJECT_FIELD_SCALE_X, scale * 2);
+ DoCast(target, SPELL_CHAINS_OF_KELTHUZAD);
+ float scale = target->GetFloatValue(OBJECT_FIELD_SCALE_X);
+ chained.insert(std::make_pair(target->GetGUID(), scale));
+ target->SetFloatValue(OBJECT_FIELD_SCALE_X, scale * 2);
events.ScheduleEvent(EVENT_CHAINED_SPELL, 2000); //core has 2000ms to set unit flag charm
}
}
@@ -530,54 +530,54 @@ public:
continue;
}
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, NotCharmedTargetSelector()))
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, NotCharmedTargetSelector()))
{
switch(player->getClass())
{
case CLASS_DRUID:
if (urand(0, 1))
- player->CastSpell(pTarget, SPELL_MOONFIRE, false);
+ player->CastSpell(target, SPELL_MOONFIRE, false);
else
player->CastSpell(me, SPELL_LIFEBLOOM, false);
break;
case CLASS_HUNTER:
- player->CastSpell(pTarget, RAND(SPELL_MULTI_SHOT, SPELL_VOLLEY), false);
+ player->CastSpell(target, RAND(SPELL_MULTI_SHOT, SPELL_VOLLEY), false);
break;
case CLASS_MAGE:
- player->CastSpell(pTarget, RAND(SPELL_FROST_FIREBOLT, SPELL_ARCANE_MISSILES), false);
+ player->CastSpell(target, RAND(SPELL_FROST_FIREBOLT, SPELL_ARCANE_MISSILES), false);
break;
case CLASS_WARLOCK:
- player->CastSpell(pTarget, RAND(SPELL_CURSE_OF_AGONY, SPELL_SHADOW_BOLT), true);
+ player->CastSpell(target, RAND(SPELL_CURSE_OF_AGONY, SPELL_SHADOW_BOLT), true);
break;
case CLASS_WARRIOR:
- player->CastSpell(pTarget, RAND(SPELL_BLADESTORM, SPELL_CLEAVE), false);
+ player->CastSpell(target, RAND(SPELL_BLADESTORM, SPELL_CLEAVE), false);
break;
case CLASS_PALADIN:
if (urand(0, 1))
- player->CastSpell(pTarget, SPELL_HAMMER_OF_JUSTICE, false);
+ player->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
else
player->CastSpell(me, SPELL_HOLY_SHOCK, false);
break;
case CLASS_PRIEST:
if (urand(0, 1))
- player->CastSpell(pTarget, SPELL_VAMPIRIC_TOUCH, false);
+ player->CastSpell(target, SPELL_VAMPIRIC_TOUCH, false);
else
player->CastSpell(me, SPELL_RENEW, false);
break;
case CLASS_SHAMAN:
if (urand(0, 1))
- player->CastSpell(pTarget, SPELL_EARTH_SHOCK, false);
+ player->CastSpell(target, SPELL_EARTH_SHOCK, false);
else
player->CastSpell(me, SPELL_HEALING_WAVE, false);
break;
case CLASS_ROGUE:
- player->CastSpell(pTarget, RAND(SPELL_HEMORRHAGE, SPELL_MUTILATE), false);
+ player->CastSpell(target, RAND(SPELL_HEMORRHAGE, SPELL_MUTILATE), false);
break;
case CLASS_DEATH_KNIGHT:
if (urand(0, 1))
- player->CastSpell(pTarget, SPELL_PLAGUE_STRIKE, true);
+ player->CastSpell(target, SPELL_PLAGUE_STRIKE, true);
else
- player->CastSpell(pTarget, SPELL_HOWLING_BLAST, true);
+ player->CastSpell(target, SPELL_HOWLING_BLAST, true);
break;
}
}
@@ -616,13 +616,13 @@ public:
break;
}
case EVENT_FISSURE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_FISURE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_FISURE);
events.RepeatEvent(urand(10000, 45000));
break;
case EVENT_BLAST:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1, 0), 0, true))
- DoCast(pTarget, SPELL_FROST_BLAST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1, 0), 0, true))
+ DoCast(target, SPELL_FROST_BLAST);
if (rand()%2)
DoScriptText(SAY_FROST_BLAST, me);
events.RepeatEvent(urand(30000, 90000));
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index fa978f323b6..35766476a16 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -104,13 +104,13 @@ public:
// TODO : Add missing text
for (uint8 i = 0; i < RAID_MODE(1, 2); ++i)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
- pTarget->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
+ target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
uint8 pos = rand()%MAX_POS_WRAP;
- pTarget->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
+ target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
if (Creature* wrap = DoSummon(MOB_WEB_WRAP, PosWrap[pos], 0, TEMPSUMMON_CORPSE_DESPAWN))
- wrap->AI()->SetGUID(pTarget->GetGUID());
+ wrap->AI()->SetGUID(target->GetGUID());
}
}
events.ScheduleEvent(EVENT_WRAP, 40000);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index d0d8fa11ae8..9e87ed06069 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -118,11 +118,11 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
- Unit* pTarget = (*i)->getTarget();
- if (pTarget->isAlive() && pTarget != me->getVictim() && pTarget->GetHealth() > MostHP && me->IsWithinMeleeRange(pTarget))
+ Unit* target = (*i)->getTarget();
+ if (target->isAlive() && target != me->getVictim() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target))
{
- MostHP = pTarget->GetHealth();
- pMostHPTarget = pTarget;
+ MostHP = target->GetHealth();
+ pMostHPTarget = target;
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index afe0b9929e9..0d8c993ffa6 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -118,8 +118,8 @@ public:
events.ScheduleEvent(EVENT_SHOUT, 25000);
return;
case EVENT_KNIFE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
- DoCast(pTarget, SPELL_JAGGED_KNIFE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
+ DoCast(target, SPELL_JAGGED_KNIFE);
events.ScheduleEvent(EVENT_KNIFE, 10000);
return;
case EVENT_COMMAND:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index afd8015d656..c76446954fb 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -132,14 +132,14 @@ public:
CheckPlayersFrostResist();
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry *spell)
+ void SpellHitTarget(Unit* target, const SpellEntry *spell)
{
if (spell->Id == SPELL_ICEBOLT)
{
- IceBlockMap::iterator itr = iceblocks.find(pTarget->GetGUID());
+ IceBlockMap::iterator itr = iceblocks.find(target->GetGUID());
if (itr != iceblocks.end() && !itr->second)
{
- if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, 0, 0, 0, 0, 25000))
+ if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, 0, 0, 0, 0, 25000))
itr->second = iceblock->GetGUID();
}
}
@@ -360,14 +360,14 @@ public:
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
- Unit* pTarget = (*i)->getTarget();
- if (pTarget->GetTypeId() != TYPEID_PLAYER)
+ Unit* target = (*i)->getTarget();
+ if (target->GetTypeId() != TYPEID_PLAYER)
continue;
- if (pTarget->HasAura(SPELL_ICEBOLT))
+ if (target->HasAura(SPELL_ICEBOLT))
{
- pTarget->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
- targets.push_back(pTarget);
+ target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
+ targets.push_back(target);
continue;
}
@@ -375,11 +375,11 @@ public:
{
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
{
- if (pGo->IsInBetween(me, pTarget, 2.0f)
- && me->GetExactDist2d(pTarget->GetPositionX(), pTarget->GetPositionY()) - me->GetExactDist2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f)
+ if (pGo->IsInBetween(me, target, 2.0f)
+ && me->GetExactDist2d(target->GetPositionX(), target->GetPositionY()) - me->GetExactDist2d(pGo->GetPositionX(), pGo->GetPositionY()) < 5.0f)
{
- pTarget->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
- targets.push_back(pTarget);
+ target->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, true);
+ targets.push_back(target);
break;
}
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
index 4f8e15b6111..88fe98e8370 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
@@ -235,8 +235,8 @@ class mob_chaotic_rift : public CreatureScript
if (uiSummonCrazedManaWraithTimer <= diff)
{
if (Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX() + 1, me->GetPositionY() + 1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000))
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- Wraith->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ Wraith->AI()->AttackStart(target);
Creature* Anomalus = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ANOMALUS));
if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
uiSummonCrazedManaWraithTimer = 5000;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index e49bf985310..a8ccd350bc3 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -192,8 +192,8 @@ public:
DoScriptText(SAY_CRYSTAL_NOVA, me);
if (IsHeroic())
DoCast(me, SPELL_CRYSTALIZE);
- else if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CRYSTAL_CHAINS);
+ else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CRYSTAL_CHAINS);
uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS, 11*IN_MILLISECONDS);
} else uiCrystalChainsCrystalizeTimer -= diff;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 72ade0857a8..7a3605af959 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -184,8 +184,8 @@ public:
break;
}
}
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- Summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ Summoned->AI()->AttackStart(target);
return Summoned->GetGUID();
}
return 0;
@@ -303,9 +303,9 @@ public:
if (uiIceNovaTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_ICE_NOVA, false);
+ DoCast(target, SPELL_ICE_NOVA, false);
uiCooldown = 1500;
}
uiIceNovaTimer = 15*IN_MILLISECONDS;
@@ -313,9 +313,9 @@ public:
if (uiGravityWellTimer <= diff)
{
- if (Unit* pTarget = me->getVictim())
+ if (Unit* target = me->getVictim())
{
- DoCast(pTarget, SPELL_GRAVITY_WELL);
+ DoCast(target, SPELL_GRAVITY_WELL);
uiCooldown = 6*IN_MILLISECONDS;
}
uiGravityWellTimer = 15*IN_MILLISECONDS;
@@ -323,9 +323,9 @@ public:
if (uiFireBombTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_FIREBOMB, false);
+ DoCast(target, SPELL_FIREBOMB, false);
uiCooldown = 2*IN_MILLISECONDS;
}
uiFireBombTimer = 2*IN_MILLISECONDS;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
index aa8fc95ead3..386c925fab4 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
@@ -181,7 +181,7 @@ public:
Creature* Crystalline_Tangler = me->SummonCreature(MOB_CRYSTALLINE_TANGLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
if (Crystalline_Tangler)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
uint8 Healer = 0;
for (uint8 j = 1; j <= 4; j++)
{
@@ -198,19 +198,19 @@ public:
Unit* pTemp = Unit::GetUnit((*me), (*i)->getUnitGuid());
if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
{
- pTarget = pTemp;
+ target = pTemp;
break;
}
}
- if (pTarget)
+ if (target)
break;
}
- if (!pTarget)
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ if (!target)
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- Crystalline_Tangler->AI()->AttackStart(pTarget);
- Crystalline_Tangler->getThreatManager().addThreat(pTarget, 1000000000.0f);
+ Crystalline_Tangler->AI()->AttackStart(target);
+ Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
}
}
uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 0224571cd68..19592cbbd9e 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -199,12 +199,12 @@ public:
pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER, H_SPELL_SPARK_VISUAL_TRIGGER), true);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- pSummoned->SetInCombatWith(pTarget);
+ pSummoned->SetInCombatWith(target);
pSummoned->GetMotionMaster()->Clear();
- pSummoned->GetMotionMaster()->MoveFollow(pTarget, 0.0f, 0.0f);
+ pSummoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
}
}
}
@@ -257,8 +257,8 @@ public:
if (uiStaticOverloadTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_STATIC_OVERLOAD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_STATIC_OVERLOAD);
uiStaticOverloadTimer = urand(5*IN_MILLISECONDS, 6*IN_MILLISECONDS);
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
index 21493c8eccc..d6b298a2399 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
@@ -180,8 +180,8 @@ public:
if (m_uiArcLightning_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARC_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARC_LIGHTNING);
m_uiArcLightning_Timer = 15000 + rand()%1000;
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index b783f43795e..4cec6577c42 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -217,8 +217,8 @@ public:
{
m_lGolemGUIDList.push_back(pSummoned->GetGUID());
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- pSummoned->GetMotionMaster()->MoveFollow(pTarget, 0.0f, 0.0f);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ pSummoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
// Why healing when just summoned?
pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, me->GetGUID());
@@ -320,11 +320,11 @@ public:
case 3:
// 3 - Cast Temper on the Anvil
- if (Unit* pTarget = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
+ if (Unit* target = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
{
me->SetOrientation(2.29f);
- DoCast(pTarget, SPELL_TEMPER, false);
- DoCast(pTarget, SPELL_TEMPER_DUMMY, false);
+ DoCast(target, SPELL_TEMPER, false);
+ DoCast(target, SPELL_TEMPER_DUMMY, false);
}
m_uiDelay_Timer = 1000; // Delay 2 seconds before next phase can begin
m_uiSummonPhase = 4; // Set Next Phase
@@ -334,11 +334,11 @@ public:
// 4 - Wait for delay to expire
if (m_uiDelay_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
{
me->SetReactState(REACT_AGGRESSIVE);
- me->SetInCombatWith(pTarget);
- me->GetMotionMaster()->MoveFollow(pTarget, 0.0f, 0.0f);
+ me->SetInCombatWith(target);
+ me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
}
m_uiSummonPhase = 5;
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
index 93a7848bd6f..387eaecf70a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
@@ -105,15 +105,15 @@ public:
if (uiBoulderTossTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BOULDER_TOSS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BOULDER_TOSS);
uiBoulderTossTimer = 9000 + rand()%6000;
} else uiBoulderTossTimer -= diff;
if (uiGroundSpikeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_GROUND_SPIKE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_GROUND_SPIKE);
uiGroundSpikeTimer = 12000 + rand()%5000;
} else uiGroundSpikeTimer -= diff;
@@ -157,16 +157,16 @@ public:
DoScriptText(SAY_KILL, me);
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell)
+ void SpellHitTarget(Unit* target, const SpellEntry* pSpell)
{
//this part should be in the core
if (pSpell->Id == SPELL_SHATTER || pSpell->Id == H_SPELL_SHATTER)
{
//this spell must have custom handling in the core, dealing damage based on distance
- pTarget->CastSpell(pTarget, DUNGEON_MODE(SPELL_SHATTER_EFFECT, H_SPELL_SHATTER_EFFECT), true);
+ target->CastSpell(target, DUNGEON_MODE(SPELL_SHATTER_EFFECT, H_SPELL_SHATTER_EFFECT), true);
- if (pTarget->HasAura(SPELL_STONED))
- pTarget->RemoveAurasDueToSpell(SPELL_STONED);
+ if (target->HasAura(SPELL_STONED))
+ target->RemoveAurasDueToSpell(SPELL_STONED);
//clear this, if we are still performing
if (bIsSlam)
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 1d01173a6ab..dcd71e41432 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -119,10 +119,10 @@ public:
{
if (PartingSorrowTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_PARTING_SORROW);
+ if (target)
+ DoCast(target, SPELL_PARTING_SORROW);
PartingSorrowTimer = 30000 + rand()%10000;
} else PartingSorrowTimer -= diff;
@@ -144,10 +144,10 @@ public:
if (PillarOfWoeTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (pTarget)
- DoCast(pTarget, SPELL_PILLAR_OF_WOE_N);
+ if (target)
+ DoCast(target, SPELL_PILLAR_OF_WOE_N);
else
DoCast(me->getVictim(), SPELL_PILLAR_OF_WOE_N);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
index 97af158a357..5273c0100b0 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
@@ -156,8 +156,8 @@ public:
if (uiChainLightningTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_CHAIN_LIGHTING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CHAIN_LIGHTING);
uiChainLightningTimer = 10000 + rand()%5000;
} else uiChainLightningTimer -= diff;
@@ -209,8 +209,8 @@ public:
void JustSummoned(Creature* summon)
{
summon->GetMotionMaster()->MovePoint(0, CenterPoint.x, CenterPoint.y, CenterPoint.z);
- /*if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- summon->AI()->AttackStart(pTarget);*/
+ /*if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ summon->AI()->AttackStart(target);*/
lSummons.Summon(summon);
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index d9d3f4ebd7d..8edb4226fc4 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -213,14 +213,14 @@ public:
{
if (uiKaddrakEncounterTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (!KaddrakGUIDList.empty())
for (std::list<uint64>::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
{
if (Creature* pKaddrak = Unit::GetCreature(*me, *itr))
{
if (pKaddrak->isAlive())
- pKaddrak->CastSpell(pTarget, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
+ pKaddrak->CastSpell(target, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
}
}
uiKaddrakEncounterTimer = 1500;
@@ -230,13 +230,13 @@ public:
{
if (uiMarnakEncounterTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (Creature* pSummon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
{
pSummon->SetDisplayId(11686);
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pSummon->CastSpell(pTarget, DUNGEON_MODE(SPELL_DARK_MATTER, H_SPELL_DARK_MATTER), true);
+ pSummon->CastSpell(target, DUNGEON_MODE(SPELL_DARK_MATTER, H_SPELL_DARK_MATTER), true);
}
}
uiMarnakEncounterTimer = 30000 + rand()%1000;
@@ -246,13 +246,13 @@ public:
{
if (uiAbedneumEncounterTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (Creature* pSummon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
{
pSummon->SetDisplayId(11686);
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pSummon->CastSpell(pTarget, DUNGEON_MODE(SPELL_SEARING_GAZE, H_SPELL_SEARING_GAZE), true);
+ pSummon->CastSpell(target, DUNGEON_MODE(SPELL_SEARING_GAZE, H_SPELL_SEARING_GAZE), true);
}
}
uiAbedneumEncounterTimer = 30000 + rand()%1000;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
index 99bc6f1c4cd..1d6a30b45ae 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
@@ -178,9 +178,9 @@ public:
{
if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (me->getVictim())
- pSummoned->AI()->AttackStart(pTarget ? pTarget : me->getVictim());
+ pSummoned->AI()->AttackStart(target ? target : me->getVictim());
m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID());
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
index dd511516cb4..4e0c50972ff 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
@@ -18,7 +18,7 @@
/* ScriptData
SDName: Assembly of Iron encounter
SD%Complete: 60%
-SDComment: Runes need DB support, chain lightning won't cast, supercharge won't cast (pTarget error?) - it worked before during debugging.
+SDComment: Runes need DB support, chain lightning won't cast, supercharge won't cast (target error?) - it worked before during debugging.
SDCategory: Ulduar - Ulduar
EndScriptData */
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
index 2f2446cb94a..8147456a884 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
@@ -270,14 +270,14 @@ class boss_xt002 : public CreatureScript
switch (eventId)
{
case EVENT_SEARING_LIGHT:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_SEARING_LIGHT_10, SPELL_SEARING_LIGHT_25));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_SEARING_LIGHT_10, SPELL_SEARING_LIGHT_25));
events.RepeatEvent(TIMER_SEARING_LIGHT);
break;
case EVENT_GRAVITY_BOMB:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, RAID_MODE(SPELL_GRAVITY_BOMB_10, SPELL_GRAVITY_BOMB_25));
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, RAID_MODE(SPELL_GRAVITY_BOMB_10, SPELL_GRAVITY_BOMB_25));
events.RepeatEvent(TIMER_GRAVITY_BOMB);
break;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index e6a6c27d33b..4e6a6fb72c5 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -242,10 +242,10 @@ public:
if (!me->HasUnitState(UNIT_STAT_CASTING))
{
// Spawn target for Axe
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ if (target)
{
- me->SummonCreature(ENTRY_THROW_TARGET, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2000);
+ me->SummonCreature(ENTRY_THROW_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2000);
DoCast(me, SPELL_SHADOW_AXE_SUMMON);
}
@@ -417,12 +417,12 @@ public:
void Reset()
{
- Unit* pTarget = me->FindNearestCreature(ENTRY_THROW_TARGET, 50);
- if (pTarget)
+ Unit* target = me->FindNearestCreature(ENTRY_THROW_TARGET, 50);
+ if (target)
{
DoCast(me, SPELL_SHADOW_AXE_DAMAGE);
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
me->GetMotionMaster()->MovePoint(0, x, y, z);
}
uiDespawnTimer = 7000;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 964a7b3a9cd..57a4a1f02eb 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -205,9 +205,9 @@ public:
if (ShadowboltTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- me->CastSpell(pTarget, DUNGEON_MODE(SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_HEROIC), true);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ me->CastSpell(target, DUNGEON_MODE(SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_HEROIC), true);
ShadowboltTimer = 10000;
} else ShadowboltTimer -= diff;
@@ -234,14 +234,14 @@ public:
if (FrostTombTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (pTarget->isAlive())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (target->isAlive())
{
- //DoCast(pTarget, SPELL_FROST_TOMB_SUMMON, true);
- if (Creature* pChains = me->SummonCreature(CREATURE_FROSTTOMB, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000))
+ //DoCast(target, SPELL_FROST_TOMB_SUMMON, true);
+ if (Creature* pChains = me->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000))
{
- CAST_AI(mob_frost_tomb::mob_frost_tombAI, pChains->AI())->SetPrisoner(pTarget);
- pChains->CastSpell(pTarget, SPELL_FROST_TOMB, true);
+ CAST_AI(mob_frost_tomb::mob_frost_tombAI, pChains->AI())->SetPrisoner(target);
+ pChains->CastSpell(target, SPELL_FROST_TOMB, true);
DoScriptText(SAY_FROST_TOMB, me);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 9e5d238d68c..137492c16ca 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -195,8 +195,8 @@ public:
if (uiImpaleTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_IMPALE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_IMPALE);
uiImpaleTimer = urand(8000, 12000);
} else uiImpaleTimer -= diff;
@@ -574,8 +574,8 @@ public:
if (uiGrievousWoundTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_GRIEVOUS_WOUND);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_GRIEVOUS_WOUND);
uiGrievousWoundTimer = 18000 + rand() % 4000;
} else uiGrievousWoundTimer -= diff;
@@ -682,8 +682,8 @@ public:
if (uiAcidSpitTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_ACID_SPIT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ACID_SPIT);
uiAcidSpitTimer = 2000 + rand() % 2000;
} else uiAcidSpitTimer -= diff;
@@ -695,8 +695,8 @@ public:
if (uiPoisonBreathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_POISON_BREATH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_POISON_BREATH);
uiPoisonBreathTimer = 8000 + rand() % 4000;
} else uiPoisonBreathTimer -= diff;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index fa55d0321bd..0592c468bc0 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -258,8 +258,8 @@ public:
case CREATURE_YMIRJAR_HARPOONER:
pSummoned->setActive(true);
pSummoned->SetInCombatWithZone();
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ pSummoned->AI()->AttackStart(target);
break;
case CREATURE_TRIGGER:
pSummoned->CastSpell((Unit*)NULL, SPELL_FREEZING_CLOUD, true);
@@ -391,8 +391,8 @@ public:
if (m_uiPoisonedSpearTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(pTarget, SPELL_POISONED_SPEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_POISONED_SPEAR);
m_uiPoisonedSpearTimer = 10000;
} else m_uiPoisonedSpearTimer -= diff;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 41f2f6d9458..12a41b791f2 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -333,9 +333,9 @@ public:
if (uiCallFlamesTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoCast(pTarget, SPELL_CALL_FLAMES);
+ DoCast(target, SPELL_CALL_FLAMES);
uiCallFlamesTimer = urand(8 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
}
} else uiCallFlamesTimer -= diff;
@@ -381,8 +381,8 @@ public:
Phase = NORMAL;
pSacrificeTarget = NULL;
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- me->GetMotionMaster()->MoveChase(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ me->GetMotionMaster()->MoveChase(target);
uiSacrificeTimer = 8 * IN_MILLISECONDS;
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 85851b673cb..f7f9dcae844 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -318,10 +318,10 @@ public:
//DoCast(me, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control
if (Creature* pTemp = me->SummonCreature(CREATURE_AVENGING_SPIRIT, x + rand() % 10, y + rand() % 10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- pTemp->AddThreat(pTarget, 0.0f);
- pTemp->AI()->AttackStart(pTarget);
+ pTemp->AddThreat(target, 0.0f);
+ pTemp->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 53f62d3e534..1e17103d23d 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -111,8 +111,8 @@ public:
if (uiBlizzardTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_BLIZZARD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_BLIZZARD);
uiBlizzardTimer = 15000;
} else uiBlizzardTimer -= diff;
@@ -132,8 +132,8 @@ public:
{
if (uiManaDestructionTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_MANA_DESTRUCTION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_MANA_DESTRUCTION);
uiManaDestructionTimer = 30000;
} else uiManaDestructionTimer -= diff;
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 4afe6dfe8d8..a6910af0a95 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -174,8 +174,8 @@ public:
{
if (uint64 TargetGUID = GetChainHealTargetGUID())
{
- if (Creature* pTarget = Unit::GetCreature(*me, TargetGUID))
- DoCast(pTarget, SPELL_CHAIN_HEAL);
+ if (Creature* target = Unit::GetCreature(*me, TargetGUID))
+ DoCast(target, SPELL_CHAIN_HEAL);
