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authorShauren <shauren.trinity@gmail.com>2011-12-12 18:20:46 +0100
committerShauren <shauren.trinity@gmail.com>2011-12-12 18:20:46 +0100
commit7147063c17669dbb1e83cd5c32f4642da122bc3e (patch)
tree80993d93fa7f451f28a974915388b9a4129cafa8 /src
parent3ff67fb2573537f7a9d575d7dcbc6194d91c68a9 (diff)
Core/Instances: Required achievement to enter instance should only apply to group leader, original patch by kandera
Closes #4279
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b2ace1bd614..5a9a3d2c751 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18121,8 +18121,14 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
missingQuest = ar->quest_H;
uint32 missingAchievement = 0;
- if (ar->achievement && !GetAchievementMgr().HasAchieved(ar->achievement))
- missingAchievement = ar->achievement;
+ Player* leader = this;
+ uint64 leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
+ if (leaderGuid != GetGUID())
+ leader = ObjectAccessor::FindPlayer(leaderGuid);
+
+ if (ar->achievement)
+ if (!leader || !leader->GetAchievementMgr().HasAchieved(ar->achievement))
+ missingAchievement = ar->achievement;
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);