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authormaximius <none@none>2009-09-14 16:48:00 -0700
committermaximius <none@none>2009-09-14 16:48:00 -0700
commit7349c1d9dd7ff2331d5059595f3e81dfc097f071 (patch)
treec637055aab5d8f0e733fc611fada42c43ad04d83 /src
parent4ab8d4a5ddebbb04597ed2c2d1da39d315bc08ef (diff)
Backed out changeset 60578c781be1
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/BattleGround.cpp2
-rw-r--r--src/game/BattleGroundMgr.h2
-rw-r--r--src/game/GameObject.cpp2
-rw-r--r--src/game/Guild.h26
-rw-r--r--src/game/Map.cpp4
-rw-r--r--src/game/PetAI.cpp2
-rw-r--r--src/game/Player.cpp38
-rw-r--r--src/game/Player.h6
-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/SpellAuras.cpp6
-rw-r--r--src/game/SpellAuras.h2
-rw-r--r--src/game/StatSystem.cpp42
-rw-r--r--src/game/Unit.cpp2
-rw-r--r--src/game/Unit.h2
14 files changed, 69 insertions, 69 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index e11728b32d3..7163a9874f8 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1907,5 +1907,5 @@ bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc
{
BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);
uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]);
- return score >= minScore && score <= maxScore;
+ return score >= minScore && score <= maxScore;
}
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index c16de449f54..1b07676ddfc 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -150,7 +150,7 @@ class BGQueueInviteEvent : public BasicEvent
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattleGroundTypeId m_BgTypeId;
- uint32 m_RemoveTime;
+ uint32 m_RemoveTime;
};
/*
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index e92fcb70863..18a80ce46fe 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -402,7 +402,7 @@ void GameObject::Update(uint32 /*p_time*/)
if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))
ResetDoorOrButton();
break;
- default: break;
+ default: break;
}
break;
}
diff --git a/src/game/Guild.h b/src/game/Guild.h
index bf8e810839b..7a715be8911 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -297,19 +297,19 @@ class Guild
uint32 GetId(){ return m_Id; }
const uint64& GetLeader(){ return m_LeaderGuid; }
- std::string const& GetName() const { return m_Name; }
- std::string const& GetMOTD() const { return MOTD; }
- std::string const& GetGINFO() const { return GINFO; }
-
- uint32 GetCreatedYear() const { return m_CreatedYear; }
- uint32 GetCreatedMonth() const { return m_CreatedMonth; }
- uint32 GetCreatedDay() const { return m_CreatedDay; }
-
- uint32 GetEmblemStyle() const { return m_EmblemStyle; }
- uint32 GetEmblemColor() const { return m_EmblemColor; }
- uint32 GetBorderStyle() const { return m_BorderStyle; }
- uint32 GetBorderColor() const { return m_BorderColor; }
- uint32 GetBackgroundColor() const { return m_BackgroundColor; }
+ std::string const& GetName() const { return m_Name; }
+ std::string const& GetMOTD() const { return MOTD; }
+ std::string const& GetGINFO() const { return GINFO; }
+
+ uint32 GetCreatedYear() const { return m_CreatedYear; }
+ uint32 GetCreatedMonth() const { return m_CreatedMonth; }
+ uint32 GetCreatedDay() const { return m_CreatedDay; }
+
+ uint32 GetEmblemStyle() const { return m_EmblemStyle; }
+ uint32 GetEmblemColor() const { return m_EmblemColor; }
+ uint32 GetBorderStyle() const { return m_BorderStyle; }
+ uint32 GetBorderColor() const { return m_BorderColor; }
+ uint32 GetBackgroundColor() const { return m_BackgroundColor; }
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index ad322868c61..2fba8c37d2c 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1870,8 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
- if(y > 3380.26f || y > 3265.0f && z < 360.0f)
- areaflag = 2187;
+ if(y > 3380.26f || y > 3265.0f && z < 360.0f)
+ areaflag = 2187;
}
break;
// The Makers' Perch (underground)
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index d78872a1432..bf368001cc1 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -300,7 +300,7 @@ void PetAI::AttackStart(Unit *target)
DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase
else
DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase
- }
+ }
}
Unit *PetAI::SelectNextTarget()
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f50ac604d8f..b1b27b2dda1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -448,7 +448,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_baseSpellPower = 0;
m_baseFeralAP = 0;
m_baseManaRegen = 0;
- m_armorPenetrationPct = 0.0f;
+ m_armorPenetrationPct = 0.0f;
// Honor System
m_lastHonorUpdateTime = time(NULL);
@@ -2398,8 +2398,8 @@ bool Player::IsGroupVisibleFor(Player* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return (p==this || (GetGroup() != NULL &&
- GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
+ return (p==this || (GetGroup() != NULL &&
+ GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -10996,15 +10996,15 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
// update expertise and armor penetration - passive auras may need it
if( slot == EQUIPMENT_SLOT_MAINHAND )
- {
+ {
UpdateExpertise(BASE_ATTACK);
- UpdateArmorPenetration();
- }