//If one of the adds is dead spawn heals faster
Creature* pGuard1 = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0);
@@ -198,8 +198,8 @@ public:
if (uiLightningBoltTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_LIGHTNING_BOLT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_LIGHTNING_BOLT);
uiLightningBoltTimer = urand(18000, 24000);
} else uiLightningBoltTimer -= diff;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index f7f2c5e5478..65d5aa157d0 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -102,8 +102,8 @@ public:
if (uiOpticLinkTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(pTarget, SPELL_OPTIC_LINK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_OPTIC_LINK);
uiOpticLinkTimer = 15000;
} else uiOpticLinkTimer -= diff;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index 6277367d622..c4bbf4dab36 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -114,10 +114,10 @@ public:
void JustSummoned(Creature* pSummoned)
{
pSummoned->SetSpeed(MOVE_RUN, 0.5f);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- pSummoned->AddThreat(pTarget, 0.00f);
- pSummoned->AI()->AttackStart(pTarget);
+ pSummoned->AddThreat(target, 0.00f);
+ pSummoned->AI()->AttackStart(target);
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index fc3822e562d..0fdd8c7b153 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -844,9 +844,9 @@ public:
if (uiImpaleTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_IMPALE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_IMPALE);
uiImpaleTimer = 4000;
} else uiImpaleTimer -= diff;
}
@@ -922,9 +922,9 @@ public:
if (uiArcainBarrageTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, DUNGEON_MODE(SPELL_ARCANE_BARRAGE, H_SPELL_ARCANE_BARRAGE));
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, DUNGEON_MODE(SPELL_ARCANE_BARRAGE, H_SPELL_ARCANE_BARRAGE));
uiArcainBarrageTimer = 6000;
} else uiArcainBarrageTimer -= diff;
}
@@ -939,9 +939,9 @@ public:
if (uiFrostboltTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, DUNGEON_MODE(SPELL_FROSTBOLT, H_SPELL_FROSTBOLT));
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, DUNGEON_MODE(SPELL_FROSTBOLT, H_SPELL_FROSTBOLT));
uiFrostboltTimer = 6000;
} else uiFrostboltTimer -= diff;
}
@@ -999,9 +999,9 @@ public:
{
if (uiSpellLockTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SPELL_LOCK);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_SPELL_LOCK);
uiSpellLockTimer = 9000;
} else uiSpellLockTimer -= diff;
}
@@ -1103,9 +1103,9 @@ public:
{
if (uiTacticalBlinkTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true);
- if (pTarget)
- DoCast(pTarget, SPELL_TACTICAL_BLINK);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true);
+ if (target)
+ DoCast(target, SPELL_TACTICAL_BLINK);
uiTacticalBlinkTimer = 6000;
TacticalBlinkCasted = true;
} else uiTacticalBlinkTimer -= diff;
@@ -1115,8 +1115,8 @@ public:
{
if (uiBackstabTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true);
- DoCast(pTarget, SPELL_BACKSTAB);
+ Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true);
+ DoCast(target, SPELL_BACKSTAB);
TacticalBlinkCasted = false;
uiBackstabTimer =1300;
} else uiBackstabTimer -= diff;
@@ -1165,17 +1165,17 @@ public:
{
if (uiArcaneBlastTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, DUNGEON_MODE(SPELL_ARCANE_BLAST, H_SPELL_ARCANE_BLAST));
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, DUNGEON_MODE(SPELL_ARCANE_BLAST, H_SPELL_ARCANE_BLAST));
uiArcaneBlastTimer = 6000;
} else uiArcaneBlastTimer -= diff;
if (uiSlowTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_SLOW);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_SLOW);
uiSlowTimer = 5000;
} else uiSlowTimer -= diff;
}
@@ -1184,9 +1184,9 @@ public:
{
if (uiChainsOfIceTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_CHAINS_OF_ICE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_CHAINS_OF_ICE);
uiChainsOfIceTimer = 7000;
} else uiChainsOfIceTimer -= diff;
@@ -1297,9 +1297,9 @@ public:
if (uiArcaneStreamTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, DUNGEON_MODE(SPELL_ARCANE_STREAM, H_SPELL_ARCANE_STREAM));
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, DUNGEON_MODE(SPELL_ARCANE_STREAM, H_SPELL_ARCANE_STREAM));
uiArcaneStreamTimer = urand(0, 5000)+5000;
uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
} else uiArcaneStreamTimer -= diff;
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index 0a6c2e19b7f..feab72a5819 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -309,19 +309,19 @@ public:
if (uiCast)
return;
uiCast = true;
- Creature* pTarget = NULL;
+ Creature* target = NULL;
switch(me->GetEntry())
{
case NPC_PRIESTESS_ALORAH:
- pTarget = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
+ target = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
break;
case NPC_PRIEST_GRIMMIN:
- pTarget = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
+ target = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
break;
}
- if (pTarget)
- DoCast(pTarget, SPELL_CHAIN);
+ if (target)
+ DoCast(target, SPELL_CHAIN);
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 0a19865d9fa..5849518fce8 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -767,15 +767,15 @@ public:
if (uiUppercutTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
- DoCast(pTarget, SPELL_UPPERCUT);
+ if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0))
+ DoCast(target, SPELL_UPPERCUT);
uiUppercutTimer = 12000;
} else uiUppercutTimer -= uiDiff;
if (uiChargeTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0))
- DoCast(pTarget, SPELL_CHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
+ DoCast(target, SPELL_CHARGE);
uiChargeTimer = 15000;
} else uiChargeTimer -= uiDiff;
@@ -983,20 +983,20 @@ public:
if (uiKnockAwayTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_KNOCK_AWAY);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_KNOCK_AWAY);
}
uiKnockAwayTimer = 10000;
} else uiKnockAwayTimer -= uiDiff;
if (uiStinkyBeardTimer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_STINKY_BEARD);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_STINKY_BEARD);
}
uiStinkyBeardTimer = 15000;
} else uiStinkyBeardTimer -= uiDiff;
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 446783802e2..7b0c8fc017e 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -216,11 +216,11 @@ public:
summoned->SetDisplayId(soulmodel);
summoned->setFaction(me->getFaction());
- if (Unit* pTarget = Unit::GetUnit(*me, soulholder))
+ if (Unit* target = Unit::GetUnit(*me, soulholder))
{
CAST_AI(mob_stolen_soul::mob_stolen_soulAI, summoned->AI())->SetMyClass(soulclass);
- summoned->AI()->AttackStart(pTarget);
+ summoned->AI()->AttackStart(target);
}
}
}
@@ -259,9 +259,9 @@ public:
if (StolenSoul_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(true);
@@ -272,11 +272,11 @@ public:
else
DoScriptText(SAY_SOUL_CLEAVE, me);
- soulmodel = pTarget->GetDisplayId();
- soulholder = pTarget->GetGUID();
- soulclass = pTarget->getClass();
+ soulmodel = target->GetDisplayId();
+ soulholder = target->GetGUID();
+ soulclass = target->getClass();
- DoCast(pTarget, SPELL_STOLEN_SOUL);
+ DoCast(target, SPELL_STOLEN_SOUL);
me->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
StolenSoul_Timer = 20000 + rand()% 10000;
@@ -286,8 +286,8 @@ public:
if (Ribbon_of_Souls_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_RIBBON_OF_SOULS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_RIBBON_OF_SOULS);
Ribbon_of_Souls_timer = 5000 + (rand()%20 * 1000);
} else Ribbon_of_Souls_timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index d047ccefe46..a7309ba146c 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -136,16 +136,16 @@ public:
if (FocusFire_Timer <= diff)
{
// Summon Focus Fire & Emote
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
- FocusedTargetGUID = pTarget->GetGUID();
- me->SummonCreature(ENTRY_FOCUS_FIRE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5500);
+ FocusedTargetGUID = target->GetGUID();
+ me->SummonCreature(ENTRY_FOCUS_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5500);
// TODO: Find better way to handle emote
// Emote
std::string *emote = new std::string(EMOTE_FOCUSES_ON);
- emote->append(pTarget->GetName());
+ emote->append(target->GetName());
emote->append("!");
const char* text = emote->c_str();
me->MonsterTextEmote(text, 0, true);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
index 77824c72a1c..829f681982f 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
@@ -128,8 +128,8 @@ public:
{
summoned->CastSpell(summoned, SPELL_ETHEREAL_BEACON_VISUAL, false);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
summons.Summon(summoned);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
index 6bc290f381d..ca8557b22af 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
@@ -90,9 +90,9 @@ public:
if (VoidBlast_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_VOID_BLAST);
+ DoCast(target, SPELL_VOID_BLAST);
VoidBlast_Timer = 500;
++VoidBlast_Counter;
}
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
index 5060e3ea59b..43171eda1af 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
@@ -112,8 +112,8 @@ public:
void JustSummoned(Creature* summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
void SythSummoning()
@@ -154,40 +154,40 @@ public:
if (flameshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_SHOCK);
flameshock_timer = 10000 + rand()%5000;
} else flameshock_timer -= diff;
if (arcaneshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 10000 + rand()%5000;
} else arcaneshock_timer -= diff;
if (frostshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_SHOCK);
frostshock_timer = 10000 + rand()%5000;
} else frostshock_timer -= diff;
if (shadowshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_SHOCK);
shadowshock_timer = 10000 + rand()%5000;
} else shadowshock_timer -= diff;
if (chainlightning_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
chainlightning_timer = 25000;
} else chainlightning_timer -= diff;
@@ -229,16 +229,16 @@ public:
if (flameshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_SHOCK);
flameshock_timer = 5000;
} else flameshock_timer -= diff;
if (flamebuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_BUFFET);
flamebuffet_timer = 5000;
} else flamebuffet_timer -= diff;
@@ -288,16 +288,16 @@ public:
if (arcaneshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 5000;
} else arcaneshock_timer -= diff;
if (arcanebuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_BUFFET);
arcanebuffet_timer = 5000;
} else arcanebuffet_timer -= diff;
@@ -342,16 +342,16 @@ public:
if (frostshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_SHOCK);
frostshock_timer = 5000;
} else frostshock_timer -= diff;
if (frostbuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_BUFFET);
frostbuffet_timer = 5000;
} else frostbuffet_timer -= diff;
@@ -397,16 +397,16 @@ public:
if (shadowshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_SHOCK);
shadowshock_timer = 5000;
} else shadowshock_timer -= diff;
if (shadowbuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_BUFFET);
shadowbuffet_timer = 5000;
} else shadowbuffet_timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
index 1a773d81eef..bc1c4ee27b5 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
@@ -151,16 +151,16 @@ public:
if (Sheep_Timer <= diff)
{
- Unit* pTarget;
+ Unit* target;
//second top aggro target in normal, random target in heroic correct?
if (IsHeroic())
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
else
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (target)
+ DoCast(target, SPELL_POLYMORPH);
Sheep_Timer = 15000+rand()%2500;
} else Sheep_Timer -= diff;
@@ -184,21 +184,21 @@ public:
{
DoScriptText(EMOTE_ARCANE_EXP, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
//Spell doesn't work, but we use for visual effect at least
- DoCast(pTarget, SPELL_BLINK);
+ DoCast(target, SPELL_BLINK);
- float X = pTarget->GetPositionX();
- float Y = pTarget->GetPositionY();
- float Z = pTarget->GetPositionZ();
+ float X = target->GetPositionX();
+ float Y = target->GetPositionY();
+ float Z = target->GetPositionZ();
DoTeleportTo(X, Y, Z);
- DoCast(pTarget, SPELL_BLINK_TELEPORT);
+ DoCast(target, SPELL_BLINK_TELEPORT);
Blink = true;
}
Blink_Timer = 35000+rand()%5000;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index 68a2ee1a8e7..d22dbd4b172 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -136,9 +136,9 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pTarget->CastSpell(pTarget, SPELL_INCITE_CHAOS_B, true);
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ target->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
}
DoResetThreat();
@@ -150,8 +150,8 @@ public:
//Charge_Timer
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHARGE);
Charge_Timer = 15000 + rand()%10000;
} else Charge_Timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index c1d63b228cd..8f014956d77 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -274,10 +274,10 @@ public:
if (IsHeroic() && banish_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, false);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, false);
+ if (target)
{
- DoCast(pTarget, SPELL_BANISH);
+ DoCast(target, SPELL_BANISH);
banish_Timer = 16000;
}
} else banish_Timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index 6601e298a01..250d4927894 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -82,14 +82,14 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
//Not do anything without aura, spell can be resisted!
