diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-05-06 21:43:32 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-06 21:43:32 +0200 |
commit | 707fd7cdfa967e45c8e3301dcde5740af6a60266 (patch) | |
tree | ebe145b99c0fc26040b33c023aef69e70ecaea5e /src | |
parent | 0c3c5dd0e11cfa2016d8b4e0f721fa62a3b20c2e (diff) |
Core/Items: Fixed default item appearances
Closes #19558
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 16 | ||||
-rw-r--r-- | src/server/game/DataStores/DB2Stores.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Item/Item.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/CollectionMgr.cpp | 1 |
4 files changed, 8 insertions, 13 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 01a0850365a..c426070adcb 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -708,9 +708,6 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale) { ASSERT(appearanceMod->ItemID <= 0xFFFFFF); _itemModifiedAppearancesByItem[appearanceMod->ItemID | (appearanceMod->AppearanceModID << 24)] = appearanceMod; - auto defaultAppearance = _itemDefaultAppearancesByItem.find(appearanceMod->ItemID); - if (defaultAppearance == _itemDefaultAppearancesByItem.end() || defaultAppearance->second->Index > appearanceMod->Index) - _itemDefaultAppearancesByItem[appearanceMod->ItemID] = appearanceMod; } for (ItemSetSpellEntry const* itemSetSpell : sItemSetSpellStore) @@ -1404,17 +1401,20 @@ ItemModifiedAppearanceEntry const* DB2Manager::GetItemModifiedAppearance(uint32 return itr->second; // Fall back to unmodified appearance - itr = _itemDefaultAppearancesByItem.find(itemId); - if (itr != _itemDefaultAppearancesByItem.end()) - return itr->second; + if (appearanceModId) + { + itr = _itemModifiedAppearancesByItem.find(itemId); + if (itr != _itemModifiedAppearancesByItem.end()) + return itr->second; + } return nullptr; } ItemModifiedAppearanceEntry const* DB2Manager::GetDefaultItemModifiedAppearance(uint32 itemId) const { - auto itr = _itemDefaultAppearancesByItem.find(itemId); - if (itr != _itemDefaultAppearancesByItem.end()) + auto itr = _itemModifiedAppearancesByItem.find(itemId); + if (itr != _itemModifiedAppearancesByItem.end()) return itr->second; return nullptr; diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h index d161ac438cb..a03a3205e37 100644 --- a/src/server/game/DataStores/DB2Stores.h +++ b/src/server/game/DataStores/DB2Stores.h @@ -382,7 +382,6 @@ private: ItemClassByOldEnumContainer _itemClassByOldEnum; std::unordered_set<uint32> _itemsWithCurrencyCost; ItemModifiedAppearanceByItemContainer _itemModifiedAppearancesByItem; - ItemModifiedAppearanceByItemContainer _itemDefaultAppearancesByItem; ItemToBonusTreeContainer _itemToBonusTree; ItemSetSpellContainer _itemSetSpells; ItemSpecOverridesContainer _itemSpecOverrides; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 407b0f4bf51..44b23a6bc31 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -2469,9 +2469,6 @@ void BonusData::Initialize(ItemTemplate const* proto) } AppearanceModID = 0; - if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(proto->GetId())) - AppearanceModID = defaultAppearance->AppearanceModID; - RepairCostMultiplier = 1.0f; ScalingStatDistribution = proto->GetScalingStatDistribution(); ItemLevelOverride = 0; diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp index 6db308493e0..a4c8c179cf3 100644 --- a/src/server/game/Entities/Player/CollectionMgr.cpp +++ b/src/server/game/Entities/Player/CollectionMgr.cpp @@ -556,7 +556,6 @@ uint32 const PlayerClassByArmorSubclass[MAX_ITEM_SUBCLASS_ARMOR] = (1 << (CLASS_PALADIN - 1)) | (1 << (CLASS_DEATH_KNIGHT - 1)) | (1 << (CLASS_SHAMAN - 1)) | (1 << (CLASS_DRUID - 1)), //ITEM_SUBCLASS_ARMOR_RELIC }; - void CollectionMgr::AddItemAppearance(Item* item) { if (!item->IsSoulBound()) |