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authorGyx <2359980687@qq.com>2012-03-28 19:11:50 +0800
committerGyx <2359980687@qq.com>2012-03-28 19:11:50 +0800
commit72cdcbfcedafe223837c5011431373ef852a9c8b (patch)
tree4549db7310e33b70d4b81b47371e8254ff805b6f /src
parenta20fa23ea6e151220678e51a790fbab599db32d9 (diff)
Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp19
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rwxr-xr-xsrc/server/game/Chat/Commands/Level0.cpp26
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
-rwxr-xr-xsrc/server/game/Entities/Creature/CreatureGroups.cpp2
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp8
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp2
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp2
-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp2
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp2
-rwxr-xr-xsrc/server/game/Handlers/NPCHandler.cpp4
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp16
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp72
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp48
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp20
23 files changed, 132 insertions, 121 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index c2501199f77..0b925f852f4 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -245,7 +245,7 @@ public:
SmartScript* GetScript() { return &mScript; }
static int Permissible(const GameObject* g);
- bool GossipHello(Player* player) ;
+ bool GossipHello(Player* player);
bool GossipSelect(Player* player, uint32 sender, uint32 action);
bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/);
bool QuestAccept(Player* player, Quest const* quest);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 71f0ce29aec..52d2cdefd65 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -549,7 +549,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ
bool BattlegroundAB::SetupBattleground()
{
- for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index 5ea9fc67fed..b864376e3a6 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -1208,7 +1208,7 @@ bool BattlegroundAV::SetupBattleground()
}
//spawn node-objects
- for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i)
+ for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
{
if (i <= BG_AV_NODES_FROSTWOLF_HUT)
{
@@ -1293,7 +1293,7 @@ bool BattlegroundAV::SetupBattleground()
return false;
}
}
- for (uint16 i= 0 ; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
+ for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY))
{
@@ -1324,30 +1324,39 @@ bool BattlegroundAV::SetupBattleground()
// Initial Nodes
for (i = 0; i < BG_AV_OBJECT_MAX; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
- for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){
+
+ for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE; i++)
+ {
SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i, RESPAWN_IMMEDIATELY);
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
- for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++)
+
+ for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
+
+ for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER; i++)
+ {
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
if (i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i), RESPAWN_IMMEDIATELY);
}
+
for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
}
+
for (i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
}
+
//snowfall and the doors
for (i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+
SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
//creatures
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index e5ec15bf60d..fada4230507 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -359,7 +359,7 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data)
data << uint32(uws) << uint32(1);
}
- for (uint8 i = 0 ; i < MAX_NODE_TYPES ; i++)
+ for (uint8 i = 0; i < MAX_NODE_TYPES; i++)
data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1);
}
diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp
index bb744016257..b2ac090c313 100755
--- a/src/server/game/Chat/Commands/Level0.cpp
+++ b/src/server/game/Chat/Commands/Level0.cpp
@@ -17,10 +17,8 @@
*/
#include "Common.h"
-#include "DatabaseEnv.h"
#include "World.h"
#include "Player.h"
-#include "Opcodes.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "Language.h"
@@ -54,31 +52,31 @@ bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
- Player* chr = m_session->GetPlayer();
+ Player* player = m_session->GetPlayer();
- if (chr->isInFlight())
+ if (player->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
- if (chr->isInCombat())
+ if (player->isInCombat())
{
SendSysMessage(LANG_YOU_IN_COMBAT);
SetSentErrorMessage(true);
return false;
}
- if (chr->isDead() || chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
// if player is dead and stuck, send ghost to graveyard
- chr->RepopAtGraveyard();
+ player->RepopAtGraveyard();
return true;
}
// cast spell Stuck
- chr->CastSpell(chr, 7355, false);
+ player->CastSpell(player, 7355, false);
return true;
}
@@ -107,23 +105,25 @@ bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
bool ChatHandler::HandleDismountCommand(const char* /*args*/)
{
+ Player* player = m_session->GetPlayer();
+
//If player is not mounted, so go out :)
- if (!m_session->GetPlayer()->IsMounted())
+ if (!player->IsMounted())
{
SendSysMessage(LANG_CHAR_NON_MOUNTED);
SetSentErrorMessage(true);
return false;
}
- if (m_session->GetPlayer()->isInFlight())
+ if (player->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
- m_session->GetPlayer()->Dismount();
- m_session->GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ player->Dismount();
+ player->RemoveAurasByType(SPELL_AURA_MOUNTED);
return true;
}
