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authormaximius <none@none>2009-10-10 23:08:44 -0700
committermaximius <none@none>2009-10-10 23:08:44 -0700
commit7a9f0a970f4f14afa35b67aeed817244f8f98d35 (patch)
tree650e4da457e8312b38c0e2d85d3dd120395ee3ad /src
parent914fccad2a35db56c5f412d04175bf25486b1370 (diff)
*Ignore react states in Creature::_IsTargetAcceptable.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index e2925ff9745..3f461599f60 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2192,18 +2192,10 @@ bool Creature::_IsTargetAcceptable(const Unit *target) const
if (myVictim == target)
return true;
- // if I'm not aggressive, the target is not acceptable
- if (((Creature*)this)->GetReactState() != REACT_AGGRESSIVE)
- return false;
-
// if I'm hostile towards the target, the target is acceptable
if (IsHostileTo(target))
return true;
- // if the target is passive, the target is not acceptable
- if (((Creature*)target)->GetReactState() == REACT_PASSIVE)
- return false;
-
const Unit *targetVictim = target->getAttackerForHelper();
// if the target does not have a victim, the target is not acceptable