- if (pTarget->HasAura(SPELL_SONIC_BOOM_CAST) && me->IsWithinDistInMap(pTarget, 34.0f))
+ if (target->HasAura(SPELL_SONIC_BOOM_CAST) && me->IsWithinDistInMap(target, 34.0f))
{
//This will be wrong calculation. Also, comments suggest it must deal damage
- pTarget->SetHealth(pTarget->CountPctFromMaxHealth(20));
+ target->SetHealth(target->CountPctFromMaxHealth(20));
}
}
}
@@ -98,10 +98,10 @@ public:
void EnterCombat(Unit* /*who*/) { }
// Sonic Boom instant damage (needs core fix instead of this)
- void SpellHitTarget(Unit* pTarget, const SpellEntry *spell)
+ void SpellHitTarget(Unit* target, const SpellEntry *spell)
{
- if (pTarget && pTarget->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
- me->DealDamage(pTarget, (pTarget->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
+ if (target && target->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
+ me->DealDamage(target, (target->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
}
void UpdateAI(const uint32 diff)
@@ -131,8 +131,8 @@ public:
// Murmur's Touch
if (MurmursTouch_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
- DoCast(pTarget, SPELL_MURMURS_TOUCH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
+ DoCast(target, SPELL_MURMURS_TOUCH);
MurmursTouch_Timer = 25000 + rand()%10000;
} else MurmursTouch_Timer -= diff;
@@ -149,10 +149,10 @@ public:
// Magnetic Pull
if (MagneticPull_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
- DoCast(pTarget, SPELL_MAGNETIC_PULL);
+ DoCast(target, SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000+rand()%15000;
return;
}
@@ -166,18 +166,18 @@ public:
{
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
- if (Unit* pTarget = Unit::GetUnit((*me), (*i)->getUnitGuid()))
- if (pTarget->isAlive() && !me->IsWithinDist(pTarget, 35, false))
- DoCast(pTarget, SPELL_THUNDERING_STORM, true);
+ if (Unit* target = Unit::GetUnit((*me), (*i)->getUnitGuid()))
+ if (target->isAlive() && !me->IsWithinDist(target, 35, false))
+ DoCast(target, SPELL_THUNDERING_STORM, true);
ThunderingStorm_Timer = 15000;
} else ThunderingStorm_Timer -= diff;
// Sonic Shock
if (SonicShock_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 20, false))
- if (pTarget->isAlive())
- DoCast(pTarget, SPELL_SONIC_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20, false))
+ if (target->isAlive())
+ DoCast(target, SPELL_SONIC_SHOCK);
SonicShock_Timer = 10000+rand()%10000;
} else SonicShock_Timer -= diff;
}
@@ -189,10 +189,10 @@ public:
{
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
- if (Unit* pTarget = Unit::GetUnit((*me), (*i)->getUnitGuid()))
- if (pTarget->isAlive() && me->IsWithinMeleeRange(pTarget))
+ if (Unit* target = Unit::GetUnit((*me), (*i)->getUnitGuid()))
+ if (target->isAlive() && me->IsWithinMeleeRange(target))
{
- me->TauntApply(pTarget);
+ me->TauntApply(target);
break;
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 76eff9fa474..b1384a84d39 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -151,10 +151,10 @@ public:
std::list<HostileReference *>::const_iterator itr = m_threatlist.begin();
for (; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
}
//Sort the list of players
@@ -168,16 +168,16 @@ public:
{
for (std::list<Unit* >::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
- Unit* pTarget = *itr;
- if (!pTarget) return;
+ Unit* target = *itr;
+ if (!target) return;
for (uint32 i = 0; i<3; ++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff >= TOTAL_SPELL_EFFECTS)
continue;
- Aura *Aur = new Aura(spellInfo, i, pTarget, pTarget, pTarget);
- pTarget->AddAura(Aur);
+ Aura *Aur = new Aura(spellInfo, i, target, target, target);
+ target->AddAura(Aur);
}
}
}*/
@@ -228,8 +228,8 @@ public:
{
DoCast(me->getVictim(), SPELL_BEWILDERING_STRIKE);
float mt_threat = DoGetThreat(me->getVictim());
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
- me->AddThreat(pTarget, mt_threat);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
+ me->AddThreat(target, mt_threat);
BewilderingStrikeTimer = 20000;
} else BewilderingStrikeTimer -= diff;
@@ -277,26 +277,26 @@ public:
{
if (Phase1)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
{
Phase1 = false;
- TargetThreat = DoGetThreat(pTarget);
- TargetGUID = pTarget->GetGUID();
- pTarget->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
- me->AddThreat(pTarget, 50000000.0f);
+ TargetThreat = DoGetThreat(target);
+ TargetGUID = target->GetGUID();
+ target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
+ me->AddThreat(target, 50000000.0f);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(me, SPELL_INSIGNIFIGANCE, true);
- DoCast(pTarget, SPELL_FEL_RAGE_TARGET, true);
- DoCast(pTarget, SPELL_FEL_RAGE_2, true);
+ DoCast(target, SPELL_FEL_RAGE_TARGET, true);
+ DoCast(target, SPELL_FEL_RAGE_2, true);
/* These spells do not work, comment them out for now.
- DoCast(pTarget, SPELL_FEL_RAGE_2, true);
- DoCast(pTarget, SPELL_FEL_RAGE_3, true);*/
+ DoCast(target, SPELL_FEL_RAGE_2, true);
+ DoCast(target, SPELL_FEL_RAGE_3, true);*/
//Cast this without triggered so that it appears in combat logs and shows visual.
DoCast(me, SPELL_FEL_RAGE_SELF);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 37883eb14c4..10509de0266 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -392,13 +392,13 @@ public:
void ChargeCheck()
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
- if (pTarget && (!me->IsWithinCombatRange(pTarget, FLAME_CHARGE_DISTANCE)))
+ Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
+ if (target && (!me->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE)))
{
- me->AddThreat(pTarget, 5000000.0f);
- AttackStart(pTarget);
- DoCast(pTarget, SPELL_CHARGE);
- me->MonsterTextEmote(EMOTE_SETS_GAZE_ON, pTarget->GetGUID());
+ me->AddThreat(target, 5000000.0f);
+ AttackStart(target);
+ DoCast(target, SPELL_CHARGE);
+ me->MonsterTextEmote(EMOTE_SETS_GAZE_ON, target->GetGUID());
}
}
@@ -411,8 +411,8 @@ public:
Glaive->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_FLAME_ENRAGE, true);
DoResetThreat();
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
{
me->AddThreat(me->getVictim(), 5000000.0f);
AttackStart(me->getVictim());
@@ -1038,8 +1038,8 @@ public:
case EVENT_PARASITIC_SHADOWFIEND:
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
- DoCast(pTarget, SPELL_PARASITIC_SHADOWFIEND, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
+ DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true);
Timer[EVENT_PARASITIC_SHADOWFIEND] = 35000 + rand()%10000;
}
break;
@@ -1271,9 +1271,9 @@ public:
{
if (GETCRE(Illidan, IllidanGUID))
{
- Unit* pTarget = Illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = Illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget || !me->IsWithinDistInMap(pTarget, 80) || Illidan->IsWithinDistInMap(pTarget, 20))
+ if (!target || !me->IsWithinDistInMap(target, 80) || Illidan->IsWithinDistInMap(target, 20))
{
uint8 pos = rand()%4;
BlinkTo(HoverPosition[pos].x, HoverPosition[pos].y, HoverPosition[pos].z);
@@ -1281,7 +1281,7 @@ public:
else
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
BlinkTo(x, y, z);
}
}
@@ -1886,19 +1886,19 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::JustSummoned(Creature* su
summon->setDeathState(JUST_DIED);
return;
}
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
- if (!pTarget || pTarget->HasAura(SPELL_PARASITIC_SHADOWFIEND)
- || pTarget->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
- if (pTarget)
- summon->AI()->AttackStart(pTarget);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
+ if (!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND)
+ || target->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
+ if (target)
+ summon->AI()->AttackStart(target);
}
break;
case SHADOW_DEMON:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
{
- summon->AddThreat(pTarget, 5000000.0f);
- summon->AI()->AttackStart(pTarget);
+ summon->AddThreat(target, 5000000.0f);
+ summon->AI()->AttackStart(target);
}
break;
case MAIEV_SHADOWSONG:
@@ -2128,8 +2128,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Unit* pTarget = Unit::GetUnit((*me), TargetGUID))
- pTarget->RemoveAurasDueToSpell(SPELL_PARALYZE);
+ if (Unit* target = Unit::GetUnit((*me), TargetGUID))
+ target->RemoveAurasDueToSpell(SPELL_PARALYZE);
}
void UpdateAI(const uint32 /*diff*/)
@@ -2231,8 +2231,8 @@ public:
{
if (!me->getVictim())
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
+ AttackStart(target);
else
{
me->SetVisible(false);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index 0bf3d3f54bb..9311e1e6744 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -190,8 +190,8 @@ public:
//Randomly cast one beam.
if (BeamTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget || !pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target || !target->isAlive())
return;
BeamTimer = 9000;
@@ -199,16 +199,16 @@ public:
switch(CurrentBeam)
{
case 0:
- DoCast(pTarget, SPELL_BEAM_SINISTER);
+ DoCast(target, SPELL_BEAM_SINISTER);
break;
case 1:
- DoCast(pTarget, SPELL_BEAM_VILE);
+ DoCast(target, SPELL_BEAM_VILE);
break;
case 2:
- DoCast(pTarget, SPELL_BEAM_WICKED);
+ DoCast(target, SPELL_BEAM_WICKED);
break;
case 3:
- DoCast(pTarget, SPELL_BEAM_SINFUL);
+ DoCast(target, SPELL_BEAM_SINFUL);
break;
}
++BeamCount;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 13a877b91f0..d0e4258e986 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -199,20 +199,20 @@ public:
float y = Coords[random].y;
Creature* Soul = me->SummonCreature(CREATURE_ENSLAVED_SOUL, x, y, me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0);
if (!Soul) return false;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
CAST_AI(npc_enslaved_soul::npc_enslaved_soulAI, Soul->AI())->ReliquaryGUID = me->GetGUID();
- Soul->AI()->AttackStart(pTarget);
+ Soul->AI()->AttackStart(target);
} else EnterEvadeMode();
return true;
}
- void MergeThreatList(Creature* pTarget)
+ void MergeThreatList(Creature* target)
{
- if (!pTarget)
+ if (!target)
return;
- std::list<HostileReference*>& m_threatlist = pTarget->getThreatManager().getThreatList();
+ std::list<HostileReference*>& m_threatlist = target->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator itr = m_threatlist.begin();
for (; itr != m_threatlist.end(); ++itr)
{
@@ -220,7 +220,7 @@ public:
if (pUnit)
{
DoModifyThreatPercent(pUnit, -100);
- float threat = pTarget->getThreatManager().getThreat(pUnit);
+ float threat = target->getThreatManager().getThreat(pUnit);
me->AddThreat(pUnit, threat); // This makes it so that the unit has the same amount of threat in Reliquary's threatlist as in the target creature's (One of the Essences).
