diff options
author | Spp <spp@jorge.gr> | 2012-10-02 15:06:19 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-10-02 15:06:19 +0200 |
commit | 7831ecdb182b62d84d0c3c31868a29263d13752e (patch) | |
tree | 98385154123a03aee4a26ff6b3498ecbe62390e3 /src | |
parent | 380db44583df7abdafb2dfa18d89017dae88d39b (diff) |
Core: "Initial support for C++11 compilers"
Diffstat (limited to 'src')
29 files changed, 394 insertions, 197 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index e91c5122604..6de4bc8fbd0 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -364,6 +364,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team) if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) ++capturedNodes; } + if (capturedNodes >= 5) CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team); if (capturedNodes >= 4) @@ -552,14 +553,14 @@ bool BattlegroundAB::SetupBattleground() { for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) ) { sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn some object Battleground not created!"); @@ -576,9 +577,9 @@ bool BattlegroundAB::SetupBattleground() //buffs for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) ) sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn buff object!"); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index 870b3965522..a7ec4ad700f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -306,4 +306,3 @@ class BattlegroundAB : public Battleground bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]; }; #endif - diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index aeebfb945f9..0ebe6611042 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -16,11 +16,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundAV.h" + #include "ObjectMgr.h" #include "WorldPacket.h" #include "Battleground.h" -#include "BattlegroundAV.h" #include "Miscellaneous/Formulas.h" #include "GameObject.h" #include "Miscellaneous/Language.h" @@ -1193,9 +1194,9 @@ bool BattlegroundAV::SetupBattleground() // Create starting objects if ( // alliance gates - !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, sin(BG_AV_DoorPositons[0][3]/2), cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) + !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, std::sin(BG_AV_DoorPositons[0][3]/2), std::cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) // horde gates - || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, sin(BG_AV_DoorPositons[1][3]/2), cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) + || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) { sLog->outError(LOG_FILTER_SQL, "BatteGroundAV: Failed to spawn some object Battleground not created!1"); return false; @@ -1206,14 +1207,14 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_FROSTWOLF_HUT) { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) //aura - || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) + || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!2"); return false; @@ -1223,12 +1224,12 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!3"); return false; @@ -1236,12 +1237,12 @@ bool BattlegroundAV::SetupBattleground() } else //horde towers { - if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!4"); return false; @@ -1249,7 +1250,7 @@ bool BattlegroundAV::SetupBattleground() } for (uint8 j=0; j <= 9; j++) //burning aura { - if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i); return false; @@ -1263,7 +1264,7 @@ bool BattlegroundAV::SetupBattleground() { if (j<5) { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i); return false; @@ -1271,7 +1272,7 @@ bool BattlegroundAV::SetupBattleground() } else { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i); return false; @@ -1281,7 +1282,7 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i); return false; @@ -1289,24 +1290,24 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i); return false; } } - if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), std::cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!8"); return false; } for (uint8 i = 0; i < 4; i++) { - if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i); return false; diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 8823a788555..c9d1944af09 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -225,8 +225,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) float angle = itr->second->follow_angle; float dist = itr->second->follow_dist; - float dx = x + cos(angle + pathangle) * dist; - float dy = y + sin(angle + pathangle) * dist; + float dx = x + std::cos(angle + pathangle) * dist; + float dy = y + std::sin(angle + pathangle) * dist; float dz = z; Trinity::NormalizeMapCoord(dx); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c28ff21bfa5..c4d42f7a537 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1153,8 +1153,8 @@ void GameObject::Use(Unit* user) // the distance between this slot and the center of the go - imagine a 1D space float relativeDistance = (info->size*itr->first)-(info->size*(info->chair.slots-1)/2.0f); - float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation); - float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation); + float x_i = GetPositionX() + relativeDistance * std::cos(orthogonalOrientation); + float y_i = GetPositionY() + relativeDistance * std::sin(orthogonalOrientation); if (itr->second) { @@ -1701,8 +1701,8 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const if (!info) return IsWithinDist3d(x, y, z, radius); - float sinA = sin(GetOrientation()); - float cosA = cos(GetOrientation()); + float sinA = std::sin(GetOrientation()); + float cosA = std::cos(GetOrientation()); float dx = x - GetPositionX(); float dy = y - GetPositionY(); float dz = z - GetPositionZ(); @@ -1751,17 +1751,17 @@ void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 { static double const atan_pow = atan(pow(2.0f, -20.0f)); - double f_rot1 = sin(GetOrientation() / 2.0f); - double f_rot2 = cos(GetOrientation() / 2.0f); + double f_rot1 = std::sin(GetOrientation() / 2.0f); + double f_rot2 = std::cos(GetOrientation() / 2.0f); int64 i_rot1 = int64(f_rot1 / atan_pow *(f_rot2 >= 0 ? 1.0f : -1.0f)); int64 rotation = (i_rot1 << 43 >> 43) & 0x00000000001FFFFF; - //float f_rot2 = sin(0.0f / 2.0f); + //float f_rot2 = std::sin(0.0f / 2.0f); //int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f)); //rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000; - //float f_rot3 = sin(0.0f / 2.0f); + //float f_rot3 = std::sin(0.0f / 2.0f); //int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f)); //rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9a7ca667b19..8647e6ddb4f 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1511,8 +1511,8 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m void Position::RelocateOffset(const Position & offset) { - m_positionX = GetPositionX() + (offset.GetPositionX() * cos(GetOrientation()) + offset.GetPositionY() * sin(GetOrientation() + M_PI)); - m_positionY = GetPositionY() + (offset.GetPositionY() * cos(GetOrientation()) + offset.GetPositionX() * sin(GetOrientation())); + m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + M_PI)); + m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation())); m_positionZ = GetPositionZ() + offset.GetPositionZ(); m_orientation = GetOrientation() + offset.GetOrientation(); } @@ -1522,8 +1522,8 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset float dx = endPos.GetPositionX() - GetPositionX(); float dy = endPos.GetPositionY() - GetPositionY(); - retOffset.m_positionX = dx * cos(GetOrientation()) + dy * sin(GetOrientation()); - retOffset.m_positionY = dy * cos(GetOrientation()) - dx * sin(GetOrientation()); + retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation()); + retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation()); retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ(); retOffset.m_orientation = endPos.GetOrientation() - GetOrientation(); } @@ -1555,8 +1555,8 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) if (fabs(dx) < 0.001f && fabs(dy) < 0.001f) { float angle = (float)rand_norm()*static_cast<float>(2*M_PI); - vcos = cos(angle); - vsin = sin(angle); + vcos = std::cos(angle); + vsin = std::sin(angle); } else { @@ -1605,7 +1605,7 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float angle = obj1->GetAngle(obj2); // not using sqrt() for performance - return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist); + return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + std::cos(angle) * dist, obj1->GetPositionY() + std::sin(angle) * dist); } bool WorldObject::isInFront(WorldObject const* target, float arc) const @@ -1630,8 +1630,8 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran float angle = (float)rand_norm()*static_cast<float>(2*M_PI); float new_dist = (float)rand_norm()*static_cast<float>(distance); - rand_x = pos.m_positionX + new_dist * cos(angle); - rand_y = pos.m_positionY + new_dist * sin(angle); + rand_x = pos.m_positionX + new_dist * std::cos(angle); + rand_y = pos.m_positionY + new_dist * std::sin(angle); rand_z = pos.m_positionZ; Trinity::NormalizeMapCoord(rand_x); @@ -2649,8 +2649,8 @@ namespace Trinity void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const { - x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); - y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); + x = GetPositionX() + (GetObjectSize() + distance2d) * std::cos(absAngle); + y = GetPositionY() + (GetObjectSize() + distance2d) * std::sin(absAngle); Trinity::NormalizeMapCoord(x); Trinity::NormalizeMapCoord(y); @@ -2785,8 +2785,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) { angle += m_orientation; float destx, desty, destz, ground, floor; - destx = pos.m_positionX + dist * cos(angle); - desty = pos.m_positionY + dist * sin(angle); + destx = pos.m_positionX + dist * std::cos(angle); + desty = pos.m_positionY + dist * std::sin(angle); // Prevent invalid coordinates here, position is unchanged if (!Trinity::IsValidMapCoord(destx, desty)) @@ -2806,8 +2806,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) // do not allow too big z changes if (fabs(pos.m_positionZ - destz) > 6) { - destx -= step * cos(angle); - desty -= step * sin(angle); + destx -= step * std::cos(angle); + desty -= step * std::sin(angle); ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; @@ -2831,8 +2831,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle += m_orientation; float destx, desty, destz, ground, floor; pos.m_positionZ += 2.0f; - destx = pos.m_positionX + dist * cos(angle); - desty = pos.m_positionY + dist * sin(angle); + destx = pos.m_positionX + dist * std::cos(angle); + desty = pos.m_positionY + dist * std::sin(angle); // Prevent invalid coordinates here, position is unchanged if (!Trinity::IsValidMapCoord(destx, desty)) @@ -2851,8 +2851,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float if (col) { // move back a bit - destx -= CONTACT_DISTANCE * cos(angle); - desty -= CONTACT_DISTANCE * sin(angle); + destx -= CONTACT_DISTANCE * std::cos(angle); + desty -= CONTACT_DISTANCE * std::sin(angle); dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); } @@ -2862,8 +2862,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float // Collided with a gameobject if (col) { - destx -= CONTACT_DISTANCE * cos(angle); - desty -= CONTACT_DISTANCE * sin(angle); + destx -= CONTACT_DISTANCE * std::cos(angle); + desty -= CONTACT_DISTANCE * std::sin(angle); dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); } @@ -2874,8 +2874,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float // do not allow too big z changes if (fabs(pos.m_positionZ - destz) > 6) { - destx -= step * cos(angle); - desty -= step * sin(angle); + destx -= step * std::cos(angle); + desty -= step * std::sin(angle); ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 7e137018ec2..5670ca05a85 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -34,10 +34,8 @@ #include "QuestDef.h" #include "ReputationMgr.h" #include "Unit.h" -#include "Util.h" // for Tokenizer typedef +#include "Util.h" // for Tokens typedef #include "WorldSession.h" - -// for template #include "SpellMgr.h" #include<string> diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 558fdd72a95..e7084353491 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -646,8 +646,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim); creature->Relocate( - GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))), - GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), + GetPositionX() + (x * std::cos(GetOrientation()) + y * std::sin(GetOrientation() + float(M_PI))), + GetPositionY() + (y * std::cos(GetOrientation()) + x * std::sin(GetOrientation())), z + GetPositionZ(), o + GetOrientation()); @@ -680,8 +680,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, void Transport::UpdatePosition(MovementInfo* mi) { float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation; - float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o)); - float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o)); + float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY* std::sin(transport_o)); + float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX* std::sin(transport_o)); float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ; Relocate(transport_x, transport_y, transport_z, transport_o); @@ -708,8 +708,8 @@ void Transport::CalculatePassengerPosition(float& x, float& y, float& z, float& { float inx = x, iny = y, inz = z, ino = o; o = GetOrientation() + ino; - x = GetPositionX() + inx * cos(GetOrientation()) - iny * sin(GetOrientation()); - y = GetPositionY() + iny * cos(GetOrientation()) + inx * sin(GetOrientation()); + x = GetPositionX() + inx * std::cos(GetOrientation()) - iny * std::sin(GetOrientation()); + y = GetPositionY() + iny * std::cos(GetOrientation()) + inx * std::sin(GetOrientation()); z = GetPositionZ() + inz; } @@ -717,9 +717,9 @@ void Transport::CalculatePassengerOffset(float& x, float& y, float& z, float& o) { o -= GetOrientation(); z -= GetPositionZ(); - y -= GetPositionY(); // y = searchedY * cos(o) + searchedX * sin(o) - x -= GetPositionX(); // x = searchedX * cos(o) + searchedY * sin(o + pi) + y -= GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o) + x -= GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi) float inx = x, iny = y; - y = (iny - inx * tan(GetOrientation())) / (cos(GetOrientation()) + sin(GetOrientation()) * tan(GetOrientation())); - x = (inx + iny * tan(GetOrientation())) / (cos(GetOrientation()) + sin(GetOrientation()) * tan(GetOrientation())); + y = (iny - inx * tan(GetOrientation())) / (cos(GetOrientation()) + std::sin(GetOrientation()) * tan(GetOrientation())); + x = (inx + iny * tan(GetOrientation())) / (cos(GetOrientation()) + std::sin(GetOrientation()) * tan(GetOrientation())); } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e530277b106..1c0501d081f 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16985,8 +16985,8 