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authorShauren <shauren.trinity@gmail.com>2019-02-20 18:35:35 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-23 23:16:49 +0100
commit7a413ae5431fb078e14fe91196246bb67d9cbb30 (patch)
treea9b9b539f7ad238f03cf22a9e1ed5e1adc195e1e /src
parentdba7e2507fee3bb53cb4aa7140dee401d478a16f (diff)
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
(cherry picked from commit d63d15c505708d175c52d87afc76cbe4ac59497b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 45ad57d2d30..55fe8f5bbf9 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3056,6 +3056,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
+ destz -= halfHeight;
+
// collision occured
if (col)
{
@@ -3071,6 +3073,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx, desty, destz + halfHeight,
destx, desty, destz, -0.5f);
+ destz -= halfHeight;
+
// Collided with a gameobject
if (col)
{