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authorShoxxo <cnw1000@ok.de>2017-08-19 21:21:39 +0200
committerAokromes <Aokromes@users.noreply.github.com>2017-08-19 21:21:39 +0200
commit7754960e39c5c7498c81d5459721be8c7e6f74c6 (patch)
tree2e0a182ff0f88ac3ed2ea4f59becf5f956fe1c1a /src
parentc702a1e2505f7f021bb6a6b3e8c0f2bee52e0e33 (diff)
Core/config: add MonsterSight setting to worldserver.conf.dist
* Updated MonsterSight (What does it) * Core/Worldserver: Update worldserver.conf.dist Now it should be corectly ;) * Relocated and renamed the MonsterSight!
Diffstat (limited to 'src')
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index a703b7ff55e..2e900edd2c2 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1711,6 +1711,14 @@ ListenRange.Yell = 300
Creature.MovingStopTimeForPlayer = 180000
+# MonsterSight
+# Description: The maximum distance in yards that a "monster" creature can see
+# regardless of level difference (through CreatureAI::IsVisible).
+# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
+# Default: 50.000000
+
+MonsterSight = 50.000000
+
#
###################################################################################################