}
}
@@ -446,11 +446,11 @@ public:
return; // No targets added for some reason. No point continuing.
targets.sort(Trinity::ObjectDistanceOrderPred(me)); // Sort players by distance.
targets.resize(1); // Only need closest target.
- Unit* pTarget = targets.front(); // Get the first target.
- if (pTarget)
- pTarget->CastSpell(me, SPELL_FIXATE_TAUNT, true);
+ Unit* target = targets.front(); // Get the first target.
+ if (target)
+ target->CastSpell(me, SPELL_FIXATE_TAUNT, true);
DoResetThreat();
- me->AddThreat(pTarget, 1000000);
+ me->AddThreat(target, 1000000);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 192905bd469..2d09088edc8 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -371,8 +371,8 @@ public:
{
Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- Spawn->AI()->AttackStart(pTarget);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Spawn->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 757ce9ba76b..ce4d7745a68 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -171,7 +171,7 @@ public:
Unit* CalculateHatefulStrikeTarget()
{
uint32 health = 0;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
@@ -183,12 +183,12 @@ public:
if (pUnit->GetHealth() > health)
{
health = pUnit->GetHealth();
- pTarget = pUnit;
+ target = pUnit;
}
}
}
- return pTarget;
+ return target;
}
void UpdateAI(const uint32 diff)
@@ -211,28 +211,28 @@ public:
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
break;
case EVENT_HATEFUL_STRIKE:
- if (Unit* pTarget = CalculateHatefulStrikeTarget())
- DoCast(pTarget, SPELL_HATEFUL_STRIKE);
+ if (Unit* target = CalculateHatefulStrikeTarget())
+ DoCast(target, SPELL_HATEFUL_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
break;
case EVENT_SWITCH_TARGET:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
DoResetThreat();
- me->AddThreat(pTarget, 5000000.0f);
+ me->AddThreat(target, 5000000.0f);
DoScriptText(EMOTE_NEW_TARGET, me);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
break;
case EVENT_VOLCANO:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
- if (!pTarget) pTarget = me->getVictim();
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
+ if (!target) target = me->getVictim();
+ if (target)
{
- //DoCast(pTarget, SPELL_VOLCANIC_SUMMON);//movement bugged
- me->SummonCreature(CREATURE_VOLCANO, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
+ //DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
+ me->SummonCreature(CREATURE_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
DoScriptText(EMOTE_GROUND_CRACK, me);
events.DelayEvents(1500, GCD_CAST);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index d02f73ff87e..f8a2a4e6d5a 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -178,11 +178,11 @@ public:
targets.push_back(pUnit);
}
targets.sort(Trinity::ObjectDistanceOrderPred(me));
- Unit* pTarget = targets.front();
- if (pTarget && me->IsWithinDistInMap(pTarget, me->GetAttackDistance(pTarget)))
+ Unit* target = targets.front();
+ if (target && me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
{
- DoCast(pTarget, SPELL_ATROPHY);
- me->AI()->AttackStart(pTarget);
+ DoCast(target, SPELL_ATROPHY);
+ me->AI()->AttackStart(target);
}
}
@@ -365,12 +365,12 @@ public:
Construct->CastSpell(Construct, SPELL_PASSIVE_SHADOWFORM, true);
SetThreatList(Construct); // Use same function as Doom Blossom to set Threat List.
CAST_AI(mob_shadowy_construct::mob_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) // someone's trying to solo.
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) // someone's trying to solo.
+ target = me->getVictim();
- if (pTarget)
- Construct->GetMotionMaster()->MoveChase(pTarget);
+ if (target)
+ Construct->GetMotionMaster()->MoveChase(target);
}
}
}
@@ -417,12 +417,12 @@ public:
Shadow = me->SummonCreature(CREATURE_SHADOWY_CONSTRUCT, X, me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 0);
if (Shadow)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
- Shadow->AI()->AttackStart(pTarget);
+ if (target)
+ Shadow->AI()->AttackStart(target);
}
}
SummonShadowsTimer = 60000;
@@ -430,20 +430,20 @@ public:
if (SummonDoomBlossomTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- float X = CalculateRandomLocation(pTarget->GetPositionX(), 20);
- float Y = CalculateRandomLocation(pTarget->GetPositionY(), 20);
- float Z = pTarget->GetPositionZ();
+ float X = CalculateRandomLocation(target->GetPositionX(), 20);
+ float Y = CalculateRandomLocation(target->GetPositionY(), 20);
+ float Z = target->GetPositionZ();
Z = me->GetMap()->GetHeight(X, Y, Z);
Creature* DoomBlossom = me->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000);
if (DoomBlossom)
{
DoomBlossom->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoomBlossom->setFaction(me->getFaction());
- DoomBlossom->AddThreat(pTarget, 1.0f);
+ DoomBlossom->AddThreat(target, 1.0f);
CAST_AI(mob_doom_blossom::mob_doom_blossomAI, DoomBlossom->AI())->SetTeronGUID(me->GetGUID());
- pTarget->CombatStart(DoomBlossom);
+ target->CombatStart(DoomBlossom);
SetThreatList(DoomBlossom);
SummonDoomBlossomTimer = 35000;
}
@@ -452,38 +452,38 @@ public:
if (IncinerateTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
+ if (target)
{
DoScriptText(RAND(SAY_SPECIAL1, SAY_SPECIAL2), me);
- DoCast(pTarget, SPELL_INCINERATE);
+ DoCast(target, SPELL_INCINERATE);
IncinerateTimer = 20000 + rand()%31 * 1000;
}
} else IncinerateTimer -= diff;
if (CrushingShadowsTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_CRUSHING_SHADOWS);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_CRUSHING_SHADOWS);
CrushingShadowsTimer = 10000 + rand()%16 * 1000;
} else CrushingShadowsTimer -= diff;
/*** NOTE FOR FUTURE DEV: UNCOMMENT BELOW ONLY IF MIND CONTROL IS FULLY IMPLEMENTED **/
/*if (ShadowOfDeathTimer <= diff)
{
- Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SPELL_SHADOW_OF_DEATH);
- GhostGUID = pTarget->GetGUID();
+ DoCast(target, SPELL_SHADOW_OF_DEATH);
+ GhostGUID = target->GetGUID();
ShadowOfDeathTimer = 30000;
SummonShadowsTimer = 53000; // Make it VERY close but slightly less so that we can check if the aura is still on the player
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index aee03039ec6..4d2d866ecf5 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -131,9 +131,9 @@ public:
bool RemoveImpalingSpine()
{
if (!SpineTargetGUID) return false;
- Unit* pTarget = Unit::GetUnit(*me, SpineTargetGUID);
- if (pTarget && pTarget->HasAura(SPELL_IMPALING_SPINE))
- pTarget->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
+ Unit* target = Unit::GetUnit(*me, SpineTargetGUID);
+ if (target && target->HasAura(SPELL_IMPALING_SPINE))
+ target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
SpineTargetGUID=0;
return true;
}
@@ -167,14 +167,14 @@ public:
break;
case EVENT_SPINE:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ if (target)
{
- DoCast(pTarget, SPELL_IMPALING_SPINE, true);
- SpineTargetGUID = pTarget->GetGUID();
+ DoCast(target, SPELL_IMPALING_SPINE, true);
+ SpineTargetGUID = target->GetGUID();
//must let target summon, otherwise you cannot click the spine
- pTarget->SummonGameObject(GOBJECT_SPINE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
+ target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
DoScriptText(rand()%2 ? SAY_NEEDLE1 : SAY_NEEDLE2, me);
events.DelayEvents(1500, GCD_CAST);
events.DelayEvents(15000, GCD_YELL);
@@ -185,9 +185,9 @@ public:
case EVENT_NEEDLE:
{
//DoCast(me, SPELL_NEEDLE_SPINE, true);
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 3, SELECT_TARGET_RANDOM, 80, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
DoCast(*i, 39835, true);
events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
events.DelayEvents(1500, GCD_CAST);
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index d82d74339d5..d4edaa8f36f 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -275,12 +275,12 @@ public:
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
- void StartEvent(Unit* pTarget)
+ void StartEvent(Unit* target)
{
if (!pInstance)
return;
- if (pTarget && pTarget->isAlive())
+ if (target && target->isAlive())
{
Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
@@ -301,7 +301,7 @@ public:
{
Member = Unit::GetUnit((*me), Council[i]);
if (Member && Member->isAlive())
- CAST_CRE(Member)->AI()->AttackStart(pTarget);
+ CAST_CRE(Member)->AI()->AttackStart(target);
}
}
@@ -557,12 +557,12 @@ public:
if (HammerOfJusticeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
// is in ~10-40 yd range
- if (me->IsInRange(pTarget, 10.0f, 40.0f, false))
+ if (me->IsInRange(target, 10.0f, 40.0f, false))
{
- DoCast(pTarget, SPELL_HAMMER_OF_JUSTICE);
+ DoCast(target, SPELL_HAMMER_OF_JUSTICE);
HammerOfJusticeTimer = 20000;
}
}
@@ -670,9 +670,9 @@ public:
if (BlizzardTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_BLIZZARD);
+ DoCast(target, SPELL_BLIZZARD);
BlizzardTimer = 45000 + rand()%46 * 1000;
FlamestrikeTimer += 10000;
Cooldown = 1000;
@@ -681,9 +681,9 @@ public:
if (FlamestrikeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_FLAMESTRIKE);
+ DoCast(target, SPELL_FLAMESTRIKE);
FlamestrikeTimer = 55000 + rand()%46 * 1000;
BlizzardTimer += 10000;
Cooldown = 2000;
@@ -738,9 +738,9 @@ public:
if (EmpoweredSmiteTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_EMPOWERED_SMITE);
+ DoCast(target, SPELL_EMPOWERED_SMITE);
EmpoweredSmiteTimer = 38000;
}
} else EmpoweredSmiteTimer -= diff;
@@ -753,9 +753,9 @@ public:
if (DivineWrathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_DIVINE_WRATH);
+ DoCast(target, SPELL_DIVINE_WRATH);
DivineWrathTimer = 40000 + rand()%41 * 1000;
}
} else DivineWrathTimer -= diff;
@@ -838,7 +838,7 @@ public:
if (VanishTimer <= diff) // Disappear and stop attacking, but follow a random unit
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
VanishTimer = 30000;
AppearEnvenomTimer= 28000;
@@ -847,8 +847,8 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
// Chase a unit. Check before DoMeleeAttackIfReady prevents from attacking
- me->AddThreat(pTarget, 500000.0f);
- me->GetMotionMaster()->MoveChase(pTarget);
+ me->AddThreat(target, 500000.0f);
+ me->GetMotionMaster()->MoveChase(target);
}
} else VanishTimer -= diff;
@@ -858,11 +858,11 @@ public:
{
if (VanishTimer <= diff) // Become attackable and poison current target
{
- Unit* pTarget = me->getVictim();
- DoCast(pTarget, SPELL_DEADLY_POISON);
+ Unit* target = me->getVictim();
+ DoCast(target, SPELL_DEADLY_POISON);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
- me->AddThreat(pTarget, 3000.0f); // Make Veras attack his target for a while, he will cast Envenom 4 seconds after.
+ me->AddThreat(target, 3000.0f); // Make Veras attack his target for a while, he will cast Envenom 4 seconds after.
