diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-06-09 16:25:00 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-06-09 16:33:27 +0200 |
commit | 72fc79a9e63d77754699a3da90d81219b2defb0d (patch) | |
tree | d24121f53b3240543fba2532bbcd3cc1a1d2b08c /src | |
parent | d0de3081a3bf2c697858427ffda6be6576f05020 (diff) |
Core/Player: Remove all Motion Masters when teleporting
Fix #22859
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c0ed0408890..6ac2dbc0ad9 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1665,6 +1665,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { |