diff options
author | Shauren <shauren.trinity@gmail.com> | 2019-02-20 18:35:35 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-23 23:16:49 +0100 |
commit | 7a413ae5431fb078e14fe91196246bb67d9cbb30 (patch) | |
tree | a9b9b539f7ad238f03cf22a9e1ed5e1adc195e1e /src | |
parent | dba7e2507fee3bb53cb4aa7140dee401d478a16f (diff) |
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
(cherry picked from commit d63d15c505708d175c52d87afc76cbe4ac59497b)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 45ad57d2d30..55fe8f5bbf9 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3056,6 +3056,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // collision occured if (col) { @@ -3071,6 +3073,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // Collided with a gameobject if (col) { |