DeadlyPoisonTimer += 6000;
VanishTimer = 90000;
AppearEnvenomTimer = 4000;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index d89afc47f00..1433859dfe1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -225,11 +225,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
GetAdvisors();
}
}
@@ -249,14 +249,14 @@ public:
if (CataclysmicBolt_Timer <= diff)
{
//select a random unit other than the main tank
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
//if there aren't other units, cast on the tank
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_CATACLYSMIC_BOLT);
+ if (target)
+ DoCast(target, SPELL_CATACLYSMIC_BOLT);
CataclysmicBolt_Timer = 10000;
} else CataclysmicBolt_Timer -= diff;
@@ -381,11 +381,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -444,10 +444,10 @@ public:
}
//DoCast(me, spell_id, true);
Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (Pet && pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (Pet && target)
{
- Pet->AI()->AttackStart(pTarget);
+ Pet->AI()->AttackStart(target);
SummonedPet = Pet->GetGUID();
}
} else Pet_Timer -= diff;
@@ -522,11 +522,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -648,11 +648,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -695,10 +695,10 @@ public:
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- Cyclone->AI()->AttackStart(pTarget);
+ Cyclone->AI()->AttackStart(target);
}
}
} else Cyclone_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 00dd3b1c9fb..0f27d5e7a9d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -262,9 +262,9 @@ public:
//VileSludge_Timer
if (VileSludge_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_VILE_SLUDGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_VILE_SLUDGE);
VileSludge_Timer = 15000;
} else VileSludge_Timer -= diff;
@@ -329,9 +329,9 @@ public:
//WaterTomb_Timer
if (WaterTomb_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_WATER_TOMB);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_WATER_TOMB);
WaterTomb_Timer = 7000;
} else WaterTomb_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 4c142ed3930..9cd7dfc9af8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -363,12 +363,12 @@ public:
{
//Static Charge
//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
- if (pTarget && !pTarget->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
+ if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
//cast Static Charge every 2 seconds for 20 seconds
- DoCast(pTarget, SPELL_STATIC_CHARGE_TRIGGER);
+ DoCast(target, SPELL_STATIC_CHARGE_TRIGGER);
StaticCharge_Timer = 10000+rand()%20000; //blizzlike
} else StaticCharge_Timer -= diff;
@@ -425,10 +425,10 @@ public:
if (Sporebat)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Sporebat->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Sporebat->AI()->AttackStart(target);
}
//summon sporebats faster and faster
@@ -450,13 +450,13 @@ public:
if (Check_Timer <= diff)
{
bool InMeleeRange = false;
- Unit* pTarget;
+ Unit* target;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//if in melee range
- if (pTarget && pTarget->IsWithinDistInMap(me, 5))
+ if (target && target->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
break;
@@ -478,13 +478,13 @@ public:
{
//Forked Lightning
//Used constantly in Phase 2, it shoots out completely randomly targeted bolts of lightning which hit everybody in a roughtly 60 degree cone in front of Vashj for 2313-2687 nature damage.
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- DoCast(pTarget, SPELL_FORKED_LIGHTNING);
+ DoCast(target, SPELL_FORKED_LIGHTNING);
ForkedLightning_Timer = 2000+rand()%6000; //blizzlike
} else ForkedLightning_Timer -= diff;
@@ -519,10 +519,10 @@ public:
CoilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangElite)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- CoilfangElite->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ CoilfangElite->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangElite->AI()->AttackStart(me->getVictim());
}
@@ -537,10 +537,10 @@ public:
CoilfangStrider = me->SummonCreature(COILFANG_STRIDER, CoilfangStriderPos[pos][0], CoilfangStriderPos[pos][1], CoilfangStriderPos[pos][2], CoilfangStriderPos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangStrider)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- CoilfangStrider->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ CoilfangStrider->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangStrider->AI()->AttackStart(me->getVictim());
}
@@ -727,11 +727,11 @@ public:
//PoisonBolt_Timer
if (PoisonBolt_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->IsWithinDistInMap(me, 30))
- DoCast(pTarget, SPELL_POISON_BOLT);
+ if (target && target->IsWithinDistInMap(me, 30))
+ DoCast(target, SPELL_POISON_BOLT);
PoisonBolt_Timer = 5000+rand()%5000;
} else PoisonBolt_Timer -= diff;
@@ -819,11 +819,11 @@ public:
//toxic spores
if (bolt_timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
+ Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (trig)
{
trig->setFaction(14);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 0a8f4ff574e..f9d16f5fc6c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -356,11 +356,11 @@ public:
Creature* pUnit = Unit::GetCreature((*me), InnderDemon[i]);
if (pUnit && pUnit->isAlive())
{
- Unit* pUnit_pTarget = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
- if (pUnit_pTarget && pUnit_pTarget->isAlive())
+ Unit* unit_target = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
+ if (unit_target && unit_target->isAlive())
{
- pUnit->CastSpell(pUnit_pTarget, SPELL_CONSUMING_MADNESS, true);
- DoModifyThreatPercent(pUnit_pTarget, -100);
+ pUnit->CastSpell(unit_target, SPELL_CONSUMING_MADNESS, true);
+ DoModifyThreatPercent(unit_target, -100);
}
}
}
@@ -759,10 +759,10 @@ public:
if (Mindblast_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)DoCast(pTarget, SPELL_MINDBLAST);
+ if (target)DoCast(target, SPELL_MINDBLAST);
Mindblast_Timer = 10000 + rand()%5000;
} else Mindblast_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 52055a5ef3a..7cd0c5a09c0 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -299,11 +299,11 @@ public:
if (GeyserTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget && me->getVictim())
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_GEYSER, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target && me->getVictim())
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_GEYSER, true);
GeyserTimer = rand()%5000 + 15000;
} else GeyserTimer -= diff;
@@ -311,11 +311,11 @@ public:
{
if (WaterboltTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget && me->getVictim())
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_WATERBOLT, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target && me->getVictim())
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_WATERBOLT, true);
WaterboltTimer = 3000;
} else WaterboltTimer -= diff;
}
@@ -453,11 +453,11 @@ public:
if (ShootBowTimer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
int bp0 = 1100;
- if (pTarget)
- me->CastCustomSpell(pTarget, SPELL_SHOOT, &bp0, NULL, NULL, true);
+ if (target)
+ me->CastCustomSpell(target, SPELL_SHOOT, &bp0, NULL, NULL, true);
ShootBowTimer = 4000+rand()%5000;
MultiShotTimer += 1500;//add global cooldown
} else ShootBowTimer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 821a60fb133..b2abb397dfe 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -187,10 +187,10 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- if (pTarget && Murloc)
- Murloc->AI()->AttackStart(pTarget);
+ if (target && Murloc)
+ Murloc->AI()->AttackStart(target);
}
DoScriptText(EMOTE_EARTHQUAKE, me);
Earthquake = false;
@@ -211,7 +211,7 @@ public:
if (WateryGrave_Timer <= diff)
{
//Teleport 4 players under the waterfalls
- Unit* pTarget;
+ Unit* target;
std::set<uint64> list;
std::set<uint64>::const_iterator itr;
for (uint8 i = 0; i < 4; ++i)
@@ -219,18 +219,18 @@ public:
counter = 0;
do
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
if (counter < Playercount)
break;
- if (pTarget)
- itr = list.find(pTarget->GetGUID());
+ if (target)
+ itr = list.find(target->GetGUID());
++counter;
} while (itr != list.end());
- if (pTarget)
+ if (target)
{
- list.insert(pTarget->GetGUID());
- ApplyWateryGrave(pTarget, i);
+ list.insert(target->GetGUID());
+ ApplyWateryGrave(target, i);
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index 7c651742c3e..4d5b3ecc86a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -108,13 +108,13 @@ public:
//LightningCloud_Timer
if (LightningCloud_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
//cast twice in Heroic mode
if (IsHeroic())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
LightningCloud_Timer = 15000+rand()%10000;
} else LightningCloud_Timer -=diff;
@@ -122,21 +122,21 @@ public:
//LungBurst_Timer
if (LungBurst_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LUNG_BURST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LUNG_BURST);
LungBurst_Timer = 7000+rand()%5000;
} else LungBurst_Timer -=diff;
//EnvelopingWinds_Timer
if (EnvelopingWinds_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ENVELOPING_WINDS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
//cast twice in Heroic mode
if (IsHeroic())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ENVELOPING_WINDS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 10000+rand()%5000;
} else EnvelopingWinds_Timer -=diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index f8f059afff4..49c5df03ed8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Mekgineer_Steamrigger
SD%Complete: 60
-SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards pTarget to repair.
+SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards target to repair.
SDCategory: Coilfang Resevoir, The Steamvault
EndScriptData */
@@ -137,8 +137,8 @@ public:
if (Saw_Blade_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_SAW_BLADE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_SAW_BLADE);
else
DoCast(me->getVictim(), SPELL_SAW_BLADE);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index 1893dd689f4..bb6acdae778 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -191,8 +191,8 @@ public:
//Impale_Timer
if (Impale_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_IMPALE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_IMPALE);
Impale_Timer = 7500+rand()%5000;
} else Impale_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
index 0dd05d9e03a..e570537c71c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
@@ -75,8 +75,8 @@ public:
if (Mushroom_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->SummonCreature(17990, target->GetPositionX()+(rand()%8), target->GetPositionY()+(rand()%8), target->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
else
me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
@@ -85,8 +85,8 @@ public:
if (AcidGeyser_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ACID_GEYSER);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ACID_GEYSER);
AcidGeyser_Timer = 10000+rand()%7500;
} else AcidGeyser_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
index 63379918fb7..c00a365057a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
@@ -80,8 +80,8 @@ public:
if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
{
Striders.push_back(summon->GetGUID());
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ summon->AI()->AttackStart(target);
else
if (me->getVictim())
summon->AI()->AttackStart(me->getVictim());
@@ -125,21 +125,21 @@ public:
{
if (LevitatedTarget_Timer <= diff)
{
- if (Unit* pTarget = Unit::GetUnit(*me, LevitatedTarget))
+ if (Unit* target = Unit::GetUnit(*me, LevitatedTarget))
{
- if (!pTarget->HasAura(SPELL_LEVITATE))
+ if (!target->HasAura(SPELL_LEVITATE))
{
LevitatedTarget = 0;
return;
}
if (InAir)
{
- pTarget->AddAura(SPELL_SUSPENSION, pTarget);
+ target->AddAura(SPELL_SUSPENSION, target);
LevitatedTarget = 0;
}
else
{
- pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true);
+ target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
InAir = true;
LevitatedTarget_Timer = 1500;
}
@@ -150,10 +150,10 @@ public:
}
if (Levitate_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- DoCast(pTarget, SPELL_LEVITATE);
- LevitatedTarget = pTarget->GetGUID();
+ DoCast(target, SPELL_LEVITATE);
+ LevitatedTarget = target->GetGUID();
LevitatedTarget_Timer = 2000;
InAir = false;
}
@@ -163,16 +163,16 @@ public:
// Chain Lightning
if (ChainLightning_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 7000;
} else ChainLightning_Timer -= diff;
// Static Charge
if (StaticCharge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
- DoCast(pTarget, SPELL_STATIC_CHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
+ DoCast(target, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000;
} else StaticCharge_Timer -= diff;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index a2d409e7b35..af62a78fe8d 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -120,18 +120,18 @@ public:
}
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell)
+ void SpellHitTarget(Unit* target, const SpellEntry* pSpell)
{
//This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction
//It's initially wrong, since this will cause fall damage, which is by comments, not intended.
