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authorp0wer <none@none>2009-12-28 21:09:16 -0600
committerp0wer <none@none>2009-12-28 21:09:16 -0600
commit744c514b890dc29956c4ce7b02e388447c3400f7 (patch)
tree4ff34ea155f8975684b0cd85396ec0b892620d5b /src
parente17eea4057802a2947c593e244048c6bfa296a49 (diff)
Fix Tidal Waves proc amount. After casting (Lesser) Healing Wave twice the buff will be removed.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 1536868fbb7..efe7c286775 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -26,6 +26,7 @@
#include "World.h"
#include "Chat.h"
#include "Spell.h"
+#include "SpellId.h"
#include "BattleGroundMgr.h"
#include "CreatureAI.h"
@@ -3776,6 +3777,9 @@ void SpellMgr::LoadSpellCustomAttr()
case 64823: // Item - Druid T8 Balance 4P Bonus
spellInfo->procCharges = 1;
break;
+ case SPELL_TIDAL_WAVES_51566: // Tidal Wave
+ spellInfo->procCharges = 2;
+ break;
case 44544: // Fingers of Frost
spellInfo->procCharges = 2;
spellInfo->EffectSpellClassMask[0] = flag96(685904631,1151048,0);