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authormegamage <none@none>2009-03-06 18:09:01 -0600
committermegamage <none@none>2009-03-06 18:09:01 -0600
commit7915fd768a34604f6edf6be63bdf77fb2663d556 (patch)
tree372241b979bda672dcc03c9f203a1928848bc553 /src
parent13fc3dcd7e95288cd9482e7440df3b15a3c580cb (diff)
parentb49732c04db0d5bf67bf78e73e9c22f2078fd47c (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp2
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Creature.cpp40
-rw-r--r--src/game/Creature.h7
-rw-r--r--src/game/CreatureAI.cpp6
-rw-r--r--src/game/CreatureAI.h8
-rw-r--r--src/game/GridNotifiersImpl.h6
-rw-r--r--src/game/Level2.cpp2
-rw-r--r--src/game/Level3.cpp8
-rw-r--r--src/game/Map.h5
-rw-r--r--src/game/MapManager.cpp14
-rw-r--r--src/game/MiscHandler.cpp56
-rw-r--r--src/game/Object.cpp2
-rw-r--r--src/game/ObjectMgr.cpp164
-rw-r--r--src/game/ObjectMgr.h22
-rw-r--r--src/game/OutdoorPvP.cpp2
-rw-r--r--src/game/Pet.cpp10
-rw-r--r--src/game/PetAI.cpp3
-rw-r--r--src/game/PetHandler.cpp7
-rw-r--r--src/game/Player.cpp68
-rw-r--r--src/game/Player.h15
-rw-r--r--src/game/Spell.cpp10
-rw-r--r--src/game/SpellEffects.cpp10
-rw-r--r--src/game/TemporarySummon.cpp2
-rw-r--r--src/game/Unit.cpp66
-rw-r--r--src/game/Unit.h18
-rw-r--r--src/game/World.cpp5
-rw-r--r--src/shared/Database/SQLStorage.cpp4
29 files changed, 329 insertions, 235 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 07556ce46f4..be1986f3169 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -901,7 +901,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
if (apply)
{
// Initialize the action bar without the melee attack command
- m_creature->InitCharmInfo(m_creature);
+ m_creature->InitCharmInfo();
m_creature->GetCharmInfo()->InitEmptyActionBar(false);
m_creature->SetReactState(REACT_PASSIVE);
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index f30d4f76751..e894dc3e12f 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -271,6 +271,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
+ { "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index ebdd0c39726..21795671a35 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -225,6 +225,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
+ bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 09e29591e66..bfe8e752b94 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -126,7 +126,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
assistant->SetNoCallAssistance(true);
assistant->CombatStart(victim);
- if(assistant->AI())
+ if(assistant->IsAIEnabled)
assistant->AI()->AttackStart(victim);
}
}
@@ -135,7 +135,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature() :
-Unit(), i_AI(NULL), i_AI_possessed(NULL),
+Unit(), i_AI(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
@@ -164,12 +164,6 @@ Creature::~Creature()
delete i_AI;
i_AI = NULL;
-
- if (i_AI_possessed)
- {
- delete i_AI_possessed;
- i_AI_possessed = NULL;
- }
}
void Creature::AddToWorld()
@@ -486,7 +480,7 @@ void Creature::Update(uint32 diff)
if(!isAlive())
break;
- if(!IsInEvadeMode() && m_AI_enabled)
+ if(!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
@@ -603,36 +597,10 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
i_AI = ai ? ai : FactorySelector::selectAI(this);
if (oldAI)
delete oldAI;
- m_AI_enabled = true;
+ IsAIEnabled = true;
return true;
}
-void Creature::InitPossessedAI()
-{
- if (!isPossessed()) return;
-
- if (!i_AI_possessed)
- i_AI_possessed = new PossessedAI(this);
-
- // Signal the old AI that it's been disabled
- i_AI->OnPossess(true);
-
- if(!(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CHARM_AI))
- m_AI_enabled = false;
-}
-
-void Creature::DisablePossessedAI()
-{
- if (!i_AI_possessed) return;
-
- delete i_AI_possessed;
-
- // Signal the old AI that it's been re-enabled
- i_AI->OnPossess(false);
-
- m_AI_enabled = true;
-}
-
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
diff --git a/src/game/Creature.h b/src/game/Creature.h
index def2eebb2ae..8c448432cbe 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -132,7 +132,7 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
- CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
+ //CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted
};
@@ -417,7 +417,6 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
class TRINITY_DLL_SPEC Creature : public Unit
{
CreatureAI *i_AI;
- CreatureAI *i_AI_possessed;
public:
@@ -483,11 +482,9 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
- void InitPossessedAI();
- void DisablePossessedAI();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
- CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }
+ CreatureAI* AI() { return i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 880522c20d2..06b2d382d8f 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -36,6 +36,12 @@ void UnitAI::AttackStart(Unit *victim)