if (pSpell->Id == SPELL_GROUND_SLAM)
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
switch (urand(0, 1))
{
- case 0: pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
- case 1: pTarget->CastSpell(pTarget, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
+ case 0: target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
+ case 1: target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
}
}
}
@@ -140,10 +140,10 @@ public:
if (pSpell->Id == SPELL_SHATTER)
{
//this spell must have custom handling in the core, dealing damage based on distance
- pTarget->CastSpell(pTarget, SPELL_SHATTER_EFFECT, true);
+ target->CastSpell(target, SPELL_SHATTER_EFFECT, true);
- if (pTarget->HasAura(SPELL_STONED))
- pTarget->RemoveAurasDueToSpell(SPELL_STONED);
+ if (target->HasAura(SPELL_STONED))
+ target->RemoveAurasDueToSpell(SPELL_STONED);
//clear this, if we are still performing
if (m_bPerformingGroundSlam)
@@ -197,10 +197,10 @@ public:
// Hurtful Strike
if (m_uiHurtfulStrike_Timer <= uiDiff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
- DoCast(pTarget, SPELL_HURTFUL_STRIKE);
+ if (target && me->IsWithinMeleeRange(me->getVictim()))
+ DoCast(target, SPELL_HURTFUL_STRIKE);
else
DoCast(me->getVictim(), SPELL_HURTFUL_STRIKE);
@@ -221,8 +221,8 @@ public:
// Cave In
if (m_uiCaveIn_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CAVE_IN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CAVE_IN);
if (m_uiCaveIn_StaticTimer >= 4000)
m_uiCaveIn_StaticTimer -= 2000;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index ac96dc5186f..2baacf26553 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -223,11 +223,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
GetCouncil();
}
}
@@ -280,12 +280,12 @@ public:
//Charging_Timer
if (Charging_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- AttackStart(pTarget);
- DoCast(pTarget, SPELL_BERSERKER_C);
+ AttackStart(target);
+ DoCast(target, SPELL_BERSERKER_C);
}
Charging_Timer = 20000;
} else Charging_Timer -= diff;
@@ -383,11 +383,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -419,10 +419,10 @@ public:
//DeathCoil Timer /need correct timer
if (DeathCoil_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_DEATH_COIL);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = 20000;
} else DeathCoil_Timer -= diff;
@@ -498,11 +498,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -520,9 +520,9 @@ public:
//GreaterPolymorph_Timer
if (GreaterPolymorph_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_GREATER_POLYMORPH);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_GREATER_POLYMORPH);
GreaterPolymorph_Timer = 15000 + rand()%5000;
} else GreaterPolymorph_Timer -= diff;
@@ -618,11 +618,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -728,11 +728,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -765,22 +765,22 @@ public:
//BlastWave_Timer
if (BlastWave_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//15 yard radius minimum
- if (pTarget && pTarget->IsWithinDist(me, 15, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ if (target && target->IsWithinDist(me, 15, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (!target_list.empty())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
me->InterruptNonMeleeSpells(false);
- DoCast(pTarget, SPELL_BLAST_WAVE);
+ DoCast(target, SPELL_BLAST_WAVE);
BlastWave_Timer = 60000;
} else BlastWave_Timer -= diff;
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index b5f75d8e537..37a2dccec2f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -352,8 +352,8 @@ class mob_shadowmoon_channeler : public CreatureScript
if (MarkOfShadow_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_MARK_OF_SHADOW);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_MARK_OF_SHADOW);
MarkOfShadow_Timer = 15000+rand()%5000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
index c28c48295c5..5820d789f12 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
@@ -122,8 +122,8 @@ class boss_the_maker : public CreatureScript
if (ExplodingBreaker_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_EXPLODING_BREAKER);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_EXPLODING_BREAKER);
ExplodingBreaker_Timer = 4000+rand()%8000;
}
else
@@ -132,10 +132,10 @@ class boss_the_maker : public CreatureScript
/* // Disabled until Core Support for mind control
if (domination_timer_timer <= diff)
{
- Unit* pTarget;
- pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ Unit* target;
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
- DoCast(pTarget, SPELL_DOMINATION);
+ DoCast(target, SPELL_DOMINATION);
domination_timer = 120000;
} else domination_timer -=diff;
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index f7746db3ed1..0a60a1584dc 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -192,9 +192,9 @@ class boss_omor_the_unscarred : public CreatureScript
{
DoScriptText(SAY_CURSE, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_TREACHEROUS_AURA);
+ DoCast(target, SPELL_TREACHEROUS_AURA);
Aura_Timer = 8000+rand()%8000;
}
}
@@ -203,12 +203,12 @@ class boss_omor_the_unscarred : public CreatureScript
if (Shadowbolt_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget)
- pTarget = me->getVictim();
+ if (target)
+ target = me->getVictim();
- DoCast(pTarget, SPELL_SHADOW_BOLT);
+ DoCast(target, SPELL_SHADOW_BOLT);
Shadowbolt_Timer = 4000+rand()%2500;
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 3096471df0e..16c273bd2b2 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -117,10 +117,10 @@ class boss_nazan : public CreatureScript
}
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* entry)
+ void SpellHitTarget(Unit* target, const SpellEntry* entry)
{
- if (pTarget && entry->Id == uint32(SPELL_FIREBALL))
- me->SummonCreature(ENTRY_LIQUID_FIRE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), pTarget->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
+ if (target && entry->Id == uint32(SPELL_FIREBALL))
+ me->SummonCreature(ENTRY_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
index 28127d88b9a..44a0225fc2c 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Watchkeeper_Gargolmar
SD%Complete: 80
-SDComment: Missing adds to heal him. Surge should be used on pTarget furthest away, not random.
+SDComment: Missing adds to heal him. Surge should be used on target furthest away, not random.
SDCategory: Hellfire Citadel, Hellfire Ramparts
EndScriptData */
@@ -131,8 +131,8 @@ class boss_watchkeeper_gargolmar : public CreatureScript
{
DoScriptText(SAY_SURGE, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SURGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SURGE);
Surge_Timer = 5000+rand()%8000;
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index e95eaaa8e7e..ccc2f0712f8 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -426,10 +426,10 @@ class boss_magtheridon : public CreatureScript
if (Blaze_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
{
@@ -460,10 +460,10 @@ class boss_magtheridon : public CreatureScript
{
if (Debris_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
CAST_AI(mob_abyssal::mob_abyssalAI, summon->AI())->SetTrigger(1);
@@ -577,8 +577,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Fear_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
Fear_Timer = 25000 + rand()%15000;
}
else
@@ -586,8 +586,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Infernal_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_BURNING_ABYSSAL, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_BURNING_ABYSSAL, true);
Infernal_Timer = 30000 + rand()%10000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index 1808a4ce73f..2bf7485ea02 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -277,8 +277,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
if (ShadowFissure_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_FISSURE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_FISSURE);
ShadowFissure_Timer = urand(7500, 15000);
}
else
@@ -286,8 +286,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
if (DeathCoil_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_DEATH_COIL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = urand(15000, 20000);
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index 537ddcbdb10..5d7d7883ce0 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -383,11 +383,11 @@ class boss_warbringer_omrogg : public CreatureScript
if (ResetThreat_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoYellForThreat();
DoResetThreat();
- me->AddThreat(pTarget, 0.0f);
+ me->AddThreat(target, 0.0f);
}
ResetThreat_Timer = 25000+rand()%15000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index f57d28978f1..aa3322629b5 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -154,8 +154,8 @@ class boss_alar : public CreatureScript
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summon->AI()->AttackStart(target);
}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -283,15 +283,15 @@ class boss_alar : public CreatureScript
WaitTimer = 4000;
return;
case WE_DIVE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
- DoCast(pTarget, SPELL_DIVE_BOMB, true);
+ DoCast(target, SPELL_DIVE_BOMB, true);
float dist = 3.0f;
- if (me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f))
+ if (me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f))
dist = 5.0f;
WaitTimer = 1000 + uint32(floor(dist / 80 * 1000.0f));
- me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f);
+ me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f);
me->StopMoving();
WaitEvent = WE_LAND;
}
@@ -371,9 +371,9 @@ class boss_alar : public CreatureScript
{
if (Charge_Timer <= diff)
{
- Unit* pTarget= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_CHARGE);
+ Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target)
+ DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}
else
@@ -403,9 +403,9 @@ class boss_alar : public CreatureScript
if (FlamePatch_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
+ Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
if (Summoned)
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -436,10 +436,10 @@ class boss_alar : public CreatureScript
}
else
{
- Unit* pTarget = NULL;
- pTarget = me->SelectNearestTargetInAttackDistance(5);
- if (pTarget)
- me->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = me->SelectNearestTargetInAttackDistance(5);
+ if (target)
+ me->AI()->AttackStart(target);
else
{
DoCast(me, SPELL_FLAME_BUFFET, true);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index a87d87767c0..8aba632365a 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -171,8 +171,8 @@ class boss_high_astromancer_solarian : public CreatureScript
Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (Summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- Summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ Summoned->AI()->AttackStart(target);
Summons.Summon(Summoned);
}
@@ -227,8 +227,8 @@ class boss_high_astromancer_solarian : public CreatureScript
if (Wrath_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
- DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ DoCast(target, SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000;
}
else
@@ -243,11 +243,11 @@ class boss_high_astromancer_solarian : public CreatureScript
}
else
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!me->HasInArc(2.5f, pTarget))
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_ARCANE_MISSILES);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!me->HasInArc(2.5f, target))
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}
@@ -258,11 +258,11 @@ class boss_high_astromancer_solarian : public CreatureScript
{
me->InterruptNonMeleeSpells(false);
//Target the tank ?
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER);
+ DoCast(target, SPELL_WRATH_OF_THE_ASTROMANCER);
m_uiWrathOfTheAstromancer_Timer = 25000;
}
else
@@ -446,21 +446,21 @@ class mob_solarium_priest : public CreatureScript
if (healTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
switch (urand(0, 1))
{
case 0:
if (pInstance)
- pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
+ target = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
break;
case 1:
- pTarget = me;
+ target = me;
break;
}
- if (pTarget)
+ if (target)
{
- DoCast(pTarget, SPELL_SOLARIUM_GREAT_HEAL);
+ DoCast(target, SPELL_SOLARIUM_GREAT_HEAL);
healTimer = 9000;
}
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 0b94e4ad13e..e1d366b0cf7 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -376,8 +376,8 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
}
else
@@ -439,8 +439,8 @@ class boss_kaelthas : public CreatureScript
// if not phoenix, then it's one of the 7 weapons
if (pSummoned->GetEntry() != NPC_PHOENIX)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ pSummoned->AI()->AttackStart(target);
summons.Summon(pSummoned);
}
@@ -474,7 +474,7 @@ class boss_kaelthas : public CreatureScript
{
case 1:
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
Creature* Advisor = NULL;
//Subphase switch
@@ -503,9 +503,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -537,9 +537,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -571,9 +571,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -605,9 +605,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
Phase_Timer = 3000;
@@ -683,7 +683,7 @@ class boss_kaelthas : public CreatureScript
if (PhaseSubphase == 0)
{
//Respawn advisors
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Advisor;
for (uint8 i = 0; i < MAX_ADVISORS; ++i)
@@ -693,7 +693,7 @@ class boss_kaelthas : public CreatureScript
if (!Advisor)
sLog->outError("SD2: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
else
- CAST_AI(advisorbase_ai, Advisor->AI())->Revive(pTarget);
+ CAST_AI(advisorbase_ai, Advisor->AI())->Revive(target);
}
PhaseSubphase = 1;
@@ -714,8 +714,8 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
Phase_Timer = 30000;
}
@@ -1064,11 +1064,11 @@ class boss_thaladred_the_darkener : public CreatureScript
//Gaze_Timer
if (Gaze_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoResetThreat();
- me->AddThreat(pTarget, 5000000.0f);
- DoScriptText(EMOTE_THALADRED_GAZE, me, pTarget);
+ me->AddThreat(target, 5000000.0f);
+ DoScriptText(EMOTE_THALADRED_GAZE, me, target);
Gaze_Timer = 8500;
}
}
@@ -1266,11 +1266,11 @@ class boss_grand_astromancer_capernian : public CreatureScript
//Conflagration_Timer
if (Conflagration_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && me->IsWithinDistInMap(pTarget, 30))
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ if (target && me->IsWithinDistInMap(target, 30))
+ DoCast(target, SPELL_CONFLAGRATION);
else
DoCast(me->getVictim(), SPELL_CONFLAGRATION);
@@ -1283,7 +1283,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (ArcaneExplosion_Timer <= diff)
{
bool InMeleeRange = false;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
{
@@ -1292,13 +1292,13 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (pUnit && pUnit->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
- pTarget = pUnit;
+ target = pUnit;
break;
}
}
if (InMeleeRange)
- DoCast(pTarget, SPELL_ARCANE_EXPLOSION);
