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authorfunjoker <torti-esser@web.de>2016-07-27 17:51:12 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-27 17:51:12 +0200
commit766fd955847575556e94113f4270b1af8dd33fcb (patch)
treed27aa01ac07c97350501582030c67736c49e734e /src
parent83555367a786230fcd5ed3672e1ff3eac42c6f68 (diff)
[Legion] Update MAX_LEVEL & DEFAULT_MAX_LEVEL (#17657)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DBCEnums.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index b1b3b6e6a12..94e421b4445 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -44,11 +44,11 @@ enum LevelLimit
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
- DEFAULT_MAX_LEVEL = 100,
+ DEFAULT_MAX_LEVEL = 110,
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
- MAX_LEVEL = 100,
+ MAX_LEVEL = 110,
// Server side limitation. Base at used code requirements.
// also see MAX_LEVEL and GT_MAX_LEVEL define