@@ -144,7 +144,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save if the player has last been saved over 20 seconds ago
uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
- if (save_interval == 0 || (save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS))
+ if (save_interval == 0 || (save_interval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20 * IN_MILLISECONDS))
player->SaveToDB();
return true;
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index d5dd233b43e..eca5a862ecd 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -4764,9 +4764,11 @@ bool ChatHandler::HandleBindSightCommand(const char * /*args*/)
bool ChatHandler::HandleUnbindSightCommand(const char * /*args*/)
{
- if (m_session->GetPlayer()->isPossessing())
+ Player* player = m_session->GetPlayer();
+
+ if (player->isPossessing())
return false;
- m_session->GetPlayer()->StopCastingBindSight();
+ player->StopCastingBindSight();
return true;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index a8664047b89..dff0efd5197 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -373,7 +373,7 @@ struct TrainerSpell
{
TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0)
{
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
learnedSpell[i] = 0;
}
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 2104f474072..54953ef5420 100755
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -134,7 +134,7 @@ void FormationMgr::LoadCreatureFormations()
CreatureGroupMap[memberGUID] = group_member;
++count;
}
- while (result->NextRow()) ;
+ while (result->NextRow());
sLog->outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index d51af9e1ba9..0ee8381d54f 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1308,7 +1308,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
- for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr)
+ for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
{
// check if the aura has to be saved
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 26f248aa961..a0aad893893 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4687,7 +4687,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
return TRAINER_SPELL_RED;
bool hasSpell = true;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!trainer_spell->learnedSpell[i])
continue;
@@ -4710,7 +4710,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
if (getLevel() < trainer_spell->reqLevel)
return TRAINER_SPELL_RED;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!trainer_spell->learnedSpell[i])
continue;
@@ -4737,7 +4737,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
// check primary prof. limit
// first rank of primary profession spell when there are no proffesions avalible is disabled
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!trainer_spell->learnedSpell[i])
continue;
@@ -18990,7 +18990,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
stmt->setUInt32(0, GetGUIDLow());
trans->Append(stmt);
- for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr)
+ for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
{
if (!itr->second->CanBeSaved())
continue;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index ac50bbd9d35..b39e2b87750 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1511,7 +1511,7 @@ class Player : public Unit, public GridObject<Player>
static uint32 GetLevelFromDB(uint64 guid);
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid);
- static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE ; }
+ static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
/*********************************************************/
/*** SAVE SYSTEM ***/
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 70b367b8ce0..80b6ddbbf56 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3245,7 +3245,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
aura->HandleAuraSpecificMods(aurApp, caster, true, false);
// apply effects of the aura
- for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effMask & 1<<i && (!aurApp->GetRemoveMode()))
aurApp->_HandleEffect(i, true);
@@ -3304,7 +3304,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
aura->_UnapplyForTarget(this, caster, aurApp);
// remove effects of the spell - needs to be done after removing aura from lists
- for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
+ for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
@@ -3481,7 +3481,7 @@ void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
if (aurApp->GetRemoveMode())
{
// remove remaining effects of an aura
- for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
+ for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
{
if (aurApp->HasEffect(itr))
aurApp->_HandleEffect(itr, false);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d85b7dd15bf..e37e4d4fedd 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1336,7 +1336,7 @@ class Unit : public WorldObject
float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
- uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; }
+ uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL); }
void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
@@ -2026,7 +2026,7 @@ class Unit : public WorldObject
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraStateType flag, bool apply);
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
- bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const ;
+ bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const;
void UnsummonAllTotems();
Unit* GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo);
Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = NULL);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 182aaa35c49..b15ffc361d7 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -80,7 +80,7 @@ uint32 GameEventMgr::NextCheck(uint16 entry) const