}
}
+//Enable PlayerAI when charmed
+void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+
+//Disable CreatureAI when charmed
+void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; }
+
void CreatureAI::MoveInLineOfSight(Unit *who)
{
if(!me->getVictim() && me->canStartAttack(who))
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 6e291e2a604..78d856416ff 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -78,6 +78,9 @@ class TRINITY_DLL_SPEC UnitAI
UnitAI(Unit *u) : me(u) {}
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;
+
+ // Called when unit is charmed
+ virtual void OnCharmed(bool apply) = 0;
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI
@@ -86,6 +89,8 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI
Player *me;
public:
PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {}
+
+ void OnCharmed(bool apply);
};
class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI
@@ -140,8 +145,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}
- // Called when AI is temporarily replaced or put back when possess is applied or removed
- virtual void OnPossess(bool apply) {}
+ void OnCharmed(bool apply);
// Called at reaching home after evade
virtual void JustReachedHome() {}
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 525402f0a1c..1704d26263c 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -74,7 +74,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
+ if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
}
}
@@ -83,13 +83,13 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
+ if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
+ if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);
}
}
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 40b9cec6a2a..93aca9307be 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -4119,7 +4119,7 @@ bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
- pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
+ pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 781c9d1a0c6..ec487544d2f 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -666,6 +666,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
+{
+ sLog.outString( "Re-Loading Access Requirement definitions..." );
+ objmgr.LoadAccessRequirements();
+ SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
+ return true;
+ }
+
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;
diff --git a/src/game/Map.h b/src/game/Map.h
index 17d9953aa19..22f015ad588 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -97,12 +97,11 @@ struct CreatureMover
struct InstanceTemplate
{
uint32 map;
- uint32 parent;
- uint32 levelMin;
- uint32 levelMax;
+ uint32 parent;
uint32 maxPlayers;
uint32 maxPlayersHeroic;
uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
+ uint32 access_id;
float startLocX;
float startLocY;
float startLocZ;
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index df8521be7d0..b2856b1fb1f 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -210,14 +210,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
- // TODO: move this to a map dependent location
- /*if(i_data && i_data->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return(false);
- }*/
- return true;
+ // Requirements
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if(!instance)
+ return false;
+
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 3a582f96f27..7f48f2c20b8 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -856,60 +856,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!at)
return;
- if(!GetPlayer()->isGameMaster())
- {
- uint32 missingLevel = 0;
- if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- missingLevel = at->requiredLevel;
-
- // must have one or the other, report the first one that's missing
- uint32 missingItem = 0;
- if(at->requiredItem)
- {
- if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
- (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
- missingItem = at->requiredItem;
- }
- else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
- missingItem = at->requiredItem2;
-
- uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
- if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
- {
- if(at->heroicKey)
- {
- if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
- (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
- missingKey = at->heroicKey;
- }
- else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
- missingKey = at->heroicKey2;
-
- if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
- missingHeroicQuest = at->heroicQuest;
- }
-
- uint32 missingQuest = 0;
- if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
- missingQuest = at->requiredQuest;
-
- if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
- {
