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authorNay <dnpd.dd@gmail.com>2013-07-30 06:25:04 -0700
committerNay <dnpd.dd@gmail.com>2013-07-30 06:25:04 -0700
commit7165fd769edcbb1e8828c87f8cbaa58468673c8e (patch)
tree282adc75810ef50f2e1dc41cddc31b6f69e3fa23 /src
parent1b0c6048484871b7ec6985783d3f29812f862f92 (diff)
parent6fe47e7fccbb7e0cd0eee5ec721b06afe2201524 (diff)
Merge pull request #9862 from Ric101/condition_creature_type
Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp21
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
2 files changed, 19 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 8007590cd37..ada7909e9ff 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -317,6 +317,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = unit->HasUnitState(ConditionValue1);
break;
}
+ case CONDITION_CREATURE_TYPE:
+ {
+ if (Creature* creature = object->ToCreature())
+ condMeets = creature->GetCreatureTemplate()->type == ConditionValue1;
+ break;
+ }
default:
condMeets = false;
break;
@@ -478,6 +484,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_UNIT_STATE:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_CREATURE_TYPE:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -1989,9 +1998,15 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
- case CONDITION_UNUSED_24:
- TC_LOG_ERROR(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
- return false;
+ case CONDITION_CREATURE_TYPE:
+ {
+ if (!cond->ConditionValue1 || cond->ConditionValue1 > CREATURE_TYPE_GAS_CLOUD)
+ {
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureType condition has non existing CreatureType in value1 (%u), skipped", cond->ConditionValue1);
+ return false;
+ }
+ break;
+ }
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index b49626747a6..8ef085d2d3c 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -57,7 +57,7 @@ enum ConditionTypes
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
- CONDITION_UNUSED_24 = 24, //
+ CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)