diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-10 18:52:18 +0100 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-02-10 21:58:13 +0100 |
commit | 79236e20173e1d708333c72b6bc187640d94d45d (patch) | |
tree | b35774160ef3c6928335b8ea151b42896f7ebd20 /src | |
parent | 963f6699be5fc40e0368cdae493ecbf13ff41824 (diff) |
Core/Movement: Fixed formation movement resetting state on every waypoint of its leader
Closes #29950
(cherry picked from commit 1f62d3caaac234bca14929ec2397befe69b85900)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index da6c4ba208a..97e64340f3c 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -291,7 +291,7 @@ void CreatureGroup::LeaderStartedMoving() float angle = formationInfo->FollowAngle + float(M_PI); // for some reason, someone thought it was a great idea to invert relativ angles... float dist = formationInfo->FollowDist; - if (!member->HasUnitState(UNIT_STATE_FOLLOW_FORMATION)) + if (member->GetMotionMaster()->GetCurrentMovementGeneratorType(MOTION_SLOT_DEFAULT) != FORMATION_MOTION_TYPE) member->GetMotionMaster()->MoveFormation(_leader, dist, angle, formationInfo->LeaderWaypointIDs[0], formationInfo->LeaderWaypointIDs[1]); } } |