diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
commit | 7770c820979ef1f49e8b5056efb780cd676e66c8 (patch) | |
tree | 6c9bf835552e3e3af3919690cedb1a67cc15b538 /src | |
parent | f6fce43a646f1a14da4b1599e1761e07f0934d25 (diff) |
Core/Items: Finished reforging (mostly by subv)
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 4 | ||||
-rwxr-xr-x | src/server/game/Entities/Item/Item.cpp | 65 | ||||
-rwxr-xr-x | src/server/game/Entities/Item/Item.h | 2 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 274 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.h | 1 | ||||
-rwxr-xr-x | src/server/game/Handlers/ItemHandler.cpp | 18 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_rogue.cpp | 3 |
7 files changed, 355 insertions, 12 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 6cb013bec50..5e841a2f78b 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1204,10 +1204,10 @@ struct ItemPriceBaseEntry struct ItemReforgeEntry { uint32 Id; - uint32 FinalStat; - float FinalMultiplier; uint32 SourceStat; float SourceMultiplier; + uint32 FinalStat; + float FinalMultiplier; }; // common struct for: diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index f0cd629b5e3..3dae2aa581c 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -644,8 +644,8 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID); SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) - SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0); + for (uint32 i = PROP_ENCHANTMENT_SLOT_1; i < PROP_ENCHANTMENT_SLOT_1 + 3; ++i) + SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_1], 0, 0); } } else @@ -661,7 +661,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) + for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i <= PROP_ENCHANTMENT_SLOT_4; ++i) SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0); } } @@ -781,10 +781,15 @@ bool Item::HasEnchantRequiredSkill(const Player* player) const { // Check all enchants for required skill for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) return false; + } return true; } @@ -795,10 +800,15 @@ uint32 Item::GetEnchantRequiredLevel() const // Check all enchants for required level for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredLevel > level) level = enchantEntry->requiredLevel; + } return level; } @@ -807,10 +817,16 @@ bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; + } + return false; } @@ -1458,3 +1474,46 @@ uint32 Item::GetSpecialPrice(uint32 minimumPrice) const return cost; } + +int32 Item::GetReforgableStat(ItemModType statType) const +{ + ItemTemplate const* proto = GetTemplate(); + for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + if (proto->ItemStat[i].ItemStatType == statType) + return proto->ItemStat[i].ItemStatValue; + + int32 randomPropId = GetItemRandomPropertyId(); + if (!randomPropId) + return 0; + + if (randomPropId < 0) + { + ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId); + if (!randomSuffix) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType) + for (int k = 0; k < 5; ++k) + if (randomSuffix->enchant_id[k] == enchant->ID) + return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000); + } + else + { + ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId); + if (!randomProp) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType) + for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + if (randomProp->enchant_id[k] == enchant->ID) + return int32(enchant->amount[k]); + } + + return 0; +} diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index e8bf234c591..5b86d55f170 100755 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -361,6 +361,8 @@ class Item : public Object uint32 GetSellPrice(bool& success) const; + int32 GetReforgableStat(ItemModType statType) const; + private: std::string m_text; uint8 m_slot; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3f40b0b5346..412e136d8d2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8423,6 +8423,9 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 // item combat enchantments for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -8545,6 +8548,9 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 // Item enchantments spells casted at use for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { + if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!pEnchant) @@ -13240,6 +13246,9 @@ void Player::AddEnchantmentDurations(Item* item) { for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) { + if (x > PRISMATIC_ENCHANTMENT_SLOT || x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (!item->GetEnchantmentId(EnchantmentSlot(x))) continue; @@ -13334,10 +13343,257 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur } } +void Player::ApplyReforgeEnchantment(Item* item, bool apply) +{ + if (!item) + return; + + ItemReforgeEntry const* reforge = sItemReforgeStore.LookupEntry(item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT)); + if (!reforge) + return; + + ItemTemplate const* proto = item->GetTemplate(); + + float removeValue = item->GetReforgableStat(ItemModType(reforge->SourceStat)) * reforge->SourceMultiplier; + float addValue = removeValue * reforge->FinalMultiplier; + + switch (reforge->SourceStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, -removeValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_AGILITY, -removeValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, -removeValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, -removeValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, -removeValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, -removeValue, apply); + ApplyStatBuffMod(STAT_STAMINA, -removeValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, -int32(removeValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, -int32(removeValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, -int32(removeValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, -int32(removeValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, -int32(removeValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, -removeValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, -int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(-int32(removeValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(removeValue), apply); + m_spellPenetrationItemMod += apply ? -int32(removeValue) : int32(removeValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, -removeValue, apply); + break; + } + + switch (reforge->FinalStat) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_HEALTH: + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, addValue, apply); + break; + case ITEM_MOD_AGILITY: + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_AGILITY, addValue, apply); + break; + case ITEM_MOD_STRENGTH: + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STRENGTH, addValue, apply); + break; + case ITEM_MOD_INTELLECT: + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_INTELLECT, addValue, apply); + break; + case ITEM_MOD_SPIRIT: + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_SPIRIT, addValue, apply); + break; + case ITEM_MOD_STAMINA: + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, addValue, apply); + ApplyStatBuffMod(STAT_STAMINA, addValue, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, int32(addValue), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, int32(addValue), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, int32(addValue), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_RANGED, int32(addValue), apply); + ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, int32(addValue), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, addValue, apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, int32(addValue), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(int32(addValue), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(int32(addValue), apply); + break; + case ITEM_MOD_SPELL_PENETRATION: + ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, int32(addValue), apply); + m_spellPenetrationItemMod += apply ? int32(addValue) : -int32(addValue); + break; + case ITEM_MOD_BLOCK_VALUE: + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, addValue, apply); + break; + } +} + void Player::ApplyEnchantment(Item* item, bool apply) { for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + { + // Apply reforge as last enchant + if (slot == REFORGE_ENCHANTMENT_SLOT) + continue; + ApplyEnchantment(item, EnchantmentSlot(slot), apply); + } + + ApplyEnchantment(item, REFORGE_ENCHANTMENT_SLOT, apply); } void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) @@ -13348,6 +13604,15 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (slot >= MAX_ENCHANTMENT_SLOT) return; + if (slot == TRANSMOGRIFY_ENCHANTMENT_SLOT) + return; + + if (slot == REFORGE_ENCHANTMENT_SLOT) + { + ApplyReforgeEnchantment(item, apply); + return; + } + uint32 enchant_id = item->GetEnchantmentId(slot); if (!enchant_id) return; @@ -13411,13 +13676,13 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool { int32 basepoints = 0; // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) - if (item->GetItemRandomPropertyId()) + if (item->GetItemRandomPropertyId() < 0) { ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand) { // Search enchant_amount - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand->enchant_id[k] == enchant_id) { @@ -13463,7 +13728,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand_suffix) { - for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + for (int k = 0; k < 5; ++k) { if (item_rand_suffix->enchant_id[k] == enchant_id) { @@ -13720,6 +13985,9 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 { for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { + if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot)); if (!ench_id) continue; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index e8dde100473..e192c88b2c2 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1393,6 +1393,7 @@ class Player : public Unit, public GridObject<Player> void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration); void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false); void ApplyEnchantment(Item* item, bool apply); + void ApplyReforgeEnchantment(Item* item, bool apply); void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value); void SendEnchantmentDurations(); void BuildEnchantmentsInfoData(WorldPacket* data); diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 31720266ff0..6a8cc5b1c5f 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -688,7 +688,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) uint32 item, slot, count; uint8 itemType; // 1 = item, 2 = currency (not implemented) uint8 bagSlot; - + recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot; // client expects count starting at 1, and we send vendorslot+1 to client already @@ -1216,7 +1216,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; - + // tried to put normal gem in cogwheel socket if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->color != SOCKET_COLOR_COGWHEEL) return; @@ -1667,18 +1667,27 @@ void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData) if (!reforgeEntry) { // Reset the item + if (item->IsEquipped()) + player->ApplyReforgeEnchantment(item, false); item->ClearEnchantment(REFORGE_ENCHANTMENT_SLOT); SendReforgeResult(true); return; } - if (!sItemReforgeStore.LookupEntry(reforgeEntry)) + ItemReforgeEntry const* stats = sItemReforgeStore.LookupEntry(reforgeEntry); + if (!stats) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Player (Guid: %u Name: %s) tried to reforge an item with invalid reforge entry (%u).", player->GetGUIDLow(), player->GetName(), reforgeEntry); SendReforgeResult(false); return; } + if (!item->GetReforgableStat(ItemModType(stats->SourceStat)) || item->GetReforgableStat(ItemModType(stats->FinalStat))) // Cheating, you cant reforge to a stat that the item already has, nor reforge from a stat that the item does not have + { + SendReforgeResult(false); + return; + } + if (!player->HasEnoughMoney(uint64(item->GetSpecialPrice()))) // cheating { SendReforgeResult(false); @@ -1691,5 +1700,6 @@ void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData) SendReforgeResult(true); - // ToDo: Apply and remove the destination/source stats to the player + if (item->IsEquipped()) + player->ApplyReforgeEnchantment(item, true); } diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index 3a4132f62fe..0fc30420d35 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -338,6 +338,9 @@ class spell_rog_deadly_poison : public SpellScriptLoader // item combat enchantments for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { + if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); if (!enchant) continue; |