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authorMachiavelli <machiavelli.trinity@gmail.com>2011-03-13 22:28:37 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-03-13 22:28:37 +0100
commit7b62bfc1c58f63936a7c75eca0b00d3a1f1a6761 (patch)
treee500b885b323d3d974e8eb051c82f27439300c67 /src
parenta874fe07642c0640008d1a709745e4ec829ab8a1 (diff)
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp1
-rw-r--r--src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp1
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp3
3 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 073360fef8d..cf2a491d33f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -518,6 +518,7 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
+ me->ResetLootMode();
events.Reset();
summons.DespawnAll();
if (instance)
diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
index 92c9dd706ec..71c39917435 100644
--- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
@@ -284,7 +284,6 @@ public:
if (me->HasAura(SPELL_TWILIGHT_REVENGE))
me->RemoveAurasDueToSpell(SPELL_TWILIGHT_REVENGE);
- me->ResetLootMode();
me->SetHomePosition(3246.57f, 551.263f, 58.6164f, 4.66003f);
achievProgress = 0;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
index a021a9ba6e0..c27625fcf60 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
@@ -106,9 +106,6 @@ public:
{
_Reset();
- events.Reset();
- summons.DespawnAll();
- me->ResetLootMode();
bShadowDodger = true;
bSmellSaronite = true;
bAnimusDead = false;