diff options
author | megamage <none@none> | 2009-07-30 10:26:15 +0800 |
---|---|---|
committer | megamage <none@none> | 2009-07-30 10:26:15 +0800 |
commit | 7bd47f88276551ffd51aef1659d4876cf18434ae (patch) | |
tree | 6e470468fa23d68c77bc75190a57822b1547f2fd /src | |
parent | 4c9aa14e57ad6d2b979e1444aaea12ea287b6c04 (diff) |
[8225] Some fixes from 320 branch. Author: tomrus88
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Object.cpp | 28 | ||||
-rw-r--r-- | src/game/Object.h | 2 | ||||
-rw-r--r-- | src/game/Opcodes.cpp | 2 | ||||
-rw-r--r-- | src/game/Opcodes.h | 6 | ||||
-rw-r--r-- | src/game/Player.cpp | 36 | ||||
-rw-r--r-- | src/game/Player.h | 19 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 10 | ||||
-rw-r--r-- | src/game/Totem.cpp | 7 | ||||
-rw-r--r-- | src/game/Unit.cpp | 4 |
9 files changed, 65 insertions, 49 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 1ac4c8fa2f0..11d9350ad78 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -259,13 +259,13 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const data->AddOutOfRangeGUID(GetGUID()); } -void Object::DestroyForPlayer(Player *target) const +void Object::DestroyForPlayer( Player *target, bool anim ) const { ASSERT(target); WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << uint64(GetGUID()); - data << uint8(0); // WotLK (bool) + data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation target->GetSession()->SendPacket( &data ); } @@ -760,7 +760,7 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const void Object::SetInt32Value( uint16 index, int32 value ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(m_int32Values[ index ] != value) { @@ -779,7 +779,7 @@ void Object::SetInt32Value( uint16 index, int32 value ) void Object::SetUInt32Value( uint16 index, uint32 value ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(m_uint32Values[ index ] != value) { @@ -798,7 +798,7 @@ void Object::SetUInt32Value( uint16 index, uint32 value ) void Object::SetUInt64Value( uint16 index, const uint64 &value ) { - ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) ); if(*((uint64*)&(m_uint32Values[ index ])) != value) { m_uint32Values[ index ] = *((uint32*)&value); @@ -859,7 +859,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) void Object::SetFloatValue( uint16 index, float value ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(m_floatValues[ index ] != value) { @@ -878,7 +878,7 @@ void Object::SetFloatValue( uint16 index, float value ) void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(offset > 4) { @@ -904,7 +904,7 @@ void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(offset > 2) { @@ -978,7 +978,7 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) void Object::SetFlag( uint16 index, uint32 newFlag ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval | newFlag; @@ -999,7 +999,7 @@ void Object::SetFlag( uint16 index, uint32 newFlag ) void Object::RemoveFlag( uint16 index, uint32 oldFlag ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval & ~oldFlag; @@ -1020,7 +1020,7 @@ void Object::RemoveFlag( uint16 index, uint32 oldFlag ) void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(offset > 4) { @@ -1045,7 +1045,7 @@ void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) { - ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); if(offset > 4) { @@ -1462,7 +1462,7 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const { - if(distance==0) + if(distance == 0) { rand_x = x; rand_y = y; @@ -1696,7 +1696,7 @@ void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /* void WorldObject::SendObjectDeSpawnAnim(uint64 guid) { WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); - data << guid; + data << uint64(guid); SendMessageToSet(&data, true); } diff --git a/src/game/Object.h b/src/game/Object.h index 3004601cd50..235b3fb6b38 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -171,7 +171,7 @@ class TRINITY_DLL_SPEC Object void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const; void BuildUpdate(UpdateDataMapType &); - virtual void DestroyForPlayer( Player *target ) const; + virtual void DestroyForPlayer( Player *target, bool anim = false ) const; const int32& GetInt32Value( uint16 index ) const { diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp index ddf7c74146a..8fd57ad52be 100644 --- a/src/game/Opcodes.cpp +++ b/src/game/Opcodes.cpp @@ -1025,7 +1025,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleReportPvPAFK }, - /*0x3E5*/ { "CMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3E5*/ { "SMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL }, /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankerActivate }, /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQueryTab }, /*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h index b3d9c4f8f11..b468cc64978 100644 --- a/src/game/Opcodes.h +++ b/src/game/Opcodes.h @@ -694,8 +694,8 @@ enum Opcodes CMSG_GROUP_ASSISTANT_LEADER = 0x28F, CMSG_BUYBACK_ITEM = 0x290, SMSG_SERVER_MESSAGE = 0x291, - CMSG_MEETINGSTONE_JOIN = 0x292, - CMSG_MEETINGSTONE_LEAVE = 0x293, // SMSG? + CMSG_MEETINGSTONE_JOIN = 0x292, // lua: SetSavedInstanceExtend + SMSG_MEETINGSTONE_LEAVE = 0x293, CMSG_MEETINGSTONE_CHEAT = 0x294, SMSG_MEETINGSTONE_SETQUEUE = 0x295, CMSG_MEETINGSTONE_INFO = 0x296, @@ -1033,7 +1033,7 @@ enum Opcodes SMSG_COMSAT_CONNECT_FAIL = 0x3E2, SMSG_VOICE_CHAT_STATUS = 0x3E3, CMSG_REPORT_PVP_AFK = 0x3E4, - CMSG_REPORT_PVP_AFK_RESULT = 0x3E5, + SMSG_REPORT_PVP_AFK_RESULT = 0x3E5, // SMSG? CMSG_GUILD_BANKER_ACTIVATE = 0x3E6, CMSG_GUILD_BANK_QUERY_TAB = 0x3E7, SMSG_GUILD_BANK_LIST = 0x3E8, diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d2dbdd1263c..1535290af27 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3865,9 +3865,9 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) Unit::BuildCreateUpdateBlockForPlayer( data, target ); } -void Player::DestroyForPlayer( Player *target ) const +void Player::DestroyForPlayer( Player *target, bool anim ) const { - Unit::DestroyForPlayer( target ); + Unit::DestroyForPlayer( target, anim ); for(uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++) { @@ -10710,7 +10710,6 @@ Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update ) Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) { - AddEnchantmentDurations(pItem); AddItemDurations(pItem); @@ -16717,10 +16716,10 @@ void Player::SendAttackSwingBadFacingAttack() GetSession()->SendPacket( &data ); } -void Player::SendAutoRepeatCancel() +void Player::SendAutoRepeatCancel(Unit *target) { - WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, GetPackGUID().size()); - data.append(GetPackGUID()); // may be it's target guid + WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size()); + data.append(target->GetPackGUID()); // may be it's target guid GetSession()->SendPacket( &data ); } @@ -18773,7 +18772,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) { if(HaveAtClient(target)) { - if(!target->isVisibleForInState(this,true)) + if(!target->isVisibleForInState(this, true)) { target->DestroyForPlayer(this); m_clientGUIDs.erase(target->GetGUID()); @@ -20360,11 +20359,30 @@ bool Player::HasTitle(uint32 bitIndex) return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); } -void Player::SetTitle(CharTitlesEntry const* title) +void Player::SetTitle(CharTitlesEntry const* title, bool lost) { uint32 fieldIndexOffset = title->bit_index / 32; uint32 flag = 1 << (title->bit_index % 32); - SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + + if(lost) + { + if(!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + return; + + RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + } + else + { + if(HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + return; + + SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + } + + WorldPacket data(SMSG_TITLE_EARNED, 4 + 4); + data << uint32(title->bit_index); + data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost + GetSession()->SendPacket(&data); } /*-----------------------TRINITY--------------------------*/ diff --git a/src/game/Player.h b/src/game/Player.h index a8ec9e80172..744e4e0cc3c 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -136,11 +136,12 @@ enum ActionButtonUpdateState enum ActionButtonType { - ACTION_BUTTON_SPELL = 0, - ACTION_BUTTON_EQSET = 32, - ACTION_BUTTON_MACRO = 64, - ACTION_BUTTON_CMACRO= 65, - ACTION_BUTTON_ITEM = 128 + ACTION_BUTTON_SPELL = 0x00, + ACTION_BUTTON_C = 0x01, // click? + ACTION_BUTTON_EQSET = 0x20, + ACTION_BUTTON_MACRO = 0x40, + ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO, + ACTION_BUTTON_ITEM = 0x80 }; #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) @@ -1653,7 +1654,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SetSession(WorldSession *s) { m_session = s; } void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const; - void DestroyForPlayer( Player *target ) const; + void DestroyForPlayer( Player *target, bool anim = false ) const; void SendDelayResponse(const uint32); void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP); @@ -1663,7 +1664,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SendAttackSwingDeadTarget(); void SendAttackSwingNotInRange(); void SendAttackSwingBadFacingAttack(); - void SendAutoRepeatCancel(); + void SendAutoRepeatCancel(Unit *target); void SendExplorationExperience(uint32 Area, uint32 Experience); void SendDungeonDifficulty(bool IsInGroup); @@ -2140,7 +2141,7 @@ class TRINITY_DLL_SPEC Player : public Unit void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); bool HasTitle(uint32 bitIndex); bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); } - void SetTitle(CharTitlesEntry const* title); + void SetTitle(CharTitlesEntry const* title, bool lost = false); //bool isActiveObject() const { return true; } bool canSeeSpellClickOn(Creature const* creature) const; @@ -2460,4 +2461,4 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas basevalue = T((float)basevalue + diff); return T(diff); } -#endif +#endif
\ No newline at end of file diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 130b997424f..4bf42f13ac3 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6485,16 +6485,14 @@ void Spell::EffectTransmitted(uint32 effIndex) case GAMEOBJECT_TYPE_FISHINGHOLE: case GAMEOBJECT_TYPE_CHEST: default: - { break; - } } pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - pGameObj->SetOwnerGUID(m_caster->GetGUID() ); + pGameObj->SetOwnerGUID(m_caster->GetGUID()); - //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); + //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); pGameObj->SetSpellId(m_spellInfo->Id); DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted"); @@ -6514,9 +6512,9 @@ void Spell::EffectTransmitted(uint32 effIndex) m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); - //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); + //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); linkedGO->SetSpellId(m_spellInfo->Id); - linkedGO->SetOwnerGUID(m_caster->GetGUID() ); + linkedGO->SetOwnerGUID(m_caster->GetGUID()); linkedGO->GetMap()->Add(linkedGO); } diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index b11146367b2..d35ba9e30b9 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -57,9 +57,9 @@ void Totem::InitStats(uint32 duration) Minion::InitStats(duration); CreatureInfo const *cinfo = GetCreatureInfo(); - if (m_owner->GetTypeId()==TYPEID_PLAYER && cinfo) + if(m_owner->GetTypeId() == TYPEID_PLAYER && cinfo) { - uint32 display_id = objmgr.ChooseDisplayId(((Player*)m_owner)->GetTeam(),cinfo); + uint32 display_id = objmgr.ChooseDisplayId(((Player*)m_owner)->GetTeam(), cinfo); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); if (minfo) display_id = minfo->modelid; @@ -137,7 +137,7 @@ void Totem::UnSummon() bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { - // TODO: possibly all negative auras immuned? + // TODO: possibly all negative auras immune? switch(spellInfo->EffectApplyAuraName[index]) { case SPELL_AURA_PERIODIC_DAMAGE: @@ -150,4 +150,3 @@ bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) co } return Creature::IsImmunedToSpellEffect(spellInfo, index); } - diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 84590d47336..117dbe0e1da 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3477,8 +3477,8 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant) // send autorepeat cancel message for autorepeat spells if (spellType == CURRENT_AUTOREPEAT_SPELL) { - if(GetTypeId()==TYPEID_PLAYER) - ((Player*)this)->SendAutoRepeatCancel(); + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(this); } if (spell->getState() != SPELL_STATE_FINISHED) |