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward) GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); else { - float vcos = cos(angle+GetOrientation()); - float vsin = sin(angle+GetOrientation()); + float vcos = std::cos(angle+GetOrientation()); + float vsin = std::sin(angle+GetOrientation()); WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(GetPackGUID()); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index ef4ed1a7f81..a9cd1bc3824 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -517,8 +517,8 @@ void Vehicle::CalculatePassengerPosition(float& x, float& y, float& z, float& o) { float inx = x, iny = y, inz = z, ino = o; o = GetBase()->GetOrientation() + ino; - x = GetBase()->GetPositionX() + inx * cos(GetBase()->GetOrientation()) - iny * sin(GetBase()->GetOrientation()); - y = GetBase()->GetPositionY() + iny * cos(GetBase()->GetOrientation()) + inx * sin(GetBase()->GetOrientation()); + x = GetBase()->GetPositionX() + inx * std::cos(GetBase()->GetOrientation()) - iny * std::sin(GetBase()->GetOrientation()); + y = GetBase()->GetPositionY() + iny * std::cos(GetBase()->GetOrientation()) + inx * std::sin(GetBase()->GetOrientation()); z = GetBase()->GetPositionZ() + inz; } @@ -526,9 +526,9 @@ void Vehicle::CalculatePassengerOffset(float& x, float& y, float& z, float& o) { o -= GetBase()->GetOrientation(); z -= GetBase()->GetPositionZ(); - y -= GetBase()->GetPositionY(); // y = searchedY * cos(o) + searchedX * sin(o) - x -= GetBase()->GetPositionX(); // x = searchedX * cos(o) + searchedY * sin(o + pi) + y -= GetBase()->GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o) + x -= GetBase()->GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi) float inx = x, iny = y; - y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); - x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); + y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); + x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); } diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 1da44882ea9..e6e32e81e51 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -862,8 +862,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise double rotation = 2 * M_PI - atEntry->box_orientation; - double sinVal = sin(rotation); - double cosVal = cos(rotation); + double sinVal = std::sin(rotation); + double cosVal = std::cos(rotation); float playerBoxDistX = player->GetPositionX() - atEntry->x; float playerBoxDistY = player->GetPositionY() - atEntry->y; diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 56818e95a2b..6e0c62107ff 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -146,8 +146,8 @@ bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float break; } - temp_x = x + distance * cos(angle); - temp_y = y + distance * sin(angle); + temp_x = x + distance * std::cos(angle); + temp_y = y + distance * std::sin(angle); Trinity::NormalizeMapCoord(temp_x); Trinity::NormalizeMapCoord(temp_y); if (owner.IsWithinLOS(temp_x, temp_y, z)) @@ -172,8 +172,8 @@ bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float if (!(new_z - z) || distance / fabs(new_z - z) > 1.0f) { - float new_z_left = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f*cos(angle+static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle+static_cast<float>(M_PI/2)),z,true); - float new_z_right = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f*cos(angle-static_cast<float>(M_PI/2)),temp_y + 1.0f*sin(angle-static_cast<float>(M_PI/2)),z,true); + float new_z_left = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f* std::cos(angle+static_cast<float>(M_PI/2)),temp_y + 1.0f* std::sin(angle+static_cast<float>(M_PI/2)),z,true); + float new_z_right = _map->GetHeight(owner.GetPhaseMask(), temp_x + 1.0f* std::cos(angle-static_cast<float>(M_PI/2)),temp_y + 1.0f* std::sin(angle-static_cast<float>(M_PI/2)),z,true); if (fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f) { x = temp_x; diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 84cd9e88295..72725570826 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -46,8 +46,8 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature) const float angle = float(rand_norm()) * static_cast<float>(M_PI*2.0f); const float range = float(rand_norm()) * wander_distance; - const float distanceX = range * cos(angle); - const float distanceY = range * sin(angle); + const float distanceX = range * std::cos(angle); + const float distanceY = range * std::sin(angle); destX = respX + distanceX; destY = respY + distanceY; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 0564aa50273..51fbd24a3e0 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1651,7 +1651,7 @@ void Spell::SelectImplicitTrajTargets() const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); + const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * std::cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); const float dz = (*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ; DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) @@ -1719,8 +1719,8 @@ void Spell::SelectImplicitTrajTargets() if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist) { - float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrcPos()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float x = m_targets.GetSrcPos()->m_positionX + std::cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist; float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b); if (itr != targets.end()) diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index d2bdf4b8970..5de81b6bd88 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -154,8 +154,8 @@ class SpellCastTargets void SetSpeed(float speed) { m_speed = speed; } float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); } - float GetSpeedXY() const { return m_speed * cos(m_elevation); } - float GetSpeedZ() const { return m_speed * sin(m_elevation); } + float GetSpeedXY() const { return m_speed * std::cos(m_elevation); } + float GetSpeedZ() const { return m_speed * std::sin(m_elevation); } void Update(Unit* caster); void OutDebug() const; diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 167c56c20a2..6803354d29b 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -201,8 +201,8 @@ public: float z = player->GetPositionZ(); float ang = player->GetOrientation(); - float rot2 = sin(ang/2); - float rot3 = cos(ang/2); + float rot2 = std::sin(ang/2); + float rot3 = std::cos(ang/2); uint32 objectId = atoi(id); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 08aad90f588..ea9cfe5c3c1 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -210,16 +210,16 @@ public: pAttumen->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); float angle = me->GetAngle(pAttumen); float distance = me->GetDistance2d(pAttumen); - float newX = me->GetPositionX() + cos(angle)*(distance/2); - float newY = me->GetPositionY() + sin(angle)*(distance/2); + float newX = me->GetPositionX() + std::cos(angle)*(distance/2); + float newY = me->GetPositionY() + std::sin(angle)*(distance/2); float newZ = 50; //me->Relocate(newX, newY, newZ, angle); //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(0, newX, newY, newZ); distance += 10; - newX = me->GetPositionX() + cos(angle)*(distance/2); - newY = me->GetPositionY() + sin(angle)*(distance/2); + newX = me->GetPositionX() + std::cos(angle)*(distance/2); + newY = me->GetPositionY() + std::sin(angle)*(distance/2); pAttumen->GetMotionMaster()->Clear(); pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ); //pAttumen->Relocate(newX, newY, newZ, -angle); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 167f040bbc4..e368124abaf 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -774,8 +774,8 @@ public: for (uint8 i = 1; i < Phase; ++i) { float sx, sy; - sx = ShieldOrbLocations[0][0] + sin(ShieldOrbLocations[i][0]); - sy = ShieldOrbLocations[0][1] + sin(ShieldOrbLocations[i][1]); + sx = ShieldOrbLocations[0][0] + std::sin(ShieldOrbLocations[i][0]); + sy = ShieldOrbLocations[0][1] + std::sin(ShieldOrbLocations[i][1]); me->SummonCreature(CREATURE_SHIELD_ORB, sx, sy, SHIELD_ORB_Z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); } Timer[TIMER_SUMMON_SHILEDORB] = urand(30000, 60000); // 30-60seconds cooldown @@ -1207,13 +1207,13 @@ public: { if (bClockwise) { - y = my - r * sin(c); - x = mx - r * cos(c); + y = my - r * std::sin(c); + x = mx - r * std::cos(c); } else { - y = my + r * sin(c); - x = mx + r * cos(c); + y = my + r * std::sin(c); + x = mx + r * std::cos(c); } bPointReached = false; uiCheckTimer = 1000; diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index f8e2fc0f99f..4729f68680e 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -140,8 +140,8 @@ public: { float angle, x, y; angle = pSpheres[0]->GetAngle(pSphereTarget); - x = pSpheres[0]->GetPositionX() + DATA_SPHERE_DISTANCE * cos(angle); - y = pSpheres[0]->GetPositionY() + DATA_SPHERE_DISTANCE * sin(angle); + x = pSpheres[0]->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle); + y = pSpheres[0]->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle); pSpheres[0]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[0]->GetPositionZ()); } if (IsHeroic()) @@ -154,12 +154,12 @@ public: { float angle, x, y; angle = pSpheres[1]->GetAngle(pSphereTarget) + DATA_SPHERE_ANGLE_OFFSET; - x = pSpheres[1]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * cos(angle); - y = pSpheres[1]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * sin(angle); + x = pSpheres[1]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); + y = pSpheres[1]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); pSpheres[1]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[1]->GetPositionZ()); angle = pSpheres[2]->GetAngle(pSphereTarget) - DATA_SPHERE_ANGLE_OFFSET; - x = pSpheres[2]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * cos(angle); - y = pSpheres[2]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * sin(angle); + x = pSpheres[2]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); + y = pSpheres[2]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); pSpheres[2]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[2]->GetPositionZ()); } } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp index 9f9223f0161..eb0b3692f01 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp @@ -129,14 +129,14 @@ public: { if (uiCrystalSpikesTimer2 <= diff) { - fSpikeXY[0][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO)); - fSpikeXY[0][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO)); - fSpikeXY[1][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO)); - fSpikeXY[1][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO)); - fSpikeXY[2][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO-(M_PI/2))); - fSpikeXY[2][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO-(M_PI/2))); - fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO-(M_PI/2))); - fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO-(M_PI/2))); + fSpikeXY[0][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO)); + fSpikeXY[0][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO)); + fSpikeXY[1][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO)); + fSpikeXY[1][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO)); + fSpikeXY[2][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO-(M_PI/2))); + fSpikeXY[2][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO-(M_PI/2))); + fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO-(M_PI/2))); + fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO-(M_PI/2))); for (uint8 i = 0; i < 4; ++i) me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILLISECONDS); if (++uiCrystalSpikesCount >= 13) diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp index e3b1a7e94e1..2937a5b9987 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp @@ -181,8 +181,8 @@ class boss_warp_splinter : public CreatureScript { float angle = (M_PI / 3) * i; - float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle); - float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle); + float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * std::cos(angle); + float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * std::sin(angle); float O = - me->GetAngle(X, Y); if (Creature* pTreant = me->SummonCreature(CREATURE_TREANT, treant_pos[i][0], treant_pos[i][1], treant_pos[i][2], O, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000)) diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 5640a84317c..9ade37a1096 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1954,8 +1954,8 @@ public: me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING); me->SetSpeed(MOVE_FLIGHT, 0.75f, true); me->SetSpeed(MOVE_RUN, 0.75f, true); - float x = me->GetPositionX() + 20 * cos(me->GetOrientation()); - float y = me->GetPositionY() + 20 * sin(me->GetOrientation()); + float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation()); + float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation()); float z = me->GetPositionZ() + 40; me->GetMotionMaster()->Clear(false); me->GetMotionMaster()->MovePoint(0, x, y, z); diff --git a/src/server/shared/CompilerDefs.h b/src/server/shared/CompilerDefs.h index f7e3d0b4979..b8be66d928f 100755 --- a/src/server/shared/CompilerDefs.h +++ b/src/server/shared/CompilerDefs.h @@ -50,12 +50,20 @@ # define COMPILER COMPILER_INTEL #elif defined( __GNUC__ ) # define COMPILER COMPILER_GNU +# define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) #else -# pragma error "FATAL ERROR: Unknown compiler." +# error "FATAL ERROR: Unknown compiler." #endif #if COMPILER == COMPILER_MICROSOFT # pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data # pragma warning( disable : 4786 ) // identifier was truncated to '255' characters in the debug information #endif + +#if defined(__cplusplus) && __cplusplus == 201103L +# define COMPILER_HAS_CPP11_SUPPORT 1 +#else +# define COMPILER_HAS_CPP11_SUPPORT 0 +#endif + #endif diff --git a/src/server/shared/Dynamic/HashNamespace.h b/src/server/shared/Dynamic/HashNamespace.h new file mode 100644 index 00000000000..c7b5a817b76 --- /dev/null +++ b/src/server/shared/Dynamic/HashNamespace.h @@ -0,0 +1,119 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_HASH_NAMESPACE_H +#define TRINITY_HASH_NAMESPACE_H + +#include "Define.h" + +#if COMPILER_HAS_CPP11_SUPPORT +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#elif defined(_STLPORT_VERSION) +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100 +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 +# define HASH_NAMESPACE_START namespace std { namespace tr1 { +# define HASH_NAMESPACE_END } } +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1300 +# define HASH_NAMESPACE_START namespace stdext { +# define HASH_NAMESPACE_END } + +#if !