diff options
| author | funjoker <torti-esser@web.de> | 2016-07-27 17:51:12 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-07-27 17:51:12 +0200 |
| commit | 766fd955847575556e94113f4270b1af8dd33fcb (patch) | |
| tree | d27aa01ac07c97350501582030c67736c49e734e /src | |
| parent | 83555367a786230fcd5ed3672e1ff3eac42c6f68 (diff) | |
[Legion] Update MAX_LEVEL & DEFAULT_MAX_LEVEL (#17657)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/DataStores/DBCEnums.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index b1b3b6e6a12..94e421b4445 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -44,11 +44,11 @@ enum LevelLimit // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define - DEFAULT_MAX_LEVEL = 100, + DEFAULT_MAX_LEVEL = 110, // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define - MAX_LEVEL = 100, + MAX_LEVEL = 110, // Server side limitation. Base at used code requirements. // also see MAX_LEVEL and GT_MAX_LEVEL define |
