diff options
author | Killyana <morphone1@gmail.com> | 2019-03-09 21:11:21 +0100 |
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committer | Killyana <morphone1@gmail.com> | 2019-03-09 21:11:21 +0100 |
commit | 750be73b9963ebcd4b823ec88b20af7cd819529b (patch) | |
tree | 293199acfcc62ceeab203df8eab8faa533e85181 /src | |
parent | dff66b9daa14a17613b216e8bf699793740f7228 (diff) |
SAI/GameObject: Despawn the linked trap with the gameobject
Closes #23105
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 209f1d67c61..5ffed183fd5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -879,6 +879,10 @@ void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime) void GameObject::Delete() { + // If nearby linked trap exists, despawn it + if (GameObject* linkedTrap = GetLinkedTrap()) + linkedTrap->DespawnOrUnsummon(); + SetLootState(GO_NOT_READY); RemoveFromOwner(); |