- // TODO: all this is probably wrong
- if(missingItem)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
- else if(missingKey)
- GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
- else if(missingHeroicQuest)
- SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
- else if(missingQuest)
- SendAreaTriggerMessage(at->requiredFailedText.c_str());
- else if(missingLevel)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
- return;
- }
- }
+ if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
+ return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index ab79ca366e4..62f9c606b6b 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1603,7 +1603,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
pCreature->SetHomePosition(x, y, z, ang);
pCreature->Summon(spwtype, despwtime);
- if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
+ if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->JustSummoned(pCreature);
if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0])
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 5f7c9ae5b8b..b3fb36cfeea 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -5009,8 +5009,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5037,20 +5037,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
- at.requiredLevel = fields[1].GetUInt8();
- at.requiredItem = fields[2].GetUInt32();
- at.requiredItem2 = fields[3].GetUInt32();
- at.heroicKey = fields[4].GetUInt32();
- at.heroicKey2 = fields[5].GetUInt32();
- at.heroicQuest = fields[6].GetUInt32();
- at.heroicQuestFailedText = fields[7].GetCppString();
- at.requiredQuest = fields[8].GetUInt32();
- at.requiredFailedText = fields[9].GetCppString();
- at.target_mapId = fields[10].GetUInt32();
- at.target_X = fields[11].GetFloat();
- at.target_Y = fields[12].GetFloat();
- at.target_Z = fields[13].GetFloat();
- at.target_Orientation = fields[14].GetFloat();
+ at.access_id = fields[1].GetUInt32();
+ at.target_mapId = fields[2].GetUInt32();
+ at.target_X = fields[3].GetFloat();
+ at.target_Y = fields[4].GetFloat();
+ at.target_Z = fields[5].GetFloat();
+ at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5058,85 +5050,141 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
+ continue;
+ }
- if(at.requiredItem)
+ if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
- if(!pProto)
- {
- sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
- at.requiredItem = 0;
- }
+ sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
+ continue;
}
- if(at.requiredItem2)
+
+ mAreaTriggers[Trigger_ID] = at;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+}
+
+void ObjectMgr::LoadAccessRequirements()
+{
+ mAccessRequirements.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 requiremt_ID = fields[0].GetUInt32();
+
+ AccessRequirement ar;
+
+ ar.levelMin = fields[1].GetUInt8();
+ ar.levelMax = fields[2].GetUInt32();
+ ar.item = fields[3].GetUInt32();
+ ar.item2 = fields[4].GetUInt32();
+ ar.heroicKey = fields[5].GetUInt32();
+ ar.heroicKey2 = fields[6].GetUInt32();
+ ar.quest = fields[7].GetUInt32();
+ ar.questFailedText = fields[8].GetCppString();
+ ar.heroicQuest = fields[9].GetUInt32();
+ ar.heroicQuestFailedText = fields[10].GetCppString();
+
+ if(ar.item)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
- sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
- at.requiredItem2 = 0;
+ sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
+ ar.item = 0;
}
}
- if(at.heroicKey)
+ if(ar.item2)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
- sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
- at.heroicKey = 0;
+ sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
+ ar.item2 = 0;
}
}
- if(at.heroicKey2)
+ if(ar.heroicKey)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
- sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
- at.heroicKey2 = 0;
+ sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
+ ar.heroicKey = 0;
}
}
- if(at.heroicQuest)
+ if(ar.heroicKey2)
{
- if(!mQuestTemplates[at.heroicQuest])
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
+ if(!pProto)
{
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
+ sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
+ ar.heroicKey2 = 0;
}
}
- if(at.requiredQuest)
+ if(ar.heroicQuest)
+ {
+ if(!mQuestTemplates[ar.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
+ ar.heroicQuest = 0;
+ }
+ }
+
+ if(ar.quest)
{
- if(!mQuestTemplates[at.requiredQuest])
+ if(!mQuestTemplates[ar.quest])
{
- sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
- at.requiredQuest = 0;
+ sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
+ ar.quest = 0;
}
}
- MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
- if(!mapEntry)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
- continue;
- }
-
- if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