_HAS_TRADITIONAL_STL +#ifndef HASH_NAMESPACE +#define HASH_NAMESPACE +#else + +// can be not used by some platforms, so provide fake forward +HASH_NAMESPACE_START + +template<class K> +class hash +{ +public: + size_t operator() (K const&); +}; + +HASH_NAMESPACE_END + +#endif +#endif + +#elif COMPILER == COMPILER_INTEL +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#elif COMPILER == COMPILER_GNU && defined(__clang__) && defined(_LIBCPP_VERSION) +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#elif COMPILER == COMPILER_GNU && GCC_VERSION > 40200 +# define HASH_NAMESPACE_START namespace std { namespace tr1 { +# define HASH_NAMESPACE_END } } +#elif COMPILER == COMPILER_GNU && GCC_VERSION >= 30000 +# define HASH_NAMESPACE_START namespace __gnu_cxx { +# define HASH_NAMESPACE_END } + +#include <ext/hash_fun.h> +#include <string> + +HASH_NAMESPACE_START + +template<> +class hash<unsigned long long> +{ +public: + size_t operator()(const unsigned long long &__x) const { return (size_t)__x; } +}; + +template<typename T> +class hash<T *> +{ +public: + size_t operator()(T * const &__x) const { return (size_t)__x; } +}; + +template<> struct hash<std::string> +{ + size_t operator()(const std::string &__x) const + { + return hash<char const *>()(__x.c_str()); + } +}; + +HASH_NAMESPACE_END + +#else +# define HASH_NAMESPACE_START namespace std { +# define HASH_NAMESPACE_END } +#endif + +#if COMPILER != COMPILER_MICROSOFT + +// Visual Studio use non standard hash calculation function, so provide fake forward for other +HASH_NAMESPACE_START + +template<class K> +size_t hash_value(K const&); + +HASH_NAMESPACE_END + +#endif + +#endif diff --git a/src/server/shared/Dynamic/LinkedList.h b/src/server/shared/Dynamic/LinkedList.h index 29cbeb2e66c..3969e22aa14 100755 --- a/src/server/shared/Dynamic/LinkedList.h +++ b/src/server/shared/Dynamic/LinkedList.h @@ -19,7 +19,8 @@ #ifndef _LINKEDLIST #define _LINKEDLIST -#include "Common.h" +#include "Define.h" +#include <iterator> //============================================ class LinkedListHead; @@ -32,7 +33,7 @@ class LinkedListElement LinkedListElement* iNext; LinkedListElement* iPrev; public: - LinkedListElement() { iNext = NULL; iPrev = NULL; } + LinkedListElement(): iNext(NULL), iPrev(NULL) {} ~LinkedListElement() { delink(); } bool hasNext() const { return(iNext && iNext->iNext != NULL); } @@ -83,13 +84,12 @@ class LinkedListHead LinkedListElement iLast; uint32 iSize; public: - LinkedListHead() + LinkedListHead(): iSize(0) { // create empty list iFirst.iNext = &iLast; iLast.iPrev = &iFirst; - iSize = 0; } bool isEmpty() const { return(!iFirst.iNext->isInList()); } @@ -153,13 +153,14 @@ class LinkedListHead Iterator& operator=(Iterator const &_Right) { - return (*this) = _Right._Ptr; + _Ptr = _Right._Ptr; + return *this; } Iterator& operator=(const_pointer const &_Right) { - _Ptr = (pointer)_Right; - return (*this); + _Ptr = pointer(_Right); + return *this; } reference operator*() @@ -242,4 +243,3 @@ class LinkedListHead //============================================ #endif - diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h index d4c607470cc..6c9710381b9 100755 --- a/src/server/shared/Dynamic/LinkedReference/Reference.h +++ b/src/server/shared/Dynamic/LinkedReference/Reference.h @@ -57,13 +57,21 @@ template <class TO, class FROM> class Reference : public LinkedListElement // We don't need the reference anymore. Call comes from the refFrom object // Tell our refTo object, that the link is cut - void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } + void unlink() + { + targetObjectDestroyLink(); + delink(); + iRefTo = NULL; + iRefFrom = NULL; + } // Link is invalid due to destruction of referenced target object. Call comes from the refTo object // Tell our refFrom object, that the link is cut void invalidate() // the iRefFrom MUST remain!! { - sourceObjectDestroyLink(); delink(); iRefTo = NULL; + sourceObjectDestroyLink(); + delink(); + iRefTo = NULL; } bool isValid() const // Only check the iRefTo @@ -89,4 +97,3 @@ template <class TO, class FROM> class Reference : public LinkedListElement //===================================================== #endif - diff --git a/src/server/shared/Dynamic/ObjectRegistry.h b/src/server/shared/Dynamic/ObjectRegistry.h index ca481671796..bb3227514a7 100755 --- a/src/server/shared/Dynamic/ObjectRegistry.h +++ b/src/server/shared/Dynamic/ObjectRegistry.h @@ -101,7 +101,6 @@ class ObjectRegistry } private: RegistryMapType i_registeredObjects; - }; -#endif +#endif diff --git a/src/server/shared/Dynamic/UnorderedMap.h b/src/server/shared/Dynamic/UnorderedMap.h index 5e7b48f9b7b..5d485efa89b 100755 --- a/src/server/shared/Dynamic/UnorderedMap.h +++ b/src/server/shared/Dynamic/UnorderedMap.h @@ -19,55 +19,54 @@ #ifndef TRINITY_UNORDERED_MAP_H #define TRINITY_UNORDERED_MAP_H -#include "CompilerDefs.h" -#include "Define.h" +#include "HashNamespace.h" -#if COMPILER == COMPILER_INTEL -#include <ext/hash_map> -#elif COMPILER == COMPILER_GNU && (__GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ >= 3) -#include <tr1/unordered_map> -#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3 -#include <ext/hash_map> -#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 // VC9.0 and later -#include <unordered_map> +#if COMPILER_HAS_CPP11_SUPPORT +# include <unordered_map> +#elif COMPILER == COMPILER_INTEL +# include <ext/hash_map> +#elif COMPILER == COMPILER_GNU && defined(__clang__) && defined(_LIBCPP_VERSION) +# include <unordered_map> +#elif COMPILER == COMPILER_GNU && GCC_VERSION > 40200 +# include <tr1/unordered_map> +#elif COMPILER == COMPILER_GNU && GCC_VERSION >= 30000 +# include <ext/hash_map> +#elif COMPILER == COMPILER_MICROSOFT && ((_MSC_VER >= 1500 && _HAS_TR1) || _MSC_VER >= 1700) // VC9.0 SP1 and later +# include <unordered_map> #else -#include <hash_map> +# include <hash_map> #endif #ifdef _STLPORT_VERSION -#define UNORDERED_MAP std::hash_map -using std::hash_map; +# define UNORDERED_MAP std::hash_map +# define UNORDERED_MULTIMAP std::hash_multimap +#elif COMPILER_HAS_CPP11_SUPPORT +# define UNORDERED_MAP std::unordered_map +# define UNORDERED_MULTIMAP std::unordered_multimap +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100 +# define UNORDERED_MAP std::tr1::unordered_map +# define UNORDERED_MULTIMAP std::tr1::unordered_multimap #elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 -#define UNORDERED_MAP std::tr1::unordered_map +# define UNORDERED_MAP std::tr1::unordered_map +# define UNORDERED_MULTIMAP std::tr1::unordered_multimap #elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1300 -#define UNORDERED_MAP stdext::hash_map -using stdext::hash_map; -#elif COMPILER == COMPILER_GNU && (__GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ >= 3) -#define UNORDERED_MAP std::tr1::unordered_map -#elif (COMPILER == COMPILER_GNU && __GNUC__ >= 3) || COMPILER == COMPILER_INTEL -#define UNORDERED_MAP __gnu_cxx::hash_map - -namespace __gnu_cxx -{ - template<> struct hash<unsigned long long> - { - size_t operator()(const unsigned long long &__x) const { return (size_t)__x; } - }; - template<typename T> struct hash<T *> - { - size_t operator()(T * const &__x) const { return (size_t)__x; } - }; - template<> struct hash<std::string> - { - size_t operator()(const std::string &__x) const - { - return hash<const char *>()(__x.c_str()); - } - }; -}; - +# define UNORDERED_MAP stdext::hash_map +# define UNORDERED_MULTIMAP stdext::hash_multimap +#elif COMPILER == COMPILER_INTEL +# define UNORDERED_MAP std::hash_map +# define UNORDERED_MULTIMAP std::hash_multimap +#elif COMPILER == COMPILER_GNU && defined(__clang__) && defined(_LIBCPP_VERSION) +# define UNORDERED_MAP std::unordered_map +# define UNORDERED_MULTIMAP std::unordered_multimap +#elif COMPILER == COMPILER_GNU && GCC_VERSION > 40200 +# define UNORDERED_MAP std::tr1::unordered_map +# define UNORDERED_MULTIMAP std::tr1::unordered_multimap +#elif COMPILER == COMPILER_GNU && GCC_VERSION >= 30000 +# define UNORDERED_MAP __gnu_cxx::hash_map +# define UNORDERED_MULTIMAP __gnu_cxx::hash_multimap #else -#define UNORDERED_MAP std::hash_map -using std::hash_map; +# define UNORDERED_MAP std::hash_map +# define UNORDERED_MULTIMAP std::hash_multimap #endif + #endif diff --git a/src/server/shared/Dynamic/UnorderedSet.h b/src/server/shared/Dynamic/UnorderedSet.h new file mode 100644 index 00000000000..8c8d7c0d5dc --- /dev/null +++ b/src/server/shared/Dynamic/UnorderedSet.h @@ -0,0 +1,66 @@ +/* +* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef TRINITY_UNORDERED_SET_H +#define TRINITY_UNORDERED_SET_H + +#include "HashNamespace.h" + +#if COMPILER_HAS_CPP11_SUPPORT +# include <unordered_set> +#elif COMPILER == COMPILER_INTEL +# include <ext/hash_set> +#elif COMPILER == COMPILER_GNU && defined(__clang__) && defined(_LIBCPP_VERSION) +# include <unordered_set> +#elif COMPILER == COMPILER_GNU && GCC_VERSION > 40200 +# include <tr1/unordered_set> +#elif COMPILER == COMPILER_GNU && GCC_VERSION >= 30000 +# include <ext/hash_set> +#elif COMPILER == COMPILER_MICROSOFT && ((_MSC_VER >= 1500 && _HAS_TR1) || _MSC_VER >= 1700) // VC9.0 SP1 and later +# include <unordered_set> +#else +# include <hash_set> +#endif + +#ifdef _STLPORT_VERSION +# define UNORDERED_SET std::hash_set +using std::hash_set; +#elif COMPILER_HAS_CPP11_SUPPORT +# define UNORDERED_SET std::unordered_set +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100 +# define UNORDERED_SET std::tr1::unordered_set +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 +# define UNORDERED_SET std::tr1::unordered_set +#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1300 +# define UNORDERED_SET stdext::hash_set +using stdext::hash_set; +#elif COMPILER == COMPILER_INTEL +# define UNORDERED_SET std::hash_set +using std::hash_set; +#elif COMPILER == COMPILER_GNU && defined(__clang__) && defined(_LIBCPP_VERSION) +# define UNORDERED_SET std::unordered_set +#elif COMPILER == COMPILER_GNU && GCC_VERSION > 40200 +# define UNORDERED_SET std::tr1::unordered_set +#elif COMPILER == COMPILER_GNU && GCC_VERSION >= 30000 +# define UNORDERED_SET __gnu_cxx::hash_set +#else +# define UNORDERED_SET std::hash_set +using std::hash_set; +#endif + +#endif |