diff options
author | offl <offl@users.noreply.github.com> | 2021-01-15 01:53:43 +0200 |
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committer | offl <offl@users.noreply.github.com> | 2021-01-15 01:53:43 +0200 |
commit | 7b79adf5b1c9e482d061076065687ab8d058e59c (patch) | |
tree | 0ca74aa22d3f228aa9e0d7dcef0bf7e4ce1976dc /src | |
parent | 3258e4cecdcfcf3b2ff0bae3f8aee9804fcef34f (diff) |
DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
Ref #25764
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index ed851457cd2..1f6dee98b2e 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -199,6 +199,7 @@ struct npc_headless_horseman_head : public PassiveAI void HandleInitialSetup() { DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); _phase = PHASE_1; _events.SetPhase(PHASE_1); } @@ -208,7 +209,6 @@ struct npc_headless_horseman_head : public PassiveAI _events.Reset(); me->GetMotionMaster()->Clear(); HandleInitialSetup(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); PassiveAI::JustReachedHome(); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 7f1c25fd6bb..516a3b6aa92 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -379,7 +379,6 @@ struct boss_thaddius : public BossAI me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true); ballLightningUnlocked = false; me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); me->SetImmuneToPC(false); DoZoneInCombat(); |