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authorSnapperRy <snapperryen@gmail.com>2016-07-05 09:53:08 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-04 23:21:27 +0100
commit752c789aaf3be7afaf76dc1464296d553f35528a (patch)
tree302aa4f89c2c3b25214931c14a94d4739df68e0e /src
parent8ee0a14c27cd481ab62117639ed28b00c0248699 (diff)
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (cherry picked from commit 7905651b0793d47b4ba040ad6ac47231ad3ec9d2) # Conflicts: # src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Quests/QuestDef.cpp7
-rw-r--r--src/server/game/Quests/QuestDef.h1
3 files changed, 16 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index efe4becc9bc..31e777e8b63 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15125,8 +15125,12 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
SetSeasonalQuestStatus(quest_id);
RemoveActiveQuest(quest_id, false);
- m_RewardedQuests.insert(quest_id);
- m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
+ if (quest->CanIncreaseRewardedQuestCounters())
+ {
+ m_RewardedQuests.insert(quest_id);
+ m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
+ }
+
// StoreNewItem, mail reward, etc. save data directly to the database
// to prevent exploitable data desynchronisation we save the quest status to the database too
// (to prevent rewarding this quest another time while rewards were already given out)
@@ -18759,7 +18763,8 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
GetSession()->GetCollectionMgr()->AddItemAppearance(questPackageItem->ItemID);
}
- m_RewardedQuests.insert(quest_id);
+ if (quest->CanIncreaseRewardedQuestCounters())
+ m_RewardedQuests.insert(quest_id);
}
while (result->NextRow());
}
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 06d0bda9443..1a636eac3bd 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -397,3 +397,10 @@ uint32 Quest::CalculateHonorGain(uint8 /*level*/) const
return honor;
}
+
+bool Quest::CanIncreaseRewardedQuestCounters() const
+{
+ // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside.
+ // This affects counters and client requests for completed quests.
+ return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal()));
+}
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index d313c9afae9..0c239cbd608 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -390,6 +390,7 @@ class TC_GAME_API Quest
bool IsAllowedInRaid(Difficulty difficulty) const;
bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
uint32 CalculateHonorGain(uint8 level) const;
+ bool CanIncreaseRewardedQuestCounters() const;
uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
uint32 GetRewItemsCount() const { return _rewItemsCount; }