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authormegamage <none@none>2008-11-08 09:03:56 -0600
committermegamage <none@none>2008-11-08 09:03:56 -0600
commit7b23225006f8c942f670521f96c02d061600192d (patch)
treeb42ae9474e153bf25b3041a5412fe2700b1107e5 /src
parent339006e515ac1cc1063e92bc89651df98fade079 (diff)
[svn] Disable LOS check in canSeeOrDetect. It has been proved that CPU cannot sustain so much calculation.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp3
-rw-r--r--src/game/Player.cpp4
2 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 14ebf19b94c..2dc48cdefc0 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1529,7 +1529,8 @@ bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) co
}
// Now check is target visible with LoS
- return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
+ //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
+ return true;
}
bool Creature::IsWithinSightDist(Unit const* u) const
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8699296e75d..4b4f444471c 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17284,8 +17284,10 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) cons
return false;
}
+ // If use this server will be too laggy
// Now check is target visible with LoS
- return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
+ //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
+ return true;
}
bool Player::IsVisibleInGridForPlayer( Player const * pl ) const