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authorKeader <keader.android@gmail.com>2016-02-03 10:43:57 -0300
committerKeader <keader.android@gmail.com>2016-02-03 10:43:57 -0300
commit7093c0c769b7ff60627eb87851d57dcab14a051b (patch)
tree92bd0921ac7de3f01d378d6a0cb5d961a2bbb367 /src
parent942403be0cf36b535e96fd6077204f1c98d2834c (diff)
Fix cooldown check talent Rapture (Priest)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 1b7e0f1ea0d..1ca5df6b327 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1487,7 +1487,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// This additional check is needed to add a minimal delay before cooldown in in effect
// to allow all bubbles broken by a single damage source proc mana return
- if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11)
+ if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11 * IN_MILLISECONDS)
break;
}
else // and add if needed