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authorjackpoz <giacomopoz@gmail.com>2019-06-09 16:25:00 +0200
committerjackpoz <giacomopoz@gmail.com>2019-06-09 16:33:27 +0200
commit72fc79a9e63d77754699a3da90d81219b2defb0d (patch)
treed24121f53b3240543fba2532bbcd3cc1a1d2b08c /src
parentd0de3081a3bf2c697858427ffda6be6576f05020 (diff)
Core/Player: Remove all Motion Masters when teleporting
Fix #22859
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c0ed0408890..6ac2dbc0ad9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1665,6 +1665,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// reset movement flags at teleport, because player will continue move with these flags after teleport
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
DisableSpline();
+ GetMotionMaster()->Clear();
if (Transport* transport = GetTransport())
{