- continue;
- }
-
- mAreaTriggers[Trigger_ID] = at;
+ mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
}
/*
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 3946f912b96..b33e2ac26e4 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -101,15 +101,7 @@ extern ScriptMapMap sWaypointScripts;
struct AreaTrigger
{
- uint8 requiredLevel;
- uint32 requiredItem;
- uint32 requiredItem2;
- uint32 heroicKey;
- uint32 heroicKey2;
- uint32 heroicQuest;
- std::string heroicQuestFailedText;
- uint32 requiredQuest;
- std::string requiredFailedText;
+ uint32 access_id;
uint32 target_mapId;
float target_X;
float target_Y;
@@ -327,6 +319,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
+ typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
+
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
@@ -466,6 +460,14 @@ class ObjectMgr
return NULL;
}
+ AccessRequirement const* GetAccessRequirement(uint32 requirement) const
+ {
+ AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
+ if( itr != mAccessRequirements.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
@@ -551,6 +553,7 @@ class ObjectMgr
void LoadGossipText();
void LoadAreaTriggerTeleports();
+ void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
@@ -840,6 +843,7 @@ class ObjectMgr
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
+ AccessRequirementMap mAccessRequirements;
RepOnKillMap mRepOnKill;
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index b48a226d6a4..8aa117b5c4a 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -56,7 +56,7 @@ void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr)
{
if(m_CapturePointCreature)
if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature))
- if(c->AI())
+ if(c->IsAIEnabled)
c->AI()->MoveInLineOfSight(plr);
}
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 77851ed6cbc..d722809f4c1 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -51,12 +51,12 @@ m_declinedname(NULL)
m_regenTimer = 4000;
// pets always have a charminfo, even if they are not actually charmed
- CharmInfo* charmInfo = InitCharmInfo(this);
+ CharmInfo* charmInfo = InitCharmInfo();
if(type == MINI_PET || type == POSSESSED_PET) // always passive
- charmInfo->SetReactState(REACT_PASSIVE);
+ SetReactState(REACT_PASSIVE);
else if(type == GUARDIAN_PET) // always aggressive
- charmInfo->SetReactState(REACT_AGGRESSIVE);
+ SetReactState(REACT_AGGRESSIVE);
//m_isActive = true;
}
@@ -213,7 +213,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGUID(owner->GetGUID());
- m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
+ SetReactState( ReactStates( fields[6].GetUInt8() ));
uint32 savedhealth = fields[11].GetUInt32();
uint32 savedmana = fields[12].GetUInt32();
@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< GetNativeDisplayId() << ", "
<< getLevel() << ", "
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
- << uint32(m_charmInfo->GetReactState()) << ", "
+ << uint32(GetReactState()) << ", "
<< uint32(GetFreeTalentPoints()) << ", "
<< uint32(mode) << ", '"
<< name.c_str() << "', "
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 29450b549e1..6f43d511dd0 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -47,7 +47,6 @@ PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LO
void PetAI::MoveInLineOfSight(Unit *u)
{
if( !i_pet.getVictim() && i_pet.GetCharmInfo() &&
- i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) &&
i_pet.IsHostileTo( u ) && i_pet.canAttack(u) &&
u->isInAccessiblePlaceFor(&i_pet))
{
@@ -181,7 +180,7 @@ void PetAI::UpdateAI(const uint32 diff)
}
else if(owner && i_pet.GetCharmInfo())
{
- if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
+ if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
{
AttackStart(owner->getAttackerForHelper());
}
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 17c2ba4275b..45fcbbb3219 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -127,7 +127,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if(pet->GetTypeId() != TYPEID_PLAYER)
{
pet->GetMotionMaster()->Clear();
- if (((Creature*)pet)->AI())
+ if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
@@ -173,7 +173,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
case REACT_PASSIVE: //passive
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
- charmInfo->SetReactState( ReactStates(spellid) );
+ if(pet->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)pet)->SetReactState( ReactStates(spellid) );
break;
}
break;
@@ -249,7 +250,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
- if (((Creature*)pet)->AI())
+ if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cf1e79e687b..4fdca264993 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16008,6 +16008,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
}
+bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