+ UpdateArmorPenetration();
+ }
else if( slot == EQUIPMENT_SLOT_OFFHAND )
- {
+ {
UpdateExpertise(OFF_ATTACK);
- UpdateArmorPenetration();
- }
+ UpdateArmorPenetration();
+ }
switch(slot)
{
@@ -11154,13 +11154,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
}
UpdateExpertise(BASE_ATTACK);
- UpdateArmorPenetration();
+ UpdateArmorPenetration();
}
else if( slot == EQUIPMENT_SLOT_OFFHAND )
- {
+ {
UpdateExpertise(OFF_ATTACK);
- UpdateArmorPenetration();
- }
+ UpdateArmorPenetration();
+ }
// update armor penetration - passive auras may need it
switch(slot)
{
@@ -11290,15 +11290,15 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
}
if( slot == EQUIPMENT_SLOT_MAINHAND )
- {
+ {
UpdateExpertise(BASE_ATTACK);
- UpdateArmorPenetration();
- }
+ UpdateArmorPenetration();
+ }
else if( slot == EQUIPMENT_SLOT_OFFHAND )
- {
+ {
UpdateExpertise(OFF_ATTACK);
- UpdateArmorPenetration();
- }
+ UpdateArmorPenetration();
+ }
// equipment visual show
SetVisibleItemSlot(slot, NULL);
diff --git a/src/game/Player.h b/src/game/Player.h
index 8557e9c0e81..449e0be40e8 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1699,7 +1699,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateSpellCritChance(uint32 school);
void UpdateArmorPenetration(int32 amount);
void UpdateExpertise(WeaponAttackType attType);
- void UpdateArmorPenetration();
+ void UpdateArmorPenetration();
void ApplyManaRegenBonus(int32 amount, bool apply);
void UpdateManaRegen();
@@ -1866,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
- float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
+ float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
@@ -2355,7 +2355,7 @@ Spell * m_spellModTakingSpell;
uint16 m_baseSpellPower;
uint16 m_baseFeralAP;
uint16 m_baseManaRegen;
- float m_armorPenetrationPct;
+ float m_armorPenetrationPct;
SpellModList m_spellMods[MAX_SPELLMOD];
uint32 m_pad;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index b214ce5067b..fbe5bce42d7 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5363,7 +5363,7 @@ SpellCastResult Spell::CheckCasterAuras() const
else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
return SPELL_FAILED_SILENCED;
break;
- default: break;
+ default: break;
}
}
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 510c14c943b..e9027764b7d 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -7000,8 +7000,8 @@ bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
void Aura::HandleModTargetArmorPct(bool apply, bool Real)
{
- if(m_target->GetTypeId() != TYPEID_PLAYER)
- return;
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
- ((Player*)m_target)->UpdateArmorPenetration();
+ ((Player*)m_target)->UpdateArmorPenetration();
}
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 0577690feef..1c5c485291b 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -333,7 +333,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraLinked(bool Apply, bool Real, bool changeAmount);
- void HandleModTargetArmorPct(bool Apply, bool Real);
+ void HandleModTargetArmorPct(bool Apply, bool Real);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 3fb46703f9d..a55f0bb47c3 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -151,7 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
- UpdateArmorPenetration();
+ UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -689,26 +689,26 @@ void Player::UpdateExpertise(WeaponAttackType attack)
void Player::UpdateArmorPenetration()
{
- m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
-
- AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
- for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
- {
- // affects all weapons
- if((*itr)->GetSpellProto()->EquippedItemClass == -1)
- {
- m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
- continue;
- }
-
- // dependent on weapon class
- for(uint8 i = 0; i < MAX_ATTACK; ++i)
- {
- Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
- if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
- }
- }
+ m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
+
+ AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
+ for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
+ {
+ // affects all weapons
+ if((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
+ continue;
+ }
+
+ // dependent on weapon class
+ for(uint8 i = 0; i < MAX_ATTACK; ++i)
+ {
+ Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
+ if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
+ }
+ }
}
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b59fb9839f6..5fec651dd47 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1673,7 +1673,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
// Apply Player CR_ARMOR_PENETRATION rating and percent talents
if (GetTypeId()==TYPEID_PLAYER)
- armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
+ armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index f8a94c3b678..566c2fb6a1b 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -852,7 +852,7 @@ struct SpellPeriodicAuraLogInfo
AuraEffect *auraEff;
uint32 damage;
- uint32 overDamage; // overkill/overheal
+ uint32 overDamage; // overkill/overheal
uint32 absorb;
uint32 resist;
float multiplier;