if (mGameEvent[entry].state == GAMEEVENT_WORLD_CONDITIONS)
{
if (mGameEvent[entry].length)
- return mGameEvent[entry].length * 60 ;
+ return mGameEvent[entry].length * 60;
else
return max_ge_check_delay;
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 6c9cd428e4f..98707a0b42f 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1230,7 +1230,7 @@ void Guild::HandleQuery(WorldSession* session)
data << uint32(m_id);
data << m_name;
- for (uint8 i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // Alwayse show 10 ranks
+ for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Alwayse show 10 ranks
{
if (i < _GetRanksSize())
data << m_ranks[i].GetName();
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 8a60f21dac9..85694dba630 100755
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -115,7 +115,7 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data)
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM");
uint8 dstbag, dstslot, srcbag, srcslot;
- recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
+ recv_data >> dstbag >> dstslot >> srcbag >> srcslot;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
uint16 src = ((srcbag << 8) | srcslot);
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 3c6bd28b5cb..aea7499aaa9 100755
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -70,7 +70,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
}
LfgDungeonSet newDungeons;
- for (int8 i = 0 ; i < numDungeons; ++i)
+ for (int8 i = 0; i < numDungeons; ++i)
{
recv_data >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 5479791d341..f0c3093aa25 100755
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -169,7 +169,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
bool valid = true;
bool primary_prof_first_rank = false;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
@@ -199,7 +199,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
data << uint32(tSpell->reqSkillValue);
//prev + req or req + 0
uint8 maxReq = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 7c7cc06201c..c977a967162 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -734,7 +734,7 @@ bool Loot::hasItemFor(Player* player) const
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
- for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
+ for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi)
{
const LootItem &item = quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
@@ -747,7 +747,7 @@ bool Loot::hasItemFor(Player* player) const
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
- for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
+ for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
{
const LootItem &item = items[fi->index];
if (!fi->is_looted && !item.is_looted)
@@ -760,7 +760,7 @@ bool Loot::hasItemFor(Player* player) const
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList* conditional_list = nn_itr->second;
- for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
+ for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
{
const LootItem &item = items[ci->index];
if (!ci->is_looted && !item.is_looted)
@@ -900,7 +900,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
- for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
+ for (QuestItemList::const_iterator qi = q_list->begin(); qi != q_list->end(); ++qi)
{
LootItem &item = l.quest_items[qi->index];
if (!qi->is_looted && !item.is_looted)
@@ -918,7 +918,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
- for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
+ for (QuestItemList::const_iterator fi = ffa_list->begin(); fi != ffa_list->end(); ++fi)
{
LootItem &item = l.items[fi->index];
if (!fi->is_looted && !item.is_looted)
@@ -936,7 +936,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList* conditional_list = nn_itr->second;
- for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
+ for (QuestItemList::const_iterator ci = conditional_list->begin(); ci != conditional_list->end(); ++ci)
{
LootItem &item = l.items[ci->index];
if (!ci->is_looted && !item.is_looted)
@@ -1285,7 +1285,7 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
}
// Now processing groups
- for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end(); ++i)
+ for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
if (i->HasQuestDrop())
return true;
@@ -1303,7 +1303,7 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
}
// Checking non-grouped entries
- for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end(); ++i)
+ for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
if (i->mincountOrRef < 0) // References processing
{
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index a22b9e73fc6..d721b5e0646 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -350,7 +350,7 @@ m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount)
{
// shouldn't be in constructor - functions in AuraEffect::AuraEffect use polymorphism
- for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effMask & (uint8(1) << i))
m_effects[i] = new AuraEffect(this, i, baseAmount ? baseAmount + i : NULL, caster);
@@ -371,7 +371,7 @@ Aura::~Aura()
}
// free effects memory
- for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
delete m_effects[i];
ASSERT(m_applications.empty());
@@ -2043,7 +2043,7 @@ void Aura::_DeleteRemovedApplications()
void Aura::LoadScripts()
{
sScriptMgr->CreateAuraScripts(m_spellInfo->Id, m_loadedScripts);
- for (std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
+ for (std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
{
if (!(*itr)->_Load(this))
{
@@ -2060,11 +2060,11 @@ void Aura::LoadScripts()
bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET);
std::list<AuraScript::CheckAreaTargetHandler>::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
if (!(*hookItr).Call(*scritr, target))
return false;
(*scritr)->_FinishScriptCall();
@@ -2074,11 +2074,11 @@ bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target)
void Aura::CallScriptDispel(DispelInfo* dispelInfo)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_DISPEL);
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->OnDispel.end(), hookItr = (*scritr)->OnDispel.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr, dispelInfo);
(*scritr)->_FinishScriptCall();
}
@@ -2086,11 +2086,11 @@ void Aura::CallScriptDispel(DispelInfo* dispelInfo)
void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_DISPEL);
std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->AfterDispel.end(), hookItr = (*scritr)->AfterDispel.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr, dispelInfo);
(*scritr)->_FinishScriptCall();
}
@@ -2099,11 +2099,11 @@ void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo)
bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -2118,11 +2118,11 @@ bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplicati
bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
bool preventDefault = false;
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -2136,11 +2136,11 @@ bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplicat
void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -2151,11 +2151,11 @@ void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraAppl
void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp);
std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, mode);
@@ -2167,11 +2167,11 @@ void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApp
bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp)
{
bool preventDefault = false;
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp);
std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff);
@@ -2185,11 +2185,11 @@ bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplic
void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC);
std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff);
@@ -2200,11 +2200,11 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff)
void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT);
std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, amount, canBeRecalculated);
@@ -2215,11 +2215,11 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 &
void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC);
std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, isPeriodic, amplitude);
@@ -2230,11 +2230,11 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool &
void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD);
std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, spellMod);
@@ -2245,11 +2245,11 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -2260,11 +2260,11 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication co
void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp);
std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -2275,11 +2275,11 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplicati
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -2290,11 +2290,11 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplicatio
void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
{
if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
(*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
@@ -2339,7 +2339,7 @@ void UnitAura::Remove(AuraRemoveMode removeMode)
void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
{
- for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex)
+ for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (!HasEffect(effIndex))
continue;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ee5e4bc0efa..312b79e3e7a 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1274,7 +1274,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
break;
// Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
{
if (!(*itr)->IsInRaidWith(m_caster))
itr = unitTargets.erase(itr);
@@ -1291,7 +1291,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
{
// Remove targets not in LoS or in stealth
- for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
{
if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
itr = unitTargets.erase(itr);
@@ -1304,7 +1304,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
break;
// Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
if (!(*itr)->IsInRaidWith(m_caster))
itr = unitTargets.erase(itr);
else
@@ -1326,7 +1326,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
}
else
{
- for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
if ((*itr)->getPowerType() != (Powers)power)
itr = unitTargets.erase(itr);
else
@@ -6039,7 +6039,7 @@ SpellCastResult Spell::CheckItems()
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
- for (int i = 0; i < 2 ; ++i)
+ for (int i = 0; i < 2; ++i)
{
if (m_spellInfo->Totem[i] != 0)
{
@@ -6987,7 +6987,7 @@ void Spell::CheckEffectExecuteData()
void Spell::LoadScripts()
{
sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
- for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;)
+ for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
{
if (!(*itr)->_Load(this))
{
@@ -7004,11 +7004,11 @@ void Spell::LoadScripts()
void Spell::CallScriptBeforeCastHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->BeforeCast.end(), hookItr = (*scritr)->BeforeCast.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7017,11 +7017,11 @@ void Spell::CallScriptBeforeCastHandlers()
void Spell::CallScriptOnCastHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->OnCast.end(), hookItr = (*scritr)->OnCast.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7030,11 +7030,11 @@ void Spell::CallScriptOnCastHandlers()
void Spell::CallScriptAfterCastHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->AfterCast.end(), hookItr = (*scritr)->AfterCast.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7044,7 +7044,7 @@ void Spell::CallScriptAfterCastHandlers()
