diff options
author | HuangStomach <nxmbest@qq.com> | 2023-06-08 12:07:41 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-06-08 16:31:24 +0200 |
commit | 78b3f6309fa2d20fdd8a45a442cef55054b44ac6 (patch) | |
tree | a05c7cd1efd4ba521d9c343f6d85712539d67889 /src | |
parent | 9805b133c981616967aa6ede84ee56e650f96bf0 (diff) |
Core/Quests: Fixed quest dialog not closing automatically when there are no other follow-up quests for the quest giver
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 01ec7bed192..00152ce99de 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16968,7 +16968,7 @@ void Player::SendQuestReward(Quest const* quest, Creature const* questGiver, uin if (questGiver->IsGossip()) packet.LaunchGossip = true; else if (questGiver->IsQuestGiver()) - packet.LaunchQuest = true; + packet.LaunchQuest = (GetQuestDialogStatus(questGiver) & ~QuestGiverStatus::Future) != QuestGiverStatus::None; else if (quest->GetNextQuestInChain() && !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) if (Quest const* rewardQuest = sObjectMgr->GetQuestTemplate(quest->GetNextQuestInChain())) packet.UseQuestReward = CanTakeQuest(rewardQuest, false); |