+{
+ if(!isGameMaster() && ar)
+ {
+ uint32 LevelMin = 0;
+ if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMin = ar->levelMin;
+
+ uint32 LevelMax = 0;
+ if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMax = ar->levelMax;
+
+ uint32 missingItem = 0;
+ if(ar->item)
+ {
+ if(!HasItemCount(ar->item, 1) &&
+ (!ar->item2 || !HasItemCount(ar->item2, 1)))
+ missingItem = ar->item;
+ }
+ else if(ar->item2 && !HasItemCount(ar->item2, 1))
+ missingItem = ar->item2;
+
+ uint32 missingKey = 0;
+ uint32 missingHeroicQuest = 0;
+ if(GetDifficulty() == DIFFICULTY_HEROIC)
+ {
+ if(ar->heroicKey)
+ {
+ if(!HasItemCount(ar->heroicKey, 1) &&
+ (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
+ missingKey = ar->heroicKey;
+ }
+ else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
+ missingKey = ar->heroicKey2;
+
+ if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
+ missingHeroicQuest = ar->heroicQuest;
+ }
+
+ uint32 missingQuest = 0;
+ if(ar->quest && !GetQuestRewardStatus(ar->quest))
+ missingQuest = ar->quest;
+
+ if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
+ {
+ if(report)
+ {
+ if(missingItem)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
+ else if(missingKey)
+ SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY);
+ else if(missingHeroicQuest)
+ GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
+ else if(missingQuest)
+ GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
+ else if(LevelMin)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
bool Player::_LoadHomeBind(QueryResult *result)
{
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
@@ -17163,7 +17227,7 @@ void Player::PetSpellInitialize()
data << uint64(pet->GetGUID());
data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
data << uint32(0);
- data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
+ data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
// action bar loop
for(uint32 i = 0; i < 10; i++)
@@ -17300,7 +17364,7 @@ void Player::CharmSpellInitialize()
data << uint32(0x00000000);
data << uint32(0);
if(charm->GetTypeId() != TYPEID_PLAYER)
- data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState());
+ data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
else
data << uint8(0) << uint8(0);
data << uint16(0);
diff --git a/src/game/Player.h b/src/game/Player.h
index f128dd4d422..c16ddc5abb3 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -864,6 +864,20 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
+struct AccessRequirement
+{
+ uint8 levelMin;
+ uint8 levelMax;
+ uint32 item;
+ uint32 item2;
+ uint32 heroicKey;
+ uint32 heroicKey2;
+ uint32 quest;
+ std::string questFailedText;
+ uint32 heroicQuest;
+ std::string heroicQuestFailedText;
+ };
+
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -2127,6 +2141,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
+ bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
/*********************************************************/
/*** GROUP SYSTEM ***/
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 66f2eded6ac..6d34d29b644 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1164,10 +1164,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
}
- if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
+ if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled)
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
- if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
+ if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
@@ -4251,10 +4251,8 @@ uint8 Spell::CanCast(bool strict)
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
if(!instance)
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if ( instance->levelMin > target->getLevel() )
- return SPELL_FAILED_LOWLEVEL;
- if ( instance->levelMax && instance->levelMax < target->getLevel() )
- return SPELL_FAILED_HIGHLEVEL;
+ if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
+ return SPELL_FAILED_BAD_TARGETS;
}
break;
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 01bf60ccde1..dcd5b9bf08d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1177,7 +1177,7 @@ void Spell::EffectDummy(uint32 i)
pCreature->SetHealth(health);
((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID());
- if (pCreature->AI())
+ if (pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
return;
@@ -3402,7 +3402,7 @@ void Spell::EffectSummon(uint32 i)
name.append(petTypeSuffix[spawnCreature->getPetType()]);
spawnCreature->SetName( name );
- spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
+ spawnCreature->SetReactState( REACT_DEFENSIVE );
}
void Spell::EffectLearnSpell(uint32 i)
@@ -3617,7 +3617,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
{
// Reveal action + get attack
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (((Creature*)unitTarget)->AI())