+ DoCast(target, SPELL_ARCANE_EXPLOSION);
ArcaneExplosion_Timer = 4000+rand()%2000;
}
@@ -1380,8 +1380,8 @@ class boss_master_engineer_telonicus : public CreatureScript
//RemoteToy_Timer
if (RemoteToy_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_REMOTE_TOY);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_REMOTE_TOY);
RemoteToy_Timer = 10000+rand()%5000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index 94ea9e0fd68..3852d0b7c46 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -118,27 +118,27 @@ class boss_void_reaver : public CreatureScript
// Arcane Orb
if (ArcaneOrb_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (!pTarget)
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (!target)
continue;
// exclude pets & totems, 18 yard radius minimum
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive() && !target->IsWithinDist(me, 18, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (target_list.size())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
else
- pTarget = me->getVictim();
+ target = me->getVictim();
- if (pTarget)
- me->CastSpell(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, 0, pTarget);
+ if (target)
+ me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, 0, target);
ArcaneOrb_Timer = 3000;
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
index e54e55789ae..71a38340a3d 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
@@ -73,13 +73,13 @@ class mob_crystalcore_devastator : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
Knockaway_Timer = 23000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index a5ad891012e..707a4ae5946 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -233,8 +233,8 @@ class mob_ragin_flames : public CreatureScript
if (!onlyonce)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->GetMotionMaster()->MoveChase(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->GetMotionMaster()->MoveChase(target);
onlyonce = true;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
index 1b2a104dc66..54ecbdd621a 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
@@ -129,10 +129,10 @@ class boss_pathaleon_the_calculator : public CreatureScript
{
for (uint8 i = 0; i < 3; ++i)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Wraith = me->SummonCreature(21062, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- if (pTarget && Wraith)
- Wraith->AI()->AttackStart(pTarget);
+ if (target && Wraith)
+ Wraith->AI()->AttackStart(target);
}
DoScriptText(SAY_SUMMON, me);
Summon_Timer = 30000 + rand()%15000;
@@ -158,10 +158,10 @@ class boss_pathaleon_the_calculator : public CreatureScript
if (Domination_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
DoScriptText(RAND(SAY_DOMINATION_1, SAY_DOMINATION_2), me);
- DoCast(pTarget, SPELL_DOMINATION);
+ DoCast(target, SPELL_DOMINATION);
}
Domination_Timer = 25000 + rand()%5000;
}
@@ -233,8 +233,8 @@ class mob_nether_wraith : public CreatureScript
if (ArcaneMissiles_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_ARCANE_MISSILES);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_ARCANE_MISSILES);
else
DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 5000 + rand()%5000;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index 5fa365ac4ac..dee6da11c3d 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -128,8 +128,8 @@ class boss_harbinger_skyriss : public CreatureScript
else
summon->SetHealth(summon->CountPctFromMaxHealth(66));
if (me->getVictim())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summon->AI()->AttackStart(target);
}
void KilledUnit(Unit* victim)
@@ -208,8 +208,8 @@ class boss_harbinger_skyriss : public CreatureScript
if (MindRend_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_MIND_REND);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_MIND_REND);
else
DoCast(me->getVictim(), SPELL_MIND_REND);
@@ -225,8 +225,8 @@ class boss_harbinger_skyriss : public CreatureScript
DoScriptText(RAND(SAY_FEAR_1, SAY_FEAR_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
else
DoCast(me->getVictim(), SPELL_FEAR);
@@ -242,8 +242,8 @@ class boss_harbinger_skyriss : public CreatureScript
DoScriptText(RAND(SAY_MIND_1, SAY_MIND_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_DOMINATION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_DOMINATION);
else
DoCast(me->getVictim(), SPELL_DOMINATION);
@@ -259,8 +259,8 @@ class boss_harbinger_skyriss : public CreatureScript
if (me->IsNonMeleeSpellCasted(false))
return;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, H_SPELL_MANA_BURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, H_SPELL_MANA_BURN);
ManaBurn_Timer = 16000+rand()%16000;
}
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index 771968de9bb..1ae5ff2115f 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -237,9 +237,9 @@ public:
if (ManaBurn_Timer <= diff)
{
- Unit* pTarget = me->getVictim();
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
- DoCast(pTarget, SPELL_MANA_BURN);
+ Unit* target = me->getVictim();
+ if (target && target->getPowerType() == POWER_MANA)
+ DoCast(target, SPELL_MANA_BURN);
ManaBurn_Timer = 8000+rand()%8000;
} else ManaBurn_Timer -= diff;
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index 336263039b7..64fef57b34c 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -1541,11 +1541,11 @@ public:
{
if (SpellTimer1 <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SpawnCast[1].SpellId); //Focused Bursts
+ DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
SpellTimer1 = SpawnCast[1].Timer2 + (rand()%5 * 1000);
} else SpellTimer1 = 2000;
}
@@ -1629,10 +1629,10 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
{
if (PlayerGUID)
{
- if (Player* pTarget = Unit::GetPlayer(*me, PlayerGUID))
+ if (Player* target = Unit::GetPlayer(*me, PlayerGUID))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Spawn->GetMotionMaster()->MovePoint(0, x, y, z);
}
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index a6938122196..fbe890a41c4 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -476,10 +476,10 @@ class spell_gen_trick_or_treat : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if (Player* pTarget = GetHitPlayer())
+ if (Player* target = GetHitPlayer())
{
- GetCaster()->CastSpell(pTarget, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
- GetCaster()->CastSpell(pTarget, SPELL_TRICKED_OR_TREATED, true, NULL);
+ GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
+ GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
}
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 0cdeaf82c55..931d63d954b 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -369,23 +369,23 @@ public:
return;
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
- Unit* pTarget = GetTarget();
- if (!pTarget->HasAura(spellId))
+ Unit* target = GetTarget();
+ if (!target->HasAura(spellId))
{
SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
- Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, pTarget);
- triggerCaster->CastSpell(pTarget, triggeredSpellInfo, true, 0, aurEff);
+ Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, target);
+ triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
}
}
void HandleUpdatePeriodic(AuraEffect * aurEff)
{
- Unit* pTarget = GetUnitOwner();
- if (Player* playerTarget = pTarget->ToPlayer())
+ Unit* target = GetUnitOwner();
+ if (Player* playerTarget = target->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->isMoving() ?
- pTarget->CalculateSpellDamage(pTarget, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
+ target->CalculateSpellDamage(target, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
}
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 76ef4eb2ccc..af62114014e 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -222,13 +222,13 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (Unit* pTarget = GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
Unit* pCaster = GetCaster();
if (urand(0, 99) < 15)
pCaster->CastSpell(pCaster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure
else
- pCaster->CastSpell(pTarget, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL);
+ pCaster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL);
}
}
@@ -394,7 +394,7 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (Unit* pTarget = GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
uint32 spellId = SPELL_NET_O_MATIC_TRIGGERED3;
uint32 roll = urand(0, 99);
@@ -403,7 +403,7 @@ public:
else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
spellId = SPELL_NET_O_MATIC_TRIGGERED2;
- GetCaster()->CastSpell(pTarget, spellId, true, NULL);
+ GetCaster()->CastSpell(target, spellId, true, NULL);
}
}
@@ -572,7 +572,7 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (Unit* pTarget = GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
Unit* pCaster = GetCaster();
@@ -588,17 +588,17 @@ public:
{
spellId = SPELL_POLYMORPH;
if (urand(0, 100) <= 30) // 30% chance to self-cast
- pTarget = pCaster;
+ target = pCaster;
}
else if (rand < 95) // Enveloping Winds (15% chance)
spellId = SPELL_ENVELOPING_WINDS;
else // Summon Felhund minion (5% chance)
{
spellId = SPELL_SUMMON_FELHOUND_MINION;
- pTarget = pCaster;
+ target = pCaster;
}
- pCaster->CastSpell(pTarget, spellId, true, GetCastItem());
+ pCaster->CastSpell(target, spellId, true, GetCastItem());
}
}
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 031a7da97f2..2de2e5a13cf 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -186,15 +186,15 @@ public:
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* pTarget = GetTarget();
+ Unit* target = GetTarget();
if (Unit* pCaster = GetCaster())
- pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
+ pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* pTarget = GetTarget();
- pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
+ Unit* target = GetTarget();
+ target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
void Register()
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index aaa7186f2ac..c760220b5e5 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -221,9 +221,9 @@ public:
PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* pTarget = GetTarget();
- pTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- pTarget->AddUnitState(UNIT_STAT_ROOT);
+ Unit* target = GetTarget();
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ target->AddUnitState(UNIT_STAT_ROOT);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -265,11 +265,11 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (Unit* pTarget = GetTargetUnit())
- if (pTarget->GetTypeId() == TYPEID_UNIT && pTarget->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
+ if (Unit* target = GetTargetUnit())
+ if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
// Make sure nobody else is channeling the same target
- if (!pTarget->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
- GetCaster()->CastSpell(pTarget, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem());
+ if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
+ GetCaster()->CastSpell(target, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem());
}
void Register()
@@ -302,9 +302,9 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (Unit* pTarget = GetTargetUnit())
- if (pTarget->GetTypeId() == TYPEID_UNIT)
- pTarget->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3);
+ if (Unit* target = GetTargetUnit())
+ if (target->GetTypeId() == TYPEID_UNIT)
+ target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3);
}
void Register()
@@ -443,12 +443,12 @@ public:
if (pCaster->GetTypeId() != TYPEID_PLAYER)
return;
- Creature* pTarget = GetHitCreature();
- if (!pTarget)
+ Creature* target = GetHitCreature();
+ if (!target)
return;
uint32 spellId = 0;
- switch (pTarget->GetEntry())
+ switch (target->GetEntry())
{
case NPC_SCAVENGEBOT_004A8: spellId = SPELL_SUMMON_SCAVENGEBOT_004A8; break;
case NPC_SENTRYBOT_57K: spellId = SPELL_SUMMON_SENTRYBOT_57K; break;
@@ -460,7 +460,7 @@ public:
}
pCaster->CastSpell(pCaster, spellId, true, castItem);
pCaster->CastSpell(pCaster, SPELL_ROBOT_KILL_CREDIT, true);
- pTarget->DespawnOrUnsummon();
+ target->DespawnOrUnsummon();
}
void Register()
@@ -706,11 +706,11 @@ public:
Unit* pCaster = GetCaster();
if (Player* player = pCaster->ToPlayer())
{
- if(Creature* pTarget = GetHitCreature())
+ if(Creature* target = GetHitCreature())
{
player->CastSpell(player, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL);
player->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0);
- pTarget->DespawnOrUnsummon();
+ target->DespawnOrUnsummon();
}
}
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 4c2bdbfa4de..035c6d9b9b5 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -226,18 +226,18 @@ public:
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
- Unit* pTarget = GetTarget();
- Unit* pVictim = pTarget->getVictim();
- if (pVictim && (pTarget->GetHealthPct() > pVictim->GetHealthPct()))
+ Unit* target = GetTarget();
+ Unit* pVictim = target->getVictim();
+ if (pVictim && (target->GetHealthPct() > pVictim->GetHealthPct()))
{
- if (!pTarget->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
+ if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
{
int32 bp = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), 0);
- pTarget->CastCustomSpell(pTarget, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
+ target->CastCustomSpell(target, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
}
}
else
- pTarget->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
+ target->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
}
void Register()
diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp
index 339d54d5450..2c979f5727c 100755
--- a/src/server/scripts/World/achievement_scripts.cpp
+++ b/src/server/scripts/World/achievement_scripts.cpp
@@ -89,13 +89,13 @@ class achievement_save_the_day : public AchievementCriteriaScript
if (!target)
return false;
- if (Player const* pTarget = target->ToPlayer())
+ if (Player const* target = target->ToPlayer())
{
if (source->GetBattlegroundTypeId() != BATTLEGROUND_WS || !source->GetBattleground())
return false;
BattlegroundWS* pWSG = static_cast<BattlegroundWS*>(source->GetBattleground());
- if (pWSG->GetFlagState(pTarget->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE)
+ if (pWSG->GetFlagState(target->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE)
return true;
}
return false;
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index c98288cd976..fba7b44d789 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1130,11 +1130,11 @@ public:
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
player->CLOSE_GOSSIP_MENU();
- Creature* pTarget = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
- if (pTarget)
+ Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
+ if (target)
{
- pTarget->AI()->SetData(1, player->getGender());
- pGO->CastSpell(pTarget, SPELL_INDISPOSED_III);
+ target->AI()->SetData(1, player->getGender());
+ pGO->CastSpell(target, SPELL_INDISPOSED_III);
}
pGO->CastSpell(player, SPELL_INDISPOSED);
if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER, 1))