diff options
| author | _manuel_ <none@none> | 2010-02-01 01:59:46 -0300 |
|---|---|---|
| committer | _manuel_ <none@none> | 2010-02-01 01:59:46 -0300 |
| commit | 7423553286231535742d005096db3246bc36f27b (patch) | |
| tree | 47a50fb897f3c4657317f4bbe6ec110e5b8d591f /src | |
| parent | 994f40fa9809dffa4547ca038822fe1be9f7f514 (diff) | |
Removed tabs. Please if you make a patch make it with out tabs, use 4 spaces.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/scripts/world/npcs_special.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/scripts/world/npcs_special.cpp b/src/scripts/world/npcs_special.cpp index bef62f01f0a..c72ae20ae89 100644 --- a/src/scripts/world/npcs_special.cpp +++ b/src/scripts/world/npcs_special.cpp @@ -2005,18 +2005,18 @@ enum eWormhole bool GossipHello_npc_wormhole(Player* pPlayer, Creature* pCreature) { if (pCreature->isSummon()) - { + { if (pPlayer == CAST_SUM(pCreature)->GetSummoner()) - { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID()); - } - } + } + } return true; } @@ -2025,31 +2025,31 @@ bool GossipSelect_npc_wormhole(Player* pPlayer, Creature* pCreature, uint32 uiSe bool roll = urand(0,1); switch(uiAction) - { - case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra - pPlayer->CLOSE_GOSSIP_MENU(); - if (roll) //At the moment we don't have chance on spell_target_position table so we hack this + { + case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra + pPlayer->CLOSE_GOSSIP_MENU(); + if (roll) //At the moment we don't have chance on spell_target_position table so we hack this pPlayer->TeleportTo(571, 4305.505859, 5450.839844, 63.005806, 0.627286); - else + else pPlayer->TeleportTo(571, 3201.936279, 5630.123535, 133.658798, 3.855272); - break; - case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true); - break; - case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true); - break; - case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true); - break; - case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true); - break; - } + break; + case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true); + break; + case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true); + break; + case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true); + break; + case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true); + break; + } return true; } |