+ if (((Creature*)unitTarget)->IsAIEnabled)
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}
}
@@ -4230,9 +4230,9 @@ void Spell::EffectSummonPet(uint32 i)
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
- pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
+ pet->SetReactState(REACT_AGGRESSIVE);
else
- pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
+ pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 147133bd362..f8daff972d8 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -176,7 +176,7 @@ void TemporarySummon::UnSummon()
AddObjectToRemoveList();
Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
- if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
+ if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled)
{
((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index da76612bec7..9610657b233 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -75,7 +75,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false)
+, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -593,7 +593,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
//Script Event damage taken
- if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
+ if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
@@ -906,7 +906,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(!getVictim())
/*{
// if have target and damage pVictim just call AI reaction
- if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
+ if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
((Creature*)pVictim)->AI()->AttackedBy(this);
}
else*/
@@ -7622,7 +7622,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
m_attacking = victim;
m_attacking->_addAttacker(this);
- //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
+ //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled)
// ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
@@ -9449,7 +9449,7 @@ void Unit::CombatStart(Unit* target)
target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
+ && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
((Creature*)target)->AI()->AttackStart(this);
SetInCombatWith(target);
@@ -10086,7 +10086,7 @@ void Unit::TauntApply(Unit* taunter)
return;
SetInFront(taunter);
- if (((Creature*)this)->AI())
+ if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
m_ThreatManager.tauntApply(taunter);
@@ -10110,7 +10110,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if(m_ThreatManager.isThreatListEmpty())
{
- if(((Creature*)this)->AI())
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterEvadeMode();
return;
}
@@ -10121,7 +10121,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if (target && target != taunter)
{
SetInFront(target);
- if (((Creature*)this)->AI())
+ if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(target);
}
}
@@ -10965,21 +10965,43 @@ void Unit::CleanupsBeforeDelete()
RemoveFromWorld();
}
-CharmInfo* Unit::InitCharmInfo(Unit *charm)
+CharmInfo* Unit::InitCharmInfo()
{
if(!m_charmInfo)
- m_charmInfo = new CharmInfo(charm);
+ m_charmInfo = new CharmInfo(this);
return m_charmInfo;
}
+void Unit::DeleteCharmInfo()
+{
+ if(!m_charmInfo)
+ return;
+
+ delete m_charmInfo;
+ m_charmInfo = NULL;
+}
+
CharmInfo::CharmInfo(Unit* unit)
-: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false)
+: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
for(int i =0; i<4; ++i)
{
m_charmspells[i].spellId = 0;
m_charmspells[i].active = ACT_DISABLED;
}
+ if(m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ m_oldReactState = ((Creature*)m_unit)->GetReactState();
+ ((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
+ }
+}
+
+CharmInfo::~CharmInfo()
+{
+ if(m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ ((Creature*)m_unit)->SetReactState(m_oldReactState);
+ }
}
void CharmInfo::InitPetActionBar()
@@ -11643,7 +11665,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
- if(caster && caster != getVictim() && ((Creature*)this)->AI())
+ if(caster && caster != getVictim() && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(caster);
}
}
@@ -12405,7 +12427,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
// Call KilledUnit for creatures
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
@@ -12428,11 +12450,11 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// Call creature just died function
- if (cVictim->AI())
+ if (cVictim->IsAIEnabled)
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
@@ -12705,7 +12727,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(GetTypeId() == TYPEID_UNIT)
{
- ((Creature*)this)->InitPossessedAI();
+ ((Creature*)this)->AI()->OnCharmed(true);
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
@@ -12720,8 +12742,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
// Pets already have a properly initialized CharmInfo, don't overwrite it.
