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authorMrSmite <mrsmite@att.net>2013-11-11 13:22:41 +0100
committerShauren <shauren.trinity@gmail.com>2013-11-11 13:22:41 +0100
commit79a2d6b7fc9e516435ff6e035ad869aad1cae876 (patch)
treea367038690905de18e66e188da6adb16ce299643 /src
parent65cd07a288267861c684fe3e27bb6bc51f190d89 (diff)
Core/Spells: Fixed Revive Pet to revive the pet near the owner
Closes #11196
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp33
-rw-r--r--src/server/game/Spells/SpellEffects.cpp55
2 files changed, 63 insertions, 25 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 8dade972180..b019cd7e423 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -178,17 +178,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
if (!Create(guid, map, owner->GetPhaseMask(), petEntry, petId))
return false;
- float px, py, pz;
- owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
- Relocate(px, py, pz, owner->GetOrientation());
-
- if (!IsPositionValid())
- {
- TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
- return false;
- }
-
setPetType(petType);
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
@@ -196,6 +185,17 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (cinfo->type == CREATURE_TYPE_CRITTER)
{
+ float px, py, pz;
+ owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
+ Relocate(px, py, pz, owner->GetOrientation());
+
+ if (!IsPositionValid())
+ {
+ TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ return false;
+ }
+
map->AddToMap(this->ToCreature());
return true;
}
@@ -242,6 +242,17 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SynchronizeLevelWithOwner();
+ // Set pet's position after setting level, its size depends on it
+ float px, py, pz;
+ owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
+ Relocate(px, py, pz, owner->GetOrientation());
+ if (!IsPositionValid())
+ {
+ TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
+ return false;
+ }
+
SetReactState(ReactStates(fields[6].GetUInt8()));
SetCanModifyStats(true);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index db314393004..868dc3f941c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5055,28 +5055,43 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- Player* player = m_caster->ToPlayer();
- if (!player)
+ if (damage < 0)
return;
- Pet* pet = player->GetPet();
- if (pet && pet->IsAlive())
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- if (damage < 0)
- return;
- float x, y, z;
- player->GetPosition(x, y, z);
- if (!pet)
+ // Maybe player dismissed dead pet or pet despawned?
+ bool hadPet = true;
+ if (!player->GetPet())
{
- player->SummonPet(0, x, y, z, player->GetOrientation(), SUMMON_PET, 0);
- pet = player->GetPet();
+ // Position passed to SummonPet is irrelevant with current implementation,
+ // pet will be relocated without using these coords in Pet::LoadPetFromDB
+ player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0);
+ hadPet = false;
}
+
+ // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
+ Pet* pet = player->GetPet(); // Attempt to get current pet
if (!pet)
return;
- player->GetMap()->CreatureRelocation(pet, x, y, z, player->GetOrientation());
+ // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
+ if (pet->IsAlive())
+ return;
+
+ // If player did have a pet before reviving, teleport it
+ if (hadPet)
+ {
+ // Reposition the pet's corpse before reviving so as not to grab aggro
+ // We can use a different, more accurate version of GetClosePoint() since we have a pet
+ float x, y, z; // Will be used later to reposition the pet if we have one
+ player->GetClosePoint(x, y, z, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle());
+ pet->NearTeleportTo(x, y, z, player->GetOrientation());
+ pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
+ }
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
@@ -5084,8 +5099,20 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE));
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
- //pet->AIM_Initialize();
- //player->PetSpellInitialize();
+ // Reset things for when the AI to takes over
+ CharmInfo *ci = pet->GetCharmInfo();
+ if (ci)
+ {
+ // In case the pet was at stay, we don't want it running back
+ ci->SaveStayPosition();
+ ci->SetIsAtStay(ci->HasCommandState(COMMAND_STAY));
+
+ ci->SetIsFollowing(false);
+ ci->SetIsCommandAttack(false);
+ ci->SetIsCommandFollow(false);
+ ci->SetIsReturning(false);
+ }
+
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}