diff options
| author | megamage <none@none> | 2009-04-08 16:35:37 -0500 | 
|---|---|---|
| committer | megamage <none@none> | 2009-04-08 16:35:37 -0500 | 
| commit | 70d0ca7f310b7876c83430b7c3894385b8bfe151 (patch) | |
| tree | 4babe3caf332b5e8685b584a0b8f295605703d0d /src | |
| parent | fa0492ccce16411d20edb8928a0038e2b4e68427 (diff) | |
[7635] Spell hit chance cap change to 100% in 3.0.x Author: Tassader
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index a9e8066c048..442b6e2c4ec 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2842,7 +2842,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)          HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);      if (HitChance <  100) HitChance =  100; -    if (HitChance > 9900) HitChance = 9900; +    if (HitChance > 10000) HitChance = 10000;      int32 tmp = 10000 - HitChance;  | 