if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
{
- CharmInfo *charmInfo = InitCharmInfo(this);
- charmInfo->SetReactState(REACT_DEFENSIVE);
+ CharmInfo *charmInfo = InitCharmInfo();
if(possess)
charmInfo->InitPossessCreateSpells();
else
@@ -12792,8 +12813,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(!((Creature*)this)->isPet())
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- ((Creature*)this)->DisablePossessedAI();
- if(isAlive() && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->OnCharmed(false);
+ if(isAlive() && ((Creature*)this)->IsAIEnabled)
{
if(charmer && !IsFriendlyTo(charmer))
{
@@ -12840,6 +12861,11 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
+ if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
+ {
+ DeleteCharmInfo();
+ }
+
if(possess || charmer->GetTypeId() == TYPEID_PLAYER)
{
// Remove pet spell action bar
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 8d08f793eac..fa5faa4452a 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -778,15 +778,16 @@ struct TRINITY_DLL_SPEC CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
+ ~CharmInfo();
uint32 GetPetNumber() const { return m_petnumber; }
void SetPetNumber(uint32 petnumber, bool statwindow);
void SetCommandState(CommandStates st) { m_CommandState = st; }
CommandStates GetCommandState() { return m_CommandState; }
bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
- void SetReactState(ReactStates st) { m_reactState = st; }
- ReactStates GetReactState() { return m_reactState; }
- bool HasReactState(ReactStates state) { return (m_reactState == state); }
+ //void SetReactState(ReactStates st) { m_reactState = st; }
+ //ReactStates GetReactState() { return m_reactState; }
+ //bool HasReactState(ReactStates state) { return (m_reactState == state); }
void InitPossessCreateSpells();
void InitCharmCreateSpells();
@@ -803,9 +804,12 @@ struct TRINITY_DLL_SPEC CharmInfo
UnitActionBarEntry PetActionBar[10];
CharmSpellEntry m_charmspells[4];
CommandStates m_CommandState;
- ReactStates m_reactState;
+ //ReactStates m_reactState;
uint32 m_petnumber;
bool m_barInit;
+
+ //for restoration after charmed
+ ReactStates m_oldReactState;
};
// for clearing special attacks
@@ -1208,7 +1212,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
CharmInfo* GetCharmInfo() { return m_charmInfo; }
- CharmInfo* InitCharmInfo(Unit* charm);
+ CharmInfo* InitCharmInfo();
+ void DeleteCharmInfo();
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
@@ -1539,6 +1544,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
}
uint32 GetReducedThreatPercent() { return m_reducedThreatPercent; }
Unit *GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; }
+
+ bool IsAIEnabled;
protected:
explicit Unit ();
@@ -1594,7 +1601,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
ThreatManager m_ThreatManager;
- bool m_AI_enabled;
private:
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 9312667cefc..c7a9ccf23eb 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1270,7 +1270,10 @@ void World::SetInitialWorldSettings()
spellmgr.LoadSpellAreas();
sLog.outString( "Loading AreaTrigger definitions..." );
- objmgr.LoadAreaTriggerTeleports(); // must be after item template load
+ objmgr.LoadAreaTriggerTeleports();
+
+ sLog.outString( "Loading Access Requirements..." );
+ objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp
index 8ffc42dccd3..83649e77641 100644
--- a/src/shared/Database/SQLStorage.cpp
+++ b/src/shared/Database/SQLStorage.cpp
@@ -39,8 +39,8 @@ const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
-const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
-const char InstanceTemplatedstfmt[]="iiiiiiiffffi";
+const char InstanceTemplatesrcfmt[]="iiiiiiffffs";
+const char InstanceTemplatedstfmt[]="iiiiiiffffi";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");