SpellCastResult Spell::CallScriptCheckCastHandlers()
{
SpellCastResult retVal = SPELL_CAST_OK;
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
@@ -7062,7 +7062,7 @@ SpellCastResult Spell::CallScriptCheckCastHandlers()
void Spell::PrepareScriptHitHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
(*scritr)->_InitHit();
}
@@ -7070,7 +7070,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo
{
// execute script effect handler hooks and check if effects was prevented
bool preventDefault = false;
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
SpellScriptHookType hookType;
@@ -7101,7 +7101,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo
return false;
}
(*scritr)->_PrepareScriptCall(hookType);
- for (; effItr != effEndItr ; ++effItr)
+ for (; effItr != effEndItr; ++effItr)
// effect execution can be prevented
if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
(*effItr).Call(*scritr, effIndex);
@@ -7116,11 +7116,11 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo
void Spell::CallScriptBeforeHitHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7129,11 +7129,11 @@ void Spell::CallScriptBeforeHitHandlers()
void Spell::CallScriptOnHitHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7142,11 +7142,11 @@ void Spell::CallScriptOnHitHandlers()
void Spell::CallScriptAfterHitHandlers()
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(*scritr);
(*scritr)->_FinishScriptCall();
@@ -7155,11 +7155,11 @@ void Spell::CallScriptAfterHitHandlers()
void Spell::CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex)
{
- for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT);
std::list<SpellScript::UnitTargetHandler>::iterator hookItrEnd = (*scritr)->OnUnitTargetSelect.end(), hookItr = (*scritr)->OnUnitTargetSelect.begin();
- for (; hookItr != hookItrEnd ; ++hookItr)
+ for (; hookItr != hookItrEnd; ++hookItr)
if ((*hookItr).IsEffectAffected(m_spellInfo, effIndex))
(*hookItr).Call(*scritr, unitTargets);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 56cc6b6f8ec..64aeb8c0e41 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1992,7 +1992,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs);
if (!battleFound)
sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs);
- for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;)
+ for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(*itr);
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2b9e17c1284..2330461256b 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -643,7 +643,7 @@ SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id)
uint32 SpellMgr::IsSpellMemberOfSpellGroup(uint32 spellid, SpellGroup groupid) const
{
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellid);
- for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
if (itr->second == groupid)
return true;
@@ -669,7 +669,7 @@ void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>&
usedGroups.insert(group_id);
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
- for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second ; ++itr)
+ for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
if (itr->second < 0)
{
@@ -688,7 +688,7 @@ bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int
uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
- for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
{
SpellGroup group = itr->second;
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
@@ -724,13 +724,13 @@ SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellIn
// find SpellGroups which are common for both spells
SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
std::set<SpellGroup> groups;
- for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second ; ++itr)
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
{
if (IsSpellMemberOfSpellGroup(spellid_2, itr->second))
{
bool add = true;
SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
- for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second ; ++itr2)
+ for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
{
if (itr2->second < 0)
{
@@ -749,7 +749,7 @@ SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellIn
SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
- for (std::set<SpellGroup>::iterator itr = groups.begin() ; itr!= groups.end() ; ++itr)
+ for (std::set<SpellGroup>::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
{
SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
if (found != mSpellGroupStack.end())
@@ -1213,7 +1213,7 @@ void SpellMgr::LoadSpellRanks()
int32 curRank = 0;
bool valid = true;
// check spells in chain
- for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin() ; itr!= rankChain.end(); ++itr)
+ for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr)
{
SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
@@ -1620,7 +1620,7 @@ void SpellMgr::LoadSpellGroups()
} while (result->NextRow());
- for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end() ;)
+ for (SpellGroupSpellMap::iterator itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
{
if (itr->second < 0)
{
@@ -1651,12 +1651,12 @@ void SpellMgr::LoadSpellGroups()
}
}
- for (std::set<uint32>::iterator groupItr = groups.begin() ; groupItr != groups.end() ; ++groupItr)
+ for (std::set<uint32>::iterator groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
{
std::set<uint32> spells;
GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
- for (std::set<uint32>::iterator spellItr = spells.begin() ; spellItr != spells.end() ; ++spellItr)
+ for (std::set<uint32>::iterator spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
{
++count;
mSpellSpellGroup.insert(SpellSpellGroupMap::value_type(*spellItr, SpellGroup(*groupItr)));