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authorIskander <none@none>2009-06-18 21:35:34 +0200
committerIskander <none@none>2009-06-18 21:35:34 +0200
commit731490fd14d5354cd292a212fd90916dd3a2e168 (patch)
tree93200d1a19f2ca74960ebdde5ce01c1df0036b89 /src
parent491bc7569ba69ee6c43e007dbce24497c39dd12a (diff)
* Fix group reseting of instances
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Group.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 535a3d4392c..edefd670453 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1435,7 +1435,12 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
// if the map is loaded, reset it
Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
if(map && map->IsDungeon())
- isEmpty = ((InstanceMap*)map)->Reset(method);
+ {
+ if(p->CanReset())
+ isEmpty = ((InstanceMap*)map)->Reset(method);
+ else
+ isEmpty = !map->HavePlayers();
+ }
if(SendMsgTo)
{