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authorCraftedRO <24683355+CraftedRO@users.noreply.github.com>2025-02-02 21:21:44 +0200
committerGitHub <noreply@github.com>2025-02-02 20:21:44 +0100
commit7782a17bc2fd663e6c7ec8420bade36c40c4ad25 (patch)
tree51accf874029561ccc73dc260d099b9085ba2d82 /src
parent8268ab34b74353ed6a4a07f69f3cc16e4ca3e3d7 (diff)
DB/Quest: Move Priest Garments quest series from c++ to database (#30627)
Co-authored-by: Jonne733 <40151102+Jonne733@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/World/npcs_special.cpp170
1 files changed, 0 insertions, 170 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index b44cd950b87..df0e4b1e3e8 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -913,175 +913,6 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
}
/*######
-## npc_garments_of_quests
-######*/
-
-/// @todo get text for each NPC
-
-enum Garments
-{
- SPELL_LESSER_HEAL_R2 = 2052,
- SPELL_FORTITUDE_R1 = 1243,
-
- QUEST_MOON = 5621,
- QUEST_LIGHT_1 = 5624,
- QUEST_LIGHT_2 = 5625,
- QUEST_SPIRIT = 5648,
- QUEST_DARKNESS = 5650,
-
- ENTRY_SHAYA = 12429,
- ENTRY_ROBERTS = 12423,
- ENTRY_DOLF = 12427,
- ENTRY_KORJA = 12430,
- ENTRY_DG_KEL = 12428,
-
- // used by 12429, 12423, 12427, 12430, 12428, but signed for 12429
- SAY_THANKS = 0,
- SAY_GOODBYE = 1,
- SAY_HEALED = 2,
-};
-
-class npc_garments_of_quests : public CreatureScript
-{
-public:
- npc_garments_of_quests() : CreatureScript("npc_garments_of_quests") { }
-
- struct npc_garments_of_questsAI : public EscortAI
- {
- npc_garments_of_questsAI(Creature* creature) : EscortAI(creature)
- {
- switch (me->GetEntry())
- {
- case ENTRY_SHAYA:
- quest = QUEST_MOON;
- break;
- case ENTRY_ROBERTS:
- quest = QUEST_LIGHT_1;
- break;
- case ENTRY_DOLF:
- quest = QUEST_LIGHT_2;
- break;
- case ENTRY_KORJA:
- quest = QUEST_SPIRIT;
- break;
- case ENTRY_DG_KEL:
- quest = QUEST_DARKNESS;
- break;
- default:
- quest = 0;
- break;
- }
-
- Initialize();
- }
-
- void Initialize()
- {
- IsHealed = false;
- CanRun = false;
-
- RunAwayTimer = 5000;
- }
-
- ObjectGuid CasterGUID;
-
- bool IsHealed;
- bool CanRun;
-
- uint32 RunAwayTimer;
- uint32 quest;
-
- void Reset() override
- {
- CasterGUID.Clear();
-
- Initialize();
-
- me->SetStandState(UNIT_STAND_STATE_KNEEL);
- // expect database to have RegenHealth=0
- me->SetHealth(me->CountPctFromMaxHealth(70));
- }
-
- void JustEngagedWith(Unit* /*who*/) override { }
-
- void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
- {
- if (spellInfo->Id == SPELL_LESSER_HEAL_R2 || spellInfo->Id == SPELL_FORTITUDE_R1)
- {
- //not while in combat
- if (me->IsInCombat())
- return;
-
- //nothing to be done now
- if (IsHealed && CanRun)
- return;
-
- if (Player* player = caster->ToPlayer())
- {
- if (quest && player->GetQuestStatus(quest) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spellInfo->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, player);
- CanRun = true;
- }
- else if (!IsHealed && spellInfo->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = player->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, player);
- IsHealed = true;
- }
- }
-
- // give quest credit, not expect any special quest objectives
- if (CanRun)
- player->TalkedToCreature(me->GetEntry(), me->GetGUID());
- }
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (CanRun && !me->IsInCombat())
- {
- if (RunAwayTimer <= diff)
- {
- if (Unit* unit = ObjectAccessor::GetUnit(*me, CasterGUID))
- {
- switch (me->GetEntry())
- {
- case ENTRY_SHAYA:
- case ENTRY_ROBERTS:
- case ENTRY_DOLF:
- case ENTRY_KORJA:
- case ENTRY_DG_KEL:
- Talk(SAY_GOODBYE, unit);
- break;
- }
-
- Start(false, true);
- }
- else
- EnterEvadeMode(); //something went wrong
-
- RunAwayTimer = 30000;
- }
- else
- RunAwayTimer -= diff;
- }
-
- EscortAI::UpdateAI(diff);
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_garments_of_questsAI(creature);
- }
-};
-
-/*######
## npc_guardian
######*/
@@ -2456,7 +2287,6 @@ void AddSC_npcs_special()
new npc_midsummer_bunny_pole();
new npc_doctor();
new npc_injured_patient();
- new npc_garments_of_quests();
new npc_guardian();
new npc_steam_tonk();
new npc_tournament_mount();